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For the People: Greig vs. Philipp Round 9 Journal

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Entry # Time Turn Player Title Entry
158 7/12/2020 9:04:00 AM Spring 1863 Confederate Message Won't campaign.
157 7/12/2020 8:40:00 AM Spring 1863 Union Draw Strategy cards 7 cards drawn.

156 7/12/2020 7:37:00 AM Spring 1863 Confederate Draw Strategy cards 7 cards drawn.

155 7/12/2020 7:37:00 AM Fall 1862 Confederate End Turn
154 7/11/2020 7:37:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 4

4
4
6
1


Message from Confederate:
Blockade running
153 7/11/2020 1:55:00 PM Fall 1862 Confederate Message Your reinforcements, please.
152 7/11/2020 1:49:00 PM Fall 1862 Confederate Play Strategy card as Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
151 7/11/2020 12:15:00 PM Fall 1862 Union Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
150 7/11/2020 12:10:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
medium +5 vs +3
149 7/11/2020 12:09:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
intercept attempt intercept

148 7/11/2020 10:49:00 AM Fall 1862 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Jackson
147 7/11/2020 10:41:00 AM Fall 1862 Union Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
146 7/11/2020 10:30:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
OK +5 cs +4
145 7/11/2020 9:46:00 AM Fall 1862 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Lee
144 7/11/2020 8:16:00 AM Fall 1862 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
return to fort
143 7/11/2020 8:15:00 AM Fall 1862 Union Die roll request Request: 2-sided die x 1

2


Message from Union:
Morgan / Longstreet
142 7/11/2020 8:14:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:
leader losses 1/1-3
141 7/11/2020 8:12:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
medium after intercept is +7 vs +4
140 7/11/2020 8:10:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Pope attempts to intercept 1-2
139 7/11/2020 6:53:00 AM Fall 1862 Confederate Play Strategy card as Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Jackson
138 7/10/2020 9:55:00 PM Fall 1862 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
mistaken the supply condition for Hooker re not controlling space. So right now before taking control of location they are oos ?
137 7/10/2020 7:41:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
Holmsville: +4/+0
136 7/10/2020 7:17:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
+ 5 / 0
135 7/10/2020 7:16:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
I will attempt to intercept, understand moviny would put me oos as well on 1
134 7/10/2020 6:53:00 PM Fall 1862 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Polk
133 7/10/2020 9:28:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
+4/+2
132 7/10/2020 7:49:00 AM Fall 1862 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Hooker
131 7/10/2020 5:57:00 AM Fall 1862 Confederate Play Strategy card as Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
130 7/9/2020 10:19:00 PM Fall 1862 Union Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Jackson Ms
129 7/9/2020 10:13:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
Ft. Monroe +7 vs +2
128 7/9/2020 8:39:00 PM Fall 1862 Confederate Play Strategy card as Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Jackson
127 7/9/2020 6:48:00 PM Fall 1862 Union Play Strategy card as Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
126 7/9/2020 5:57:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

125 7/9/2020 5:57:00 PM Fall 1862 Union Message Fighting Joe to New Orleans
124 7/9/2020 11:06:00 AM Fall 1862 Confederate Message Fighting Joe.
123 7/9/2020 11:06:00 AM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

122 7/9/2020 10:50:00 AM Fall 1862 Confederate Message SMs, please.
121 7/9/2020 10:49:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 4

2
5
4
1


Message from Confederate:
Blockade running
120 7/9/2020 10:17:00 AM Summer 1862 Confederate End Turn
119 7/9/2020 9:56:00 AM Summer 1862 Confederate Message Your reinforcements.
118 7/9/2020 9:53:00 AM Summer 1862 Confederate Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Stuart
117 7/9/2020 9:12:00 AM Summer 1862 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
AOIP spreads the wealth
116 7/9/2020 9:07:00 AM Summer 1862 Union Die roll request Request: 2-sided die x 1

1


Message from Union:
CSA leader Forrest or Pemberton 1/2
115 7/9/2020 9:07:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
possible leader losses on 1-3 CSA and 1 for union
114 7/9/2020 9:05:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
medium battle of Strasburg +6 vs +4
113 7/9/2020 9:02:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Pope attempts to intercept on 1-2
112 7/9/2020 8:52:00 AM Summer 1862 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Lee
111 7/9/2020 8:45:00 AM Summer 1862 Union Play Strategy card as Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
110 7/9/2020 7:51:00 AM Summer 1862 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
109 7/9/2020 7:48:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
+4/+0
108 7/8/2020 10:45:00 PM Summer 1862 Union Draw Extra Strategy card Message from Union:
for siege guns
107 7/8/2020 10:44:00 PM Summer 1862 Union Play Strategy card as Event #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
to cancel your New Orleans fort effect
106 7/8/2020 10:44:00 PM Summer 1862 Union Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
troops from recently acquired fort proceed upriver, sneak into attack positions before new fort's gates are attached.
105 7/8/2020 7:42:00 PM Summer 1862 Confederate Play Strategy card as Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Fort
104 7/8/2020 7:09:00 PM Summer 1862 Union Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
2 pc
103 7/8/2020 4:38:00 PM Summer 1862 Confederate Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Should have played that as my first card after you took Monroe, Brainfreeze, sorry. We can backtrack if you like, but I think it won't make much of a difference.
102 7/8/2020 4:35:00 PM Summer 1862 Confederate Return Strategy card to hand #101: 3 / Chickamauga

Message from Confederate:
broken rule.
101 7/8/2020 4:31:00 PM Summer 1862 Confederate Play Strategy card as Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
AoT
100 7/8/2020 4:03:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
DRMs +2/+0
99 7/8/2020 3:52:00 PM Summer 1862 Confederate Message See mail for details, please.
98 7/8/2020 3:34:00 PM Summer 1862 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
97 7/8/2020 2:13:00 PM Summer 1862 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Army.
96 7/8/2020 12:12:00 PM Summer 1862 Union Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Army created
95 7/8/2020 12:07:00 PM Summer 1862 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
94 7/8/2020 12:06:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
+4/+0
93 7/8/2020 12:00:00 PM Summer 1862 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
attempt to recover Ft. Monroe
92 7/8/2020 6:11:00 AM Summer 1862 Confederate Message Won't campaign.
91 7/8/2020 6:09:00 AM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

90 7/7/2020 10:32:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

89 7/7/2020 5:08:00 PM Summer 1862 Confederate Message Leaders
88 7/7/2020 8:59:00 AM Summer 1862 Confederate Message Union SMs.
87 7/7/2020 8:57:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

6
1
5
1


Message from Confederate:
Blockade running as usual.
86 7/6/2020 10:15:00 PM Spring 1862 Union End Turn
85 7/6/2020 10:07:00 PM Spring 1862 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
84 7/6/2020 10:07:00 PM Spring 1862 Union Return Strategy card to hand #14: 3 / Red River Campaign

Message from Union:
83 7/6/2020 9:16:00 PM Spring 1862 Confederate Message Reinforcements

82 7/6/2020 8:55:00 PM Spring 1862 Union Message failed

81 7/6/2020 8:55:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
running guns
80 7/6/2020 8:54:00 PM Spring 1862 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
will play this and attempt to run the guns of Ft. Columbus with 2sp
79 7/6/2020 8:50:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
my leader on a 1
78 7/6/2020 8:48:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
+10 /+2
77 7/6/2020 6:00:00 PM Spring 1862 Confederate Message Cards? Dice.
76 7/6/2020 5:55:00 PM Spring 1862 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Lee
75 7/6/2020 5:50:00 PM Spring 1862 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
a fort
74 7/6/2020 5:32:00 PM Spring 1862 Confederate Play Strategy card as Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
73 7/6/2020 5:28:00 PM Spring 1862 Union Play Strategy card as Event #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
72 7/6/2020 5:25:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
No retreat
medium battle +4 vs +1
71 7/6/2020 5:24:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Rose retreat attempt
70 7/6/2020 4:26:00 PM Spring 1862 Confederate Message Cards? Dice.
69 7/6/2020 4:25:00 PM Spring 1862 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
AoT
68 7/6/2020 3:55:00 PM Spring 1862 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
pc
67 7/6/2020 3:50:00 PM Spring 1862 Confederate Play Strategy card as Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
66 7/6/2020 9:38:00 AM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Rosecrans moves
65 7/5/2020 4:32:00 PM Spring 1862 Confederate Play Strategy card as Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
64 7/5/2020 4:26:00 PM Spring 1862 Union Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
army move
63 7/5/2020 4:20:00 PM Spring 1862 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Army building.
62 7/5/2020 4:18:00 PM Spring 1862 Confederate Discard random Strategy card Operations - 2 / Wilson’s Raid

Message from Confederate:
I positively hate discards. Crappy way to end a weekend.
61 7/5/2020 4:11:00 PM Spring 1862 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
try again no file
60 7/5/2020 4:08:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

59 7/2/2020 12:03:00 PM Spring 1862 Confederate Message Won't campaign.

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