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Entry # Time Turn Player Title Entry
209 10/20/2020 9:12:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 3

4
5
3


Message from TED!:
Activate 33 and try to get rid of those pesky bridges.
27-33, +3
33-34, +3
33-35, +3
208 10/19/2020 1:31:00 AM Turn 1 Jim Message DRs = 5,5 (daylight continues) // 1,5 => AV = 9 + 10 = 19, DV = 6 + 6 = 12 ==> 7CPs, 1CP is used to make the forward unit D1, the remaining 6CPs are for you to assign.
207 10/19/2020 1:25:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

5
5
1
5


Message from Jim:
Activate Omaha Beach Approach. 2/9, 2/23, 2/38, and 2/Art move to A30 (1MF), to A31, (1MF). 2/Art stops in A31, but 2/9, 2/23, and 2/38 continue movement over German held bridge into A33 (3MF) for a mandatory assault.

AV = 5 (2/9 is point) + 2 Fresh (2/23 and 2/38) + 1 div int + 1 Air Support = 9, DV = 2 (352/914 is forward unit) + 1 TEM + 2 crossing an enemy controlled bridge + 1 crossing flooded boundary =6
206 10/18/2020 9:42:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 1

3


Message from TED!:
31-33 bridge, +3
205 10/16/2020 10:51:00 AM Turn 1 Jim Message DRs = 6,6 // 4,6 =>

For Attack A: AV = 9 + 12 = 21, DV = 6 + 10 = 16 ==> 5CPs. 1CP is used on Flak/1, remaining 4CPs are for you to assign.

If Attack A is illegal, Attack B: AV = 7 + 12 = 19, DV = 1 + 10 = 11 ==> 8CPs, and CA/Grandcamp is eliminated.
204 10/16/2020 10:45:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

6
6
4
6


Message from Jim:
I think I messed up on my strategery a bit. I was going to use the overrun to move from A19 to A29. But, I just saw that units attacking in the active area without movement still get charged 1MF and it takes all MF to cross a river without a bridge. Thus, I don't think I can do what I wanted to do.

Since I have made errors on the rules before, I'd like to make a conditional overrun attack here. If attack A is illegal, then I'll use attack B. The same die rolls can be used for either one.

Attack A is to move 29/115 and 29/116 to from A19 to A29 for a mandatory attack. AV = 5 (29/115 is point) + 1 Fresh (29/116) + 1 (29/Art in A30) + 1 div int + 1 Air Support = 9, DV = 3 (Flak/1 is forward unit) + 1 TEM + 2 crossing a river without a bridge = 6

If Attack A is illegal, then we'll go to Attack B. Here 29/115 will move from A19 to A30 to A31 for an optional assault. AV = 5 (29/115) + 1 (29/Art in A30) + 1 Air Support = 7, DV = 2 - 2 (D2 CA/Grandcamp) + 1 TEM = 1
203 10/16/2020 3:15:00 AM Turn 1 Jim Message DRs = 4,3 (dayliight continues) // 4,4 => AV = 9 + 7 = 16, DV = 2 + 8 = 10 ==> 6CPs, 2CPs used on CA/Longues to go from D1 to D2 to elimination, remaining CPs are ignored, but an overrun occurs.
202 10/16/2020 3:06:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
3
4
4


Message from Jim:
Hey Ted. Moving down the coast a bit, let's activate A19. Can't build a bridge since I don't control the area, so we'll go straight to the optional assault.

AV = 5 (29/115 is point) + 1 Fresh (29/116) + 1 (29/Art in A30) + 1 div int + 1 Air Support = 9, DV = 2 - 1 D1 (CA/Longues is forward unit) + 1 TEM = 2
201 10/16/2020 1:42:00 AM Turn 1 Jim Message Reroll DRs = 4,4 (daylight continues) // 3,2 => AV = 12 + 8 = 20, DV = 8 + 5 = 13 ==> 7CPs, 1CP is used on target (91/6FS), remaining 6CPs are for you to assign.
200 10/16/2020 1:24:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 1

6


Message from TED!:
34-44 bridge, +5
199 10/16/2020 1:13:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
4
3
2


Message from Jim:
Reroll of previous attack:

Activate Utah A51. 4/8, 4/12, 90/357, 90/358, and 90/359 use 1MF to enter A50, then 4MF to enter A44 for a mandatory assault. AV = 6 (4/8 is point) + 4 Fresh (4/12, 90/357, 90/358, and 90/359) + 1 div int + 1 air support = 12; DV = 3 (91/6FS is target) + 2 TEM + 1 units crossing bridge for mandatory attack + 1 for crossing flooded boundary + 1 Fresh (100 Pz Rp) = 8
198 10/15/2020 11:42:00 PM Turn 1 TED! Message 10 CPs is a bit much, I'll have you re-roll that.
197 10/15/2020 2:33:00 AM Turn 1 Jim Message DRs = 5,4 (daylight continues) // 2,1 => AV = 12 + 9 = 21, DV = 8 + 3 = 11 ==> 10CPs. 1 CP is used on 91/6FS, remaining 9CPs are for you to assign.
196 10/15/2020 2:29:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

5
4
2
1


Message from Jim:
Here comes a risky and probably unwise move. Holding my breath now.

Activate Utah A51. 4/8, 4/12, 90/357, 90/358, and 90/359 use 1MF to enter A50, then 4MF to enter A44 for a mandatory assault.

AV = 6 (4/8 is point) + 4 Fresh (4/12, 90/357, 90/358, and 90/359) + 1 div int + 1 air support = 12; DV = 3 (91/6FS is target) + 2 TEM + 1 units crossing bridge for mandatory attack + 1 for crossing flooded boundary + 1 Fresh (100 Pz Rp) = 8
195 10/15/2020 12:47:00 AM Turn 1 TED! Message no effect
194 10/15/2020 12:47:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 4

3
3
5
2


Message from TED!:
bombard 50 using 709, 3-3, target 22/4
193 10/14/2020 11:45:00 PM Turn 1 Jim Message DRs = 2,6 (daylight continues) // 4,3 => AV = 12 + 8 = 20, DV = 4 + 7 = 11 ==> 9CPs. 1CP is lost due to Bocage, leaving 8CPs. 1CP for D1 to D2, 1 CP for D2 to elimination. Although there are leftover CPs and overrun can't occur from bocage, so that is that.
192 10/14/2020 11:36:00 PM Turn 1 Jim Die roll request Request: 6-sided die x 4

2
6
4
3


Message from Jim:
Let's activate A50 for an optional assault:

AV = 6 (4/22 is point) + 3 Fresh (101/501, 101/502, 101/506) + 1 (A51 4/Arm) + 1 Div Int + 1 Air Support = 12; DV = 2 - 1 disrupted (Martin Battery is target) + 3 TEM = 4
191 10/14/2020 12:40:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 2

5
4


Message from TED!:
Activate 14 to blow up some bridges:
14-16,+3
14-23,+3
190 10/13/2020 12:29:00 AM Turn 1 Jim Message DRs = 2,1 // 2,3 => AV = 5 + 3 = 8, DV = 1 + 5 = 6 ==> 2APs, just barely enough to flip the grenadiers and only slightly repairs the British reputation.
189 10/13/2020 12:25:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

2
1
2
3


Message from Jim:
Let's see if the Royal Air Force can untarnish the British reputation caused by the failure of the Royal Navy.

2TAF bombards A6 targeting 21Pz/125: AV = 5, DV = 1
188 10/12/2020 11:25:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 3

2
4
3


Message from TED!:
Activate 14 to blow up some bridges:
14-16,+3
14-21,+3
14-23,+3
187 10/12/2020 3:06:00 AM Turn 1 Jim Message DRs = 1,5 // 6,3 => AV = 8 + 6 = 14; DV = 4 + 9 = 13 ==> 1AP, which is not enough to flip the target, (sigh)
186 10/12/2020 3:04:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

1
5
6
3


Message from Jim:
Time for the ETF to fire away at A10 with Lehr/902 as the target: AV = 8; DV = 4
185 10/6/2020 1:26:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 4

5
6
1
6


Message from TED!:
bombard 16, use 21 Pz Artillery, 5-1, target 9/3CA
184 10/5/2020 3:07:00 AM Turn 1 Jim Message Actually, I think I made an error here. I just saw that Field artillery cannot be selected as the primary target if other units are in the defending area. Thus, the target had to be 352/914.

DRs = 2,4 // 2,6 => AV = 5 + 6 = 11; DV = 1 + 8 = 9 ==> 2APs. 352/914 takes 2APs to flip to spent, 84/Art remains spent.
183 10/5/2020 2:53:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

2
4
2
6


Message from Jim:
This time, we'll give the 9AF something to do by attacking A33 and targeting 84/Art. AV = 5; DV = 1
182 10/5/2020 12:59:00 AM Turn 1 TED! Message got 'em both
181 10/5/2020 12:59:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 4

5
5
6
2


Message from TED!:
Bombard in 49 using the Nebelwerfers, 7-3, target 508/82
180 10/4/2020 11:43:00 PM Turn 1 Jim Message DRs = 1,6 // 4,3 => AV = 8 + 7 = 15; DV = 2 + 7 = 9 ==> 6APs, 2APs used to flip targeted 91/6FS, remaining 4APs are your choice.
179 10/4/2020 11:32:00 PM Turn 1 Jim Die roll request Request: 6-sided die x 4

1
6
4
3


Message from Jim:
Let's get the aptly named WTF into action by bombarding A44, targeting 99/6FS. AV = 8; DV = 2
178 10/1/2020 12:20:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 2

6
3


Message from TED!:
activate 20 to destroy bridges
20-19, +2
20-29, +3
177 9/30/2020 1:04:00 AM Turn 1 Jim Message Activate A17. First 56/Inf will use 1MF to attempt to construct the A17-A16 Bridge.

DRM = +3 Free Area +3 Free Area -1 Repair Attempt + 1 Construct Marker = +6DRM. No DR is required as all results will repair the bridge.

56/Inf will move to A9 for 2MF and stop.

27/ARM will move to A18 (1MF) then to A20 (1MF) then to A22 (2MF) then to A23 (2MF)
176 9/20/2020 10:38:00 PM Turn 1 TED! Message Sorry about the confusion, I hope you saw my revised move . . .
175 9/18/2020 4:54:00 AM Turn 1 TED! Message D1 the non-anti tank gun. That was my original move, when I was forced to retreat differently than I wanted, I changed my mind on CPs but forgot I had to absorb one more. Artillery returns at D2 as well.
174 9/18/2020 1:57:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 2

4
3


Message from TED!:
There are several other things I'd rather do, but there are bridges that need destroying!
16-15, +3
16-14, +3

173 9/18/2020 1:52:00 AM Turn 1 TED! Message *keep the flak from going D1
172 9/18/2020 1:51:00 AM Turn 1 TED! Message Since I have to retreat to 15, I'm going to eliminate the artillery and keep the from going D1
171 9/18/2020 1:50:00 AM Turn 1 TED! Message Oops, I just realized I have to retreat to 15 because it is not bordering an area you control.
170 9/18/2020 1:48:00 AM Turn 1 TED! Message I'm going to take the first CP on the anti-tank gun as a retreat to 14. Each of the other two will take a D and retreat as well.
169 9/18/2020 1:26:00 AM Turn 1 Jim Message DR = 4,2 // 5,1 => AV = 10 + 6 = 16; DV = 5 + 6 = 11 ==> 5CPs. 21Pz/Pak gets 1CP for being the forward unit, the remaining 4CPs are for you to assign.
168 9/18/2020 1:24:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
2
5
1


Message from Jim:
3CA/7, 3CA/8, 3CA/9 cross the newly rebuilt A18-A16 Bridge and enter A16 using 3MF for a mandatory assault

AV = 5 (3CA/7 is point) + 2 Fresh (3CA/8 and 3CA/9) + 1 3CA/Art + 1 3CA/Art + 1 Air Support = 10; DV = 3 (21Pz/PAK is forward unit) + 1 TEM + 1 crossing a friendly bridge = 5
167 9/18/2020 1:06:00 AM Turn 1 Jim Message DR = 3 + 4DRM = 7 = Bridge Repaired
166 9/18/2020 1:06:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 1

3


Message from Jim:
First, I'll activate A18. 3CA/7 will attempt to build the A18-A16 Bridge: DRM = +3 Free Area -1 Repair Attempt +2 Construct Marker = +4 net
165 9/14/2020 11:14:00 PM Turn 1 TED! Message Got two.
164 9/14/2020 11:12:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 3

6
6
1


Message from TED!:
Let's blow up some bridges bordering Bretteville.
16-10, +5
16-20, +3
16-21, +3
163 9/12/2020 1:52:00 AM Turn 1 Jim Message DRs = 1,5 // 1,1 => AV = 7 + 6 = 13, DV = 1 + 2 = 3 ==> 10APs. 2APs flip 21Pz/PAK, 2APs flip 21Pz/Flak, 1AP make 12SS/Art to D1. Remaining 5 APs are ignored.
162 9/12/2020 1:48:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

1
5
1
1


Message from Jim:
Let's activate A16 for a bombardment.

A18 30th Corp Art targets A16 21Pz/PAK: AV = 7, DV = 1
161 9/11/2020 12:25:00 AM Turn 1 TED! Message D1 all three.
160 9/11/2020 12:24:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 4

4
4
5
1


Message from TED!:
bombard 31 with LXXXIV Corps Artillery, 3-1, 26/1 is target. Attack dice first.
159 9/10/2020 1:52:00 AM Turn 1 Jim Message DRs = 2,5 // 6,3 => AV = 9 + 7 = 16; DV = 1 + 9 = 10 ==> 6APs. 2APs used to flip Flak/1 and 2APs used to flip 716/726. Remaining 2APs are discarded.
158 9/10/2020 1:48:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

2
5
6
3


Message from Jim:
Let's activate A29 for a bombardment. A30 5Corps/Art VS A29 Flak/1 is target. AV = 9; DV = 1
157 9/9/2020 10:12:00 PM Turn 1 TED! Message whiff
156 9/9/2020 10:12:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 4

4
2
2
5


Message from TED!:
bombard 21 from 16, 6-3. Attack dice first.
155 9/9/2020 10:11:00 PM Turn 1 TED! Message It can be A if you prefer, just note the impulse before you start.
154 9/9/2020 10:11:00 PM Turn 1 TED! Message I'm calling it Impulse B because I thought you wanted to buy an extra impulse and you should be able to.
153 9/9/2020 2:34:00 AM Turn 1 Jim Message Interdiction = 1: DRs = 6,4,5,2,6 => all arrive safely in A51
152 9/9/2020 2:32:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 5

6
4
5
2
6


Message from Jim:
Utah Beach Approach to A51, 5 units only with an interdiction of "1" (CA in A52).

DRs for 90/357, 90/358, 90/359, 90/Art, 7th Corp/Art
151 9/8/2020 2:34:00 AM Turn 1 Jim Message Oops. I just realized that the Utah depot is in a contested area and no points can go to the reserve. I will deduct the erroneous 4 points now.

150 9/8/2020 2:32:00 AM Turn 1 Jim Message Depots: Utah to A50, Omaha both to A30, Gold to A20, Juno to A17, and Sword to A8.

A50: 10 points reduced to 9 points by CA in A52. 1 point each in A50 for 82/505, 101/506, and 4/22, 2 points in A49 for 82/507; 5 total used, 4 go to reserve.

A30: 20 points. no interdiction. 3 points each in A31 for D1 units 1/16, 1/18, 1/26, 1 point each in A30 for 1/Art and 29/Art, and 2 points each in A19 for 29/115 and 29/116; 15 used, 5 go to reserve.

A20: 10 points, no interdiction. 1 point each in A20 on 50/69, 50/151, 50/231, 2 points in A21 on 8/Arm, 2 points in A18 on 50/Art; 7 used, 3 go to reserve.

A17: 10 points, no interdiction. 1 point each in A17 for 2CA/Arm, 3CA/Art, 2 points each for 3/8, 3/9, 3/185; 8 used, 2 go to reserve.

A8: 10 points, reduced to 9 points by CA in A7: 1 point each in A8 for 3/Art, 4SS, 2 points in A7 on 6/5, 2 points each in A10 for 1SS, 27/Arm; 8 used, 1 goes to reserve.


149 9/8/2020 2:09:00 AM Turn 1 Jim Message DRs = 6,6,6 => All three units are air supplied.
148 9/8/2020 2:04:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 3

6
6
6


Message from Jim:
First, let's try for air supply in A51. DRs are 4/8, 4/12, and 4/Art. +4DRM
147 9/7/2020 4:55:00 PM Turn 1 TED! Message supply 4:
un-d1 the last two units, save 1

146 9/7/2020 4:54:00 PM Turn 1 TED! Message supply 33:
flip all 3, save 2
145 9/7/2020 4:52:00 PM Turn 1 TED! Message supply 52:
flip two spent units and 3 more to get the nebelwerfers in 49, save none
144 9/7/2020 4:50:00 PM Turn 1 TED! Message 2xsupply (5):
refit everyone in Caen and the 2 spent units
save none
143 9/7/2020 4:49:00 PM Turn 1 TED! Message Supply (4):
refit 3 spent units and 1 d1 guy, save none
142 9/6/2020 1:21:00 AM Turn 1 Jim Message DR = 4,1 (daylight ends) // 6,5 => AV = 6 + 5 = 11; DV = 1 + 11 = 12 ==> no effect.
141 9/6/2020 1:10:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
1
6
5


Message from Jim:
Activate A16 for Bombardment.

A17 3CA/Art Bombards A16, 21PZ/PAK is target.

AV = 6; DV = 1
140 9/5/2020 12:03:00 PM Turn 1 TED! Message whiff
139 9/5/2020 12:03:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 4

2
4
4
6


Message from TED!:
Bombard 7 with 711, target 6/6, attack dice first, 4-1.
138 9/5/2020 2:57:00 AM Turn 1 Jim Message Which area do I grab here???

8/Arm uses its last 2MF to move to A21.
137 9/5/2020 2:54:00 AM Turn 1 Jim Message DRs = 2,5,6

50/69 A20-A29 +1DRM: DR = 2 + 1 = 3 = nope

50/151 A20-A28 +4DRM: DR = 5 + 4 = 9 = Bridge seized

50/151 A20-A28 +4DRM: DR = 6 + 4 = 10 = Bridge seized
136 9/5/2020 2:49:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 3

2
5
6


Message from Jim:
Each infantry unit in A20 will attempt to seize a bridge using their last remaining MF.

50/69 A20-A29 +1DRM;

50/151 A20-A28 +4DRM;

50/231 A20-A21 +4DRM
135 9/5/2020 2:14:00 AM Turn 1 Jim Message DR = 5,6 (daylight continues) // 1,4 => AV = 12 + 11 = 23; DV = 7 + 5 = 12 ==> 11CPs. 352/915 is eliminated, overrun occurs
134 9/5/2020 2:09:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

5
6
1
4


Message from Jim:
Activate Gold. 6/Arm, 50/69, 50/151, 50/231 using 4MF each to A20 for a Mandatory Assault

AV = 6 (8/Arm is point) + 3 Fresh (50/69, 50/151, 50/231) + 1 50/Art + 1 Div Int + 1 Air Support = 12; DV = 4 (352/915 is forward unit) + 2 TEM + 1 Crossing a Friendly Controlled Bridge = 7
133 9/4/2020 8:26:00 PM Turn 1 TED! Message 3 APs, D1s all three
132 9/4/2020 8:25:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 4

2
4
1
4


Message from TED!:
activate 31 for bombardment using LXXXIV Corps Artillery, 3-1. Target 26/1, attack dice first.
131 9/4/2020 8:23:00 PM Turn 1 TED! Message d2 CA, other 2 spent and retreat
130 9/4/2020 1:55:00 AM Turn 1 Jim Message DR = 1,1 // 2,4 => AV = 9 + 2 = 11; DV = 3 + 6 = 9 ==> 2CPs. CA goes to D1
129 9/4/2020 1:51:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

1
1
2
4


Message from Jim:
29/115 and 29/116 move to A19.

Mandatory assault in A19: AV = 5 (29/115 is point) + 1 Fresh (29/116) + 1 (29/Art) + 1 Div Int + 1 Air Support = 9; DV = 2 (CA/Longues is forward unit) + 1 TEM = 3
128 9/4/2020 1:42:00 AM Turn 1 Jim Message DR = 6,1 (daylight continues) // 2,2 => AV = 11 + 7 = 18; DV = 7 + 4 = 11 = 7CPs. 1CP used on 352/914 (goes to spent), remaining 6CPs are for you to assign.
127 9/4/2020 1:36:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

6
1
2
2


Message from Jim:
Activate Omaha. 1/16, 1/18, and 1/26 move to A31.

Mandatory assault in A31: AV = 6 (1/16 is point) + 2 Fresh (1/18, 1/26) + 1 (1/Art) + 1 Div Int + 1 Air Support = 11; DV = 4 (352/914 is forward unit) + 1 TEM + 2 Fresh (32/Flak, CA/Grandcamp) = 7
126 9/3/2020 1:05:00 AM Turn 1 TED! Message I can send the logfile tomorrow or feel free to update and keep going tonight
125 9/3/2020 1:04:00 AM Turn 1 TED! Message and we're done

124 9/3/2020 1:04:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 1

5


Message from TED!:
activate 58, 101NW moves to 54, rolls for 49, roll is +1
123 9/3/2020 1:03:00 AM Turn 1 TED! Message I have an early call tomorrow so I will need to move before receiving your file.
122 9/3/2020 12:49:00 AM Turn 1 Jim Message DR = 4,1 (daylight continues) // 4,1 => AV = 8 + 5 = 13; DV = 5 + 5 = 10 ==> 3CPs.

1CP is lost to the Bocage, leaving 2CPs. CA Martin goes from Fresh to Spent (1CP) and to D1 (1CP).
121 9/3/2020 12:18:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
1
4
1


Message from Jim:
Activate Utah Beach (A51).

4/22 crosses US held bridge into St Mere-Eglise (A50) for an Optional Assault.

AV = 6 (4/22 is point) + 1 (4/Art) + 1 Air Support = 8; DV = 2 (Martin CA) + 3 TEM = 5
120 9/1/2020 5:06:00 PM Turn 1 TED! Message I think we've done enough damage to ourselves for one impulse, back to you
119 9/1/2020 5:04:00 PM Turn 1 TED! Message stuck in Potigny
118 9/1/2020 5:03:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 1

2


Message from TED!:
Lehr Flak, move to 4, roll for 5
117 9/1/2020 5:01:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 1

4


Message from TED!:
roll for Caen
116 9/1/2020 5:00:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 1

6


Message from TED!:
902/Lehr, move to 4, roll for 5
115 9/1/2020 5:00:00 PM Turn 1 TED! Message stopped in 4
114 9/1/2020 5:00:00 PM Turn 1 TED! Die roll request Request: 6-sided die x 1

2


Message from TED!:
activate C, 901/Lehr moves to 4, rolls for 5
113 9/1/2020 4:59:00 PM Turn 1 TED! Message time for more interdiction roulette...
112 8/28/2020 2:37:00 AM Turn 1 Jim Message DR = 4,2 (daylight continues) // 4,3 => AV = 13 + 6 = 19; DV = 7 + 7 = 14 ==> 5APs.

21Pz/192 goes to D1, remaining 4 CPs are your choice.
111 8/28/2020 2:33:00 AM Turn 1 Jim Die roll request Request: 6-sided die x 4

4
2
4
3


Message from Jim:
Activate Sword, moving to A10 for a mandatory assault.

AV = 6 (27/Arm is point unit) + 4 Fresh (3/8, 3/9, 3/185, 1SS) + 1 (3/Art) + 1 (Div Int) + 1 (Air Support) = 13; DV = 3 (Spent 21Pz/192 is forward unit) + 4 TEM = 7
110 8/27/2020 1:44:00 AM Turn 1 TED! Die roll request Request: 6-sided die x 1

6


Message from TED!:
flak, move to 4, roll for 5

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