Warhorse Simulations

Automated Card Tracking System: Home

For the People: Greig vs. Philipp Round 10 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
250 9/16/2020 7:14:00 PM Spring 1864 Union Play Strategy card as Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
And some of his troops not sticking around.
over to you no file.
249 9/16/2020 7:12:00 PM Spring 1864 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Lee does not break out yet
248 9/16/2020 5:57:00 PM Spring 1864 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Lee.
247 9/16/2020 1:13:00 PM Spring 1864 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
246 9/16/2020 1:04:00 PM Spring 1864 Union Draw Strategy cards 7 cards drawn.

245 9/16/2020 10:20:00 AM Spring 1864 Confederate Message Won't campaign.
244 9/16/2020 10:19:00 AM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

243 9/15/2020 5:18:00 PM Spring 1864 Confederate Message Leaders
242 9/15/2020 10:29:00 AM Spring 1864 Confederate Message SMs.
241 9/14/2020 4:08:00 PM Fall 1863 Confederate End Turn
240 9/14/2020 4:01:00 PM Fall 1863 Confederate Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
239 9/14/2020 3:30:00 PM Fall 1863 Union Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
238 9/14/2020 8:52:00 AM Fall 1863 Confederate Message Cards? Dice.
237 9/14/2020 8:48:00 AM Fall 1863 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Jackson
236 9/13/2020 4:09:00 PM Fall 1863 Union Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoM
235 9/13/2020 3:43:00 PM Fall 1863 Confederate Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Johnston
234 9/13/2020 12:09:00 PM Fall 1863 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Grant
233 9/13/2020 11:40:00 AM Fall 1863 Confederate Message Used all 6MPs.
232 9/13/2020 11:34:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Reynolds
231 9/13/2020 11:33:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
+8 and +1 Shelbyville
230 9/13/2020 11:31:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
intercept Mufress.
229 9/13/2020 10:49:00 AM Fall 1863 Confederate Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Johnston again.
228 9/13/2020 10:25:00 AM Fall 1863 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Reynolds
227 9/13/2020 10:21:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
intercept on 1
226 9/13/2020 10:19:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
loss on 1
225 9/13/2020 10:18:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
+8 +1

224 9/13/2020 10:13:00 AM Fall 1863 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
A. S. Johnston
223 9/13/2020 9:49:00 AM Fall 1863 Union Play Strategy card as Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
222 9/13/2020 9:40:00 AM Fall 1863 Confederate Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
221 9/13/2020 9:35:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
+3/+2
220 9/12/2020 8:21:00 PM Fall 1863 Union Draw Extra Strategy card Message from Union:
I couldn't wait to get my hand back up. Still waiting on Battle for N. Orleans
219 9/11/2020 11:03:00 PM Fall 1863 Union Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Whoops sorry thought I had played this to move Pope.
218 9/11/2020 8:57:00 AM Fall 1863 Union Play Strategy card as Event #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
217 9/11/2020 8:45:00 AM Fall 1863 Confederate Play Strategy card as Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Look what I found!
216 9/10/2020 7:57:00 PM Fall 1863 Union Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
215 9/10/2020 1:33:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

214 9/10/2020 1:08:00 PM Fall 1863 Confederate Message Won't campaign.
213 9/10/2020 1:07:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

212 9/10/2020 10:36:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 3

6
3
5


Message from Confederate:
Blockades Lvl 1
211 9/10/2020 10:08:00 AM Summer 1863 Confederate End Turn
210 9/10/2020 10:04:00 AM Summer 1863 Confederate Die roll request Request: 4-sided die x 1

1


Message from Confederate:
van Dorn, Polk, Ewell, Longstreet
209 9/10/2020 10:03:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Leader loss om 1-3
208 9/10/2020 10:02:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
+6/+2
207 9/10/2020 10:01:00 AM Summer 1863 Confederate Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Jackson
206 9/9/2020 10:44:00 PM Summer 1863 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
205 9/9/2020 10:29:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
large battle
+7 vs +1
204 9/9/2020 6:07:00 PM Summer 1863 Confederate Message Cards? Dice.
203 9/9/2020 6:06:00 PM Summer 1863 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Lee
202 9/9/2020 5:59:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
+3/+3
201 9/9/2020 12:47:00 PM Summer 1863 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Grant
200 9/9/2020 11:32:00 AM Summer 1863 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
199 9/8/2020 6:00:00 PM Summer 1863 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
198 9/8/2020 5:18:00 PM Summer 1863 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Army.
197 9/8/2020 5:16:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
+7/+2
196 9/8/2020 11:45:00 AM Summer 1863 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
And another 1 card,
Grant to Little Rock
195 9/8/2020 8:49:00 AM Summer 1863 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Johnston
194 9/8/2020 8:46:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
CSA leadewr loss on 1.
193 9/8/2020 8:45:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
2nd one
192 9/8/2020 8:45:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
+8/+1
191 9/7/2020 5:52:00 PM Summer 1863 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Another CSA 1

Grant
190 9/7/2020 5:42:00 PM Summer 1863 Confederate Message Your turn.
189 9/7/2020 5:30:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
combat +6 vs +2
188 9/7/2020 5:29:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Ren retreat on 1
187 9/7/2020 5:16:00 PM Summer 1863 Confederate Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Johnston.
186 9/7/2020 4:39:00 PM Summer 1863 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Grant
185 9/7/2020 3:54:00 PM Summer 1863 Confederate Message Your turn.
184 9/7/2020 3:19:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
Now he will go north after fighting

+4 vs +1
183 9/7/2020 3:18:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Curtis wants to head north
182 9/7/2020 1:43:00 PM Summer 1863 Confederate Message Cards? Dice.
181 9/7/2020 1:40:00 PM Summer 1863 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Should have written: Won't campaign ... yet.
180 9/7/2020 11:42:00 AM Summer 1863 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Grant
179 9/7/2020 10:22:00 AM Summer 1863 Confederate Message Won't campaign
178 9/7/2020 10:21:00 AM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

177 9/7/2020 9:11:00 AM Summer 1863 Union Draw Strategy cards 7 cards drawn.

176 9/6/2020 4:33:00 PM Summer 1863 Confederate Message Your SMs.
175 9/5/2020 5:11:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 3

3
5
5


Message from Confederate:
Blockade Running Lvl 1
174 9/5/2020 4:41:00 PM Summer 1863 Union Message your troops/
173 9/5/2020 6:43:00 AM Spring 1863 Confederate End Turn
172 9/5/2020 6:43:00 AM Spring 1863 Confederate Message Reinforcements.

171 9/4/2020 6:55:00 PM Spring 1863 Confederate Message Dice?
170 9/4/2020 1:36:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
+4/+3
169 9/4/2020 1:35:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Intercept on 1
168 9/4/2020 1:35:00 PM Spring 1863 Confederate Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Johnston
167 9/4/2020 1:27:00 PM Spring 1863 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Kilpatrick, Pope
166 9/4/2020 1:26:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
Leader loss USA 1-3, CSA 1.

USA 1st
CSA 2nd
165 9/4/2020 1:21:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
+5/+4
164 9/4/2020 1:00:00 PM Spring 1863 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Grant
163 9/4/2020 12:06:00 PM Spring 1863 Confederate Play Strategy card as Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
The people are delighted
162 9/3/2020 7:04:00 PM Spring 1863 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
161 9/3/2020 6:14:00 PM Spring 1863 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Lee
160 9/3/2020 5:59:00 PM Spring 1863 Union Message Back to Humboldt
159 9/3/2020 5:40:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Retreat on 3
158 9/3/2020 5:39:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Intercept on 3
157 9/3/2020 5:22:00 PM Spring 1863 Union Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Grant
156 9/3/2020 5:17:00 PM Spring 1863 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
At the AoT.
155 9/3/2020 5:09:00 PM Spring 1863 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
154 9/3/2020 4:54:00 PM Spring 1863 Confederate Play Strategy card as Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
ASJ
153 9/3/2020 4:50:00 PM Spring 1863 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
152 9/3/2020 4:46:00 PM Spring 1863 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
ASJ
151 9/3/2020 2:11:00 PM Spring 1863 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
army

Next 100 entries

Copyright 2005 Warhorse Simulations