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Paths of Glory: Paul and Brian, Game 2 Journal

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Entry # Time Turn Player Title Entry
749 12/31/2020 7:34:00 PM Winter 1917 Central Powers Message I forgot to ask, do you want to add any or all of the optional cards in the Total war deck?
748 12/31/2020 7:33:00 PM Winter 1917 Central Powers Message Having looked at the map, I am in danger of losing 3 more VP cities when Turkey falls. That would bring it to 1 VP. I see no point in prolonging the process. Lets setup a new game and switch sides. Tomorrow you can travel and play with the smaller Mobilization deck.
747 12/31/2020 5:15:00 PM Winter 1917 Allies Message Happy New Year!
746 12/31/2020 5:01:00 PM Winter 1917 Central Powers Message I will be back later. Have to make a call to the Grandkids and then dinner

Happy New Year
745 12/31/2020 4:51:00 PM Winter 1917 Allies Message (Supply threats to the remaining Turks not in Constantinople)
744 12/31/2020 4:49:00 PM Winter 1917 Allies Play Strategy card as Operations #54: 5 / Zimmermann Telegram
May only be played if U.S. entry marker is in the "Zimmerman Telegram Allowed" box. Subtract 1 VP. US joins the Allies. Allows play of "Over There" on any following turn.

Message from Allies:
T12 AP2 Ops
Move Insterberg, Grodno, Mozyr, Nablus, Aleppo.
1. RU12 "dig Insterberg". (RU7) to Slutsk
2. RU5 "dig Grodno". RU3 and RU11 to Insterberg.
3. RU1 and RU2 to Grodno
4. AUSc to Adana (via Beirut)
5. NE Army to Adana. BRc to Kharput (via Urfa, Mardin, Diyarbakir). BRc to Erzingan)

(Erzerum is now OOS of course)
743 12/31/2020 4:42:00 PM Winter 1917 Allies Message 7:4
I'll flip the army and GEc in Konigsberg unless you tell me otherwise, for your 4 losses.

For my 7:
RU6 => (RUc) for 5 hits
Flip RU7 for the other 2 hits

Eliminate (RUc) to cancel the retreat (although my *trench* doesn't currently work, the *woods* terrain allows me to cancel the retreat nonetheless).


742 12/31/2020 4:40:00 PM Winter 1917 Allies Die roll request Request: 6-sided die x 2

5
3


Message from Allies:
Insterberg A15+1:A9
741 12/31/2020 4:19:00 PM Winter 1917 Central Powers Play Strategy card as Combat #44: 3 / Von Hutier
Attacker fires first and cancels all trench effects for an attack against RU unit(s).

Message from Central Powers:
740 12/31/2020 4:19:00 PM Winter 1917 Central Powers Play Strategy card as Combat #40: 3 / Air Superiority
A GE attack adds +1 drm.

Message from Central Powers:
739 12/31/2020 4:19:00 PM Winter 1917 Central Powers Play Strategy card as Operations #29: 2 / 11th Army
The GE 11th Army (only) and any CP Corp(s) may stack together and be Activated for a cost of 1 OPS point. If a second CP army is present, then the activation cost for the space is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
Same as before CP T12 P3 for 2 OPs
Attack Tannenberg and Konigsberg with 2 CC cards
Both Attack Insterberg A15+1:A9
738 12/31/2020 4:03:00 PM Winter 1917 Allies Play Strategy card as Event #44: 3 / Greece
Greece joins the Allies. Play of Greece does not prevent play of MEF or Salonika.

War Status increased to 14

Message from Allies:
T12 AP2 Neutral Entry
Greece Enters
737 12/31/2020 3:33:00 PM Winter 1917 Central Powers Message Lets try this. GEc is back in RB and 2nd TUc is back in RB
TUc from Baghdad to Ezerum
TUc from Van to Kayseri
TUc Ankara to Trebizson
AHc from RB to Czer
736 12/31/2020 3:18:00 PM Winter 1917 Allies Message (I'm not saying the situation is *good* - it's just good practice on supply lines). Obviously one other alternative is to SR most of those forces OUT (back to safety) instead of trying to maintain the extended lines.
735 12/31/2020 3:17:00 PM Winter 1917 Allies Message Also -- presently based on that move the British could drive all the way north to Samsun (on the Black Sea coast) and deprive all your eastern and southeastern forces of supply. (or it could head east or northeast and only cut some of them off).

You would need forces in Sivas/Erzingan or Kayseri/Kharput to save your eastern forces, and something in Mardin if you want to save Baghdad.
734 12/31/2020 3:14:00 PM Winter 1917 Allies Message The only part of that that isn't legal is GEc to Constantinople -- first because GEc from RB would have to join a *German* unit (or go to its capital or a supply source in its own country). And you presently cannot send one overland because the route is blocked by AP-controlled spaces.

Would you like to instead SR a TUc from the RB to Constantinople? (Or you could pull the BUc out of Erzerum)
733 12/31/2020 3:10:00 PM Winter 1917 Central Powers Play Strategy card as Strategic Redeployment #20: 3 / Austria - Hungary Reinforcements (10th Army)
10th Army.

Message from Central Powers:
CP T12 P2 for SR
SR TUc from Ankara to Trebizond
TUc from RB to Trebizond
GEc from RB to Constantinople
AHc from RB to Czen
732 12/31/2020 3:09:00 PM Winter 1917 Allies Message Ah sorry missed the other question -- YES - you can SR an on-map unit "into position" and then SR another corps from the RB to join it.

The other version is also legal: you can SR a corps from the RB onto another corps, and then SR the on-map corps away.
731 12/31/2020 3:04:00 PM Winter 1917 Central Powers Return Strategy card to hand #44: 3 / Von Hutier

Message from Central Powers:
730 12/31/2020 3:03:00 PM Winter 1917 Central Powers Move permanently removed Strategy card to discard pile #44: 3 / Von Hutier

Message from Central Powers:
729 12/31/2020 3:03:00 PM Winter 1917 Central Powers Return Strategy card to hand #40: 3 / Air Superiority

Message from Central Powers:
728 12/31/2020 3:02:00 PM Winter 1917 Central Powers Return Strategy card to hand #29: 2 / 11th Army

Message from Central Powers:
727 12/31/2020 3:02:00 PM Winter 1917 Central Powers Message I will redo the move. You did't answer the questions about the SR rule.
726 12/31/2020 2:42:00 PM Winter 1917 Allies Message My RUc is now in Batum, not Rize. And in Kars is (CAU) and (RUc)
725 12/31/2020 2:41:00 PM Winter 1917 Allies Message Although I have cards to play that aren't in Turkey, I'm not sure I have any turns that I will want to take OPS-but-not-in-Turkey, and so if your attack produces a result that I need to respond to by moving something in, I wouldn't want to have to not also move in Turkey.

So let's just have you redo your round however you like, and then proceed from there?
724 12/31/2020 1:41:00 PM Winter 1917 Central Powers Message Brian, What if we agree not to make a move in Turkey this turn, resolve the battle in Insterberg and then I would make the SR move next turn as if you told me about the threat then. I'm sure you can find something else to do from your hand.
723 12/31/2020 1:32:00 PM Winter 1917 Central Powers Message From your last message I can assume that your RUc advanced into Rize. I had only moved it 1 space. If I were to change the move to SR, can I SR 1 TUc from Ankara to Trebizon and then a second TUc SR from the RB into
Trebizon as well? I would then be forced to declare the same attack on the Russians in Insterberg as I stated before. I want to see the result of that attack. Then I think we should get setup for a new game while you are in your house.
722 12/31/2020 11:11:00 AM Winter 1917 Allies Message Before I proceed with your attack, I need to note supply warnings now existing in Turkey for forces in Baghdad, Van, and Erzerum, as the British and Russians are currently capable of "linkup". If you wanted to move/SR forces to obstruct some or all of that, you could do that instead or in addition?

As far as the trip, although the number of moves I make may be "occasional" during the driving days, there's no problem with starting a new game when you're ready.
721 12/31/2020 9:13:00 AM Winter 1917 Central Powers Message I have to take my wife for new glasses this morning. I will be home by 11:30. We can play out this turn, but I think its soon time to start again. Do you think that you can start over while your are traveling or is it better to wait until you arrive in Key West to begin again?
720 12/31/2020 8:51:00 AM Winter 1917 Central Powers Play Strategy card as Combat #40: 3 / Air Superiority
A GE attack adds +1 drm.

Message from Central Powers:
719 12/31/2020 8:50:00 AM Winter 1917 Central Powers Play Strategy card as Combat #44: 3 / Von Hutier
Attacker fires first and cancels all trench effects for an attack against RU unit(s).

Message from Central Powers:
718 12/31/2020 8:50:00 AM Winter 1917 Central Powers Play Strategy card as Operations #29: 2 / 11th Army
The GE 11th Army (only) and any CP Corp(s) may stack together and be Activated for a cost of 1 OPS point. If a second CP army is present, then the activation cost for the space is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
CP T12 P2 for 2 OPs
Attack Tannenberg and Konigsberg + CC A15 +1:A9
717 12/31/2020 12:52:00 AM Winter 1917 Central Powers Message 1 ITc advanced into Gallipoli Other ITc flipped over
716 12/31/2020 12:50:00 AM Winter 1917 Central Powers Die roll request Request: 6-sided die x 2

5
4


Message from Central Powers:
It vs TU
715 12/31/2020 12:48:00 AM Winter 1917 Central Powers Die roll request Request: 6-sided die x 2

4
6


Message from Central Powers:
Attack Kars U vs TU
I retreted (TUC) to Konya
714 12/31/2020 12:46:00 AM Winter 1917 Central Powers Die roll request Request: 6-sided die x 2

1
2


Message from Central Powers:
Attack from Damscus should e autokill
713 12/30/2020 11:22:00 PM Winter 1917 Allies Message Actually one correction, I will only advance at most ONE ITc into Gallipoli, even if both remain unflipped.
712 12/30/2020 11:21:00 PM Winter 1917 Allies Play Strategy card as Combat #19: 2 / Air Superiority
A BR or FR attack adds +1 drm. ANA, AUS, CND, or PT do not qualify as BR for this purpose.

Message from Allies:
Airplanes at Aleppo
711 12/30/2020 11:20:00 PM Winter 1917 Allies Play Strategy card as Operations #12: 3 / Entrench
Place a Level 1 Trench (not improve a Level 1 to Level 2) in any space occupied by a supplied friendly Army. Both players may now entrench. Only one player may play this card as an event.

Message from Allies:
T12 AP1 Ops
Attack Damascus, Kars, Adrianople.
1. Damascus vs. Aleppo, A6+1:c2 (I will play CC)
2. Kars vs. Batum, A4:c1. TUc autokilled - gets to try to flip one RUc. I will advance however many RUcs are unflipped.
3. Adrianople vs. Gallipoli, A3:c1 after mountain shift. I will advances as many corps (only) as remain unflipped. Army stays in Adrianople.

A rare situation where 9.2.7 still allows me 3 different attacks on the Turks!
710 12/30/2020 6:51:00 AM Winter 1917 Central Powers Play Strategy card as Event #48: 4 / Turkish Reinforcements (AoI Army)
AoI Army.

Message from Central Powers:
CP T 12 P1 Reinforcements
I will look for yu r move tonight, but I will not have time to do anything else until tomorrow. Poker from 7:30 until 1am
709 12/29/2020 9:54:00 PM Winter 1917 Allies Message I should be able to get at least a full game turn in tomorrow. Just might be a bit catch-as-catch can rather than a solid-all-at-once session.
708 12/29/2020 9:53:00 PM Winter 1917 Allies Message Sounds good. My boys are now 25 and 23 (ack! old!) and living in other cities, so just my wife and I -- it will be a much less stressful 20-hour-car-drive than it COULD be :D
707 12/29/2020 9:46:00 PM Winter 1917 Central Powers Message If you are traveling, we should continue the current game. I'm not sure how you can play while in the car. How many children do you have traveling with you? I will wend you my nest move on Thursday. If you have time between packing and supervising the family, we can try for 3 to 5 card phases and complete the turn on Friday. Once you are settled in Fla. we can start a new game. I will gladly switch side then. Enjoy the trip and Happy New Year. (I will watch some more videos tonight.)
706 12/29/2020 9:30:00 PM Winter 1917 Allies Message Hi Paul! If you feel like we have "learned what we can" from this game it is fine to move on to another game (but I'm completely happy to continue too if there is more you want to see). If we do restart, I do definitely suggest you try switching to the allies for at least a game or two, because having a feel for what they are good and bad at will probably improve your CP game more than having slightly better "card culling" etc -- that's my suggestion at least. You would also get to see me play the CP in some fairly standard ways which might give you a better sense of how to "make forward progress with them". But I am completely at your service to play whichever sort of game you want! One thing about this weekend -- we have rented a house in Key Largo (Florida) for three months and are driving all the way there. This drive starts on Friday morning and will take all day that day and Saturday, and some of Sunday. So feel free to post moves during that time, and I may be able to respond occasionally when my wife is doing the driving -- I will have internet on my phone and can run VASSAL on my Laptop. But just be aware that my responses may not be as fast as you're normally used to :) We'll just "catch as catch can". After that I should be "functioning as normal", so when you resurface after your subsequent M-W work schedule, I will be back to normal.

All that said, let me know what you want to do next!
705 12/29/2020 9:13:00 PM Winter 1917 Central Powers Message Brian; I have been doing some studying. I watched 6 Youtube videos about POG and how to improve the card play. I am getting a much better understanding of why certain cards need to be disposed of early in the game. It's all about getting to use your Total war deck to the max. Do you want to continue our current game or start over keeping the same sides? I want to try to improve as the CP player. If we continue our current game my first play will be to bring a Turkish Army into the mix. I feel that I have let the VP count get too low and didn't do enough to hurt the Serbs, Italians and British. I should have never let you invade the Balkans with the Italian army. the Brits have put the Turks on the ropes. Think it over and let me know what you think is best. We have the holiday weekend coming up and I know I have no plans to go anywhere.
704 12/29/2020 10:58:00 AM Winter 1917 Central Powers Message I guess then Iím a hand waving historian too. I think that I told you that I have met Ted Raicer. He was not very friendly. I asked about a rule in one of his games and he told me to read it on the playerís guide sheet and he walked away. He was very abrupt.
703 12/29/2020 10:24:00 AM Winter 1917 Allies Message By "hand-waving historian" I just meant that I'm no actual historian but I can wave my hands and try to explain things :)

One interesting note -- the guy who designed this game (Ted Raicer) actually wrote a book on WW1. It's kind of an interesting read because it covers a lot of the neglected fronts of the war.
702 12/29/2020 10:08:00 AM Winter 1917 Central Powers Message Thanks for the explanation of the VP locations. Iím not sure what a hand waving historian means. I read lots of books about history and the military. You know that Churchill was blamed for the failure at Gallipoli. The fault really was on the commanders of the naval force and the timidity of the general on the ground. If the landing force had advanced aggressively as soon as they hit the beach, the Turkish forts were either unmanned or under strength. The invasion the following year at Solanika did not go well either. Churchill kept pushing for more action in the Med and near east. He was over ruled.
701 12/28/2020 11:17:00 AM Winter 1917 Allies Message I'm only a hand-waving historian, but I guess the idea is that both sides thought Turkey was "important", and the earlier British commitment is represented at the Gallipoli campaign of 1915-16 and the Mesopotamia campaign of 1917 -- and since it's a strategic game you have the option of committing forces at different places.

The original version of PoG actually had two MORE of the VP sites in the Near East. That was ultimately viewed as too distorting, and so it was revised to this. Interestingly I can gain (only?) 4 VP there (apart from the Lawrence of Arabia attacking Medina thing, which occasionally makes sense but is a lot of cards and ops to maybe get 1 VP). Whereas CP can grab 6 in Italy. And there are like 15 in France -- CP can win the entire game in France if they have a big success early enough. Russia *looks* under-important at 8VP sites, but it actually comes with quite a few additional points if you follow the Treaty of Brest-Litovsk card track -- as much as +3 for Fall of the Tsar, and then an effective swing of +2 for the Treaty itself (by changing the victory conditions), so really that's as much as 13 VP to be won in the east.

Compared to those totals a 4-5 VP swing in the NE seems... okay to me? (The CP can theoretically gain 5 VP there too, but taking Egypt, Basra, AND Baku is quite a lot -- historically they only got Baku of course, one of the little ironies of the Turks' mostly terrible performance being Kemal Ataturk's total crushing of the Russians).

Ultimately on the GAME side of PoG part of the tactics become to grab points on whatever front they aren't currently "nailed down". Our Western Front is now at a stable trench line, and so is mostly attritional warfare, though at a favorable location for the Allies. The Eastern front is a defensive war for me right now (all the points to be potentially gained are for you). Italy is now tying down a lot of your forces you probably wish were elsewhere but it is starting to stabilize around a +1 VP gain for me (Trent). And I have picked up the entire 1 VP available to me in the Balkancs -- and so the one place you didn't quite get your offenses/defenses in order is... Turkey!

Significant campaigns in Turkey happen... sometimes. But it's not an every game thing and in many games the whole front is stalemated right at the fort/trench lines.
700 12/28/2020 10:19:00 AM Winter 1917 Central Powers Message I see from your style of play that the minor theatre of the Near East is much more important for gaining VPs than it was in real life. The British did not send forces to that area until spring of 1918. I am learning as we go. Itís important to pay attention to all of the map.
699 12/27/2020 8:46:00 PM Winter 1917 Allies Message Ah yes when I'm playing in a tournament game I will definitely have the physical cards sitting next to me so I'll know "what's coming around" for both of us, where the War Status could go, etc, etc.
698 12/27/2020 8:35:00 PM Winter 1917 Central Powers Message BTW I removed the extra cards from my decks as you suggested by looking at a new game setup optional cards. I now have a better count on what each of us have left to draw from.
697 12/27/2020 8:33:00 PM Winter 1917 Central Powers Message I held 1 card too
696 12/27/2020 7:57:00 PM Winter 1917 Allies Draw Strategy cards
695 12/27/2020 7:57:00 PM Fall 1916 Allies Message Holding one card
694 12/27/2020 7:55:00 PM Winter 1917 Central Powers Message MO for AH and IT
Do you think that I have any chance of getting a tie out of this game.??? A win is out of the question. The VP are too low and the chance of overthrowing the Russians is remote unless we get the Combined was score up by 3 or 4 points. You are holding the VP cities like your life depends on them. Which in a way it does. I can't make a dent in the solid wall in the West.
693 12/27/2020 7:49:00 PM Winter 1917 Central Powers Die roll request Request: 6-sided die x 2

1
4


Message from Central Powers:
MO for Winter 1917
The fighting continues for at least another full turn. I'm not ready to surrender.
692 12/27/2020 7:44:00 PM Winter 1917 Central Powers Draw Strategy cards
691 12/27/2020 7:43:00 PM Winter 1917 Central Powers Draw Strategy cards NOTE: The deck was reshuffled on this deal.
690 12/27/2020 7:43:00 PM Fall 1916 Central Powers End Turn
689 12/27/2020 7:43:00 PM Fall 1916 Central Powers Message Time for the End of Turn or should I say end of days The Central Powers are sinking slowing
I sometimes get confused with which unit is taking the loss hits. I fixed my map now
I added the (TUc) to RB
688 12/27/2020 7:14:00 PM Fall 1916 Allies Message Flipping the TUc in Gallipoli only uses up 1/2 of your RP available for them.

You can also rebuild a (TUc) to the RB if you would like? That would make the TU RB (2,1)
687 12/27/2020 7:12:00 PM Fall 1916 Allies Message See message 676 to explain the fate of BR3 -- it was my losses at Sedan.
686 12/27/2020 6:34:00 PM Fall 1916 Central Powers Message I took loses in Munich by elim both AHc and GEc
I don't understand your " BR3 to London" I have that unit in Sedan.
RP for me
GE (3) Flip GE17 GE6 and GE10
AH (2) Flip AH3 rebuild AHc to RB
TU (1) Flip TUc in Gallipoli
I will finish up end of turn after dinner
685 12/27/2020 6:04:00 PM Fall 1916 Allies Message You have your 4 losses at Munich to take, and then you can proceed to your RPs and advancing the turn.

I don't see any sieges active right now.
684 12/27/2020 6:03:00 PM Fall 1916 Allies Message Attrition - BUcs in Strumitsa and Phillipoli are eliminated OOS.
683 12/27/2020 6:02:00 PM Fall 1916 Allies Message Replacement Points
BR(3): BR3 to London. Flip BRc Sedan. Full.
FR(3): Flip FR1 Nancy, FR10 Spittal. Rebuild one FRc to RB(6,0)
RU(4): Flip FR11 Grodno. Flip RU8 Belaya Tserkov. Rebuild RU4 full to Kharkov.
IT(2): Flip both ITc's in Adrianople. Flip ITc Skopje. Full.
A(1): Flip the CNDc in Innsbruck. Full.
682 12/27/2020 5:59:00 PM Fall 1916 Allies Play Strategy card as Replacement Points #16: 5 / Romania
May not be played after "Fall of the Tsar". Romania joins the Allies. See also 9.5.2.5 for restrictions on play as a non-event when CP are at TW.

Replacement points: A: 1, BR: 3, FR: 3, IT: 2, RU: 4

Message from Allies:
T11 AP6 RPs
681 12/27/2020 5:59:00 PM Fall 1916 Allies Message 4:4
Flip (FR10)

You may either eliminate both corps or break the army and flip a corps?
680 12/27/2020 5:58:00 PM Fall 1916 Allies Die roll request Request: 6-sided die x 2

3
4


Message from Allies:
Spittal A5+1:A6
679 12/27/2020 5:57:00 PM Fall 1916 Central Powers Play Strategy card as Combat #30: 2 / Alpenkorps
A GE attack to or from a mountain space adds +1 drm.

Message from Central Powers:
678 12/27/2020 5:57:00 PM Fall 1916 Central Powers Play Strategy card as Operations #37: 2 / Hoffman
May only be played after "H-L Take Command". Adds +1 to all future CP Mandated Offensive die rolls.

Message from Central Powers:
CP T11 P6 for 2 OPs MO taken care of
Attack Munich with CC
(GE17) GEc and AHc attack Spittal A5 +1:A6
677 12/27/2020 5:49:00 PM Fall 1916 Allies Message Be sure to note message 673 but other than that it is over to you for CP6
676 12/27/2020 5:48:00 PM Fall 1916 Allies Message (BEF) was not involved in this attack (it is in Brussels and I was attacking from Sedan).

So result for me for 7LF is that BR3 is replaced with a BRc (2,0) and then the BRc is flipped for the 7th hit.
675 12/27/2020 5:45:00 PM Fall 1916 Central Powers Message I flipped 1 Army in Liege, I believe that you have to reduce the BEF to a Corps and flip 1 other Army, If not right then you chose
674 12/27/2020 5:42:00 PM Fall 1916 Central Powers Die roll request Request: 6-sided die x 2

4
5


Message from Central Powers:
Both GE units in Strasberg flip and only 1 FRA flipped final attack A12:A15
673 12/27/2020 5:39:00 PM Fall 1916 Allies Message Okay hopefully it was a TUc you flipped, not a BUc? (As I was attacking Gallipoli)
672 12/27/2020 5:38:00 PM Fall 1916 Central Powers Die roll request Request: 6-sided die x 2

4
4


Message from Central Powers:
Nancy vs Stras A6A12
You took a hit in Turkey , so I flipped both my BUc and your ITc
671 12/27/2020 5:34:00 PM Fall 1916 Central Powers Die roll request Request: 6-sided die x 2

1
5


Message from Central Powers:
Attack in Turkey AP / CP
670 12/27/2020 5:30:00 PM Fall 1916 Allies Play Strategy card as Combat #48: 4 / Royal Tank Corps
May only be played after "Landships". Cancels trench column shifts for a BR attack against a clear space in France/Belgium. Does not cancel trench effects for flanking, Fortified Machine guns CC, or negation of retreat. May only be used in 1 Combat per turn. ANA, AUS, CND, or PT do not qualify as BR for this purpose.

Message from Allies:
669 12/27/2020 5:30:00 PM Fall 1916 Allies Play Strategy card as Operations #30: 4 / Salonika
Allied player must SRs at least one and up to 3 BR/FR Corps (from Allied ports on the map and/or Reserve) only to Salonika (ANA, AUS, CND, or PT do not qualify as BR for this purpose). This counts as a SR action (see 9.3.3). May be played after Greek Entry provided Salonika is Allied controlled and subject to stacking limits.

Message from Allies:
T11 AP5 Ops
Move Beersheba. Attack Adrianople, Sedan, Nancy.
1. NE Army + 2xBRc to Damascus (via Amman)
2. Adrianople vs. Gallipoli, A2:c1 after mountain shifts. If I take a hit I will flip the unflipped ITc; if I do NOT take a hit then I will advance that same ITc into Gallipoli.
3. Nancy vs. Strasbourg, A6:A12 after trench and fort
4. Sedan vs. Liege, A12:A15 with my trenchbuster CC
668 12/27/2020 5:24:00 PM Fall 1916 Central Powers Play Strategy card as Replacement Points #49: 4 / Michel
May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack and adds a +1 drm for that attack. Play prior to Attempt Flank Attack Step. A trench does not need to be present.

Replacement points: AH: 2, BU: 1, GE: 3, TU: 1

Message from Central Powers:
If the entire NE falls in the next turn I will concede, but if I can get a TU army card in the mix we will fight on
667 12/27/2020 5:22:00 PM Fall 1916 Central Powers Die roll request Request: 6-sided die x 1

3


Message from Central Powers:
Attack on Fort
666 12/27/2020 5:13:00 PM Fall 1916 Allies Play Strategy card as Operations #38: 2 / USA Reinforcements (1 corps)
May only be played after "Over There". 1 corps.

Message from Allies:
T11 AP4 Ops
Move Sofia. Attack Beersheba.
1. IT5, ITc, and (ITc) to Adrianople.
2. NE Army (only) autokills recalcitrant Beersheba fort.

BUc's Strumitsa and Phillippoli now OOS.

The way it works with Constinople (good news and bad news):
* The good news is that my Italian *army* is not allowed to move OR ATTACK into Constatinople because that space is on the NE Map and it isn't a "NE Army" Only the ITcs could attack Constantinople or occupy it. The army can still defend in the space it's in, and can attack all the other nearby spaces, including Gallipoli which is not on the NE map.

The BAD news is that if I *do* take Constatinople, it is your only supply source in the Near East, and so everything left on the NE map (except the immobile Turks in Medina) would be OOS.
665 12/27/2020 5:08:00 PM Fall 1916 Allies Message Correct. See 9.2.3 and 9.2.4.

I will go with your alternate move.
664 12/27/2020 5:06:00 PM Fall 1916 Central Powers Message If I can not activate Munich I will change to activate Mankacs
(AH3) and AHc will move from Mankacs to Drebrecen
663 12/27/2020 5:00:00 PM Fall 1916 Central Powers Message Even if only 1 nationality was doing the fighting?
662 12/27/2020 4:20:00 PM Fall 1916 Allies Message Munich has two nationalities in it, and so would cost 2 ops to activate.
661 12/27/2020 3:21:00 PM Fall 1916 Central Powers Play Strategy card as Operations #29: 2 / 11th Army
The GE 11th Army (only) and any CP Corp(s) may stack together and be Activated for a cost of 1 OPS point. If a second CP army is present, then the activation cost for the space is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
CP T11 P4 for 2 OPs
Move Lublin Munich
AH4 to Tarnopol
AHc to Graz GE17 dig trench
660 12/27/2020 1:41:00 PM Fall 1916 Allies Message Sounds good -- I have some errands too, will see you on later in the afternoon.
659 12/27/2020 1:38:00 PM Fall 1916 Allies Play Strategy card as Operations #33: 2 / Grand Fleet
If played in the Allied Action Round immediately following the "High Seas Fleet," cancel that card. Cannot be played as an event at any other time.

Message from Allies:
T11 AP3 Ops
Move Memel, Alexandria.
1. RU3 and (RU11) to Grodno
2. NE Army to Beersheba
658 12/27/2020 1:37:00 PM Fall 1916 Central Powers Message I'll be back in 1 hour. Have to do some shopping. Go Ravens 14-0 end of 1st quarter
657 12/27/2020 1:21:00 PM Fall 1916 Central Powers Play Strategy card as Operations #52: 5 / Fall of the Tsar
May only be played if Russian Capitulation marker is in the "Fall of Tsar Allowed" box. Add 1 VP plus an additional 2 VP if RO is still neutral. RU Activation costs 1 OPS per unit, not space, for Combat only (even if all units in the space do not participate in attack(s).) RU corps may no longer move (can still SR) between the To Caucasus Box and the Near East.

Message from Central Powers:
CP T11 P3 for 5 ops
Move Stuttgard, Stanslaw, Lemberg, Kovel and B L
GEc Stutt to Munich
GE11 to Bialystok, GE7 to Bialystok
AH1 to Dubno 2 AHc to Tarnopol
AH2 to Czern
AHc to Dreb
656 12/27/2020 12:52:00 PM Fall 1916 Allies Play Strategy card as Event #50: 4 / Allenby (BR Reinforcements)
May only be played after "Sinai Pipeline". Place the British NE Army in Alexandria. See 9.5.3.4.

War Status increased to 13

Message from Allies:
T10 AP2 BR Reinf
NE Army to Alexandria
655 12/27/2020 12:51:00 PM Fall 1916 Allies Message Yep, always a big decision when to play that.
654 12/27/2020 12:49:00 PM Fall 1916 Central Powers Play Strategy card as Event #54: 5 / H-L Take Command
Allows play of "Michel", "Blucher", "Peace Offensive", "Hoffman", and "U-Boats Unleashed". Prevents play of "Place of Execution". Current and future German MOs become ďNoneĒ.

War Status increased to 13

Message from Central Powers:
Have to play this card at some time for the event because it frees up other events that I will need.
653 12/27/2020 12:47:00 PM Fall 1916 Central Powers Message Both of the BUc are eliminated and 1 ITc flips

652 12/27/2020 12:47:00 PM Fall 1916 Allies Message Over to you!
651 12/27/2020 12:46:00 PM Fall 1916 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Trench Grodno (succeeds on 1-2)
650 12/27/2020 12:46:00 PM Fall 1916 Allies Message Looks like 3:1 so eliminate the BUc and (BUc). Flip one of the ITc's.

No advance, but supply warning for those two Bulgarian corps (if I moved to Adrianople)

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