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Generic Module: N44 Ladder Game Jeff & Greg Journal

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Entry # Time Turn Player Title Entry
101 1/9/2021 1:36:00 PM Master ID = 16866 Game Deleted
100 1/8/2021 6:22:00 PM Turn 2 Greg - Allies Message Both survived, but Brits are on the verge of having 5 3-step units reduced to Cadre or eliminated.

Not certain if the Brits can use replacements to recover one of the cadre units to move back from the cliff edge or not?

Either way, the odds loko pretty grim at this point, you hammered me good.

Good game, well played. I'll concede unless you in your experience see a way forward for me and want to continue.

99 1/8/2021 6:11:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 2

5
4


Message from Greg - Allies:
May as well roll for the isolated Brit Airborne units as a failure there can end the game.

First dice the Cadre
Second Dice the 3(-)\6
98 1/8/2021 6:08:00 PM Turn 2 Greg - Allies Message Failed. My understanding is for desperation defense I take a step and you choose a step. If you take the 6/6 Div I am one cadre away from losing so assume that choice

97 1/8/2021 6:00:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
DD in 2231, 6/6 as lead +1 for TQ and will add artillery support for +1
96 1/6/2021 6:41:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

3


Message from Jeff - Axis:
Attack B
12SS against your guys
1:1 + arty & superior tanks = 3:1
95 1/6/2021 6:02:00 PM Turn 2 Greg - Allies Message File up.
94 1/6/2021 5:51:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

3


Message from Jeff - Axis:
combat A v. SY/27AD
12ss = MAF w/ 21st PzGren attached
18v3 (no terrain) = 6:1 +TQ = 7:1

93 1/6/2021 5:36:00 PM Turn 2 Greg - Allies Message Sorry for the delay, didn't know it was a simple retreat action, my bad. File uploaded with my retreat.
92 1/5/2021 1:34:00 PM Turn 2 Greg - Allies Message Just checking in, I know it's my response due, just busy returning from our little vacation to the Coast and getting up to speed at work, Univ of Oregon Housing as we have winter term starting, residents back and all the chaos that ensues...will get back on it as soon as I can.
91 1/2/2021 4:40:00 PM Turn 2 Jeff - Axis Message I goofed I don't have a TQ as the +1 unit wasn't in MAF
so it is only 2:1
90 1/2/2021 4:38:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

5


Message from Jeff - Axis:
Combat A
MAF = 352 + tanks attached
11:9+2 terrain = 1:1
+arty & TQ = 3:1

89 1/2/2021 3:55:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

2


Message from Jeff - Axis:
weather
88 1/2/2021 1:12:00 AM Turn 2 Greg - Allies Message Think I am done finally, thanks for your patience and hanging in there with my questions. Having fun and quite tense!

Greg
87 1/2/2021 1:09:00 AM Turn 2 Greg - Allies Message Showing some grit! Both hang in there.
86 1/2/2021 1:09:00 AM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 2

5
6


Message from Greg - Allies:
Victory is within your grasp, my Brits are about to lose an autovictory..

Rolling isolation
Hex 2233
Cadre level unit first dice
3(-)/6 second
85 1/2/2021 12:38:00 AM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

4


Message from Jeff - Axis:
DD in Ft Hillman
Arty added
Using fort as lead unit
84 1/2/2021 12:07:00 AM Turn 2 Greg - Allies Message DR, to you for DD

83 1/2/2021 12:06:00 AM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
Combat H, 3rd is the MAF attach 9/3.

Hex 2229 4+6+1 = 11
Hex 2329 6+2= 8
Will include 2330 units and 2231 units, but maxed at 18 CF

Defender has 8+2=10 so 1:1, will use naval for 2:1
82 1/2/2021 Turn 2 Greg - Allies Message Crap, dice going south, A1

81 1/2/2021 Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Combat G: 8th MAF with attach 7/3. 2025 is 4 2123 is 1+7+2 = 14 vs 6+4=10. 1:1 will use artillery for 2:1
80 1/1/2021 11:14:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

3


Message from Jeff - Axis:
DD in Bayeux
if this succeeds I don't see the point in me doing a log
No artillery
79 1/1/2021 10:43:00 PM Turn 2 Greg - Allies Message Too many 1's but A1/DR, to you for DD. File uploaded.
78 1/1/2021 10:41:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
My stack from previous combat advance into 2321

Combat F hex 2322

50th is MAF attach 4SS : 2323 is 3+5+1=9 2423 = 3 2223 is 6+3 = 9, max out at 18 vs 6+5 = 11. Odds 1:1 TQ shift 2:1 add naval for 3:1
77 1/1/2021 10:17:00 PM Turn 2 Greg - Allies Message One question, for a battle in hex 2322 Bayeux, if I declare the British 50th as MAF and the 4 SS as the attachment, the are "part of the MAF" per 10.3.3 and thus do they contribute their quality per 11.5 "best TQ rating in the attackers MAF"?
76 1/1/2021 8:46:00 PM Turn 2 Greg - Allies Message DR, pausing for you to resolve the EX and the DR before I move to the Brits.
75 1/1/2021 8:45:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

3


Message from Greg - Allies:
Combat E : 1st is MAF, 2421 is 4+3+2 and in 2420 175/29 for 3 = 12 vs 4+2=6. 2:1 shift for armor and TQ is 4:1
74 1/1/2021 7:32:00 PM Turn 2 Greg - Allies Message Your call on which unit to flip. Will press on in a bit, got family hollering at me...
73 1/1/2021 7:31:00 PM Turn 2 Greg - Allies Message EX

72 1/1/2021 7:31:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

3


Message from Greg - Allies:
Combat D 18/1 is MAF add in 747, total is 10 vs 6+4 = 10, 1:1, will use naval fire for 2:1
71 1/1/2021 7:30:00 PM Turn 2 Greg - Allies Message Disaster, A1!
70 1/1/2021 7:28:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Combat C: 29th MAF 2616 is 2+2+1=5 and 2516 is 1 for 6 vs 7 + 4 = 11. 1:2 with artillery used (7 CORPS in 2813) that's 2 Right so 2:1
69 1/1/2021 7:22:00 PM Turn 2 Greg - Allies Message OK, I finally understand the issue in Combat C. I should have moved my rangers into 2616 so they'd get the quality bonus, but that's how you learn a game through mistakes that you may remember!
68 1/1/2021 4:49:00 PM Turn 2 Greg - Allies Message Nice stand in Combat B! Painful battle, but perhaps more so as you applied a loss to my 508/82 Div and I had already taken the A1 loss as the last action in my log 017 to 505/82 Div. I believe I may chose either the 508th or the 505th as the 82 ABN was the MAF?
67 1/1/2021 3:39:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

6


Message from Jeff - Axis:
Combat B DD
with arty support
66 1/1/2021 3:36:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

3


Message from Jeff - Axis:
DD in combat A
the real one, not me looking at combat B thinking I am looking at combat A
No DRM - unfortunately
65 1/1/2021 3:14:00 PM Turn 2 Greg - Allies Message Regarding the combats and naval, arty, air, I will place the marker in the logs from now on to make it more clear, sorry about that. In A and B, I only used Naval in A. B was as is. Is there any issue remaining with the Combat A at 2:1 with a 4 roll = DR?

Combat B at 2:1 with a 6, is A1/D1 (I marked it that way in the log, but you stated "Combat B looks like an A1/D1 to me 2:1 DR6 = A1/D1" which is confusing as that matches exactly what I declared and resolved so I am unclear what is at odds at this point?
64 1/1/2021 3:06:00 PM Turn 2 Jeff - Axis Message Correct - all units in MAF, not all units in combat.
Rangers are alone in your MAF.
But like I said in email- odds are same if you had declared 29th MAF: no positive for TQ, no negative for swamp
63 1/1/2021 2:36:00 PM Turn 2 Greg - Allies Message For C, I was in error, or not optimizing by decalring the 29th as MAF as I need the Rangers in the MAF to use the quality shift. I was also under the impression from rule 11.3 that for the 1 L shift to apply ALL units in the MAF must be attacking across or out of a major river, flooded hex, or flooded hexside. My Rangers and other units in 2616 are attacking across a minor river, thus not all are attacking across or out of terrain defined in 11.3?

62 1/1/2021 2:25:00 PM Turn 2 Greg - Allies Message Hi, Happy New Year!

I am confused about what you are saying for Combat A. As I declared in the logfile and then in ACTS I am seeing 1:1 and then 2:1 with the naval fire? Can you elaborate on why you are seeing 1:1?

Combat A hex 2513

Both units in 2613 attack, 3+2=5 vs 2+2=4, quality shift offsets 1L for flooded/major river, will use naval fire for net 2:1?
61 1/1/2021 2:15:00 PM Turn 2 Jeff - Axis Message I don't think you have C calculated correctly:
MAF = 5 Rangers (no attachments as not in same hex)
6:11 = 1:2
+1 Quality, -1 for attacking out of flooded area
60 1/1/2021 2:12:00 PM Turn 2 Jeff - Axis Message Combat A looks like an exchange to me
1:1 DR4 = Ex

Combat B looks like an A1/D1 to me
2:1 DR6 = A1/D1
59 1/1/2021 1:35:00 PM Turn 2 Greg - Allies Message I will pause here to see what your potential DD and retreats are before continuing. File uploaded.
58 1/1/2021 1:30:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
A is DR

Combat B: Hex 2810

82 is the MAF, hex 2710 6+4 hex 2811 all halved 2+2+2, total 16 vs 8+3=11, 1:1 with quality shift 2:1
57 1/1/2021 1:25:00 PM Turn 2 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
Combat A hex 2513

Both units in 2613 attack, 3+2=5 vs 2+2=4, quality shift offsets 1L for flooded/major river, will use naval fire for net 2:1
56 1/1/2021 1:15:00 PM Turn 2 Greg - Allies Message Thanks for the email with the tutorial on MAF and attachments, that did help.
55 12/23/2020 4:21:00 PM Turn 2 Greg - Allies Message Not hearing back, I made the assumption I can eliminate one Cadre for my loss, and retreat 1 hex with the other unit into the space with the other Brit ABN unit. File is uploaded for your advance.
54 12/22/2020 6:33:00 PM Turn 2 Greg - Allies Message I think I need to apply a loss to the Brit Airborne, and both units have only 1 step left, so the remaining will need to retreat or DD. On the DD table, I think my only hope would be using naval and then rolling a 6?

Assuming I retreat, would I be able to go to 2223 and the unit there stops retreat at 1 hex?

I think the scattered markers should have been pulled at the end of the last turn?
53 12/22/2020 4:17:00 PM Turn 2 Jeff - Axis Die roll request Request: 6-sided die x 1

5


Message from Jeff - Axis:
combat v 6th airborne
3:1
52 12/22/2020 4:17:00 PM Turn 1 Jeff - Axis End Turn
51 12/18/2020 1:44:00 PM Turn 1 Greg - Allies Message File uploaded, over to you.
50 12/18/2020 1:40:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 2

2
1


Message from Greg - Allies:
Glider landing +1 DRM
352/82
6/6
49 12/18/2020 1:35:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

3


Message from Greg - Allies:
Moving to Turn 2, weather roll
48 12/17/2020 11:50:00 PM Turn 1 Jeff - Axis Die roll request Request: 6-sided die x 1

5


Message from Jeff - Axis:
DD in combat I

47 12/17/2020 11:47:00 PM Turn 1 Jeff - Axis Die roll request Request: 6-sided die x 1

6


Message from Jeff - Axis:
DD on Hilman
+1 Arty
Strong point is lead unit
46 12/17/2020 6:06:00 PM Turn 1 Greg - Allies Message Well, hotter dice early, not so much for the Brits but average roll of 3.2, so pretty much average. File uploaded for your decisions.
45 12/17/2020 6:00:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Combat J Hex 2331
Allies 9/3 6
Axis 2

Odds 3:1 with TQ shift is 4:1
44 12/17/2020 5:57:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

2


Message from Greg - Allies:
Combat I hex 2430

Allies hex 2330 (185/3) 6
Axis 2
Odds 3:1 TQ shift 4:1
43 12/17/2020 5:53:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

2


Message from Greg - Allies:
Combat H: Hex 2230

MAF is 1 SS
Allies Hex 2231 5+3 + Hex 2329 2 + Hex 2330 (SY/27) 2 = 12
Axis 6+2+2+2 DCB=12

Odds 1:1 use naval for 2:1
42 12/17/2020 5:45:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Combat G, 4 SS is MAF

Allies: Hex 2327 (9/3) 3 + (1 HUS) 1 + Hex 2328 5+4+1 = 14
Axis 2+3+2 = 7; 2:1 shift for TQ plus Naval support is 4:1
41 12/17/2020 5:37:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

3


Message from Greg - Allies:
Combat F, 50th is MAF
Allies Hex 2426 (69/50) 6 + Hex 2427 2+2+ Hex 2327 (7/3) 3 = 13
Axis 2+2 DCB =4

Odds 3:1 with armor and TQ 5:1
40 12/17/2020 5:33:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
Combat E, 50th Div is MAF
Hex 2525 1+3+3 + hex 2426 (151/50) 6 + (4-7RDG) 1 = 14 vs 2+2+2=6; 2:1 with armor shift is 3:1
39 12/17/2020 5:19:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Combat D: 2521

1st Div MAF

Allies 4+3+4 = 10
Axis 2+2 DCB = 4
Odds 2:1 with TQ shift is 3:1
38 12/17/2020 5:18:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
Combat C in 2519

MAF 1st Div.
Allies 7+2+3=12 vs Axis 2+2+2 DCB = 6; Odds 2:1, add Naval support for 3:1
37 12/16/2020 2:29:00 PM Turn 1 Greg - Allies Message Some hot dice early, will pause for you to resolve the D1 result before i continue.
36 12/16/2020 2:27:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
Combat letters are a bit out of order when I corrected the Omaha beach movement. Combat J in hex 2718.

MAF is 29 Div

Attacker 4+4+1 from three units in 2719 + 5th Ranger in 2818 1 = 10 vs 2+2+3+2 DCB = 9. Odds 1:1, with TQ 2:1. Will use naval support fire for 3:1.
35 12/16/2020 1:46:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
Combat B: MAF not really important as all attackers came ashore and are halved already. Using all three offensive combat units in 2814. 2+3+2=7 vs 2; 3:1 Shift 1R for TQ to 4:1


34 12/16/2020 12:40:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
Commencing offensive!

Combat A: MAF is 4 Div.
All 3 units in 2712 (6+4+1) + 501 and 502/82 ABN (2+2) = 15 vs Germans 2+2 = 4.

Odds 3:1, shifted 2R for Armor and TQ; 5:1


33 12/14/2020 9:25:00 PM Turn 1 Jeff - Axis Die roll request Request: 6-sided die x 1

3


Message from Jeff - Axis:
No guts no glory
Recon 21st Pz against 8/3/6
With arty
3:2 + 2 terrain = 1:2 + arty & armor = 2:1
32 12/12/2020 7:48:00 PM Turn 1 Jeff - Axis Die roll request Request: 6-sided die x 1

5


Message from Jeff - Axis:
2 panzer grenadiers Marders of 21st Pz v. 5/6 Para
12:3 + 3 terrain = 2:1
+armor & arty = 4:1
31 12/12/2020 7:44:00 PM Turn 1 Jeff - Axis Die roll request Request: 6-sided die x 1

1


Message from Jeff - Axis:
Combat A
100 PZ + 3 elements of 90ID (1057, 1058 & 3/1057)
v 507/82 (sorry pops)
= 12:2+2 terrain = 3:1
Armor & arty = 5:1
30 12/12/2020 7:40:00 PM Turn 1 Jeff - Axis Message I'll start with 2 attacks, I may do three.
We'll see.
29 12/12/2020 2:34:00 PM Turn 1 Greg - Allies Message Shit, I forgot to start my Log, going to take a bit to recreate it....
28 12/12/2020 2:32:00 PM Turn 1 Greg - Allies Message Well, some good and some bad, rough seas took a toll on the tanks but the Brits did well on the landings. Please review my log (will create a dropbox folder and invite) and let me know what I screwed up please, I have a tough skin....
27 12/12/2020 2:28:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

5


Message from Greg - Allies:
DD roll
26 12/12/2020 2:27:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

5


Message from Greg - Allies:
Sword Beach Combat
25 12/12/2020 2:25:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
DD

24 12/12/2020 2:25:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
NAN beach on Juno combat
23 12/12/2020 2:24:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
DD roll
22 12/12/2020 2:23:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
MIKE beach on Juno comabt

21 12/12/2020 2:21:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

2


Message from Greg - Allies:
DD
20 12/12/2020 2:20:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
Gold: King beach

19 12/12/2020 2:19:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
DD roll
18 12/12/2020 2:18:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Gold: JIG beach combat

17 12/12/2020 2:13:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

4


Message from Greg - Allies:
DD roll
16 12/12/2020 2:13:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

6


Message from Greg - Allies:
Easy/Fox beach invasion combat
15 12/12/2020 2:13:00 PM Turn 1 Greg - Allies Message Yikes, this is how I won the last game as Germans, although his poor rolls continues most all game..
14 12/12/2020 2:12:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Charlie/Dog beach DD
13 12/12/2020 2:08:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

2


Message from Greg - Allies:
Omaha: Charlie/Dog beach invasion combat
12 12/12/2020 2:07:00 PM Turn 1 Greg - Allies Message Well, low rolls continue...
11 12/12/2020 2:07:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
5th Ranger lands (1-3 = Pointe du Hoc, 4-6 = diverted to Omaha)
10 12/12/2020 2:05:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

3


Message from Greg - Allies:
again, this time with a roll...

Pointe du Hoc
9 12/12/2020 2:04:00 PM Turn 1 Greg - Allies Message Pointe du Hoc
8 12/12/2020 2:03:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

2


Message from Greg - Allies:
Utah DD roll
7 12/12/2020 1:58:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 1

1


Message from Greg - Allies:
Invasion Combat

Will resolve West to East, invasion combat for Utah


6 12/12/2020 1:50:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 3

2
6
1


Message from Greg - Allies:
British:
5
8/3
3(-)

5 12/12/2020 1:43:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 3

5
3
6


Message from Greg - Allies:
101st AB:
502
506
501

4 12/12/2020 1:40:00 PM Turn 1 Greg - Allies Message Sorry, ACTS was cruel to your Dad's unit!
3 12/12/2020 1:39:00 PM Turn 1 Greg - Allies Die roll request Request: 6-sided die x 3

1
5
6


Message from Greg - Allies:
Airborne scatter

82nd Airborne:
507
505
508
2 12/12/2020 1:38:00 PM Turn 1 Greg - Allies Message I assume I am OK with making the initial invasion rolls?

After that, not certain how you prefer to handle things?

- Active player moves, and declares combats with the combat markers (letter, arrows, odds, etc)
- Defender reviews/confirms move before resolving.
- Defender rolls dice or just confirm agreement with the odds and the attacker rolls on ACTS?

Only thing I see as an issue with defender resolving all the battles, is the attacker can change the battles, or cancel some depending on how the initial results go?

Next 100 entries

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