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Generic Module: Ariovistus August 20 Journal

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Entry # Time Turn Player Title Entry
33 8/28/2020 9:08:00 AM Turn 1 Rome Message What? No no Dominik. You always have to play your best moves in COIN games because if the cards are falling right for you now they will definitely turn around and kick you before you know it. You didn't make anything boring. These games are about taking advantage and pushing the edge whenever it's presented to you. If you'd pulled any punches then you would have to apologise :).

If the next game goes like this one then we'll probably be ready for you to rejoin by the time you get back :).
32 8/28/2020 6:16:00 AM Turn 1 Belgae Message And sorry for making this game dull and frustrating. I feel like all my actions were kingmaking and loserkickassing. I hope that your naxt game will be more interesting!
31 8/28/2020 5:12:00 AM Turn 1 Rome Message No problem, Dominik. Have a good break and thanks for playing.

I'll ask my friend Bart if he's available to play.
30 8/28/2020 4:47:00 AM Turn 1 Germans Message We actually divided ourselves :) I think Rally the subdued tribes is a must to be able to prevent similar result :)
29 8/28/2020 4:36:00 AM Turn 1 Aedui Message Ah yes, I forgot about the Romans being next to activate after an Aedui Rally+Suborn. Dang it.

Well, I am all up for a rematch!

And let's watch out for Brent/Romans. That was a classic "Divide et Impera" victory they scored. :)
28 8/28/2020 4:15:00 AM Turn 1 Belgae Message I'm going to to for holiday for a week tomorrow, so Yuo guys have to seek for another companion for this rematch. Have fun and thanks for the previous one! Congratulations Brent! :)
27 8/28/2020 3:10:00 AM Turn 1 Rome Message I'll just wait for confirmation from Dominik and Mark.

It couldn't get any worse for the Aedui in another match, Mark :). You can chalk that one off as a bad trip (don't eat those herbs the druids give out is my advice).

I'm actually in the process of trying to write out a more detailed and explanatory document for the Arverni activation. There are still some ambiguities I'm trying to clarify but I'll make it available to you gentlemen when it's complete.
26 8/28/2020 2:14:00 AM Turn 1 Germans Message I would definitely opt for immediate rematch. I think we all have a feeling the game was strange and at least I know now Arverni and Germans much better. So that should result in more optimal play :)
25 8/28/2020 12:05:00 AM Turn 1 Rome Message Another option would be for the Aedui to pass which would give the Belgae a chance to act on this card. A 4 ally Rally for them would stop Rome but give them victory instead.

An interesting consideration but if you did that Caesar would take Command only to give the Belgae a Limited and nip that plan in the bud.

Many potential permutations which are interesting to explore but they all lead to laurels for Caesar and the civilising of Gaul.
24 8/27/2020 11:57:00 PM Turn 1 Rome Message Sorry, Mark, yes you could get me back to under my victory threshold but only for a moment.

If you take Command + Special to Rally and Suborn you could spend 1 Resource to Rally 1 warband in Mandubii, then double Suborn with Vergobret and 4 Resources to place allies in Senones and Mandubii.

Unfortunately if you Command + Special you leave me the Roman Wine event and I will be able to remove two of the three drunken allies currently adjacent to my control to put me right back to 17 VP.

Have a look but I can't see any possible outcome but a an early triumphal parade for Caesar.

23 8/27/2020 5:40:00 PM Turn 1 Rome Message Yes, I'm afraid this one is done. The Aedui can't Suborn because in Frost they can't March to a region with subdued tribes and the Roman Wine event can only make things worse. There's no way I can see to prevent a Roman victory so we can call it there if you'd like.

That was very short and ugly but it least it gave me a chance to throw my opinion around on BGG :). It was the strangest game of this expansion that I've played but also an indication of how much variation the scenario can deliver, even if this was an extreme example. If there are lessons from it the danger of the Arverni is an obvious one; it again showed the danger of Resource bankruptcy; the need to watch that your own agenda doesn't push another faction toward victory; and when another faction is on the victory threshold with Winter approaching drop everything, forget your arguments with the other factions, join forces and fix it quick :)

That was over so quickly we could consider it a practice run. Would you like to set up and try again? Same factions or different?
22 8/27/2020 3:44:00 PM Turn 1 Germans Message Germans had to continue fratricidal war with Belgae. And then ... winter is coming. Seems like game over but Aedui - try to do as much suborn as possible! Maybe we will survive... otherwise we are Roman province without Rome leaving its home provinces... PS. Plus the Uprising Winter of course.
21 8/27/2020 3:03:00 PM Turn 1 Aedui Message The Aedui launched a formal complaint with Roman authorities regarding the last trade. We feel we got short changed by the mighty Romans.

A Roman auxilia has been recalled to Provincia to look into the matters, and hopefully resolve things so that future trades can yield more rewards!

Germans are up.
20 8/27/2020 8:37:00 AM Turn 1 Rome Message This unusual game inspired me to write a strategy article on the Arverni activation, using our current situation as an example.

If you're interested it can be found here:

19 8/27/2020 2:52:00 AM Turn 1 Belgae Message Fixed, Aedui up. :)

18 8/27/2020 2:34:00 AM Turn 1 Belgae Message Ok, then let me fix it. :)
17 8/26/2020 9:47:00 PM Turn 1 Rome Message Oh, and the Belgic foray into Carnutes has put the Arverni back to At War status. The Peace didn't last long! :)
16 8/26/2020 9:44:00 PM Turn 1 Rome Message Hi Dominik.

Just a couple of things about your Enlist:

1. The German March from Sugambri and Treveri would have cost you two additional Resources.

You have two options for Enlist:

a). To issue a FREE German Command to one group of up to 4 German warbands in ONE region. The advantage is that it is free and it can be a different Command to the one you are playing for the Belgae (so for example if you Marched, the Germans could Battle). The key points are that it has to be in one region only and they are still Germans during the Command.

In this case you split the Enlist across two regions so you took option b)....

b). Treat up to 4 German warbands as Belgic warbands for the duration of your Command. They become Belgic warbands for all purposes and they share the original Belgic Command you're playing, not a separate German one. Because they are Belgic warbands at the time, activating them is not free.....it won't cost anything extra if you March them out of a region that you've already paid for but in this instance Sugambri and Treveri were extra March regions you hadn't paid for. You're essentially paying for March for the whole regions as if you were Marching out your own warbands, so when you pay the Resources it will also potentially activate your own real Belgic warbands there to March as well, if you wanted to (this only applies to Sugambri in this particular case because you have no warbands in Treveri).

2. You asked if the other Germans in Sugambri went to hidden. No, because they're still German, not Enlisted and you have no control over them. So you couldn't March them in place even if you wanted to. If you had Enlisted them, the decision about whether to activate them to March in place is yours, so you wouldn't have had to hide them in any case unless they physically Marched to another region. I can't imagine there would be any situation where you would intentionally want to to help the Germans out by hiding their warbands if you didn't have to, though :).

I hope that makes sense.

So your choice is to do what you've done and pay the 2 additional Resources, or trigger a free March in one region, probably Sugambri, to March out the 4 warbands there. If you choose the second option and March them all out into Ubii, then they would become hidden.

15 8/26/2020 7:10:00 PM Turn 1 Rome Message Iím not at a computer but I think that means the Aedui are up, Mark.

14 8/26/2020 6:55:00 PM Turn 1 Belgae Message Turn done. :)
13 8/26/2020 5:58:00 PM Turn 1 Rome Message I think poor Mark and the Aedui have actually been hardest hit and have suffered in the eligibility sequence.

This is a very unusual session of Ariovistus as the Arverni have been far more active and had far more impact than in any of my previous games. I will say that part of this has been because there has been a lot of Passing and playing of Events. Nothing wrong with that because they have been very good events, but it means that there has been very little use of actual core Commands and Specials to mitigate the situation. This is one of the real enjoyable tensions of COIN. Sometimes juicy events aren't always the best choice but it can be so difficult to decide.

I think Michal has also discovered the downside to Intimidate :). Subduing tribes advances Rome's position and dong it en masse with Intimidate can really push Rome's victory, as it has done now. This is another great tension in Falling Sky in particular. Pull one lever to advance your own position and there can be unexpected consequences. The balance is very fine. For now Caesar has enjoyed watching the Gauls and Germans do his job for him without ever leaving the safety of his home provinces. He'll be interested to see what you all do now. Nice looking events coming up but it's getting frosty and there may no be much time to correct the situation. Winter is coming :).
12 8/26/2020 5:37:00 PM Turn 1 Germans Message A brutal draw of cards for Romans; whoever plays current event can benefit from next card...

Very interesting game indeed. Seems finally I am not the main target of all the punishments :)
11 8/26/2020 5:27:00 PM Turn 1 Rome Message Looks like Michal has discovered the power of Intimidate. Great Special and yes you played it correctly.

8b logged and the Belgae are up.
10 8/26/2020 3:14:00 PM Turn 1 Germans Message "Dear Gallic brethren,
our internal squabbles almost gave Rome victory and for sure 2 more legions. To Rally - take all those empty provinces!"

"We Germans take our Germany provinces back and wait in anticipation what YOU would do next!"

A very, very interesting dilemma for Romans - which event to be hit with...
9 8/26/2020 8:40:00 AM Turn 1 Germans Message I should have time later today to do my moves but my schedule is tight and I cannot promise.
8 8/26/2020 3:10:00 AM Turn 1 Rome Message I've redone the Aedui turn as 7b, so you can proceed from there, Michal.

I've also flippewd the Arverni marker to At Peace. So there will be no Arverni activation at the end of this card....unless you do something to put them At War, Michal :)
7 8/26/2020 3:00:00 AM Turn 1 Germans Message I will wait with my moves till you guys sort out all the corrections.
6 8/26/2020 2:35:00 AM Turn 1 Rome Message Mark, as the game is moving on and Dominik has already taken his turn, I might do a quick update for your turn before the game gets too far ahead. If I understand correctly you want to Raid and Trade in Aedui? That will generate 4 Resources.
5 8/26/2020 2:20:00 AM Turn 1 Rome Message Ah, I see. No. Suborn is a frightening Special as it is, IMHO the best Special in the gameÖ..Zeus help us if it placed warbands for free! The Vergobret Capability is extremely strong but the control measure is that it costs Resources, so the other factions have some way they can keep it in check. It replaces the other scary Aedui Capability from the core game, Convictolitavis, which is a game winner that every Aedui player prays to their uncouth gods will turn up early in the gameÖ.way too strong to have them together in the same scenario.

The clause about zero cost refers specifically to placing Roman auxilia. Potentially the Aedui could Suborn Roman auxilia into play using the alliance rule specific to this scenario. Itís my guess that in playtesting this probably wasnít attractive enough to the Aedui to pay their own Resources to bring pieces into play which would immediately revert to Roman control, so for Vergobret they made it cost nothing. Even then it probably wouldnít be very attractive except in circumstances where the Aedui are short of Resources, like now, or where they had already placed all their own warbands anyway and the Aedui and Romans were cooperating on a strategic goal. Iíd note that you couldnít Suborn auxilia into Aedui in our current situation because the region actually has to start with both warbands and auxilia in play together as a precondition before the alliance can be triggered, meaning I will have to move auxilia in before we can make use of it. I havenít actually seen the alliance rule used in any capacity in the games Iíve played so far but with the Arverni running rampant we may have to rely on each othersí good will for a while :).

I should warn that Caesar is completely paranoid about Vergobret and will be watching your Resources closely, so may not be offering supply for Trade too often, or may be demanding a cut (ah, I mean tariffs)ÖÖbut in this case as youíre suffering, and granting Supply for a Trade will generate the princely sum of 2 Resources, Caesar is willing to grant it. All your generous benefactor asks is that you remember who your friends are :)

4 8/25/2020 7:24:00 PM Turn 1 Rome Message Apparently ACTS also doesnít correct my typos :)

It probably wonít influence the Belgic turn but just a reminder Mark that youíll need to step back your Suborn. You would have had only 1 Resource to spend from your partial Raid so could only do one warband. I assume it will be removal of the pesky Arverni but an additional warband wonít hurt either.
3 8/25/2020 9:23:00 AM Turn 1 Germans Message Seems it works! Oh, Rome just won the game...
2 8/25/2020 8:31:00 AM Turn 1 Rome Die roll request Request: 6-sided die x 1


Message from Rome:
Rome wins the game on a 1-4, loses on a 5-6
1 8/25/2020 8:30:00 AM Turn 1 Rome Message Welcome to our game journal.

It's really a glorified mailing house but it keeps a log of all correspondence. When you send a message it will be emailed to everyone. You can either send a message by logging into ACTS and entering the journal directly or clicking the link at the bottom of any message.

I haven't used any of the counters as I don't find they are very useful for COIN games. The die roller is useful, though, as an alternative to the Vassal die roller. I'll kale a smile roll to demonstrate.

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