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Entry # Time Turn Player Title Entry
95 10/24/2020 11:57:00 AM Turn 2 Syrian Rebels Message Tom - it is you to move I think
94 10/17/2020 10:48:00 AM Turn 2 Syrian Army Message Checking it to see where we are and if playing my last log as if it were a saved game worked.
93 10/12/2020 7:50:00 AM Turn 2 Syrian Army Message I think you're experiencing the duplicate counter problem Jeff and I encountered with your log file previously. Try just using the last log as the saved game file, and play that. Let me know how that works out.

Otherwise, we can just use the 1.1 module from NUTS! and I can provide each of you instructions on how to implement the control markers (or we come up with a workaround for showing control).
92 10/12/2020 4:39:00 AM Turn 2 Syrian Rebels Message Have loaded your last log using the new module. I "refreshed" the units before running log. All counters were duplicated.
91 10/12/2020 4:31:00 AM Turn 2 Syrian Rebels Message No card from me
90 10/10/2020 7:48:00 AM Turn 2 Syrian Army Message Attack 3 of 4 will be against IS in Bir Basin.
I'll wait 2 days for any possible card play and then continue with combat resolution. Log posted in db.
89 10/10/2020 7:40:00 AM Turn 2 Syrian Army Message The control markers I created won't work in the new module because that was custom from our verison of the module. So I've reimplemented the control markers in the 1.1 version and posted a new module to dropbox. The legacy markers won't work so they should be replaced as needed with new markers from the counter tray. You should also refresh your counters after loading the new module and your saved game file.
88 10/9/2020 6:00:00 AM Turn 2 Syrian Rebels Message Log loaded Syria to continue
87 10/9/2020 5:52:00 AM Turn 2 Syrian Rebels Die roll request Request: 6-sided die x 1

4


Message from Syrian Rebels:
No card from me
SYR = 9 REB = 2 = +7
86 10/8/2020 5:25:00 PM Turn 2 Syrian Army Message Henry, I'll repeat the attack (after the exchange result). Posted my log. You can roll if you don't play a card.
85 10/8/2020 5:20:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

3


Message from Syrian Army:
No Rebel card play. Attacker 13 minus 3 defense is 10. Rolling on ACTS on the 8-10 table.
84 10/6/2020 4:02:00 AM Turn 2 Syrian Rebels Message No card from me
83 10/5/2020 5:19:00 PM Turn 2 Syrian Army Message I think the last log file worked fine (played 17 as my saved game file). Played 6 OPs card for 2 moves and 4 attacks. First attack awaiting possible rebel card play. File posted to dropbox.
82 9/29/2020 4:48:00 PM Turn 2 Syrian Rebels Message FITNA 017 T2 Reb Syr contains the flipped card. Trouble is that all opponents can see the card. As I mentioned in previous log the dialogue tells everyone the card placed in the Spy box.
81 9/29/2020 11:24:00 AM Turn 2 Syrian Army Message I tried again today, and had more success when I ignored my saved game file and used only Henry's log file. I didn't get duplicate counters. However, I need Henry to unmask the card he sent as only the side who masked a unit (or card) is permitted to unmask it).
80 9/26/2020 4:58:00 PM Turn 2 Syrian Army Message I got the same results using either version of the module. Later today or tomorrow I'll verify that.
79 9/26/2020 4:53:00 PM Turn 2 Syrian Rebels Message Could the problem have occurred because I am using Vassal version 3.4.2 and you are reading my log with Vassal 3.2.17? I do not see any duplicates so re-running my logs probably would not help. We are not so far along in the game that re-starting the game using the new module would be too much of a pain but finding the reason for the problem would be a help.
78 9/26/2020 8:15:00 AM Turn 2 Syrian Army Message When I run refresh, all seems well. Then when I start to run Henry's log file, most if not all spaces create one duplicate of each unit. I haven't seen anything like this happen before

Some ideas:

1) I run the log, delete my own duplicates and then have each other player do so before continuing. Maybe the scope of the problem will just be my session?

2) If Henry has sufficient fallbacks (possibly rerunning all logs), we stick with my original fix and ignore the upgrade for this game

3) Restart using the new module version.

Thoughts?
77 9/23/2020 4:21:00 AM Turn 2 Syrian Rebels Message FITNA 016 T2 Reb Syr

contains card swap
76 9/21/2020 4:06:00 AM Turn 2 Syrian Rebels Message I am using Vassal version 3.4.2. I understand that one can tinue using Vassal 3.2.17 to open files created on Vassal 3.4.2. This only becomes a problem if the Vassal game module changes to a 3.4 module. Will this affect the use of the new Fitna module?
List of my cards follows by email.
75 9/21/2020 4:06:00 AM Turn 1 Syrian Rebels Change game turn Game turn changed to Turn 2
74 9/20/2020 11:08:00 AM Turn 1 Syrian Army Message Nuts! published a new vassal module that fixes the graphic mismatch problem, but it doesn't include the control markers. However, when I loaded out game and refreshed the counters, they remained for our game in progress (but would not be available for a new game). I also saw that I was no longer to open my own Syrian windows, and had to change to observer and back to Syrian in order to see them again.

My recommendation is that we all download the latest version of the module. When you create your next log file, use the new version. Load your saved game file, click Tools > Refresh Counters. Click the Surrender button and join as observer. Then repeat that last step but rechoose your own side and you should have visibility to your hand.
73 9/20/2020 10:42:00 AM Turn 1 Syrian Army Message Posted log for start of my events. I played reinforcements and discovered another graphic mismatch (the Syrian 14th reduced appears as the image for at least a second piece). I will see if I can fix this. In the meantime, I will need to see via private email a list of the cards in the Rebel hand.
72 9/16/2020 11:08:00 AM Turn 1 Syrian Rebels Edit IRAQ VPs Syrian Army: from 0 to 0
Syrian Rebels: from 0 to 0
Iraqi Army: from 17 to 18
71 9/16/2020 11:07:00 AM Turn 1 Syrian Rebels Message IRAQI VPs
Made mistakes so have revised list quite radically please check
1. Baghdad
2. Tikrit
3. Samarra
4. Baqubah
5. Ramadi
6. Nukhayab
7. Karbala
8. Najaf
9. Samahwah
10. Nasiriya
11. Shabakhah need flag
12. Busayah need flag
13. Rumailah
14. Basra
15. Al Amarah
16. Al Faw
17. Fallujah
18. Al Rutbah
Susangerd is in Iran and should be unflagged

70 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 9 to 9
Syrian Rebels: from 5 to 4
Iraqi Army: from 0 to 0
69 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Message REBEL VPs

1. Daraa
2. Hamah
3. Idlib
4. Aleppo

68 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 8 to 9
Syrian Rebels: from 5 to 5
Iraqi Army: from 0 to 0
67 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Message VPs after GT1 Please Check
SYRIA VPs
1. DAMASCUS
2. Qatana
3. Jebel Druze
4. Quesir
5. Homs
6. Palmyra
7. Tartus
8. Latakia
9. Quneitra

66 9/15/2020 6:23:00 PM Turn 1 Iraqi Army Message Sorry about the delay. File uploaded. Syria is next.
65 9/14/2020 10:08:00 AM Turn 1 Syrian Rebels Message On Fitna - I am not getting a double image when I mouse over a card.According to the FAQ I have played IED wrong. I should wait until you declare an offensive on an area and then place it. If you agree I am happy to use it as a deterrent to attack this once and will use it correctly in future.
64 9/14/2020 10:07:00 AM Turn 1 Syrian Rebels Message IEDs: 2 cs (defense only) on the CRT for all offensives targeting the selected space this turn (place IED marker on the box).
63 9/12/2020 11:57:00 AM Turn 1 Syrian Army Message I agree and have made a note for a future fix.
62 9/12/2020 11:51:00 AM Turn 1 Iraqi Army Message Everyone should have access when they need it. I don't expect my opponents to cheat. Looking at hidden units should be on a need to know basis. If you are ok with doing the combats I'm ok with you having access to IS units. No need to change until the end of the game unless you want to do it.
61 9/12/2020 8:05:00 AM Turn 1 Syrian Army Message When I flipped the IS unit for Iraqi combat 2, the logging and die roll were accurate so we can stick with the original results. Posted updated log to dropbox.

Although any player can (initially) mask an IS piece, it can only be unmasked by the side that last masked it. As I did the setup for the IS, that would be me. I think that's just how Vassal works. It could be re-implemented by doing away with Masking and configuring the piece so anybody can flip it over. Do you guys think that should be adjusted (either at the end of this game or before we go on)?
60 9/8/2020 1:04:00 PM Turn 1 Iraqi Army Message Actually disregard all of that. I had to draw from the reinforcement pool for the actual units. Can't seem to flip the IS unit. So if someone else can to the offensive that would be good.
59 9/8/2020 12:56:00 PM Turn 1 Iraqi Army Message EX IS unit step loss (eliminated). Iraqi 8 Div takes step loss. Advances.

58 9/8/2020 12:53:00 PM Turn 1 Iraqi Army Die roll request Request: 6-sided die x 1

3


Message from Iraqi Army:
Al Rutbah 10 column
57 9/8/2020 12:52:00 PM Turn 1 Iraqi Army Message Offensive vs Al Rutbah. 10 column, no shifts

56 9/7/2020 8:25:00 AM Turn 1 Syrian Army Message Log file for that combat posted to dropbox.
55 9/7/2020 8:21:00 AM Turn 1 Syrian Army Message Result is Defender Surrenders. Allahu Akbar! or something along those lines.
54 9/7/2020 8:19:00 AM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

6


Message from Syrian Army:
Iraqi attack on Fallujah. Attacker has 15 and defender has 9 for a difference of 6, so with 3 shifts right the combat is resolved on the 14 to 17 column via ACTS.
53 9/5/2020 1:40:00 PM Turn 1 Iraqi Army Message No events. Supply good I think. Playing Daesh card for 4 Ops. 2Ops to move, 2Ops for combat/offensives. First against Fallujah with Combat Air Support card. Over to another player for resolution.
52 9/5/2020 12:59:00 PM Turn 2 Syrian Army Change game turn Game turn changed to Turn 1
51 9/5/2020 12:59:00 PM Turn 2 Syrian Army Message Wrong game ... think it's Jeff's turn, and that we agreed that the Syrians have a supply line albeit a narrow one.
50 9/5/2020 12:57:00 PM Turn 2 Syrian Army Message Just got back from a staycation getway, and will do Pereen T2 mailing 1 either later today or tomorrow.
49 9/5/2020 12:56:00 PM Turn 1 Syrian Army End Turn
48 9/4/2020 2:03:00 PM Turn 1 Syrian Army Message Thanks for the head's up.
47 9/4/2020 8:58:00 AM Turn 1 Syrian Rebels Message Will be the 14 September I am afraid
46 9/4/2020 8:18:00 AM Turn 1 Syrian Rebels Message Had hoped to get gaming again on my return from holiday but have spent the last 4 days trying to resolve my Internet problems using remote diagnostics with the Inernet provider.
Unfortunately the problem remains unresolved so, although I will try and update games whenever I have a firm connection, I am afraid my turnaround will be delayed still further.
Other non gaming commitments mean that, realistically I do not expect to get back to regular gaming much before the week beginning Monday 7th September
45 9/2/2020 7:42:00 PM Turn 1 Syrian Army Message I took a look at the BGG thread and noticed this response from somebody at NUTS!

"In scenarios 1 and 2, before the Russian direct intervention in Syria, Tartus and Latakia are not sources of supply for Syrian forces and Syrian units isolated there are OOS. In all other scenarios (after the Intervention of Russia in Syria), Russian sources of supply can supply SYRIAN (only) units as well, meaning that Tartus and Latakia can then supply Syrians units."

The Syrian forces at the beginning start as one contiguous blob (though thin), so I think that the units in Latakia and Tartus are in supply because they can trace to Damascus.

I wouldn't have thought to have read a rule called "28.0 Russian Intervention" fo find out how supply sources in Tartus and Latakia work. The last sentence of 14.0 is good in that it indicates the country's color of supply center as being a driving factor (and I just assumed that because Tartus and Latakia were inside Syria that they would be controlled by Syria).

If you both agree, then I think we can just continue with the game as is, given that we were doing the supply rules correctly (but we know about these nuances).
44 9/1/2020 9:03:00 AM Turn 1 Syrian Army Message I'm fine with a restart. I'd like to review what's being said on BGG before doing so. Seems like a lot of discussion. Hopefully these are just some oddities to work out rather than a systemic problem with the game (despite the good initial reviews).
43 8/31/2020 6:08:00 AM Turn 1 Syrian Rebels Message BGG link https://www.boardgamegeek.com/thread/2442331/questions
42 8/31/2020 6:07:00 AM Turn 1 Syrian Rebels Message Been browsing Fitna on BGG and discovered this bombshell

" 2) Scenario : I think that Syrian units beginning in Latakia and Tartus are OOS because they can not trace supply to a Syrian supply symbol (Aleppo and Damas.
In scenarios 1 and 2, before the Russian direct intervention in Syria, Tartus and Latakia are not sources of supply for Syrian forces and Syrian units isolated there are OOS. In all other scenarios (after the Intervention of Russia in Syria), Russian sources of supply can supply SYRIAN (only) units as well, meaning that Tartus and Latakia can then supply Syrians units."

I wonder if we should restart the game?
41 8/30/2020 6:59:00 AM Turn 1 Syrian Rebels Message Have posted log - FITNA 010 T1 Reb - Irq
SYR needs to discard a CAS card at some point. Hit those Syrians hard Jeff :-)
40 8/29/2020 6:44:00 PM Turn 1 Iraqi Army Message I'll wait for Henry's last posted file.
39 8/27/2020 11:33:00 AM Turn 1 Syrian Army Message Result is AR (goes back and will need to take a step loss).
38 8/27/2020 11:32:00 AM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

3


Message from Syrian Army:
As per Henry's email, he will play a card to provide a 2 shift in the Rebel's favor. So this roll is to resolve the first combat, using the -2 to -4 column.
37 8/26/2020 5:37:00 PM Turn 1 Syrian Army Message Playing Close air support for a 3-column shift (attack or defense), so the combat odds go from the +/-1 column to the -8 or less column. Log posted, Rebels to continue with any card play and die roll.
36 8/26/2020 5:16:00 PM Turn 1 Syrian Army Message Regarding Henry's msg 34: EVENT 2 Combat Engineers Place Entrenchment on Hamah & Idlib

I am also playing IEDs as an event but have a question about its implementation - Does this mean that the Rebels only get the benefits during GT1? I,e against attacks during the Iraqi turn not during the Syrian attacks in GT2? - seems to me that the effect should last until Rebel turn 2

===

I think the intent is that when a card last for a turn, it's until the beginning of your next turn rather than until the GT marker moves to the next turn. Otherwise the last player gets screwed on their card play for the bulk of the game (always going last).

Boardgamegeek seems to have a lot of Q&A for this game, such as: What is the exact duration of a turn.

https://boardgamegeek.com/thread/2448541/what-exact-duration-turn

To refine my response, I would say that on game turns that are based upon the fixed sequence of play, then it lasts until beginning of your next turn. If players were bidding for first play (optional rule; we're using this for the last turn only), then it is literally when the game turn counter moves, as this gives further incentive to commmit a higher ops level card for first move privilege.
35 8/25/2020 9:10:00 AM Turn 1 Syrian Rebels Message Use STRAT DEPOT for 2 moves 1 attack - no need to waste a card. Exchanged a unit in Aleppo for a unit in Hamah

Attack on Tartus REB = 8 / SYR = 8 1:1 do the SYR wish to play a card?
34 8/25/2020 9:07:00 AM Turn 1 Syrian Rebels Message EVENT 2 Combat Engineers Place Entrenchment on Hamah & Idlib

I am also playing IEDs as an event but have a question about its implementation - Does this mean that the Rebels only get the benefits during GT1? I,e against attacks during the Iraqi turn not during the Syrian attacks in GT2? - seems to me that the effect should last until Rebel turn 2
33 8/25/2020 9:05:00 AM Turn 1 Syrian Rebels Message Tartus 4/1/1 = Top flips/ 2nd and 3rd = NE So the reduced tank unit is elim
Latakia 1/4/1 2nd step loss others NE
32 8/25/2020 8:38:00 AM Turn 1 Syrian Rebels Die roll request Request: 6-sided die x 6

5
2
1
1
5
2


Message from Syrian Rebels:
You cannot move units to Iskendrun as that is in Turkey
Units have been moved back
EVENT 1 Israel Strikes Syria attack Tartus and Latakia
TARTUS 1st 3xd6 drm -1 from top to bottom
LATAKIA 2nd 3xd6 drm -1 from top to bottom

31 8/22/2020 6:16:00 PM Turn 1 Syrian Army Message So that's another 1 loss each. I did my strategic move and drew a cards, so it's over to the rebels. Posting to dropbox momentarily.
30 8/22/2020 6:06:00 PM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

2


Message from Syrian Army:
Rebels holding tight; EX* was for two more step losses each. My log shows DR retreating as well but I corrected that error.

Final attack will be from Latakia (14) vs Idlib (7) for the 5-7 table again.
29 8/22/2020 5:57:00 PM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

3


Message from Syrian Army:
Roll was 1 so I took a loss. Will roll 4th of 5 attacks to roll again. New comparison is 10 vs 5, difference of 5 but same column.
28 8/22/2020 5:53:00 PM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

1


Message from Syrian Army:
Roll was 2 for an EX. Expending 3rd of 5 attacks to roll again. New comparison is 12 vs 5, so same column.
27 8/22/2020 5:50:00 PM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

2


Message from Syrian Army:
Second combat is Quneitra (13) vs Daraa (6) for a difference of 7, no cards either side. Rolling on the 5-7 column.
26 8/22/2020 7:18:00 AM Turn 1 Syrian Army Message The result of that was a DR. There was a step loss and then the retreat. As it would create an overstacking situation, the Rebel forces are removed to their reinforcement box (better than outright elimination).

For my third action point, the Quneitra stack will attack Daraa. Attack will be 13 - 6 is a difference of 7 for an attack on the 5-7 column.

Pausing briefly here for any feedback and card play. I'll go ahead on Monday assuming Henry's option from last time not to play a card still applies in light of better defender odds.
25 8/22/2020 7:05:00 AM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

5


Message from Syrian Army:
Syrians vs Rebels in Quneitra: 13 - 4 is a difference of 9, no shifts on the 8-10 column.
24 8/19/2020 7:32:00 AM Turn 1 Syrian Army Message Thanks for finding that. It shouldn't change my move as I think I"d want to clear out that section to have a safe flank.
23 8/19/2020 4:53:00 AM Turn 1 Syrian Rebels Message See 14.4 FSA and Rebel militia deployed in Syria are supplied from Turkey or Jordan. Units in Quneitra are in supply and not isolated. Do you wish to change your plan?
22 8/18/2020 5:37:00 PM Turn 1 Syrian Army Message I posted my first log. One more and first of 5 offensive markers. Rebels for any card play and then to resolve combat.

I will be on vacation the week of Aug 31. Same stay-cation situation so I may still be doing turns.
21 8/18/2020 8:38:00 AM Turn 1 Syrian Rebels Message Will be on a Staycation in Switzerland for the next 10 days or so. Will play as many turns as I can in this period but my game turnaround is likely to suffer until the week beginning 31 August
20 8/13/2020 8:16:00 PM Turn 1 Syrian Army Message Will try to do my turn sometime Friday. If that doesn't happen, it'll probably be on Monday.
19 8/13/2020 4:29:00 AM Turn 1 Syrian Rebels Message It is Syria's turn to move
18 8/12/2020 6:58:00 PM Turn 1 Syrian Army Message I count 17 Iraqi VPs as well.
17 8/10/2020 4:56:00 AM Turn 1 Syrian Rebels Message I need to change my card draw as I have made a mistake. New log posted
16 8/9/2020 4:44:00 PM Turn 1 Iraqi Army Message Got it. Sent out the Iraqi initial cared draw file.
15 8/9/2020 2:15:00 PM Turn 1 Iraqi Army Message I'm not seeing any log files out there for setup and card selection. Can someone send me the latest file?
14 8/9/2020 9:02:00 AM Turn 1 Syrian Rebels Edit IRAQ VPs Syrian Army: from 0 to 0
Syrian Rebels: from 0 to 0
Iraqi Army: from 12 to 17
13 8/9/2020 9:02:00 AM Turn 1 Syrian Rebels Message REVISED IRAQI VP LIST. Please check
1. Baghdad
2. Tikrit
3. Samarra
4. Baqubah
5. Ramadi
6. Nukhayab
7. Karbala
8. Najaf
9. Shabakh
10. Busayah
11. Basra
12. Al Faw
13. Kut
14. Samawah
15. Nasiriya
16. Al Amarah
17. Rumallah

FITNA 002 T1 Reb IRQ loaded, Have placed IRQ control markers in the vacant spaces,

12 8/8/2020 2:04:00 PM Turn 1 Syrian Army Message I posted my first log with my hand selection. It may be a good idea for us to establish a document in dropbox for any relevant errata.
11 8/7/2020 6:01:00 AM Turn 1 Syrian Rebels Message Who controls the unoccupied spaces in Iraq eg Kut, Samawah etc. I assume no-one at the start of the game. Suggest the first player to activate ISIS place the ISIS start up units.
Revised Rebel VP list
REBEL VPs
1.Daraa
2. Quneitra in place of Al Sham which is a faction not a place doh!
3. Hamah
4. Idlib
5.Aleppo
Syria to move first.

10 8/6/2020 8:44:00 PM Turn 1 Iraqi Army Message ok, I'm ready to go as well.
9 8/5/2020 2:05:00 PM Turn 1 Syrian Army Message I think we're set so in the next day or so I will post my open log to dropbox. I think all three of us have access now.
8 7/28/2020 6:14:00 PM Turn 1 Syrian Army Message Expecting to work on the FITNA module near the end of the week, aiming for Thursday.
7 7/13/2020 3:40:00 PM Turn 1 Syrian Rebels Die roll request Request: 6-sided die x 1

6


Message from Syrian Rebels:
Forgot Iraqi holdings
IRAQI VPs

Please check
1. Baghdad
2. Tikrit
3. Samarra
4. Baqubah
5. Ramadi
6.Nukhayab
7.Karbala
8. Najaf
9. Shabakh
10. Busayah
11. Basra
12. Al Faw
6 7/13/2020 3:39:00 PM Turn 1 Syrian Rebels Edit IRAQ VPs Syrian Army: from 0 to 0
Syrian Rebels: from 0 to 0
Iraqi Army: from 0 to 12
5 7/13/2020 3:39:00 PM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 8 to 8
Syrian Rebels: from 0 to 5
Iraqi Army: from 0 to 0
4 7/13/2020 3:39:00 PM Turn 1 Syrian Rebels Die roll request Request: 6-sided die x 1

5


Message from Syrian Rebels:
REBEL VPs

1.Daraa
2. Al Sham
3. Hamah
4. Idlib
5.Aleppo
3 7/13/2020 3:38:00 PM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 0 to 8
Syrian Rebels: from 0 to 0
Iraqi Army: from 0 to 0
2 7/13/2020 3:38:00 PM Turn 1 Syrian Rebels Die roll request Request: 6-sided die x 1

1


Message from Syrian Rebels:
OK "Send a Message" is not working.
SYRIA VPs

Please check
1. DAMASCUS
2. Qatana
3. Jebel Druze
4. Quesir
5. Homs
6. Palmyra
7. Tartus
8. Latakia
1 7/13/2020 3:36:00 PM Turn 1 Syrian Rebels Die roll request Request: 6-sided die x 1

3


Message from Syrian Rebels:
Am having difficulty with my internet again and cannot get ACTs to send a message - so testing with this dr.

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