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For the People: Greig vs. Philipp Round 8 Journal

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Entry # Time Turn Player Title Entry
281 6/23/2020 10:19:00 AM Master ID = 25612 Game Deleted
280 6/23/2020 3:40:00 AM Fall 1863 Confederate Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Jackson moves into Pensylvania. CSA wins the game in PC-Phase (SW 119:53).
279 6/22/2020 8:00:00 PM Fall 1863 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
no file but need to do this
278 6/22/2020 7:10:00 PM Fall 1863 Confederate Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Jackson
277 6/22/2020 6:03:00 PM Fall 1863 Union Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
276 6/22/2020 5:45:00 PM Fall 1863 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
Jackson.
275 6/22/2020 5:42:00 PM Fall 1863 Confederate Discard random Strategy card Operations - 2 / Strategy Board

Message from Confederate:
By Locomotive Shortage.
274 6/22/2020 5:08:00 PM Fall 1863 Union Play Strategy card as Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
no file well needed to have taken the fort with first card but not really in a position
273 6/22/2020 5:01:00 PM Fall 1863 Confederate Message Empty haversacks is bold. your next card.
272 6/22/2020 4:57:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
Indianapolis: +8/+3 (Both OOS, so no leader loss possible)
271 6/22/2020 4:56:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
You'd be mad not to try to intercept.
270 6/22/2020 4:54:00 PM Fall 1863 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
ASJ again.
269 6/22/2020 4:46:00 PM Fall 1863 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Reynolds finishes his job
268 6/22/2020 4:44:00 PM Fall 1863 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Man I should not have to use this here .but I will. cancel AJJ
267 6/22/2020 4:14:00 PM Fall 1863 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
A. S. Johnston.
266 6/22/2020 4:12:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Reynolds dead on 1
265 6/22/2020 4:10:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
Louisville.
+5/+4
264 6/22/2020 3:50:00 PM Fall 1863 Union Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
263 6/22/2020 3:47:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

6
6


Message from Union:
leader loss rolls 1-3/1
262 6/22/2020 3:45:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
3


Message from Union:
Medium battle of Strasburg +5 vs +5
261 6/22/2020 3:43:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
intercept Strasburg 1-2
260 6/22/2020 3:29:00 PM Fall 1863 Confederate Message Cards? Dice.
259 6/22/2020 3:02:00 PM Fall 1863 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Lee. Do you try to intercept at Manassas or do I proceed further?
258 6/22/2020 2:48:00 PM Fall 1863 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
257 6/22/2020 2:48:00 PM Fall 1863 Union Return Strategy card to hand #93: 2 / Strategy Board

Message from Union:
wrong 2
256 6/22/2020 2:40:00 PM Fall 1863 Union Play Strategy card as Event #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
255 6/22/2020 1:38:00 PM Fall 1863 Confederate Message Won't campaign.
254 6/22/2020 1:37:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

253 6/22/2020 1:15:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

252 6/22/2020 12:01:00 PM Fall 1863 Confederate Message SMs please
251 6/22/2020 12:00:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 4

5
2
4
2


Message from Confederate:
Blockade running as usual
250 6/22/2020 11:18:00 AM Summer 1863 Confederate End Turn Deck was reshuffled.

249 6/22/2020 11:18:00 AM Summer 1863 Confederate Message Reinforcements, please.
248 6/22/2020 10:51:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Intercept attempt
247 6/22/2020 7:55:00 AM Summer 1863 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
246 6/22/2020 7:55:00 AM Summer 1863 Confederate Message Need to know where you retreat.
245 6/22/2020 7:47:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
Battle of Frederick. +5/+3

244 6/22/2020 7:45:00 AM Summer 1863 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
243 6/22/2020 7:37:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
+6/+0
242 6/21/2020 7:52:00 PM Summer 1863 Union Play Strategy card as Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
not sure action yet will study map
241 6/21/2020 4:19:00 PM Summer 1863 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Johnston
240 6/21/2020 12:30:00 PM Summer 1863 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Grant
239 6/21/2020 12:19:00 PM Summer 1863 Confederate Message Yes, I'm stopped, your cardplay.
238 6/21/2020 12:14:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
CSA leader on 1-3
237 6/21/2020 12:10:00 PM Summer 1863 Union Message I really need to attack more if my dice are going to stay like this
236 6/21/2020 12:10:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

6
3


Message from Union:
Battle medium +6 leaders vs +3 leader and your oos
235 6/21/2020 12:06:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Pope intercept with cav ability still allowed so 1-2
234 6/21/2020 11:57:00 AM Summer 1863 Confederate Message Act 2.

Cards? Dice.
233 6/21/2020 11:10:00 AM Summer 1863 Union Message result 1/3* continue , no file
232 6/21/2020 9:08:00 AM Summer 1863 Union Message you can continue of course
231 6/21/2020 9:02:00 AM Summer 1863 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
+6 vs 0 medium
230 6/21/2020 8:16:00 AM Summer 1863 Confederate Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
229 6/21/2020 7:31:00 AM Summer 1863 Union Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Pope moves
228 6/21/2020 6:50:00 AM Summer 1863 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Jackson
227 6/20/2020 11:00:00 PM Summer 1863 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort
226 6/20/2020 6:14:00 PM Summer 1863 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
As if you had it planed 5 turns ago ... brilliant.
225 6/20/2020 6:00:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
+3/+0, Dover
224 6/20/2020 5:09:00 PM Summer 1863 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Meade
223 6/20/2020 9:39:00 AM Summer 1863 Confederate Message Over to you.
222 6/20/2020 9:37:00 AM Summer 1863 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Hill moves.
221 6/20/2020 9:15:00 AM Summer 1863 Union Play Strategy card as Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
obvious we need more of this
220 6/20/2020 6:16:00 AM Summer 1863 Confederate Message Back to you.
219 6/20/2020 5:58:00 AM Summer 1863 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
218 6/19/2020 10:44:00 PM Summer 1863 Union Play Strategy card as Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
217 6/19/2020 7:45:00 PM Summer 1863 Confederate Message CSA won't campaign.
216 6/19/2020 7:43:00 PM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

215 6/19/2020 11:25:00 AM Summer 1863 Union Draw Strategy cards 7 cards drawn.

214 6/19/2020 11:25:00 AM Summer 1863 Union Message your leaders
213 6/19/2020 10:59:00 AM Summer 1863 Confederate Message Leaders
212 6/19/2020 10:32:00 AM Summer 1863 Confederate Message SMs
211 6/19/2020 10:27:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 4

3
6
5
5


Message from Confederate:
Blockade running as usual
210 6/19/2020 10:17:00 AM Spring 1863 Union End Turn
209 6/19/2020 9:46:00 AM Spring 1863 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
208 6/19/2020 9:28:00 AM Spring 1863 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Johnston.
207 6/19/2020 9:11:00 AM Spring 1863 Union Play Strategy card as Event #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
206 6/19/2020 5:46:00 AM Spring 1863 Confederate Message Retreat and next card.
205 6/19/2020 5:39:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
Possible leader loss.

CSA 1-3
USA 1
204 6/19/2020 5:38:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
Wheeling.
+6/+0
203 6/19/2020 5:37:00 AM Spring 1863 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Jackson.
202 6/18/2020 10:04:00 PM Spring 1863 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Grant
201 6/18/2020 7:18:00 PM Spring 1863 Confederate Message And done.
200 6/18/2020 7:04:00 PM Spring 1863 Union Message loss and choice to spend last mp

199 6/18/2020 7:04:00 PM Spring 1863 Union Die roll request Request: 2-sided die x 1

2


Message from Union:
Wheeler or JJ
198 6/18/2020 7:03:00 PM Spring 1863 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
chance for CSA loss 1-3
197 6/18/2020 7:01:00 PM Spring 1863 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
no I'll stay in DC
+5 vs +2
196 6/18/2020 6:53:00 PM Spring 1863 Confederate Message Back to you.
195 6/18/2020 6:45:00 PM Spring 1863 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Lee
194 6/18/2020 1:13:00 PM Spring 1863 Union Message Actually Grant will have to fight for an Army since all created
Op move instead, not by him

193 6/18/2020 1:11:00 PM Spring 1863 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Grant's army
192 6/18/2020 10:54:00 AM Spring 1863 Confederate Message Back to you.
191 6/18/2020 10:52:00 AM Spring 1863 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Jackson.
190 6/18/2020 7:29:00 AM Spring 1863 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
situation calls for this
189 6/18/2020 12:29:00 AM Spring 1863 Confederate Message It's your turn. Because of ratio I have to stop.
188 6/17/2020 7:08:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
If you could stop Johnston, you'd have done it before.

+4/+2
187 6/17/2020 7:07:00 PM Spring 1863 Confederate Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Johnston again.
186 6/17/2020 6:59:00 PM Spring 1863 Confederate Return Strategy card to hand #125: 1 / Confederate Locomotive shortage

Message from Confederate:
Wrong move
185 6/17/2020 6:58:00 PM Spring 1863 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Jackson
184 6/17/2020 6:50:00 PM Spring 1863 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
try again
183 6/17/2020 5:25:00 PM Spring 1863 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
182 6/17/2020 5:25:00 PM Spring 1863 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:

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