Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: Dan vs Bob BKN Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
61 10/8/2020 3:55:00 PM Turn 1 German Edit Number of Supply points German: from 0 to 7
Allies: from 0 to 0
60 10/8/2020 3:55:00 PM Turn 1 German Message unit in 44
4 units fixed
SAVE 2

unit in 45
2 in 45, 1 in 49 fo4 2
SAVE 2

Unit in 29
1 in 29 for 1
arty in Omaha for 2
CA in 19 for 2
SAVE 1

Unit in 16 for 2 units
SAVE 4

Unit in CAEN for 1
Save 5

Unit in 6
2 each for unit in both 7 and 5
Save 2

I buy 1 impulse moving Marker to start on impulse 1
59 10/8/2020 3:49:00 PM Turn 1 German Message supply at 6 points for me
58 10/8/2020 11:49:00 AM Turn 1 Allies Message OK, awaiting the results of your refit. Thanks for removing the destroyed bridge as I realized I probably needed to own it to destroy it. :P
57 10/8/2020 5:15:00 AM Turn 1 German Message At this point in game with weather back to clear I'll pass - I'll assume you do also so that will end the turn

and I'll start doing my supply - each of my units is worth 6 due to partial overcast.


You have Omaha and Sword only being able to supply beach and not able to save anything but the other

3 are free - also don't forget first you have air supply with a modifier due to partial overcast.


There are charts one one of the taps up top to help you out.


56 10/7/2020 6:05:00 AM Turn 1 Allies Message OK, not sure how this will play out, but I thought it would be a good idea to anchor my left flank.
55 10/7/2020 6:02:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 3

6
5
4


Message from Allies:
OK, attempt to blow the Houlgate - Merville bridge (1st die), then weather (next two dice)
54 10/7/2020 5:55:00 AM Turn 1 German Message move from 6 to 5 and stop
53 10/7/2020 5:43:00 AM Turn 1 Allies Message Bah.
52 10/7/2020 5:41:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
2


Message from Allies:
Pass. Roll for weather.
51 10/7/2020 5:37:00 AM Turn 1 German Message SON OF A .....

I swear I have tried this about a dozen times
as German and ONLY 1 time did I not get 1 or 2
50 10/7/2020 5:37:00 AM Turn 1 German Die roll request Request: 6-sided die x 1

1


Message from German:
tank move from 3 to 4
Now attempt to area 5
49 10/6/2020 1:22:00 PM Turn 1 Allies Message Harumph. Sky clears.
48 10/6/2020 1:20:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
Pass. Roll for weather.
47 10/6/2020 5:44:00 AM Turn 1 German Message activate 57 and move units
46 10/6/2020 5:42:00 AM Turn 1 German Message We want to keep track of the # of Overcast pulses so
we'll add to the overcast markers not move them.
Same thing if we get sunny days during overcast day.

It matters for # of supply points I get at end of turn
45 10/6/2020 4:25:00 AM Turn 1 Allies Message Bah. Come on, night!
44 10/6/2020 4:14:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

3
5


Message from Allies:
Activate Juno Beach approach. Land 3rd (CDN) DIVARTY. Roll for Weather/Turn end.
43 10/5/2020 9:26:00 PM Turn 1 German Message overcast will start on impulse 4

Germans will start their movement down from Cherbourg area early

Units have 1 extra MP due to overcast so I'll activate
area 58 and move most down toward or into area 44
42 10/5/2020 12:27:00 PM Turn 1 Allies Message Overcast it is!
41 10/5/2020 12:26:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
2


Message from Allies:
OK, activate Sword Beach approach. Land 1st and 4th Commandos and 3rd (UK) DIVARTY. No combat, roll is for Night/Weather.
40 10/5/2020 5:38:00 AM Turn 1 German Message When you move the impulse marker drop it down
to the bottom row (the German impulse) so
we don't start to lose track of the impulses
When I'm done I raise it 'up' to the Allied track
39 10/5/2020 5:37:00 AM Turn 1 German Message WOW, that sucks.
38 10/5/2020 5:37:00 AM Turn 1 German Die roll request Request: 6-sided die x 4

2
1
6
3


Message from German:
I'll fire my arty now into Omaha - target the 1/16

attk 4
def 1
37 10/4/2020 11:36:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
1


Message from Allies:
Daylight roll
36 10/4/2020 11:36:00 AM Turn 1 Allies Message Got lucky there.
35 10/4/2020 11:23:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Activate Gold Beach Approach. No interdiction. Attempt to seize bridge to Bayeux with 56 BDE.
34 10/4/2020 10:41:00 AM Turn 1 German Die roll request Request: 6-sided die x 2

5
6


Message from German:
Activate area 16 - 2nd attempt

Attempt to blow bridges from 16 to
area Gold - modifier +3
area Juno - modifier +3
33 10/4/2020 9:47:00 AM Turn 1 Allies Message OK, artillery gets ashore.
32 10/4/2020 9:43:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
4


Message from Allies:
Acivate Omaha Beach approach. Land on Omaha.

Interdiction

1 DIVARTY
29 DIVARTY
31 10/4/2020 8:22:00 AM Turn 1 German Message No effect - remember to move the impulse marker when you are done - forward on attacks and such, backward when doing Naval or air bombardments
30 10/4/2020 8:21:00 AM Turn 1 German Die roll request Request: 6-sided die x 2

2
3


Message from German:
Activate area 16

Attempt to blow bridges from 16 to
area Gold - modifier +3
area Juno - modifier +3


29 10/3/2020 12:15:00 PM Turn 1 Allies Message OK, it looks like I got the bridge and the CA unit in SME.
28 10/3/2020 12:08:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 4

2
3
1
3


Message from Allies:
OK, Infantry and artillery continue to SME and attack CA at 7-3.
27 10/3/2020 11:59:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
3


Message from Allies:
Ooops. Interdiction rolls. Infantry, Artillery.


26 10/3/2020 11:52:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

5


Message from Allies:
OK, I will activate Utah Beach approach, land the 8th IR and 4th ID DIVARTY and attempt to seize the bridge to SME
25 10/3/2020 8:44:00 AM Turn 1 German Message for my "0" move I'll move the 2 guys from Caen into 16

Okay, back to you for impulse 0
24 10/3/2020 8:42:00 AM Turn 1 German Message all 5 fortifications are knocked out
23 10/3/2020 8:42:00 AM Turn 1 German Message Finally Sword - you win by 2 so I'll have the CA go D1 and retreat the other guy into Caen
22 10/3/2020 8:39:00 AM Turn 1 German Message Confirm Juno also destroyed CA
21 10/3/2020 8:38:00 AM Turn 1 German Message Gold beach - 5 damage - confirmed the CA is killed

20 10/3/2020 8:37:00 AM Turn 1 German Message Omaha - 20 to 17 so 3 points of damage for me
with 1st one being the spent CA
I'll take damage to CA for 2 moving it to D2
I'll retreat the spent unit to 29 for 3rd point
19 10/3/2020 8:32:00 AM Turn 1 German Message UTAH - 14 to 10 with my guy already spent is a kill
CONFIRMED.
18 10/3/2020 8:30:00 AM Turn 1 German Message In future, it's a good idea for us to do MOVE Files not SAVE files on Vassal so we can check each other's moves.
17 10/2/2020 9:36:00 AM Turn 1 Allies Message OK, everyone is ashore and spent. Check my math, please. This dice system is waaaay faster then the email one.
16 10/2/2020 9:30:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

6
1
4
4


Message from Allies:
Sword Beach: 11-8
15 10/2/2020 9:29:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

1
4
4
2


Message from Allies:
Juno Beach: 11-6
14 10/2/2020 9:28:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

3
6
4
5


Message from Allies:
Gold Beach. 11-6
13 10/2/2020 9:26:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

2
4
6
2


Message from Allies:
Let's try this again.
Omaha Beach 14-9. I assumed you defend with the CA unit for the extra point of combat power.
12 10/2/2020 9:25:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Omaha Beach 14-9. I assumed you defend with the CA unit for the extra point of combat power.
11 10/2/2020 9:19:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

4
3
5
2


Message from Allies:
Utah Beach: 7-3
10 10/1/2020 8:58:00 PM Turn 1 German Message all make it except the guy in Utah

Okay you roll dice by assigning how many dice
you are rolling and with dialog box to comment if you want.

there is a seperate area for just messages.

I think most times it helps to do VASSAL MOVE files
9 10/1/2020 8:56:00 PM Turn 1 German Die roll request Request: 6-sided die x 7

3
4
3
5
3
5
2


Message from German:
Finally Omaha -interdiction on roll of 1

ranger 5
ranger 2
116
115
16
18
28
8 10/1/2020 8:55:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

4
5
4
6


Message from German:
Gold interdiction on roll of 1

tank
69
151
231

7 10/1/2020 8:54:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

5
2
2
3


Message from German:
NO interdiction on Sword

Juno - interdiction on roll of 1

tank
7th
8th
9th
6 10/1/2020 8:53:00 PM Turn 1 German Message Utah - one guy flips - if invasion fails they would
both go D1


5 10/1/2020 8:52:00 PM Turn 1 German Edit ADVANTAGE German: from to Advantage
Allies: from to
4 10/1/2020 8:52:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

3
1


Message from German:
Utah interdiction roll on roll of 1

4/12
4/22
3 10/1/2020 8:51:00 PM Turn 1 German Message Omaha - allies 12 vs German 7 - 5 points
so CA is spent and then 726th will also flip and 5th point is lost

area 19 Allies 9 vs German 5 - unit flips

area 7 allies 14 and German 10 - German flips

Be careful with air in areas you are in - a tied roll
results in friendly fire losses
2 10/1/2020 8:46:00 PM Turn 1 German Message OK, Omaha reroll v. shore batteries

Allied: 8-4

#2



Roll: 1 3

>

German

#2



Roll: 2 1

>

Airstrike in Zone 19:

Allied 5-3:

#2



Roll: 1 3

>

German

#2



Roll: 1 1

>

Airstrike in Zone 7:

Allied 5-3:

#2



Roll: 4 5

>

German

#2



Roll: 6 1



1 10/1/2020 8:13:00 PM Turn 1 German Message TEST

Next 100 entries

Copyright 2005 Warhorse Simulations