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Entry # Time Turn Player Title Entry
141 1/14/2021 12:38:00 PM Turn 2 Syrian Army Message Posted log file; Rebel turn is next.
140 1/14/2021 12:23:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

5


Message from Syrian Army:
Attack is 9 minus defense of 3 is 6 and 2L shfits for Aleppo defense. A little chancy but gotta press on. Rolling on the -1 to +1 column on ACTS.
139 1/13/2021 9:55:00 AM Turn 2 Syrian Rebels Message Unfortunately not
138 1/12/2021 5:58:00 PM Turn 2 Syrian Army Message Posted next log file to repeat the attack on Aleppo. Any card play?
137 1/9/2021 6:34:00 PM Turn 2 Syrian Rebels Message I misread the shifts - in which case flip one of my militias. BTY to continue.
136 1/9/2021 3:02:00 PM Turn 2 Syrian Army Message There is a column for -2 to -4, and a column for +2 to +4. We're on the +2 column and a 4 is an Ex*. Let me know if I'm overlooking something.
135 1/5/2021 4:24:00 AM Turn 2 Syrian Rebels Message A roll of 4 on the -2/4 column is a simple EX - so we each lose 1 step. You need to restore a step. I will lose the (Sunni Mil). Log loaded.
134 12/31/2020 9:19:00 AM Turn 2 Syrian Rebels Message Here's hoping 2021 is a lot better than 2020. Happy New Year.
133 12/27/2020 7:32:00 AM Turn 2 Syrian Army Message No rush needed. Happy New Year!
132 12/27/2020 7:17:00 AM Turn 2 Syrian Rebels Message Sorry for the delay. Commitments over the holiday period has left/will leave me with little time for gaming. I will game as and when I can but a more regular service is unlikely to resume much before the week beginning 4 January.
131 12/25/2020 11:15:00 AM Turn 2 Syrian Army Message Posted log with attacker's two losses. Rebels to take their losses.
130 12/25/2020 11:09:00 AM Turn 2 Syrian Army Message Roll of 4 is a result of Ex*
129 12/25/2020 11:09:00 AM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

4


Message from Syrian Army:
To summarize: attacker 11 minus defender 5 is 6. That's the 5-7 column. Total attacker shifts 3 minus defender shifts 4 is 1 shift left. Roll on ACTS on the 2-4 column.
128 12/22/2020 5:14:00 AM Turn 2 Syrian Rebels Message Playing C Engineers to provide a 2 shift for the defence
127 12/20/2020 10:08:00 AM Turn 2 Syrian Army Message Second offensive (posted to dropbox) is against Allepo. Card play anybody?
126 12/16/2020 4:44:00 AM Turn 2 Syrian Rebels Message This is not going well – I can’t retreat so all are ELIM

FITNA 034 T2 – Reb - Retreat
125 12/15/2020 5:26:00 PM Turn 2 Syrian Army Message Rebels to retreat (log posted)
124 12/15/2020 5:21:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

6


Message from Syrian Army:
Attacker 11 SP minus Defender 6 Sp = 5. Rolling on the 5-7 column on ACTS
123 12/12/2020 10:34:00 AM Turn 2 Syrian Rebels Message No card from me
122 12/10/2020 6:21:00 PM Turn 2 Syrian Army Message Syrian turn 3 posted. Attack in Idlib. Any card plays?
121 12/6/2020 2:57:00 PM Turn 2 Iraqi Army Message Strat move done. Uploading file. Syria is next.
120 12/5/2020 11:17:00 AM Turn 2 Syrian Army Message IS retreat but can't. Iraqis advance, and over to their strategic movement. Log file posted.
119 12/5/2020 11:12:00 AM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

4


Message from Syrian Army:
Iraq has 10 and IS has 2, for a differential of 8. Rolling on ACTS on the 8-10 column.
118 12/3/2020 7:05:00 PM Turn 2 Syrian Army Message Catching up from Thanksgiving travel and my colonoscopy. Expecting to do my vassal turns tomorrow after work.
117 11/30/2020 5:14:00 AM Turn 2 Syrian Rebels Message No card from REBs Not that I have anything against Jeff :-) But it seems to me that my Syrian opponent might wish to stop the Iraqi steady push to victory?
116 11/26/2020 2:36:00 PM Turn 2 Iraqi Army Message Next file uploaded for final attack. Back to Tom for resolution.
115 11/21/2020 7:27:00 PM Turn 2 Syrian Army Message Posting resulting log so Jeff can determine his third attack.
114 11/21/2020 7:24:00 PM Turn 2 Syrian Army Message Result is DR* so both IS units are killed and the three Iraqis advance.

113 11/21/2020 7:23:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

6


Message from Syrian Army:
Iraq 15 minus IS 5 is an attack on the 8-10 column. Rolling on ACTS.
112 11/21/2020 7:23:00 PM Turn 2 Syrian Army Message Iraq 15 minus IS 5 is an attack on the 8-10 column. Rolling on ACTS.
111 11/18/2020 8:06:00 PM Turn 2 Iraqi Army Message Next attack vs. Al Qaid. Back to Tom for resolution. All units attacking.
110 11/15/2020 10:56:00 AM Turn 2 Syrian Army Message As only one attack was needed for first target, I've ended the log file so Jeff can determine if a different second target is desired.
109 11/15/2020 10:52:00 AM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

4


Message from Syrian Army:
Iraqi Ramadi (15) attacks Haditah (6) for a differential of 9. Rolling on ACTS.
108 11/15/2020 10:45:00 AM Turn 2 Syrian Army Message Henry - though you have to advance with all units involved in the attack, you can still use a single unit during strategic movement to cover a single hole (or any other reposition).

Jeff - you can make attacks one at a time rather than predeclaring them. I'll assume that your intent was just to speed things along. If you are ahead or behind schedule, I'll stop the log for you to make an adjustment.
107 11/11/2020 2:50:00 PM Turn 2 Iraqi Army Message Played Chemical Weapons for 6 OPs, 3 move and 3 combat.
Back to Tom for resolution as he controls IS units. I have no cards to play in combats. Game file uploaded to DB.
106 11/11/2020 2:48:00 PM Turn 2 Iraqi Army Message Border Incident played for event, +2 to tension track.
High Tension cards now available. I'm assuming they are already in the draw piles, but if not please add them as I don't know where they are located. I removed two perment discards from the discard deck. One is mine and I'm assuming the other was played for the event as well.
105 11/10/2020 7:05:00 AM Turn 2 Syrian Rebels Message Log loaded - over to Jeff
104 11/10/2020 6:56:00 AM Turn 2 Syrian Rebels Message Request: 6-sided die x 1 1 - just what I did not need - AR attacker retreats
103 11/10/2020 6:54:00 AM Turn 2 Syrian Rebels Die roll request Request: 6-sided die x 1

1


Message from Syrian Rebels:
Only a day late and a dollar short!!! On re-reading the rules I realise that I should only attack with 2 units rather than the allowed 3 as all units must advance after combat – that leaves Aleppo undefended. Leaving 1 unit behind in Aleppo. Base odds REB 4 PYD 4 = (-1to+1) Combat card moves col to (+5to+7)


102 11/8/2020 2:27:00 PM Turn 2 Iraqi Army Message No card
101 11/8/2020 6:20:00 AM Turn 2 Syrian Rebels Message The IS unit could have retreated but I think the combat result killed it anyway. I will settle the combat against the Kurds tomorrow Monday - unless Iraq wishes to play a card.
100 11/5/2020 7:09:00 PM Turn 2 Syrian Army Message No Syrian card play. I agree that the IS unit could have retreated. Not sure how I messed that one up. Reclaim the unit from the dead pile.
99 11/2/2020 5:12:00 AM Turn 2 Syrian Rebels Message - Hez in Homs =1 NE
- Hez in Bir Basin = 5 Elim
- Hez in Daraa =3 Flip


Use STRAT OP for 1 attack on PYD from Aleppo to Afrin. Does anyone wish to play a card?

98 11/2/2020 5:06:00 AM Turn 2 Syrian Rebels Die roll request Request: 6-sided die x 3

1
5
3


Message from Syrian Rebels:
1. Play Humanitarian Truce on Hamah
2. Play Israeli – Lebanese War

Rolled excellent results using the vassal module.
- Hez in Homs
- Hez in Bir Basin
- Hez in Daraa

97 10/31/2020 3:54:00 PM Turn 2 Syrian Army Message Posted my turn. From the last combat, I advanced, did my strat move and filled my hand.
96 10/31/2020 3:45:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

5


Message from Syrian Army:
Syrian vs IS attack is 11 vs 2 is a difference of 9 (8-10 Column).
95 10/24/2020 11:57:00 AM Turn 2 Syrian Rebels Message Tom - it is you to move I think
94 10/17/2020 10:48:00 AM Turn 2 Syrian Army Message Checking it to see where we are and if playing my last log as if it were a saved game worked.
93 10/12/2020 7:50:00 AM Turn 2 Syrian Army Message I think you're experiencing the duplicate counter problem Jeff and I encountered with your log file previously. Try just using the last log as the saved game file, and play that. Let me know how that works out.

Otherwise, we can just use the 1.1 module from NUTS! and I can provide each of you instructions on how to implement the control markers (or we come up with a workaround for showing control).
92 10/12/2020 4:39:00 AM Turn 2 Syrian Rebels Message Have loaded your last log using the new module. I "refreshed" the units before running log. All counters were duplicated.
91 10/12/2020 4:31:00 AM Turn 2 Syrian Rebels Message No card from me
90 10/10/2020 7:48:00 AM Turn 2 Syrian Army Message Attack 3 of 4 will be against IS in Bir Basin.
I'll wait 2 days for any possible card play and then continue with combat resolution. Log posted in db.
89 10/10/2020 7:40:00 AM Turn 2 Syrian Army Message The control markers I created won't work in the new module because that was custom from our verison of the module. So I've reimplemented the control markers in the 1.1 version and posted a new module to dropbox. The legacy markers won't work so they should be replaced as needed with new markers from the counter tray. You should also refresh your counters after loading the new module and your saved game file.
88 10/9/2020 6:00:00 AM Turn 2 Syrian Rebels Message Log loaded Syria to continue
87 10/9/2020 5:52:00 AM Turn 2 Syrian Rebels Die roll request Request: 6-sided die x 1

4


Message from Syrian Rebels:
No card from me
SYR = 9 REB = 2 = +7
86 10/8/2020 5:25:00 PM Turn 2 Syrian Army Message Henry, I'll repeat the attack (after the exchange result). Posted my log. You can roll if you don't play a card.
85 10/8/2020 5:20:00 PM Turn 2 Syrian Army Die roll request Request: 6-sided die x 1

3


Message from Syrian Army:
No Rebel card play. Attacker 13 minus 3 defense is 10. Rolling on ACTS on the 8-10 table.
84 10/6/2020 4:02:00 AM Turn 2 Syrian Rebels Message No card from me
83 10/5/2020 5:19:00 PM Turn 2 Syrian Army Message I think the last log file worked fine (played 17 as my saved game file). Played 6 OPs card for 2 moves and 4 attacks. First attack awaiting possible rebel card play. File posted to dropbox.
82 9/29/2020 4:48:00 PM Turn 2 Syrian Rebels Message FITNA 017 T2 – Reb – Syr contains the flipped card. Trouble is that all opponents can see the card. As I mentioned in previous log the dialogue tells everyone the card placed in the Spy box.
81 9/29/2020 11:24:00 AM Turn 2 Syrian Army Message I tried again today, and had more success when I ignored my saved game file and used only Henry's log file. I didn't get duplicate counters. However, I need Henry to unmask the card he sent as only the side who masked a unit (or card) is permitted to unmask it).
80 9/26/2020 4:58:00 PM Turn 2 Syrian Army Message I got the same results using either version of the module. Later today or tomorrow I'll verify that.
79 9/26/2020 4:53:00 PM Turn 2 Syrian Rebels Message Could the problem have occurred because I am using Vassal version 3.4.2 and you are reading my log with Vassal 3.2.17? I do not see any duplicates so re-running my logs probably would not help. We are not so far along in the game that re-starting the game using the new module would be too much of a pain but finding the reason for the problem would be a help.
78 9/26/2020 8:15:00 AM Turn 2 Syrian Army Message When I run refresh, all seems well. Then when I start to run Henry's log file, most if not all spaces create one duplicate of each unit. I haven't seen anything like this happen before

Some ideas:

1) I run the log, delete my own duplicates and then have each other player do so before continuing. Maybe the scope of the problem will just be my session?

2) If Henry has sufficient fallbacks (possibly rerunning all logs), we stick with my original fix and ignore the upgrade for this game

3) Restart using the new module version.

Thoughts?
77 9/23/2020 4:21:00 AM Turn 2 Syrian Rebels Message FITNA 016 T2 – Reb – Syr

contains card swap
76 9/21/2020 4:06:00 AM Turn 2 Syrian Rebels Message I am using Vassal version 3.4.2. I understand that one can tinue using Vassal 3.2.17 to open files created on Vassal 3.4.2. This only becomes a problem if the Vassal game module changes to a 3.4 module. Will this affect the use of the new Fitna module?
List of my cards follows by email.
75 9/21/2020 4:06:00 AM Turn 1 Syrian Rebels Change game turn Game turn changed to Turn 2
74 9/20/2020 11:08:00 AM Turn 1 Syrian Army Message Nuts! published a new vassal module that fixes the graphic mismatch problem, but it doesn't include the control markers. However, when I loaded out game and refreshed the counters, they remained for our game in progress (but would not be available for a new game). I also saw that I was no longer to open my own Syrian windows, and had to change to observer and back to Syrian in order to see them again.

My recommendation is that we all download the latest version of the module. When you create your next log file, use the new version. Load your saved game file, click Tools > Refresh Counters. Click the Surrender button and join as observer. Then repeat that last step but rechoose your own side and you should have visibility to your hand.
73 9/20/2020 10:42:00 AM Turn 1 Syrian Army Message Posted log for start of my events. I played reinforcements and discovered another graphic mismatch (the Syrian 14th reduced appears as the image for at least a second piece). I will see if I can fix this. In the meantime, I will need to see via private email a list of the cards in the Rebel hand.
72 9/16/2020 11:08:00 AM Turn 1 Syrian Rebels Edit IRAQ VPs Syrian Army: from 0 to 0
Syrian Rebels: from 0 to 0
Iraqi Army: from 17 to 18
71 9/16/2020 11:07:00 AM Turn 1 Syrian Rebels Message IRAQI VPs
Made mistakes so have revised list quite radically please check
1. Baghdad
2. Tikrit
3. Samarra
4. Baqubah
5. Ramadi
6. Nukhayab
7. Karbala
8. Najaf
9. Samahwah
10. Nasiriya
11. Shabakhah – need flag
12. Busayah – need flag
13. Rumailah
14. Basra
15. Al Amarah
16. Al Faw
17. Fallujah
18. Al Rutbah
Susangerd is in Iran and should be unflagged

70 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 9 to 9
Syrian Rebels: from 5 to 4
Iraqi Army: from 0 to 0
69 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Message REBEL VPs

1. Daraa
2. Hamah
3. Idlib
4. Aleppo

68 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Edit SYRIA VPs Syrian Army: from 8 to 9
Syrian Rebels: from 5 to 5
Iraqi Army: from 0 to 0
67 9/16/2020 10:54:00 AM Turn 1 Syrian Rebels Message VPs after GT1 – Please Check
SYRIA VPs
1. DAMASCUS
2. Qatana
3. Jebel Druze
4. Quesir
5. Homs
6. Palmyra
7. Tartus
8. Latakia
9. Quneitra

66 9/15/2020 6:23:00 PM Turn 1 Iraqi Army Message Sorry about the delay. File uploaded. Syria is next.
65 9/14/2020 10:08:00 AM Turn 1 Syrian Rebels Message On Fitna - I am not getting a double image when I mouse over a card.According to the FAQ I have played IED wrong. I should wait until you declare an offensive on an area and then place it. If you agree I am happy to use it as a deterrent to attack this once and will use it correctly in future.
64 9/14/2020 10:07:00 AM Turn 1 Syrian Rebels Message IEDs: 2 cs (defense only) on the CRT for all offensives targeting the selected space this turn (place IED marker on the box).
63 9/12/2020 11:57:00 AM Turn 1 Syrian Army Message I agree and have made a note for a future fix.
62 9/12/2020 11:51:00 AM Turn 1 Iraqi Army Message Everyone should have access when they need it. I don't expect my opponents to cheat. Looking at hidden units should be on a need to know basis. If you are ok with doing the combats I'm ok with you having access to IS units. No need to change until the end of the game unless you want to do it.
61 9/12/2020 8:05:00 AM Turn 1 Syrian Army Message When I flipped the IS unit for Iraqi combat 2, the logging and die roll were accurate so we can stick with the original results. Posted updated log to dropbox.

Although any player can (initially) mask an IS piece, it can only be unmasked by the side that last masked it. As I did the setup for the IS, that would be me. I think that's just how Vassal works. It could be re-implemented by doing away with Masking and configuring the piece so anybody can flip it over. Do you guys think that should be adjusted (either at the end of this game or before we go on)?
60 9/8/2020 1:04:00 PM Turn 1 Iraqi Army Message Actually disregard all of that. I had to draw from the reinforcement pool for the actual units. Can't seem to flip the IS unit. So if someone else can to the offensive that would be good.
59 9/8/2020 12:56:00 PM Turn 1 Iraqi Army Message EX IS unit step loss (eliminated). Iraqi 8 Div takes step loss. Advances.

58 9/8/2020 12:53:00 PM Turn 1 Iraqi Army Die roll request Request: 6-sided die x 1

3


Message from Iraqi Army:
Al Rutbah 10 column
57 9/8/2020 12:52:00 PM Turn 1 Iraqi Army Message Offensive vs Al Rutbah. 10 column, no shifts

56 9/7/2020 8:25:00 AM Turn 1 Syrian Army Message Log file for that combat posted to dropbox.
55 9/7/2020 8:21:00 AM Turn 1 Syrian Army Message Result is Defender Surrenders. Allahu Akbar! or something along those lines.
54 9/7/2020 8:19:00 AM Turn 1 Syrian Army Die roll request Request: 6-sided die x 1

6


Message from Syrian Army:
Iraqi attack on Fallujah. Attacker has 15 and defender has 9 for a difference of 6, so with 3 shifts right the combat is resolved on the 14 to 17 column via ACTS.
53 9/5/2020 1:40:00 PM Turn 1 Iraqi Army Message No events. Supply good I think. Playing Daesh card for 4 Ops. 2Ops to move, 2Ops for combat/offensives. First against Fallujah with Combat Air Support card. Over to another player for resolution.
52 9/5/2020 12:59:00 PM Turn 2 Syrian Army Change game turn Game turn changed to Turn 1
51 9/5/2020 12:59:00 PM Turn 2 Syrian Army Message Wrong game ... think it's Jeff's turn, and that we agreed that the Syrians have a supply line albeit a narrow one.
50 9/5/2020 12:57:00 PM Turn 2 Syrian Army Message Just got back from a staycation getway, and will do Pereen T2 mailing 1 either later today or tomorrow.
49 9/5/2020 12:56:00 PM Turn 1 Syrian Army End Turn
48 9/4/2020 2:03:00 PM Turn 1 Syrian Army Message Thanks for the head's up.
47 9/4/2020 8:58:00 AM Turn 1 Syrian Rebels Message Will be the 14 September I am afraid
46 9/4/2020 8:18:00 AM Turn 1 Syrian Rebels Message Had hoped to get gaming again on my return from holiday but have spent the last 4 days trying to resolve my Internet problems using remote diagnostics with the Inernet provider.
Unfortunately the problem remains unresolved so, although I will try and update games whenever I have a firm connection, I am afraid my turnaround will be delayed still further.
Other non gaming commitments mean that, realistically I do not expect to get back to regular gaming much before the week beginning Monday 7th September
45 9/2/2020 7:42:00 PM Turn 1 Syrian Army Message I took a look at the BGG thread and noticed this response from somebody at NUTS!

"In scenarios 1 and 2, before the Russian direct intervention in Syria, Tartus and Latakia are not sources of supply for Syrian forces and Syrian units isolated there are OOS. In all other scenarios (after the Intervention of Russia in Syria), Russian sources of supply can supply SYRIAN (only) units as well, meaning that Tartus and Latakia can then supply Syrians units."

The Syrian forces at the beginning start as one contiguous blob (though thin), so I think that the units in Latakia and Tartus are in supply because they can trace to Damascus.

I wouldn't have thought to have read a rule called "28.0 Russian Intervention" fo find out how supply sources in Tartus and Latakia work. The last sentence of 14.0 is good in that it indicates the country's color of supply center as being a driving factor (and I just assumed that because Tartus and Latakia were inside Syria that they would be controlled by Syria).

If you both agree, then I think we can just continue with the game as is, given that we were doing the supply rules correctly (but we know about these nuances).
44 9/1/2020 9:03:00 AM Turn 1 Syrian Army Message I'm fine with a restart. I'd like to review what's being said on BGG before doing so. Seems like a lot of discussion. Hopefully these are just some oddities to work out rather than a systemic problem with the game (despite the good initial reviews).
43 8/31/2020 6:08:00 AM Turn 1 Syrian Rebels Message BGG link https://www.boardgamegeek.com/thread/2442331/questions
42 8/31/2020 6:07:00 AM Turn 1 Syrian Rebels Message Been browsing Fitna on BGG and discovered this bombshell

" 2) Scenario : I think that Syrian units beginning in Latakia and Tartus are OOS because they can not trace supply to a Syrian supply symbol (Aleppo and Damas.
In scenarios 1 and 2, before the Russian direct intervention in Syria, Tartus and Latakia are not sources of supply for Syrian forces and Syrian units isolated there are OOS. In all other scenarios (after the Intervention of Russia in Syria), Russian sources of supply can supply SYRIAN (only) units as well, meaning that Tartus and Latakia can then supply Syrians units."

I wonder if we should restart the game?

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