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Generic Module: Jeff Lange's Game Journal

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Entry # Time Turn Player Title Entry
53 9/23/2020 7:28:00 PM Turn 2 Mark Die roll request Request: 9-sided die x 1

7


Message from Mark:
Chit #4:

(1) Commonwealth M/C
(2) Commonwealth 1/2 M // Combat -1 DRM
(3) O'Connor chit
(4) CombeForce chit
(5) Axis 1/2 M // Combat -1 DRM
(6) Commonwealth reinforcement chit
(7) Axis move chit
(8) Logistics
(9) Logistics
52 9/19/2020 7:40:00 AM Turn 2 Mark Message The result is BL1 - both attacker and defender lose one step. 7 SG/7 is eliminated. Axis to select a unit for step loss.
51 9/19/2020 7:37:00 AM Turn 2 Mark Die roll request Request: 6-sided die x 1

4


Message from Mark:
Axis attack into hex 2141.
50 9/19/2020 7:36:00 AM Turn 2 Mark Message Sirte (hex 2140) and Marmaca (hex 2042) are attacking 7 SG/7 in hex 2141. Attack factor is 4 - 1 = 3 due to the Sirte attacking across a ridge (-1 AF per attacker for attacking across a ridge). Defence factor is 2. CRT column is 1:1 on the mobile assault table with a -1 DRM from the chit.
49 9/14/2020 9:11:00 PM Turn 2 Mark Die roll request Request: 10-sided die x 1

5


Message from Mark:
Chit #3:

(1) Commonwealth M/C
(2) Commonwealth 1/2 M // Combat -1 DRM
(3) O'Connor chit
(4) CombeForce chit
(5) Axis 1/2 M // Combat -1 DRM
(6) Axis 1/2 M // Combat -1 DRM
(7) Commonwealth reinforcement chit
(8) Axis move chit
(9) Logistics
(10) Logistics
48 9/1/2020 8:23:00 PM Turn 2 Mark Message Second chit is Commonwealth 1/2 Move // Combat -1 DRM.
Commonwealth selects 1/2 Move.

Log file and saved game to be sent via email.
47 9/1/2020 7:11:00 PM Turn 2 Mark Die roll request Request: 11-sided die x 1

7


Message from Mark:
Chit #2:

(1) Commonwealth M/C
(2) Commonwealth 1/2 M // Combat -1 DRM
(3) O'Connor chit
(4) CombeForce chit
(5) Axis 1/2 M // Combat -1 DRM
(6) Axis 1/2 M // Combat -1 DRM
(7) Commonwealth 1/2 M // Combat -1 DRM
(8) Commonwealth reinforcement chit
(9) Axis move chit
(10) Logistics
(11) Logistics
46 9/1/2020 7:07:00 PM Turn 2 Mark Message Axis starts turn 2 with initiative. First chit was Axis move.
45 8/28/2020 8:36:00 AM Turn 1 Mark End Turn
44 8/28/2020 8:34:00 AM Turn 1 Mark Message End phase activities:

Tobruk bypass road (23.3.2) - Status remains not built as conditions to start building are not met.

Disruption removal segment (23.4) - Allies (22 guards) have their disruption marker removed.

Asset availability segment (23.5) - All assets are now available.

Turn advance segment (23.5) - As allies had the last two chits in Turn 1, Axis has the initiative in Turn 2 (see 18.2).

Ready to start Turn 2.
43 8/28/2020 8:25:00 AM Turn 1 Mark Message End phase activities:

Railhead advance (23.3.1) - Die roll was 5, railhead advances three hexes.
42 8/28/2020 8:24:00 AM Turn 1 Mark Die roll request Request: 6-sided die x 1

5


Message from Mark:
End phase activities:

Railhead advance (23.3.1)
41 8/28/2020 8:21:00 AM Turn 1 Mark Message End phase activities:

Attrition segment (23.1) - No units are marked out of supply, and thus none are eliminated.

Victory segment check (23.2) - No automatic victory.
40 8/25/2020 9:03:00 PM Turn 1 Mark Message Attack 1: 7 SG/7 advances into Sollum (hex 2141).
Attack 2: AL1 specifies that tank must take step loss if possible. British tank is thus eliminated.

39 8/25/2020 10:02:00 AM Turn 1 Jeff Message With a -1 to the rolls: results: BL1 and AL1
38 8/25/2020 9:59:00 AM Turn 1 Jeff Die roll request Request: 6-sided die x 2

3
2


Message from Jeff:
(1) 7 SG/7, 7/7, and RAF asset attack 23 March in hex 2141. Combat odds are 2:1.
(2) Selby, 4/7, 11/4 Ind, and 3 Cstrm Grd attack 1 Libya in hex 2149. Combat odds are 2:1 (1 Libya has a defence factor of 3, plus 1 defence factor for the fortified box).

37 8/15/2020 9:53:00 PM Turn 1 Mark Message Chit 12 - -1 DRM Combat.

Two attacks.
(1) 7 SG/7, 7/7, and RAF asset attack 23 March in hex 2141. Combat odds are 2:1.
(2) Selby, 4/7, 11/4 Ind, and 3 Cstrm Grd attack 1 Libya in hex 2149. Combat odds are 2:1 (1 Libya has a defence factor of 3, plus 1 defence factor for the fortified box).

Axis to add combat assets if desired and roll die.

Note: We should be using the Mobile CRT--I believe we have been using the Assult CRT for several of our combats. See section 2.2.1.
36 8/15/2020 2:55:00 PM Turn 1 Mark Message Allied selects Combat -1 DRM (no choice due to 2 Move / 2 Combat chit constraint.
35 8/15/2020 2:53:00 PM Turn 1 Mark Message Turn 1, chit 11 (allied move) complete and email with VSAV file sent to you. Last chit this turn is Allied 1/2 move / -1 DRM combat. No roll required.
34 8/11/2020 7:38:00 PM Turn 1 Mark Die roll request Request: 2-sided die x 1

1


Message from Mark:
Turn 1, chit 11. Available chits in the cup:

1) Allied M/C
2) Allied 1/2 M/C -1 drm
33 8/8/2020 7:50:00 AM Turn 1 Mark Message Axis move - you're up. Vassal saved game (including advances from chit 9 and chit 10 on the chit record track) has been sent to you via email.
32 8/8/2020 7:39:00 AM Turn 1 Mark Die roll request Request: 3-sided die x 1

3


Message from Mark:
Turn 1, chit 10. Available chits in the cup:

1) Allied M/C
2) Allied 1/2 M/C -1 drm
3) Axis Move
31 8/8/2020 7:38:00 AM Turn 1 Mark Message 7 SG/7 advanced 1941. 16/70 advanced into hex 2048.
30 8/7/2020 12:22:00 PM Turn 1 Jeff Message Both results 1/2 EX
29 8/7/2020 12:20:00 PM Turn 1 Jeff Die roll request Request: 6-sided die x 2

3
3


Message from Jeff:
(1) 7 SG/7 (hex 1940) and 7/7 (hex 1842) attack 28 October (hex 1941). Add
Air Asset (+2 attack factor). Total attack strength is 12 to a defence strength of 3
(4:1 ratio).

(2) 4/7 (hex 1948), 16/70 (hex 2048), and Selby (hex 2049) attack
3 January (hex 2048). Total attack strength is 12 to a defence strength of
3 (4:1).

28 8/4/2020 7:38:00 PM Turn 1 Mark Message Chit 9: Allied Combat

Two combats.

(1) 7 SG/7 (hex 1940) and 7/7 (hex 1842) attack 28 October (hex 1941). Add
Air Asset (+2 attack factor). Total attack strength is 12 to a defence strength of 3
(4:1 ratio).

(2) 4/7 (hex 1948), 16/70 (hex 2048), and Selby (hex 2049) attack
3 January (hex 2048). Total attack strength is 12 to a defence strength of
3 (4:1).

Over to you to add Axis assets (although I believe you do not have any). In any case, I recall that we agreed the defender will roll the die for combats.

Note: I marked the Allied attacking units with Attack! chits to make it easier to see exactly which units are attackings.
27 8/3/2020 9:16:00 AM Turn 1 Jeff Message Allied M/C
26 8/3/2020 9:16:00 AM Turn 1 Jeff Die roll request Request: 3-sided die x 1

1


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
25 8/3/2020 9:15:00 AM Turn 1 Jeff Message Just realized that I cannot have a move chit as that would be the third action in a row. So I will re-roll for an Allied chit,

24 8/3/2020 9:06:00 AM Turn 1 Jeff Message Axis Move....
23 8/3/2020 9:06:00 AM Turn 1 Jeff Die roll request Request: 4-sided die x 1

4


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Axis Move
22 8/3/2020 9:05:00 AM Turn 1 Jeff Message Wow - this gets better and better
21 8/3/2020 9:05:00 AM Turn 1 Jeff Die roll request Request: 5-sided die x 1

5


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Axis Move
5) Axis Combat
20 8/3/2020 9:05:00 AM Turn 1 Jeff Message My chit only would allow 1/2 move/combat: Combat - I have no attacks.
19 7/25/2020 7:14:00 PM Turn 1 Mark Message OK, I completed by Allied 1/2 Move // Combat -1 DRM. I choose a 1/2 move (which counts against Allied 2 move total).

Axis chit was pulled - Axis 1/2 Move // Combat -1 DRM. Your up (updated saved game is on its way to you via email).
18 7/25/2020 7:11:00 PM Turn 1 Mark Die roll request Request: 6-sided die x 1

6


Message from Mark:
Turn 1, chit 7:

1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Axis Move
5) Axis Combat
6) Axis 1/2 M/C -1 drm
17 7/21/2020 8:54:00 AM Turn 1 Jeff Message Back to you.
16 7/21/2020 8:54:00 AM Turn 1 Jeff Message OK - Now it is Allied 1/2 M/C -1 drm
15 7/21/2020 8:53:00 AM Turn 1 Jeff Die roll request Request: 4-sided die x 1

3


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
14 7/21/2020 8:53:00 AM Turn 1 Jeff Message AWWWW - Belay that. I put the number in the wrong place
13 7/21/2020 8:52:00 AM Turn 1 Jeff Die roll request Request: 6-sided die x 4

6
1
3
2


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
12 7/21/2020 8:52:00 AM Turn 1 Jeff Message AX 1/2 Combat. We can only play Allied Chits, so the AX 1/2 Combat goes back in the pool
11 7/21/2020 8:47:00 AM Turn 1 Jeff Die roll request Request: 7-sided die x 1

7


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
5) Axis Move
6) Axis Combat
7) Axis 1/2 M/C -1 drm
10 7/21/2020 8:47:00 AM Turn 1 Jeff Message Logistics again - and everyone is still in supply.
9 7/21/2020 8:47:00 AM Turn 1 Jeff Die roll request Request: 8-sided die x 1

8


Message from Jeff:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
5) Axis Move
6) Axis Combat
7) Axis 1/2 M/C -1 drm
8) Logistics
8 7/18/2020 8:49:00 PM Turn 1 Mark Die roll request Request: 9-sided die x 1

9


Message from Mark:
1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
5) Axis Move
6) Axis Combat
7) Axis 1/2 M/C -1 drm
8) Logistics
9) Logistics
7 7/18/2020 8:46:00 PM Turn 1 Mark Message In addition to not adding the logistics chits at the beginning, I also seemed to of removed the wrong chit from the cup for the third roll - I removed an Allied chit when I should have removed an Axis chit.

Next roll will reflect the correct chits that should be in the cup.
6 7/14/2020 8:38:00 PM Turn 1 Mark Message The last roll should of been labelled as chit 3, not 2. In addition, 2x logistics chits are supposed to be added to the cup at the beginning of each turn. If acceptable, we can correct when we roll for chit 4.
5 7/14/2020 8:19:00 PM Turn 1 Mark Die roll request Request: 8-sided die x 1

8


Message from Mark:
Chit roll for 2nd Chit:

1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Axis Move
5) Axis Combat
6) Axis 1/2 M/C -1 drm
7) Axis 1/2 M/C -1 drm
8) Reinf
4 7/9/2020 9:47:00 AM Turn 1 Jeff Die roll request Request: 9-sided die x 1

7


Message from Jeff:
Chit roll for 2nd Chit:

1) Allied M/C
2) Allied M/C
3) Allied 1/2 M/C -1 drm
4) Allied 1/2 M/C -1 drm
5) Axis Move
6) Axis Combat
7) Axis 1/2 M/C -1 drm
8) Axis 1/2 M/C -1 drm
9) Reinf
3 6/15/2020 1:58:00 PM Turn 1 Jeff Message Looks like I get the AX and you get the Allies
2 6/15/2020 1:58:00 PM Turn 1 Jeff Die roll request Request: 6-sided die x 1

2


Message from Jeff:
Odd - I get Allies, Even - I get Axis
1 6/15/2020 1:57:00 PM Turn 1 Jeff Message Game set on ACTS

Next 100 entries

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