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Entry # Time Turn Player Title Entry
128 9/21/2020 6:08:00 PM Turn 1 Rome Message I sense family relations in the north are getting strained :)

When you take your turn, Mark, could you please reveal all those bickering Belgae in Nervii and Morini and the German in Morini (as the result of the battling there)?

Bart, the enemy gets to choose which of their warbands are removed as casualties but in this case it wouldn't matter as all warbands end up getting revealed anyway......the only exception would be a Retreat, which isn't an option under Ambush. It's usually a pretty safe assumption in PBEM that whenefrevr a player gets the choice, they will opt to eliminate scouted and unhidden warbands over hidden warbands.

127 9/21/2020 4:20:00 PM Turn 1 German Message I really hoped we can avoid it. That is best way to hand over the victory to our southern invaders. Remember, settlements reduce their VPs...
126 9/21/2020 4:01:00 PM Turn 1 Belgae Message 21b_Belgae logged, a little bit of action as the Belgae get nervous.

The Aedui are up again.
125 9/21/2020 2:40:00 PM Turn 1 German Message Forgot my free raid; added it now, Belgae still up.
124 9/21/2020 1:55:00 PM Turn 1 German Message Thanks Mark!
123 9/21/2020 1:54:00 PM Turn 1 Aedui Message Yes, I know. I follow your blog after all ;)
122 9/21/2020 1:54:00 PM Turn 1 German Message My move done, over to Belgae (Bart).
121 9/21/2020 1:47:00 PM Turn 1 German Message Side noting side note :) I played Hannibal & Hamilcar extensively and appreciate the design (it is just a new version with some updates of old classic).

Seems it is my trun, let me check what can I do.
120 9/21/2020 1:38:00 PM Turn 1 Aedui Message Thanks for doing the Arverni activation. I was at work otherwise I would have done it myself. Getting more and more comfortable with this expansion.

The Aedui continue their eternal struggle with the Arverni over the Mandubii region and once again opted for "Rally+Suborn".

On a sidenote, I was finally able to play a full game of Hannibal:RvC yesterday and had a blast. Amazing game!
119 9/21/2020 9:21:00 AM Turn 1 Belgae Message Sorry, I had been looking forward to playing the Arverni but overlooked my chance to do so. Next time.
118 9/21/2020 7:41:00 AM Turn 1 Rome Message 19c logged for the Arverni.

Now the Aedui are up.
117 9/21/2020 7:33:00 AM Turn 1 Rome Die roll request Request: 6-sided die x 1


Message from Rome:
Arverni target region
116 9/21/2020 2:15:00 AM Turn 1 German Message I think we have Arverni activation at the end of Galla Togata. I will not have time to do it so if there is anybody willing, feel free.

PS. Bart, thanks for peaceful resolution. I think the things how they are now should be fine :)
115 9/20/2020 11:10:00 AM Turn 1 Belgae Message 19b_Belgae logged, over to the Aedui.
114 9/19/2020 6:17:00 PM Turn 1 Rome Message 19a_Rome logged.

Belgae up.

I think we've discovered that consecutive first activations are not good for a faction at all.....but they are good for the game. They force difficult decisions, which is one of the great features of Falling Sky, and COIN in general.

The province control marker is broken. Three provinces that I can see so far. We'll just have to deal with this manually, as we would at the table. It also affects the Geman and Belgic victory counters (we've tried moving these in the past but they tend to automatically reset). We'll just have to calculate that the old fashioned way, too. This may not be a fault of the module but of updates in the Vassal engine. I had a problem the other day with an automatic die roll feature in Combat Commander and asked if there were a fault with the module.....both the module designer and one of the Vassal reps turned up to say that it was due to the Vassal engine update and that the Vassal programmers would fix it with their next update. This may be what's going on with this module but unfortunately it isn't an official published module so I can't really bring it to the Vassal guys' attention.
113 9/19/2020 2:58:00 PM Turn 1 German Message My moves done, over to Rome
112 9/18/2020 9:37:00 AM Turn 1 Belgae Message All I can say is that I hadn't even considered stabbing my german friends.

And winter is still some way off.
111 9/18/2020 6:00:00 AM Turn 1 German Message No towels! They are symbol of weak civilized nations!
110 9/18/2020 5:28:00 AM Turn 1 Rome Message Putting on my impartial sandals for the moment......

It's mid-game, every German warband is on the map, Ariovistus is positioned centrally, has a good bank of Resources and has a great Capability. I think the German victory conditions are hard but by Wotan, if they ever had a chance to pull it off, you're in it now. I think Ariovistus should be looking for a path to victory, not throwing in the towel (not that I think the filthy barbarians have ever bathed or have need of towels but you know what I mean :).
109 9/18/2020 4:39:00 AM Turn 1 German Message Hi Guys,

I will not manage to do my move today (travelling). Should have access tomorrow.

Still, Germans need some time to decide their options. The southern invaders are vulnerable now and reasonably easy target (strange as it may sound, but capability, lack of fort, Ariovistus and numbers does the trick) provided my Belgae brethren move west, to Arverni territories and will not stab me in the back.

But would such move not hand over the victory to me brethren neighbors?

Being kind of kingmaker who has zero chance for victory is not an easy thing! Let me think - feel free to share your opinions openly (or not :) )

Will do my move once I arrive tomorrow.
108 9/18/2020 2:08:00 AM Turn 1 Belgae Message Belgae have rallied as well, over to the Germans.
107 9/17/2020 1:39:00 PM Turn 1 Aedui Message Aedui took the event and three resources from the Belgae so they can now do a free LimOp + Special themselves!
106 9/17/2020 2:12:00 AM Turn 1 Belgae Message 17c_Belgae logged. To the Aedui, and I offer 3 resources for a go on his card.
105 9/16/2020 4:20:00 PM Turn 1 Rome Message No, the Druids can't help the Germans.....only the Belgae are an additional possibility in this scenario. As thematic as it may be to activate the Arverni, that's a no (and I can't imagine the Aedui offering it to them on an Event play anyway!).

104 9/16/2020 2:30:00 PM Turn 1 German Message PS. Would be thematic for faction executing event to allow Arverni activation :)
103 9/16/2020 2:21:00 PM Turn 1 German Message That is actually very good question. Thematically/historically yes, not sure about how the author shaped the rules.
102 9/16/2020 2:19:00 PM Turn 1 Aedui Message And I guess I have to retract my offer to the Germans as they are not "Gallic" faction. So only up to the Belgae to give it a thought.
101 9/16/2020 2:15:00 PM Turn 1 Aedui Message Sorry, gave it the wrong filename. Should be fixed now.
100 9/16/2020 2:13:00 PM Turn 1 German Message Hi Mark,
seems your file is not visible in folder.
99 9/16/2020 1:07:00 PM Turn 1 Aedui Message To the surprise of noone, the Aedui passed and the Belgae are now up.

Belgae and Germans might already want to think about how many resources they want to donate to the Aedui cause in order to qualify for a free LimOp + Special :)
98 9/15/2020 4:21:00 PM Turn 1 German Message Thanks Brent; I already accepted no new wife for me :):):)
97 9/15/2020 4:06:00 PM Turn 1 Rome Message 16b and 17a logged and over to the Aedui.

Michal, the base game rules say that there are only three Events (in the base game, of course) that specifically override stacking rules.....Gobannito, Colony and Gallia Togata. Gallia Togata lets Roman pieces stack in Cisalpina (which is otherwise expressly prohibited in the base game stacking rules), Gobannito lets Rome place an Ally at Gergovia (overriding the Arverni only stacking rule for that tribe), Colony allows placement of an additional tribe in a space. All three specifically state that they override stacking rules.

In all cases where an Event lets you place an ally even if there was already on there, it dos this by saying you replace the ally there or first remove the enemy ally, thereby avoiding stacking problems. That was the wording for Ariovistus' Wife, which let you remove an ally there before pacing your own. There was no ally to remove in this case, only a Dispersed marker, which the event text didn't allow, so placing your own ally would have violated stacking. You could still have taken the Event and placed the warbands.

Hope that makes sense.
96 9/15/2020 7:58:00 AM Turn 1 German Message Brent,

Not sure how "their text explicitly changes stacking rules" would need to be worded but I will take your interpretation.
Would love to play the event, it was so thematic.

Just Rally and over to Romans.
95 9/15/2020 7:06:00 AM Turn 1 Aedui Message Thanks for the corrections. I forgot about the Ambush rule, which kinda made me waste a turn as I only rallied a net 1 warband.

Will keep the Control bug in mind for future activations!
94 9/15/2020 6:47:00 AM Turn 1 Rome Message Log corrected and you're good to go, Michal.

Yes, the module has a region control marker bug. I'd only seen it with German control before and not very often but obviously it can happen with other factions. We just need to keep an eye on it and calculate it as we would in a normal game.
93 9/15/2020 6:38:00 AM Turn 1 Rome Message All good on the Arverni, Mark, except:

- You can only Raid maximum 2 as Michal said.
- you can't Counterattack an Ambush so no counter in Mandubii

Michal, I'm pretty sure you can't replace a Dispersed marker with an Event because the rules say Events can't override stacking rules...and stacking rules state an Ally or Citadel can't be placed on a Dispersed marker.

"1.4.2 Stacking. Any number of Forces may occupy a Region, except:
• No Allies or Citadels may occupy a Dispersed Tribe’s circle(1.7, 3.2.3)."

"5.1.1 Events vs Rules. When executing Event text, follow normal rules, such as restrictions and procedures for free actions granted (5.4), unless otherwise specified. Where Event text contradicts rules, the Event takes precedence, except that:
• Events may not violate stacking (1.4.2) unless their text explicitly changes stacking rules. "

Your new bride doesn't override stacking rules, she removes an ally at Nori first so that you can legally place one, by Event text. She doesn't have permission to remove a Dispersed marker.

Yes, you can move a warband to available and then place it in Cisalpina (note that in Falling Sky you can only do this with Events and Commands, not Specials, unlike all other COIN games that I've played. You can also do it even if you have available pieces, which is also unique to Falling Sky as far as I know.

Give me five minutes to make those minor corrections to the Arverni phase and you'll be able to take your turn, Michal.
92 9/15/2020 6:11:00 AM Turn 1 German Message Mark,
I think you can raid only 2 resources in Sequani.

Two questions before my event:
1) I assume I can place ally on dispersed? Events overriding the rules?
2) Having only 5 warbands available (yup, Germans are almost fully mobilized) I assume I can remove one warband from other region and than place 6 as per event?
91 9/15/2020 6:00:00 AM Turn 1 German Message I also observed the bug with control. I have a feeling it can be connected with Vassal and module version. Recently me and Brent upgraded Vassal and the coincidence is obvious...
90 9/15/2020 5:30:00 AM Turn 1 Aedui Message Aedui did their turn and then did the Arverni phase. Their seems to be a bug when it comes to determining control of a region or I am missing something obvious.

Also, the wait for a good Aedui card continues ...
89 9/15/2020 4:48:00 AM Turn 1 Aedui Die roll request Request: 6-sided die x 1


Message from Aedui:
Arverni Target Region roll.
88 9/15/2020 2:38:00 AM Turn 1 German Message Bart, the retreat path of my warband is fine.
Waiting for Aedui decision now.
87 9/15/2020 2:11:00 AM Turn 1 Belgae Message 15a_Belgae logged with a question for Michal.

If OK, over to the Aedui, who I'm hoping will pass.
86 9/14/2020 10:04:00 AM Turn 1 German Message It is getting interesting; Germans did a conservative Rally and Settle. Over to Belgae.

PS. It seems I am getting a wife in two turns :) See for yourself :)
85 9/14/2020 9:44:00 AM Turn 1 Belgae Message I'm not sure if it's a good sign that my plays are surprising :)
14a_Belgae logged, over to the germans.
84 9/13/2020 6:58:00 AM Turn 1 Aedui Message Well, I am also surprised that Belgae did not take that capability.

Anyway, there are not many options for the Aedui I conducted a LimOp. Back to the Belgae!
83 9/13/2020 5:42:00 AM Turn 1 German Message Brent - the blue text colors comes from vassal upgrade.

I passed, Aedui (Mark) up.
82 9/13/2020 5:14:00 AM Turn 1 Rome Message 13b_Rome logged.

Germans up.
81 9/13/2020 3:15:00 AM Turn 1 Belgae Message Turn logged, to Rome.
80 9/12/2020 7:33:00 PM Turn 1 Rome Message No, the Arverni aren’t active in Winter. They point out that they’ve just put their rules at the same place in the rulebook sequence for sake of consistency. Certainly makes Winter much simpler.
79 9/12/2020 2:57:00 PM Turn 1 German Message Question: is there an Arverni activation during the Winter like Germans in Base Game?
78 9/12/2020 6:06:00 AM Turn 1 Rome Message Oops, sorry Michal.

77 9/12/2020 5:51:00 AM Turn 1 German Message Brent, it sees my Germans did not get any resources :)
76 9/12/2020 5:45:00 AM Turn 1 Rome Message Winter completed.

Belgae are up first for the new campaigning season, Bart.
75 9/12/2020 4:09:00 AM Turn 1 German Message My Quarters done, over to Romans
74 9/12/2020 3:23:00 AM Turn 1 Aedui Message Aedui done with Quarters. Over to the Germans.
73 9/10/2020 5:02:00 PM Turn 1 Belgae Message Done, to the Aedui.
72 9/10/2020 3:06:00 PM Turn 1 German Message Just a reminder (could disappear in all messages) - Belgae are up for Quarters.
71 9/10/2020 4:31:00 AM Turn 1 Rome Message In respect to the Fort the correction wasn't for the battle but that the Arverni raided the Romans, which they can't do when a Fort is there (or Citadel for other factions).

I'm going to add a section about Frost to my Arverni activation crib.

Yes, Ambiorix (or Boggy), Ariovistus and Caesar all have battle enhancing abilities. The only poor shmuck who doesn't is Vercingetorix......which might be why I've seen him die more often than any other leader. When I play the Arverni I always try to make sure he's protected by a a huge army of warbands.

Diviciacus isn't much chop in battle, either, but he doesn't really count..... :)
70 9/9/2020 5:40:00 PM Turn 1 Rome Message Actually got the log after all. Took a while to synch, not sure why.

That was really interesting, Mark, and almost perfect. I must admit I didn't consider what Frost would do to the Arverni activation, not only preventing Marching out but preventing them Marching in place to go hidden. The weather really did save your blue boar bacon!

I've just made a small correction to the log for the Arverni region. The Arverni couldn't Raid Rome there because of the Fort (easy to forget). The Ambushing Arverni only did 1 hit on Rome....6 warbands do 3 hits, halved for the Fort to 1.5. Unfortunately Caesar fluffed his counterattack opportunity.

We're into Winter and up to Quarters. The Belgae quarter first, Bart, then it's the Aedui, Germans and finally Rome. I'll be able to finish out the Winter from there.

First card for the new campaigning season is Commius. You'll love that, Bart......absolutely the best Belgic Capability in the deck. The augurs have taken the auspices and predict trouble in the north in the coming year. Caesar has his eye on you, Boggy.
69 9/9/2020 5:24:00 PM Turn 1 Rome Die roll request Request: 6-sided die x 1


Message from Rome:
Possible Roman counterattack in Arverni
68 9/9/2020 5:12:00 PM Turn 1 Aedui Message Ah, I see the files do show up as having synched just now, so I guess there was a little network problem on my end.
67 9/9/2020 5:11:00 PM Turn 1 Aedui Message Strange. I did save the logs as 11b_Aedui and 11c_Arverni and they do show up for me when I open the folder on the Dropbox website ...
66 9/9/2020 4:55:00 PM Turn 1 Rome Message Thanks Mark.

I can't find your log in Dropbox. I've resynched without success. Did you accidentally save it somewhere else?
65 9/9/2020 2:33:00 PM Turn 1 Aedui Message I did my turn and tried myself at the Arverni phase. Brent, could you check if I have done it correctly? It would be up to you to roll (or not roll) for losses in the Arverni home region anyway.
64 9/9/2020 2:09:00 PM Turn 1 Aedui Die roll request Request: 6-sided die x 1


Message from Aedui:
Arverni roll for Target Region.
63 9/8/2020 6:10:00 PM Turn 1 Rome Message Actually, you won't be able to retreat because it will be ambush, so can that. Just know that the sentiment was there. Caesar sends you a sympathy scroll.
62 9/8/2020 6:07:00 PM Turn 1 Rome Message Also as an act of compassion and deep, selfless devotion to his friends, Caesar will grant the Aedui retreat to Bituriges when the Arverni attack them there. He won't grant retreat from Aedui, however, because that would mean the death of his dear friend Diviciacus (who we need for the alliance rule).
61 9/8/2020 5:53:00 PM Turn 1 Rome Message Rome agrees with no conditions. Caesar is always willing to help a friend in need.(and you have need). He just asks that you remember who your friends are, particularly when the time comes for him to use some of your warbands......all for the good of Gaul and entirely unenforceable.

I would point out that because Mandubii is not in Supply your Trade will unfortunately only generate 2 Resources from Aedui.

I assume your accompanying Command is Rally or Raid. If your accompanying Command is Raid he would ask that you don't steal Roman Resources in Bituriges. Caesar may be willing to loan you Resources at a future time if your cause is noble (i.e. if it's to Caesar's advantage :).
60 9/8/2020 1:44:00 PM Turn 1 Aedui Message Well ... do the Romans agree to a trade and if so, to which conditions?
59 9/8/2020 2:59:00 AM Turn 1 Rome Message This will be a slightly complicated Arverni activation, Mark. I highly recommend giving it a go but if you're pressed for time or just want to let someone else run it, I'm happy to.
58 9/8/2020 2:20:00 AM Turn 1 Belgae Message Sorry for the day's delay, I ended up doing the event.
Over to the Aedui, followed by Arverni activation, followed by Winter.
57 9/7/2020 6:17:00 AM Turn 1 Rome Message Yes, I really enjoy this as a scenario. Rome has a narrower corridor of activity to start. You're right that the eastern flank is more of a concern with a bigger German threat whereas Caesar's only interest in the west is to keep the Arverni home regions empty of allies, so until other factions move in there (usually the Aedui, and eventually the Belgae) he has little interest in them except to keep supply lines open. I was only forced into Arverni this time by the threat of Gaius Valerius Procillus wiping out my army! (actually, that was a treacherous run of cards for Rome but I had a lot of fun trying to navigate it and think I came off as best I could).

Rome can win early, as we've seen, but it's more often a long game, consolidating supply and ensuring no other faction wins an early winter.....if we get to the third campaign season things will open up more, that's a promise (a threat? :).

Other factions taking out allies does further Caesar's victory condition but also often the Aedui's, always the most likely candidate to sneak a win while the other factions are fighting between themselves. It is easy for the Aedui to get squeezed in this scenario, and it's happening here again......but they have wide open tracts of land to the west in the Arverni home regions just waiting to be Suborned.

I think the Belgae are least affected by the changed strategic situation in this scenario but their interaction with the Germans and the removal of Britannia as an easy conquest does change things for them a bit.

In the games I've played so far there have been two Roman, two Belgae and one Aedui win. I haven't seen the Germans come close.....for all their power their victory condition is very difficult to achieve (much like the Arverni in the base game, who I've only seen win once). Maybe you'll be the first German victor, Michal :). I haven't worked out their strategic angle but I have an idea I'll try next time I play them.....although I'd still expect it to very difficult.
56 9/7/2020 5:37:00 AM Turn 1 Rome Message You have no need to worry about 6 Legions entering. In Ariovistus Rome is limited to 2 Legions in total coming from the Intrigue and Adulation rows (I read it that any number can come off the Uproar track but if Rome has lost enough legions to fill the Uproar track then Caesar is in big trouble anyway.....haven't seen that happen in any plays so far).

Caesar's job in the first campaign season is to stay at Intrigue at least, so that he can get his maximum 2 Legion allowance.
55 9/7/2020 3:46:00 AM Turn 1 German Message I have just seen that Winter is coming. So it is up to Belgae and Aedui not to allow Roman Adulation and 6 new legions (plus 5 Aux) in Gaul! German brethren can also help in Treveri but only if somebody passes...
54 9/7/2020 3:34:00 AM Turn 1 German Message Bart,
I would not be to willing to remove Aedui from Mandubi. You would probably have no time to put your allies there (nor Arverni) and that could give the game to Romans as it did in our last play.

In general, I have a feeling Romans play completely differently than in the Base Game. There they had to fight Arverni human player for dominance, making sure they are able to subdue tribes. A 3-hex moves by Caesar where not a rare thing. It was much more interactive and bloody.

Now? Gauls are killing themselves doing dirty work for Romans. Romans cannot move too far as Germans are close to their supply lines. Completely new strategic dilemmas which I like and is a refresher to me from Base Game (which is also good!).

PS. Not surprisingly that before Caesar moved into the Gaul he dealt with Helveti (that large host which used to be in Sequani) and then Arivostus (which otherwise will be always endangering the supply lines)
53 9/7/2020 3:00:00 AM Turn 1 Rome Message Sorry Bart, simultaneous post :)
52 9/7/2020 2:59:00 AM Turn 1 Rome Message
51 9/7/2020 2:57:00 AM Turn 1 Rome Message Hey Bart.

I saw you'd posted a Pass. You may be getting to it but just making sure you know you were also first eligible on the next card, too. Then Aedui and another Arverni activation before Winter.
50 9/7/2020 2:57:00 AM Turn 1 Belgae Message 10b logged for a Belgae pass. I'm going first on card 11 but had to leave for work now. Regretting that I didn't suppress the urge to rampage a while ago (pushing out the auxilia).

Oh and card 12 is winter.
49 9/6/2020 10:13:00 PM Turn 1 Rome Message Sorry for the multiple messages. Some glitch with ACTS there.
48 9/6/2020 10:13:00 PM Turn 1 Rome Message 9c fixed for the Arverni activation and 10a logged for Rome.

Belgae up.
47 9/6/2020 10:08:00 PM Turn 1 Rome Message 9c fixed for the Arverni activation and 10a logged for Rome.

Belgae up.
46 9/6/2020 10:07:00 PM Turn 1 Rome Message 9c fixed for the Arverni activation and 10a logged for Rome.

Belgae up.
45 9/6/2020 9:59:00 PM Turn 1 Rome Die roll request Request: 6-sided die x 2


Message from Rome:
Roman Seize potential Arverni rallies on 1-3.

First die adjacent to Bituriges, second adjacent to Cisalpina

44 9/6/2020 5:29:00 PM Turn 1 German Message Indeed, to mistakes - Fort preventing raid and Arverni attacking always target faction first. But I think I am starting to grasp how they work.

Mark was very lucky to have that Auxilia :)
43 9/6/2020 5:04:00 PM Turn 1 Rome Message Good job, Michal.

Almost perfect.

Remember that the Arverni can't Raid against the Roman Fort in Arverni. The result will be the same as they will Raid against the Romans in Mandubii and against the Aedui in Carnutes, so putting us both to zero Resources anyway. What is more important is that Rome is the target faction so will be Battled instead of the Aedui in Mandubii, eliminating the auxilia and saving the Aedui allies (for now). In fact, in retrospect that was a genius move of Mark to allow my retreat to Mandubii :)

Yes, you were right about the Arverni in Sequani. They don't care as long as they have control and they're a mindless horde of barbarians so all march out. In fact, this is another good strategic point. One of the moves I listed in the strategy article I wrote was to move all of your warbands out of Sequani. Initially this makes the Aedui just as likely a target as the Germans but later on, if other regions are At War and become the treat region (like now), the horde will march out of Sequani to give the Aedui grief and leave Sequani ripe for the plucking of other factions like the Germans.

I'm at work and can't log, even though I was able to have a quick look. I'll fix it and do my turn in a couple of hours when I get home.
42 9/6/2020 12:28:00 PM Turn 1 German Message Ok, I tried to play Arverni but they were pretty complicated. Especially march out of Sequani. Brent - it will be anyway your turn, can you please check it out?
41 9/6/2020 12:20:00 PM Turn 1 German Die roll request Request: 6-sided die x 1


Message from German:
Rolling for where Arverni from Sequani wil go (1-3 - Mandubi, 4-6 - Aedui)
40 9/6/2020 12:09:00 PM Turn 1 German Die roll request Request: 6-sided die x 1


Message from German:
Rolling for Target region for Arverni
39 9/6/2020 12:03:00 PM Turn 1 German Message I can do it; trying to learn those guys and be able to predict what they will do...
38 9/6/2020 11:51:00 AM Turn 1 Aedui Message Aedui did a limited march. I am once again short on time, so could someone else do the Arverni activation for me?
My schedule is going to be lighter next week, so I am looking forward to get more involved in this game. :)
37 9/6/2020 7:20:00 AM Turn 1 Rome Message Oh, and Sotiates is card 10 so it's getting nippy. Winter any card now.
36 9/6/2020 7:19:00 AM Turn 1 Rome Message Fixed.

Aedui are up.
35 9/6/2020 7:14:00 AM Turn 1 Rome Message Michal, I think your Germans were a bit impetuous and finished the card play too early. The Aedui were still eligible for second activation on card 9 and there was an Arverni activation at the ned of it.

I think we should back up and pretend we didn't see what the new card draw was :) I might take the liberty of amending you log to reflect that, if that's okay.
34 9/6/2020 6:31:00 AM Turn 1 German Message Germans did their turn. Aeudi next... I hope they will not hold grudge against us and will move West next card...

On a side note - the game is completely different from base Game, with all those Arverni activating so often. And I really do not see how Germans can achieve victory but this is fun to play anyhow!
33 9/6/2020 4:25:00 AM Turn 1 Belgae Message 8b done, over to the Germans.
32 9/4/2020 6:51:00 PM Turn 1 Rome Message 8a logged and the Belgae are up.
31 9/4/2020 3:21:00 PM Turn 1 German Message I took limited command and get out of Sequani. For now...

Over to Romans.
30 9/4/2020 2:26:00 PM Turn 1 Aedui Message Aedui raided and suborned. Germans are up now!
29 9/4/2020 10:29:00 AM Turn 1 German Message I played event - and surprisingly, after card play we got another Roman event!

Over to Aedui, then Germans.

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