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Empire of the Sun: Game Journal

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Entry # Time Turn Player Title Entry
93 9/26/2020 9:11:00 AM Master ID = 10005 Game Deleted
92 9/11/2020 6:35:00 PM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

2
9


Message from Allies:
36
vs
37
91 9/11/2020 6:30:00 PM Jan-Apr 1943 Allies Draw Extra Strategy card
90 9/11/2020 6:29:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #8: 1 / Australian Coast Watchers
Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
89 9/11/2020 6:28:00 PM Jan-Apr 1943 Japanese Play Strategy card as Operations #35: 3 / Operation KE: Guadalcanal Evacuation
Choose a Japanese occupied coastal hex. Up to 3 Japanese ground units in the chose hex and all adjacent hexes (that do not have to be coastal hexes) may conduct strategic naval movement (with no amphibious shipping points required) from these hexes to any single friendly port hex. No battles may be initiated. The move is unaffected by Allied air ZOI, however all other conditions for a strategic naval move apply.

OC: 5 EC: 0

Message from Japanese:
ops
88 9/11/2020 6:22:00 PM Jan-Apr 1943 Allies Play Strategy card as Operations #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
87 9/11/2020 6:09:00 PM Jan-Apr 1943 Japanese Play Future Offensive card as Event #6: 2 / China Operation: Doolittle Raid Reprisal
May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
86 9/11/2020 6:08:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
85 9/11/2020 6:08:00 PM Jan-Apr 1943 Japanese Message pass
84 9/11/2020 6:04:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
83 9/11/2020 6:03:00 PM Jan-Apr 1943 Japanese Play Strategy card as Event #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
82 9/11/2020 6:00:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
81 9/11/2020 6:00:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
80 9/11/2020 5:40:00 PM Jan-Apr 1943 Allies Draw Strategy cards Drew 7 cards.

79 9/11/2020 5:38:00 PM Jan-Apr 1943 Japanese Draw Strategy cards Drew 6 cards.

78 9/11/2020 5:38:00 PM Sep-Dec 1942 Japanese End Turn
77 9/11/2020 5:08:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

9
5


Message from Japanese:
36
vs
25+2
76 9/11/2020 5:07:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

0
6


Message from Japanese:

75 9/11/2020 5:07:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
74 9/11/2020 4:59:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

9
4


Message from Allies:

73 9/11/2020 4:57:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

0
2


Message from Allies:
53
vs
64
72 9/11/2020 4:47:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:

71 9/11/2020 4:46:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 6

9
0
5
0
8
1


Message from Allies:
A
B
C
70 9/11/2020 4:46:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #72: 2 / Halsey: Carrier Raids on Japan
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4. Bonus: If during the offensive a US carrier naval unit declares a battle in a Japanese Island hex, unless the Japanese immediately play a weather card, the Allies randomly remove one card from the Japanese hand.

OC: 2 EC: 4

Message from Allies:
69 8/31/2020 4:13:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

0
2


Message from Japanese:
44 vs 31
68 8/31/2020 4:10:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:

67 8/31/2020 4:09:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
66 8/31/2020 4:03:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

7
1


Message from Allies:
46 +1 vs 54
65 8/31/2020 3:59:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

9
2


Message from Allies:
24 vs 40
64 8/31/2020 3:58:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:

63 8/31/2020 3:57:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #58: 2 / Operation Romulus: British Arakan Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
62 8/31/2020 3:56:00 PM Sep-Dec 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
61 8/31/2020 3:48:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #7: 2 / Vinegar' Joe Stilwell: Burma Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: May only activate air and ground units. Merrill's Marauders: During any ground combat in any battles initiated by this Offensive, the Allied player adds 2 to all Allied ground combat die rolls for the duration of this Offensive due to the assistance of the 5307th Composite Group. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
60 8/31/2020 3:45:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
59 8/31/2020 3:24:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #70: 2 / Slim's Burma Offensive
Activate: SEAC HQ only. Logistic Value: 6 Conditions: Only Commonwealth and Chinese units plus US air units may be activated. Bonus: The Allied player receives the 7th Armored Brigade. Place this unit in any friendly in supply, Indian or Burmese port hex. If this condition cannot be met, the unit is permanently remove from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
58 8/31/2020 12:28:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
57 8/31/2020 12:27:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:

56 8/31/2020 12:21:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #19: 2 / Anakim Operation: Burma Offensive
Activation: Any HQ. Logistic Value: 3 Conditions: Only ground and air units may be activated.

OC: 2 EC: 4

Message from Allies:
55 8/18/2020 4:15:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
54 8/18/2020 4:10:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card
53 8/18/2020 4:10:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:

52 8/18/2020 4:10:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #75: 1 / Submarine Attack
During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
51 8/18/2020 4:08:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
50 8/18/2020 4:07:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #18: 1 / Bridge on River Kwai: Death Railroad
If the Japanese control hexes 2108 and 2109, they become Trans Routes for the remainder of the game and any Japanese HQ that can trace a continuous Trans Routes via the Kwai RR to Rangoon has +1 added to its efficiency rating if any units are activated in Burma or Northern India. Place the Bridge Over the River Kwai marker near this location as a reminder. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
49 8/18/2020 4:06:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
48 8/18/2020 4:02:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
ap1
47 8/18/2020 3:27:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card
46 8/18/2020 3:26:00 PM Sep-Dec 1942 Japanese Draw Strategy cards Drew 6 cards.

45 8/18/2020 3:24:00 PM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

44 8/18/2020 3:24:00 PM May-Aug 1942 Allies End Turn
43 8/18/2020 3:24:00 PM May-Aug 1942 Allies Discard Strategy card #10: 1 / General Douglas MacArthur: Pacific First Strategy
OC: 1 EC: 0

Message from Allies:
42 8/18/2020 3:15:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
41 8/18/2020 3:12:00 PM May-Aug 1942 Allies Play Strategy card as Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
40 8/18/2020 3:11:00 PM May-Aug 1942 Allies Play Strategy card as Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
39 8/15/2020 11:28:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
38 8/15/2020 11:25:00 PM May-Aug 1942 Japanese Draw Extra Strategy card
37 8/15/2020 11:25:00 PM May-Aug 1942 Japanese Play Strategy card as Event #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
36 8/15/2020 11:17:00 PM May-Aug 1942 Japanese Draw Extra Strategy card
35 8/15/2020 11:16:00 PM May-Aug 1942 Japanese Play Strategy card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
34 8/15/2020 11:13:00 PM May-Aug 1942 Allies Play Strategy card as Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
33 8/15/2020 11:13:00 PM May-Aug 1942 Allies Play Strategy card as Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
32 8/15/2020 11:07:00 PM May-Aug 1942 Japanese Play Strategy card as Event #8: 3 / Operation C: Indian Ocean Raid
Activate: Any HQ. Logistic Value: 4 Conditions: May activate only Naval units. Bonus: Add 1 to all Japanese air-naval battle die rolls if any Commonwealth naval units are present in the battle.

OC: 5 EC: 7

Message from Japanese:
31 8/15/2020 11:04:00 PM May-Aug 1942 Allies Play Strategy card as Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
30 8/15/2020 10:52:00 PM May-Aug 1942 Japanese Play Strategy card as Event #70: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
29 8/15/2020 10:46:00 PM May-Aug 1942 Allies Draw Extra Strategy card
28 8/15/2020 10:46:00 PM May-Aug 1942 Allies Play Strategy card as Event #68: 1 / Submarine Attack: Archerfish sinks Shinano
Play during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
27 8/15/2020 10:33:00 PM May-Aug 1942 Japanese Play Strategy card as Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
26 8/15/2020 10:31:00 PM May-Aug 1942 Allies Change War in Europe value From -4 to -3
25 8/15/2020 10:30:00 PM May-Aug 1942 Allies Play Strategy card as Event #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
24 8/15/2020 10:30:00 PM May-Aug 1942 Japanese Change War in Europe value From -2 to -4
23 8/15/2020 10:30:00 PM May-Aug 1942 Japanese Play Strategy card as Event #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
22 8/15/2020 10:29:00 PM May-Aug 1942 Allies Change War in Europe value From -3 to -2
21 8/15/2020 10:29:00 PM May-Aug 1942 Allies Play Strategy card as Event #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
20 8/15/2020 10:29:00 PM May-Aug 1942 Japanese Change War in Europe value From 0 to -3
19 8/15/2020 10:28:00 PM May-Aug 1942 Japanese Play Strategy card as Event #55: 3 / WAR IN EUROPE: Major Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 3 1943: 2 1944: 1 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
18 8/15/2020 10:17:00 PM May-Aug 1942 Japanese Draw Strategy cards Drew 7 cards.

17 8/15/2020 10:17:00 PM May-Aug 1942 Allies Draw Strategy cards Drew 6 cards.

16 8/15/2020 10:16:00 PM Jan-Apr 1942 Allies End Turn
15 8/15/2020 9:50:00 PM Jan-Apr 1942 Allies Change US Political Will From 8 to 6
14 8/15/2020 9:45:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #9: 3 / Olympic and Coronet: the Invasion of Japan
Activate: US SW or Central Pacific HQs only. Logistic Value: 12 Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex. Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
13 8/15/2020 9:44:00 PM Jan-Apr 1942 Japanese Play Strategy card as Operations #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
12 8/15/2020 9:43:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
11 8/15/2020 9:36:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
10 8/15/2020 9:21:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #37: 3 / 1st Convoy Escort Fleet: Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
9 8/15/2020 9:18:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #13: 2 / JN 25 Code Change: May 28, 1942
Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
8 8/15/2020 9:14:00 PM Jan-Apr 1942 Allies Play Strategy card as Future Offensive Message from Allies:
7 8/15/2020 9:12:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
6 8/15/2020 9:02:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
JP3
5 8/15/2020 8:47:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
jp2
4 8/15/2020 8:44:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
ap1
3 8/15/2020 8:31:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
jp1
2 8/15/2020 4:07:00 PM Jan-Apr 1942 Allies Draw Strategy cards Drew 5 cards.

NOTE: Using 'Arcadia Conference' option.

1 8/15/2020 4:06:00 PM Jan-Apr 1942 Japanese Draw Strategy cards Drew 7 cards.

NOTE: Using 'Historical Opening' option.

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