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For the People: Marc Charisse's Game Journal

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Entry # Time Turn Player Title Entry
78 12/5/2020 10:15:00 AM Fall 1861 Union Play Strategy card as Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
3U4 - Event

I will play this card as an event and push the Union Blockade up from 1 to 2. This card is removed from the deck.

You are killing me with those PC placements. My blockade cards are great to get but playing more than one in a turn can easily cost one elsewhere.
77 12/5/2020 8:07:00 AM Fall 1861 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Place PCs in Greenville, Ironton and Rolla MO\
76 12/4/2020 10:05:00 AM Fall 1861 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
3The U3 - Event

Union starts blockading Southern ports. Union Blockade level goes to 1.

When I played Dan I think he got every Southern reinforcement card in the deck and played them all as that. He beat me to death getting more troops all the time. Thus, I cringed when I saw you do that in your move.
75 12/4/2020 8:04:00 AM Fall 1861 Confederate Play Strategy card as Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2sp to Nashville. AoT now at 8
74 12/4/2020 6:05:00 AM Fall 1861 Union Message Marc, just letting you know I made a move in case you missed it. No hurry, I realize you may be busy.
73 12/3/2020 12:39:00 PM Fall 1861 Union Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
3U2 - 3 OPS

Activate the AoT at Falmonth. Move to Cincinnati and pick up Buell as 2nd in command and the SP there. AoT now = 6SP.

Back to Falmonth,
on to Lexington,
to Somerset and spend an additional MP to convert to Union control,
To Lebanon and stop.

No magic stuff here, just doing what an army can do to convert spaces when the opportunity presents itself.

I will say I donít blame you for making the army at this point in the game with the commanders you have. It can be a tough decision before long because of the additional MPís a corps has over an army, especially in the Tenn and Ky area. My real point is that when I played Dan he held off making an army when he could later in the game to give the South more mobility to block or intercept an enemy. He kept a general with a good rating as a corps vs. and army and did well with it. Those Southern generals are a real pain once the good ones come on. Just letting you know.
72 12/3/2020 11:13:00 AM Fall 1861 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Create the Army of Tennessee at Nashville, AS Johnson in command.
71 12/2/2020 8:24:00 PM Fall 1861 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
3U1 - 2 OPS

I will create an army at Falmonth with Pope as commander. Because he is lower in political standing that other of my generals on the board it will cost me 2 SW. 5.22

Union SW 101+ minus 2 for army commander political rating and minus 3 more for SW direction change = 96-

The Army of Tennessee (AoT) is created at Falmonth, Ky with a strength of 5 and Pope commanding.
70 12/2/2020 7:22:00 PM Fall 1861 Confederate Message Pemberton rolls lowest so he goes to Memphis. Price and Van Dorn go to Nashville.

69 12/2/2020 7:19:00 PM Fall 1861 Confederate Die roll request Request: 99-sided die x 3


Message from Confederate:
If I follow correctly, I have 3 generals (one returning to the board) -- the lowest rolling alphabetically will go to Memphis, the other two to Nashville.
68 12/2/2020 2:02:00 PM Fall 1861 Union Message Union SR for turn 3

Washington - AoP - send 1 SP to Cairo. AoP = 6 now.

Louisville - Send the SP there to Cairo also = 2 SP in Cairo with Burnside and a fort.

Thatís it. Do your generals and Iíll do my move.
67 12/2/2020 1:12:00 PM Fall 1861 Confederate Message One more SR: The SP in NO to Nashville, 6 total there now.
66 12/2/2020 1:08:00 PM Fall 1861 Confederate Message CONFEDERATE SR

SPs from Mobile, Pensacola, Norfolk to Memphis, for a total of 5 in the space.

65 12/2/2020 1:03:00 PM Fall 1861 Confederate Message Agreed with attrition, etc. And the running commentary is welcome. Would have used that last card to spread the troops of one big stack to avoid attrition.
I was lucky for that bad hand, so we will see what this turn brings.
Send SRs, and I will do the same -- won't wait for yours ncecessarily -- then go ahead and move first.

64 12/2/2020 12:56:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

63 12/2/2020 11:05:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

62 12/2/2020 11:04:00 AM Summer 1861 Union End Turn
61 12/2/2020 11:02:00 AM Summer 1861 Union Message Okay, turn 2 Political Phase

No capital changes.

PC markers.

Paducah - changes to Union controlled due to occupation. You retain Columbus control as well as the three in Mid South Ky. I have the 4 at Mid North Ky. No other single space changes that I see.

West Va. Oh boy, a big one for you. I hate having this go to you but I had a terrible hand. A 3 OPS and four 1ís. Man!
The state converts to Confederate control! Per 12.14 this gain you 5 SW. You can either cover all the spaces with Conf. PC or I use the darker markers of the flags to indicate control in the block beneath the states value. I assume that is what they are for based on their scarce numbers.

So, your SW score of 94- plus 5 SW for WV plus 2 SW for direction change = 101+, the same as my count.
One thing you get from this which I did not realize is that if I convert it to Union control I do not get to count it toward victory conditions per 17.3. I get the SW if I do so and you lose the SW you gained, but it does not count as a victory state. So your grabbing it due to my lousy hand was opportune. I decided that in the long run knocking out the fort might be more important.

No weariness or guilt at this time.

Attrition Phase:
AoP drops from 9 to 7.
Baltimore drops from 4 to 3.
Falmonth, Ky. Drops from 6 to 5.
Paducah drops from 4 to 3.

Manassas drops from 6 to 5.
Nashville drops from 6 to 5.

That was a bad round of attrition for me. I canít afford that every turn or I give up my reinf advantage. Part of that is just what it is with having to have troops in one spot but the other was the hand I drew. Could not move much with it and it cost me.

Amphibious Assault and Blockade both at 0.
End of Turn

Look all this over and let me know if you agree. I will wait to hear back from you before I move since you could also decide to move first.

No reinf for turn 3 but we do SR and you have three generals to bring in.
60 12/1/2020 10:25:00 PM Summer 1861 Confederate Discard random Strategy card Operations - 2 / Strategy Board

Message from Confederate:
Curse you, Yankee!
59 12/1/2020 8:53:00 PM Summer 1861 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
2U5 Event

Iíll play this to squash that last card of yours. I hope you had big plans for it Mr. Davis. :)

Iíll get to the turn wrap up in the morning. This play has been planned for four turns so a no brainer.
58 12/1/2020 7:05:00 PM Summer 1861 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Place 1 PC in Franklin WV
Back to you!
57 12/1/2020 10:04:00 AM Summer 1861 Union Play Strategy card as Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
2U4 1 OPS

I will place a PC at Frankfort, Ky., instead of giving you dysentery though it was tempting!

That was a good play on your last turn.
56 11/30/2020 10:57:00 PM Summer 1861 Confederate Play Strategy card as Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Now seems a better time to try to quell the discontent of our western brothers. Place PCs in Grafton, Weston and Lewisburg (western) Virginia.
Your'e up!
55 11/30/2020 10:47:00 PM Summer 1861 Confederate Message Guessing you mean Frederick MD here, not Fredricksburg VA

54 11/30/2020 2:01:00 PM Summer 1861 Union Play Strategy card as Operations #123: 1 / Quantrillís Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
2U3 - 1 OPS

I will build a fort at Fredericksburg with this though the SW point was tempting.

Point of interest and I want your opinion. Per 6.86 a fort can be constructed in a ďfriendlyĒ - ďcontrolledĒ space. I was going to put a fort at Paducah but upon thinking the rule over decided I cannot. I might be able to call the space controlled since Iím setting in it with roughly 20,000 troops but I cantí say itís friendly because you have a PC marker in it and a corps can only covert a space during the Political Control Phase. Under 5.42, the 2nd sentence of the Example it refers to a ďfriendly spaceĒ because it has a Union PC marker in it. (I just happed to have read there researching your more, not that great at remembering! So, do you agree, I cannot build a fort in Paducah because you have a PC marker in it?
53 11/29/2020 9:48:00 PM Summer 1861 Confederate Play Strategy card as Operations #111: 2 / Wilsonís Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Bragg, 1 SP from Little Rock to Memphis. (1 sp remains in Little Rock)

You're up!
52 11/29/2020 9:24:00 AM Summer 1861 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
2U2 - 1 OPS

Doing a reorg of my generals. 5.65

Pope in AoP - moves by rail to Falmonth, Ky.

Buell at Falmonth, Ky to Cincinnati

Halleck at Harperís Ferry - moves to Washington and the AoP.

Burnside in AoP - Moves from Washington to Cairo - Note, per 5.34 a fort is 0 SP not, no SP and can support one general.

Banks - Falmonth, KY moves to Baltimore joining the 4 SP there.

McClellan - At Baltimore - moves to Harperís Ferry joining the 2 SP there.

Another game thing to remember, the 2nd highest ranked general in an Army. I had to transfer Halleck with his 6 political rating to the AoP before I could move Burnside (6 also) out. When you build your armies you get torn with who to put in them as 2nd in command knowing that down the road youíre going to put someone better in command and it will cost SW because their political rating is less than the current commander or 2nd in command. Not as big a deal for the South I think as the Union.
51 11/28/2020 8:32:00 PM Summer 1861 Confederate Message Actually, please take back that last move PC placement. Instead, place a fort at Memphis
50 11/28/2020 8:25:00 PM Summer 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Confederate:
Place PCs in Charleston, Lewisburg, Weston WV.
Back to you!
49 11/28/2020 5:04:00 PM Summer 1861 Confederate Message Thanks for the note, it is appreciated. That did get ugly fast! I'll look it over and get you a turn this evening.
48 11/28/2020 1:05:00 PM Summer 1861 Union Message Just a note. I could not attack the fort at Dover unless I did an amphibious assault. You control the Tennessee and Cumberland Rivers from that space south. Since you have the fort in the Dover space I cannot cross that blue bar to enter the space. You can cross it leaving the space with the fort there. Just pointing out a couple of things I had trouble grasping early in my game.
47 11/28/2020 12:57:00 PM Summer 1861 Union Message South rolls a 3 + 2 mod = 5 = 1 sp loss to Union - Now 4 sp left

North rolled a 3 + 1 for leader & +4 for 5 to 1 odds = 8 = 2*. The Southern force fights well but is eliminated and the Union moves in to the space. This removes the fort from play and goes on the turn track as available for rebuild on turn 3. Per 12.11 (page 40 the South will lose 1 SW and the North gains 1 SW.
South SW 95- -1 for fort = 94-

The Union x1 marker is on the negative side and so is flipped to the + side. This direction change adds +2 SW which bring the Union SW 98+ +2 = 100+
North SW 100+ plus +1 SW for fort = 101+.
The Southern PC marker remains in Columbus.

Rosecrans and his 4 SP will return to Paducah for the 5th mp and stop there.

I did this in a bit more detail than I will later just to make clear what I considered and did for the whole move hoping it would be of benefit to you as you learn the detailed stuff. Hope you donít mind. If you think Iíve messed up somewhere let me know.

I also considered whether there were and general casualties but there were none.

Now your play.
46 11/28/2020 12:37:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2


Message from Union:
Medium battle at Columbus, Ky fort.
+5 to North
+2 to South
Union roll first
45 11/28/2020 12:36:00 PM Summer 1861 Union Message Union rolls a 2 + 5 mod = 7 = which = 2* loss to South. This removed the South SP and puts Price on the game turn track to return on turn 3.

South rolled a 5 + 1 mod = 6 = 1 SP loss to Union who has 5 SP remaining.

At this point the Union controls the space but it still belongs to the South due to the PC marker. I am still in supply since I am on that space per 8.1.

I will spend my 4th move point (mp) and attack the fort and 1 sp at Columbus, Ky. You are not able to withdraw here so I will go ahead.
Again, I have +5 total adds and this time around you have a +2 for the fort.
44 11/28/2020 12:17:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2


Message from Union:
Union attack on Paducah at 6 to 1. Medium battle.
Union +5 to dr
South +1 to dr

Union roll is first
43 11/28/2020 10:34:00 AM Summer 1861 Confederate Message Nope, make attack and keep moving
42 11/28/2020 10:34:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1


Message from Confederate:
Price retreats before combat
41 11/28/2020 9:20:00 AM Summer 1861 Union Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
2U1 - 3 OPS

Activate Rosecrans at Salem/Vandalia and take the 2 SP there and move to Jonesborough and pick up the 2 SP there (= 4 SP.) Continue on to Cairo and pick up the 2 SP there. (6 SP now)

Take the southern route to Paducah and attack Price and his 1 SP at 6 to 1 unless you manage to react away. This will be a medium battle.

I have a +1 dr for Rosecrans and a force ratio of > 5 to 1 so I add another +4 to the dr for a total of 5.
You have a +1 to your dr for Smith if we fight.

You could have a card that would stop or alter this so I await your response. If I win the battle or you withdraw I will continue to move. You can roll it out or if you wish I will do so.
40 11/27/2020 6:54:00 PM Summer 1861 Confederate Message I will not be moving first this turn -- you are up!

39 11/27/2020 6:53:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

38 11/27/2020 6:53:00 PM Summer 1861 Confederate Message thanks for the understadding. this have quieted down considerably and my wife is spending the night in mom's room for the next couple.

My generals, placed randomly, are as follows: Stuart in Strasburg VA; Smith in Dover TN and Bragg in Little Rock AK.

37 11/27/2020 2:02:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

36 11/27/2020 2:01:00 PM Spring 1861 Union End Turn
35 11/27/2020 1:05:00 PM Spring 1861 Union Message So my generals end up going to the following locations:

Burnside and Halleck to AoP

Banks and Buell to Flamonth, Ky with the 6 SP there.

Rosecrans to Salem/Vandalia - 2 SP there

Halleck to Harperís Ferry - 2 SP there

McClellan to Balitmore with the 4 SP there.

As usual not even close to where I would have purposely placed them!

Now for your genenrals.
34 11/27/2020 12:56:00 PM Spring 1861 Union Die roll request Request: 99-sided die x 7


Message from Union:
Random placement of Union generals for turn 2.

My seven generals are arranged alphabetically and correspond to the dr in the order they are rolled.. So first dr for Banks, 2nd dr for Buell, etc.

Lowest 2 rolls go to AoP at Washiington

Next two lowest rolls go to Falmonth, Ky.

Next to Salem/Vandalia

Then Harperís Ferry

Then Baltimore.
33 11/27/2020 12:43:00 PM Spring 1861 Union Message Marc, just to verify on our SR, New Orleans now as 1 SP, correct? The other went to Nashville.
32 11/27/2020 12:39:00 PM Spring 1861 Union Message Union Turn 2 SR correction!

Marc, youíre not missing something about my SR, I am. I would like to say I was just screwing with you but I just screwed up. Correct, Annapolis has no rail link. For those 3 SP rail/SR them instead to Baltimore. That will now make 4 SP there. I just didnít look at the board closely enough. Glad you saw it.
31 11/27/2020 11:10:00 AM Spring 1861 Confederate Message In the meantime, here are my SRs

SPs in Atlanta, Decatur, Corinth, New Orleans to Nashville, now at 6 SP (4 of 7 used)

SPs in Charleston, Fernandina to Manasses (6 0f 7)

SP Morehead City NC to Starburg VA for 7 0f 7

SPs in
30 11/27/2020 10:58:00 AM Spring 1861 Confederate Message Good morning, hope you had a lovely Thanksgiving! (We ate too much; what else is new?)

One question on your SR -- I see you moved 3 SP to Annapolis, but it is not on the rail net. I thought SR was only on rail. Am I missing or misunderstanding something here?

29 11/26/2020 1:52:00 PM Spring 1861 Union Message Turn 2 Union SRís

Washington/AoP has 12 SP
3 SP to Annapolis - SR now 12 - AoP = 9

Springfield, Ill. 1 SP to Salem/Vandalia = 2 SP there now. SR = 11

Indianapolis - 1 SP to Louisville - Union PC there also. SR = 10

Cincinnati - Move 6 SP to Falmonth, Ky. Union PC already there. That leaves 1 SP in Cincinnati. SR = 4 left

Thatís all for me. You do your SR and Iíll place my generals.

28 11/26/2020 12:31:00 PM Spring 1861 Confederate Message Hi Stan,
A lovely Thankgsgiving to you as well. We all indeed have much to be thankful for, despite the interesting times we live in, don't we? Just the wife and her mother and I this year -- I'm making the turkey. spent a few years as a cook in Vegas, so I know what I'm doing.

Unlike the game, at times. I thought I had only one in each state -- the 2 notations are because there was already an SP in that space. I'll go back and double check those.

Be blessed on this fine day (sunny and pretty warm here)
Your friend,

27 11/26/2020 10:26:00 AM Spring 1861 Union Message Morning Marc, and Happy Turkey Day! I personally have a lot to be thankful for in spite of my back. Mainly, two great daughters and their broods and my sweet, loving wife. Iím so lucky to have her!

Your replacements. Under 10.43 you can only place 1 SP per state and you doubled up in a some cases. In another turn some of these details will be second nature. You get a chance to make things better by SR to get them where you want those SP to really be. Even with the Northís 12 SR points, they often are too little to do what one wants to do. A nice, annoying balance!

You are right on blockade placements, no need to roll until I get at least one blockade point. Those placements were just fine (once I took Burnside and his SP and fort out of Norfolk and put them at Ft. Monroe like they should have been). :). Rechecking my initial placements now.

And yes, I have to do my Strat Move before you and you get to see that before yours. The Confederate advantages are significant though realistic in this game. Mark Herman did a good job of representing the war historically. Iíd like to see him do a BtB game. He might come up with a good one since his games on the whole tend to be quite well done.

Your blockade placements were fine. We both need to keep in mind that we get no Reinf on turn 3. Supposed to be the 90 day enlistment bit that happened and that includes the Blockade Reinf also.(10.51)

As I see this game, it is all about patience. You can be offensive minded at the right times and do yourself well but you need to preserve SPís when you can. I have to be offensive minded but I also need to be cautious because you generals can chew up my troops and I can find myself with too few if Iím not careful. Iím going to lose battles until I get good generals. As long as I manage to convert Tennessee by the end of 1863 Iím probably doing okay but that seems to leave so much to be done to win. Your SW will likely remain high until much later in the game and then it will swing if I do things right and get some critical cards and dr. Like I said, the Emancipation never occurred in my previous game and that likely cost me the game as it was very, very close. If you play things right my taking Virginia and Richmond is a daunting task. I didnít manage it in my other game. I got close but it was happening too late.

Like BtB, itís about patience, patience, patience. You seem to have that after seeing you play the Soviets in BtB and what I remember of our games from years ago. This should be interesting and as you mentioned, we can start over at anytime.

Donít worry about getting a move to me today if youíe tied up, itís okay. We may go out this afternoon and I may be tied up myself.
26 11/25/2020 9:01:00 PM Spring 1861 Confederate Message Is Strategic movement sequential as well? Seems. like a big advantage for me to see yours first!

25 11/25/2020 8:58:00 PM Spring 1861 Confederate Message As I understand it, there is no need to roll blockade until you start playing blockade events. If so, place SPs in Norfolk, Charleston, Mobile, New Orleans (for 2)
24 11/25/2020 8:46:00 PM Spring 1861 Confederate Message Confederate Reinforcements

The nine for my states, on in each city.
Nashville (for 2), Corinth MS, New Orleans, Decater AL, Manasses (for 4), Morehead City, Atlanta, Fernandina, Little Rock (for 2)
23 11/25/2020 10:49:00 AM Spring 1861 Union Message Turn 2 Union Reinforcements

Washington 8 SP = 12 SP with the 4 SP already there. So the AoP is effectively at a strength of 12SP.

+6 SP to Cincinnati plus the 1 SP already there = 7SP

Cairo +1 SP = 2 there
Jonesborough +2 SP (next to Cairo)

Salem/Vandalia +1 SP

Thatís my reinf so your go. We may decide later to do our Reinf and SR at the same time as it usually does not seem to matter but weíll keep that separate for the time being.

22 11/25/2020 8:30:00 AM Spring 1861 Union Message I will get my reinforcements to you in a bit, I need to go clean up and grab a bit of breakfast and say good morning to the wife who just got up.

A note on placing leaders. The way Dan and I do it is set the dr to use a 99 sided die. This helps prevent duplicate rolls and requiring more rolls to get generals place. We list the spaces where we intend to put generals and then roll the number of rolls equal to the number of generals to be place. We then assign the dr from lowest to highest (or vice versa, your choice, we just state which) by alphabetical list of generals.

Of course, if there is only 1 general in question you get to put him where you wish.

I do reinf, and then you, and then I SR, and then you, and I do generals, and then you. So you can see how I do it and decide how you want to do it. Back in a while.
21 11/25/2020 8:15:00 AM Spring 1861 Union Message For the Political Control Phase the only change is at Paducah. You now own that space and a Souther Cross goes there.

Attrition Phase:

Washington, D.C. - The AoP drops from 5 to 4.

Manassas - Beauregards corps drops from 3 to 2.

Everywhere else has 1 or 2 SP there and no attrition takes affect.

Blockade and Amphib Assault (AA) both remain at 0.

Union SW = 98-

South SW = 95-

No more than we moved things around I donít think we need to check board positions though I recommend we do so every 2nd or 3rd turn. Itís easy to get something wrong, at least for me anyway.

Now we move to turn 2.
20 11/25/2020 8:09:00 AM Spring 1861 Union Message I almost forgot about the SW change from + to - for my card play on you.

The South starts the game with their SW x1 marker on the + side and the Union on the - side. When a change from minus to plus or plus to minus occurs there is 2 added or 3 subtracted, respectively.

So my card play changes your SW x1 marker from + to -. So:

SW 100 - 2 = 98. Then 98- SW then another -3 takes your SW to 95-. Thatís under 12.4 to let you know.

Putting the + or - sign after the value avoids confusion when showing the addition or subtraction in printed form.

I wonít be this detailed all the time, just doing it now in hopes of making the start a little easier for you. Iíll likely regret it! :)
19 11/25/2020 7:52:00 AM Spring 1861 Union Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
1U4 - Event

Iíll play this to reduce your SW from 100 to 98.

Iíd like to use this for something else but Itís important for the Union to keep the South from getting 110 SW and triggering Foreign Intervention which effectively dooms the North unless the South screws up big time.

This card goes away so I gain some peace on the Foreign Intervention front, at least temporarily.

Also, something I just thought you might want to know and I just thought of. This game can have the South ahead quite a bit and then toward the end, if the North prosecutes the war successfully there can be large swings in SW for either side, but especially the South as I recall. Thatís a just to let you know kind of thing. Iíd compare it to me in BtB having you concerned and then it all came apart.

Iíll go ahead and finish out the turn now.
18 11/24/2020 4:54:00 PM Spring 1861 Confederate Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Place 1 PC in Franklin WV

Back to you...
17 11/24/2020 3:35:00 PM Spring 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
1U3 - 1 OPS

Philadelphia - Move the Union SP there to Baltimore.
16 11/24/2020 3:02:00 PM Spring 1861 Confederate Message Union SW -98
15 11/24/2020 2:58:00 PM Spring 1861 Confederate Play Strategy card as Event #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Reduce will by 2
14 11/24/2020 2:58:00 PM Spring 1861 Confederate Message Thanks for the tip in Paducah. I thought I would still have to pay to convert, so I will take the PC in Lebanon instead.

13 11/24/2020 11:27:00 AM Spring 1861 Union Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
1U2 - 3 OPS

Place PCís as you did and all in Ky. also.

12 11/24/2020 11:25:00 AM Spring 1861 Union Message Morning Marc,

Your PC placement in your last turn. I would suggest you not place a PC at Paducah unless you think you will vacate the space before turnís end. That may be your plan but just in case and you are not completely up on the game yet I wanted to remind you as you did a number of times in BtB for me.

If you stay in Paducah with a SP it will convert to your control at the end of the turn anyway. 4.B.1 of the Sequence of Play sheet.

So, if you wish, remove that PC and place one in another space. Iím going ahead and do my move as I think it will not matter but if it does let me know and I can redo my move.

11 11/24/2020 9:34:00 AM Spring 1861 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Play as OPS -- place PC makers in Somerset, Bowling Green, Paducah.

Back to you, sir!
10 11/23/2020 5:49:00 PM Spring 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
1U1 - 1 OPS

Place a Union fort at Cairo.
9 11/23/2020 2:24:00 PM Spring 1861 Confederate Message Looks like there is no way to deal with Pickens, but having a force in Pensacola could well benefit me.
Go ahead and leave him there, and it is your turn.

8 11/23/2020 2:13:00 PM Spring 1861 Union Message My answer to your question on moving into Pensacola costal fort, Fort Pickens. Actually no, you canít do that since I control the fort even though I have no SP in it but rather virtual troops or garrison in it.

You could move into your own costal fort, or out of it using 6.53 riverine movement.

At the end of 6.82 where it says ďNote: Once...Ē you will see you canít because that would require an amphibious assault which the South can not do. If I try to take a coastal fort of yours I have to do an amphibious assault. You will also note at the very end of that section it says you can do that to Ft.. Monroe, Va., which is connected by a road line, the only coastal fort exception in the game.

I like your thinking though. So, Iíll wait for you to redo that second move.
7 11/23/2020 12:04:00 PM Spring 1861 Confederate Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Let's see if this works ...

Activate Price at Fayetteville, , move with his 1 sp to Paucah, 8 mp

Activate 1 sp Mobile move to Pensacola. (I do this in the hopes of using riverine movement to take over that fort in a subsequent move. Is that legal?

6 11/23/2020 10:44:00 AM Spring 1861 Union Message Okay Marc, let the game begin.
5 11/23/2020 10:28:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

4 11/23/2020 9:58:00 AM Spring 1861 Confederate Message So I do have a question regarding costal forts-- how are they entered by the Rebs? they don't seem to be attached to the coast, so wondering if there's some special procedure for them.

3 11/21/2020 9:24:00 PM Spring 1861 Confederate Message Hi Stan,
No rush, just wanted to let you know that I will be playing a campaign card and movie first, so just let me know when you are ready to go. I hope you had a chance to R&R, and I'm looking forward to this game.

2 11/16/2020 1:10:00 PM Spring 1861 Union Message Marc, a question about games, not this game. Like I said, next Monday I will start.

I know you have/had TPS. Do you have Breakout Normandy or Monthgís Gamble? Both are area movement and similar to TPS and where TPS is rated 7.7, Breakout Normandy is 7.1 and Monty is 7.1. I remember we had a good time playing TPS.
1 11/13/2020 8:23:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

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