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Generic Module: Cal's Game Journal

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Entry # Time Turn Player Title Entry
7 5/28/2020 1:25:00 PM Turn 1 Cal Message use game 10.

I set the die roll to a ten sider
6 5/28/2020 1:20:00 PM Turn 1 Cal Die roll request Request: 10-sided die x 2

10
9


Message from Cal:
land battle jap 18 +2 for naval units
US 2
5 5/28/2020 1:14:00 PM Turn 1 Cal Die roll request Request: 10-sided die x 2

2
3


Message from Cal:
air naval battle for wake
attacker always first
4 5/28/2020 9:01:00 AM Turn 1 John Message No surprise. I have no more cards to play. You can finish the battle and your turn, unless by some miracle my air unit survives and needs to rebase. You took a risk here sending a big carrier for this operation. Hopefully, I'll roll a critical hit!
3 5/28/2020 8:59:00 AM Turn 1 John Die roll request Request: 10-sided die x 1

2


Message from John:
Intelligence roll.
2 5/28/2020 8:58:00 AM Turn 1 John Message Now I see the wisdom of basing a long-range air unit in Midway. I also see that only spaces controlled by Japan at the start of a turn count toward war progress, which means that I cannot both retake Wake and make war progress this turn. Nice move!
1 5/26/2020 4:44:00 PM Turn 1 Cal Message We have a die roller!

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