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For the People: BPA2021 P9R1 Whitehurst-Allbert Journal

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Entry # Time Turn Player Title Entry
201 1/17/2021 4:55:00 AM Master ID = 12906 Game Deleted
200 1/11/2021 7:53:00 AM Fall 1861 Moderator Message OK I set up your Round 2.
199 1/11/2021 7:40:00 AM Fall 1861 Confederate Message Vincennes, IN (defense of the West)..

CSA has three routes into the West
1) Louisville-Bloomington
2) Pahucah-Cairo
3) St. Louis-Salem

But CSA doesn't just need to get into the north, they need 3 spaces for a raid.

St. Louis -> Salem/Vandalia (+2 others)
Paducah -> Cairo, Jonesborough, Salem/Vandalia
Louisville -> Bloomington (+2 others)

The key spaces on this list are Salem, and Bloomington.

An Army in Vincennes is capable in intercepting into either of these spots. So with a single placement, you can protect all three routes for the CSA into the north (in the Western Theatre).
198 1/10/2021 9:30:00 PM Fall 1861 Union Message Ok good I thought that was the reason.

Ok I give up on Vincennes I can't see it being that much like Mananas. You have 4 railroad connections and maybe two river connections but it being in IN I just don't see it's importance.
197 1/10/2021 5:52:00 PM Fall 1861 Confederate Message It's not that deep, but I was expecting you to have a larger AoP, so not get the force ratio. I'd be attacking at +4, and you'd be defending at +3, so definitely not guaranteed to win.

If I lost, I wanted to be in a place to maximize interception changes, if you tried to slip around me.

From Fredericksburg, I can intercept and defend Wilderness. From Wilderness, I can intercept into Fredericksburg, and Culpeper, so defending a broader front.

Wilderness is road, and not rail, but for an Army, it's no big deal, they can SR over anything..
196 1/10/2021 4:14:00 PM Fall 1861 Union Message When you attacked me in Mananas you came at me from the Wilderness instead of Fredericksburg. Did you do that for a particular reason?

BTW Still thinking about Vincennes.
195 1/10/2021 3:58:00 AM Fall 1861 Confederate Message I think we're both ok with that.
194 1/10/2021 3:38:00 AM Fall 1861 Moderator Message Hi, Thank you for the report.
May I set up your second game ?
193 1/9/2021 9:03:00 PM Fall 1861 Union Message "As a final exercise for the student, discuss why Vincennes, IN is the key defensive spot in the West (comparable to Manassas in the East)."

Are we talking about the same Vincennes, IN ;)

Let me think about that. It's not obvious to me right off the bat.
192 1/9/2021 9:01:00 PM Fall 1861 Union Message "Pope can keep moving ...
(why you want to garrison Harrisburg)"

If you missed your interception Die Roll I could continue on into Baltimore and remove 2 of the 3 raids.

At least that was my thinking.

Plus since I already lost I didn't have much to lose :)
191 1/9/2021 7:34:00 PM Fall 1861 Confederate Message Good game, for your first try..

Hopefully, you've learned about the benefits of a fort in Harrisburg, keeping 8+ SPs in a defensive army (your reasoning, forces the enemy to stop), how to manage SR as the Union, and how raids work.

Bill Peeck (he's playing in the tournament) took me under his wing at one point, and taught me a lot, though I eventually had to develop my own style. I can't pay him back, but hopefully, I've paid it forward here a bit.

As a final exercise for the student, discuss why Vincennes, IN is the key defensive spot in the West (comparable to Manassas in the East).

What I've shown you is my style, but you should develop your own eventually. James doesn't follow any of my rules, and wins all the time, he's just that good.
190 1/9/2021 7:30:00 PM Fall 1861 Confederate Message End of Turn

Place CSA PCs on the following:
1) Gettysburg, PA
2) York, PA
3) Wilmington, DE
4) Dover, DE
5) Milford, DE
6) Baltimore, MD
7) Annapolis, MD

2 raids in the North (DE, MD)

USA SW = 55- -10 = 45-
CSA SW = 97- +10 +2 (CoF) = 109+

USA War Weariness
USA SW = 45- -5 = 40-

CSA has 2x SW over the USA, Lincoln will seek terms!
189 1/9/2021 7:26:00 PM Fall 1861 Confederate Message Smith dies, Pope -> TT
188 1/9/2021 7:26:00 PM Fall 1861 Confederate Die roll request Request: 3-sided die x 1

2


Message from Confederate:
CSA Leader killed

1=Bragg
2=Smith
3=Stuart
187 1/9/2021 7:25:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
Leader loss

1st die: USA '1'
2nd die: CSA '1-3'
186 1/9/2021 7:25:00 PM Fall 1861 Confederate Message 1/3, CSA Victory!

Pope -3 = 0, to TT (unless killed)
AoNV -1 = 4, occupies Gettysburg, PA
185 1/9/2021 7:24:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
AoNV pu1, n5

I'll roll the final battle in Gettysburg, PA, since
we're both out of cards.

1st die USA +1 Pope
2nd die CSA +5 leaders, +2 intercept = +7

184 1/9/2021 7:23:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
AoNV will attempt intercept into Gettysburg
183 1/9/2021 7:22:00 PM Fall 1861 Confederate Message Per instructions, Popp +2 (n3) in Harpers Ferry, VA
Proceeds to attack Gettysburg, PA

182 1/9/2021 7:21:00 PM Fall 1861 Confederate Message Small battle of Harrisburg

USA 1st die: +1 Pope +2 OOS
CSA 2nd die: +0

3
3

1/1, CSA Victory!

Pope-1=1
CSA -1 = 0

Pope can keep moving because there was no general or fort there (why you want to garrison Harrisburg), and outnumbered the CSA 2:1 at the start of battle.

181 1/9/2021 4:57:00 PM Fall 1861 Union Message Ok we take Harrisburg I think but Pope has to stop moving? Because he didn't win the battle?

If he can keep moving he'll go to Harpers Ferry pickup 2sp and attack gettysburg
180 1/9/2021 4:55:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
Well dash it all I looked up the rule but just read 9.51 but I did that move to see if there were any problems.

Ok taking it back and moving pope from Philly to Harrisburg.

I think I have to roll a 6 to continue moving
179 1/9/2021 2:18:00 PM Fall 1861 Confederate Message Alas, I need you to redo your final move.

Can't use bonus +2 rail in friendly spaces into a space with enemy units. Rule 5.92..



178 1/9/2021 1:26:00 PM Fall 1861 Union Message Ok that's what I thought. Trading SP's to take Mananas is probably ok but only if I have enough overall SP.

I was always hoping to put McCellan in Mananas with Calvary.


177 1/9/2021 12:58:00 PM Fall 1861 Confederate Message Manassas is a great position for the Union, with a fort. And a fort in Frederick to fall back on.

There are 3 routes for the South into the North (in the East), Manassas-Frederick, Strasburg-Harpers Ferry, and Grafton-Pittsburgh.

An army (better once you get Cav) sitting in Manassas protects one route, and threatens intercept into Strasburg to protect a 2nd route. So 2 for 1.

But if you don't have enough SPs in the East in total, position doesn't matter, the CSA will just grind through you..

An Army army in Manassas, and a corp (2 leader, so easy to move) in Grafton make an excellent defense..

(only other routes into the North are Louisville-Bloomington, Paducah-Cairo, and St.Louis MO).. These routes require forts to cross rivers, so the CSA has to telegraph their plans, and they are vulnerable to having supply lines cut.)
176 1/9/2021 12:33:00 PM Fall 1861 Union Message Was kicking Beuregard out of Mananas and fortifying it at good move? I think it was MH who said it's a good position have but I can see that timing is very important in this game. Maybe took it too soon?


175 1/9/2021 12:27:00 PM Fall 1861 Confederate Message I think I did get more reinforcement cards, but my attack in the East, was with 15 troops. You had 11 Union garrison. (so advantage CSA).. Imagine if you have your western forces (another 11 SPs) in the East, for 22 SPs total. Would have been much more difficult for me to hurt you.

But then you wouldn't have had as large a threat in the West. So this is how the CSA can defend itself indirectly, by threatening WDC enough that the Union doesn't have the opportunity to attack elsewhere.

As the Union, it's the balance of enough to defend WDC, and attack elsewhere.

With all my reinforcement cards, they would force you to slow your attacks, as you'd need more forces in the East to compensate.
174 1/9/2021 12:23:00 PM Fall 1861 Confederate Message The third consideration is the East-West rail-line.. Harrisburg to Pittsburgh. If cut, even if the Union has more troops, they are stuck out West, and local production in the East (8) isn't enough to hold off the CSA, which they can they use to cut WDC, which then leads to raids, which leads to SW bleeding..

Harrisburg is a capital, so a fort and garrison are wonderful there, but Pittsburgh is more vulnerable. You need some troops, and I find it best to defend in front of Pittsburgh (Grafton, WV). In fact, just take WV for the USA, to make the supply lines through WV difficult for the CSA..

All of these points are just my own observations on the game.

For the CSA, just look at things in reverse. Strike where the Union is weak, and inflict SW damage, production damage, and SR damage. You need to either win before Grant arrives, or have enough momentum to end it shortly after his arrival. The CSA doesn't win a long game typically.
173 1/9/2021 12:22:00 PM Fall 1861 Union Message Thanks again

So did you get a lot more reinforcement cards in this game than in an average game? Roughly speaking
172 1/9/2021 12:19:00 PM Fall 1861 Union Message Thank you for that gift and also for helping me understand the game. It's much more complex than I thought and I knew it was complex coming into it.

I was overthinking the forts as you correctly surmised.

Was really not prepared to enter this tournament but it probably wouldn't have made much difference. Hard knock road is perfectly acceptable way to learn.

Especially from kind players like yourself.

Looking forward to our next match. I'll plod on with Greg's game and if we finish early we can start our game early if you like.
171 1/9/2021 12:18:00 PM Fall 1861 Confederate Message Other key consideration, is that sometimes, the CSA won't focus on SW, but rather on production (cut the rail line to WDC).

Reducing the Union production by 4 doesn't sound like much, but at the start of the game, the Union only produces 18, and the CSA 13. If the Union is cut by 4, numbers are equal between the USA and the CSA, and with CSA superior leadership, starving the Union of troops leads to run-away raids and a loss..

Key locations are Baltimore (especially since there is a card that lets the CSA put a PC there, if not garrisoned), and Philadelphia, the loss of either would sever the rail line for WDC. So a bit of defense in depth is required.
170 1/9/2021 12:13:00 PM Fall 1861 Union Play Strategy card as Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Activate Halleck in Bloomington and take 4 SP's
1-2 Cincinnati (pu1 n5)
3-6 Pittsburg pickup one sp (n1) Buell (n6)
7-9 Harrisburg

Medium Battle Union DRM is +5 Which if I calculate correctly will kill your unit. I will take one loss and Buell continues to York attacking with a +5 and same result.

Let me know if I got that right and that pretty much ends the game I would think.

169 1/9/2021 12:06:00 PM Fall 1861 Confederate Message My gift to you.
I've tried to mathematically figure this out, and a reasonable proxy is this.

The Union should, during the SR phase, count up how many SPs the CSA has for offensive action in the East (don't count coastal garrisons, but do count SPs on the Charleston-Wilmington-Richmond railroad, they can can arrive quite quickly)..

To this number, add 7 (worst case assumption, the CSA will SR everything to the East)

Now multiply by 1.5x (accounts for superior CSA leadership). This number is the strength the USA should maintain in the East.

It's still vulnerable to Concentration cards, but any less that this amount, and the CSA can break through. Any more, and the CSA will change gears and attack in the West (via Kentucky), and they can win there was well.

1.5x is weak enough to lure the CSA into attacking, but (usually) strong enough to survive.. And you can develop some counter-threats in the West.



168 1/9/2021 12:01:00 PM Fall 1861 Confederate Message That is correct..

Next to losing WDC, raids (each of which provides a delta of 10 SW), is the fastest way for the CSA to beat the Union, especially if they can be maintained for a few turns in a row.

The Union must struggle to allocate enough resources to WDC to defend it, while creating a threat on a different front to prosecute the war. This balance is difficult, as you can see, and the Union can lose the war during the SR phase of the turn.

167 1/9/2021 11:56:00 AM Fall 1861 Union Message I've had a difficult time looking up non cavalry raids in the rulebook ever since I saw it mentioned on Boardgame geek and are Mark Hermans youtube tutorial.


It's starting to make sense now.

When you say raids you are not talking about Calvary raids. You are talking about rule 12.12 correct?




166 1/9/2021 12:44:00 AM Fall 1861 Confederate Message over to you.
165 1/9/2021 12:44:00 AM Fall 1861 Confederate Message Ok, 3 raids, but you get last move, hoping you can't fix them all..
164 1/9/2021 12:43:00 AM Fall 1861 Confederate Message Opps, forgot you have last card play..

Change VD's move (take 6 SPs from AoNV, n4)

1) -> Gettysburg, PA (d1, n5)
2) -> Harrisburg, PA (d1, n4)
3) -> York, PA (d1, n3)
4) -> Baltimore, MD
5) -> Wilmington, DE (d1, n2)
6-7) -> Milford, DE (d1, n1)
8) -> Dover, DE
163 1/9/2021 12:40:00 AM Fall 1861 Confederate Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
I think you are right. I have a gift for you afterwards, though..

Activate VanDorn + 4 SPs from AoNV (n6)

1) -> Gerrysburg, PA (d1, n3)
2) -> York, PA (d1, n2)
3) -> Harrisburg, PA
162 1/8/2021 10:46:00 PM Fall 1861 Union Play Strategy card as Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
I think you are going to get an auto victory at the end of the turn. I am not sure if I can stop it. So I am just playing this as an event.
161 1/8/2021 8:18:00 PM Fall 1861 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
I'll be the first to admit that I've been very lucky with the CSA reinforcement cards!

Place CSA PCs on the following:
1) Paducah, KY
2) Grafton, WV
160 1/8/2021 3:55:00 PM Fall 1861 Union Message I'm going to call you General Geoff "reinforcement card" Albert :)
159 1/8/2021 3:54:00 PM Fall 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Place PC in Frankfort KY
158 1/8/2021 3:47:00 PM Fall 1861 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Salt on the wound!

+3 SPs -> AoNV (n10)

CSA SW = 103+ -3 -3 (CoF) = 97-
157 1/8/2021 2:38:00 PM Fall 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
I was afraid of that

Put a PC in Falmouth KY
156 1/8/2021 2:33:00 PM Fall 1861 Confederate Message For Foreign Intervention, in order to play it as an OC, it has to be the last card in your hand.

From 4.4.2
If the conditions for playing it are not fulfilled, then it cannot be played as an Event, and must be held to become the last card in the player's hand. If this occurs then it can be played as an OC.

155 1/8/2021 2:20:00 PM Fall 1861 Union Message Ok I got to ask this question about my hand. If I have the Foreign Intervention Card it's wise for me to play it for ops now before you get to 110 SW Correct?
154 1/8/2021 2:15:00 PM Fall 1861 Confederate Message AoNV keeps moving..

3) convert WDC, d1 (n9)
4) -> Annapolis, MD d1 (n8)
5) -> Baltimore, MD d1 (n7)
6) -> Frederick, MD

Over to the Union
153 1/8/2021 2:08:00 PM Fall 1861 Union Message actually we should probably put him in Philly via naval movement. Let's do that instead
152 1/8/2021 2:06:00 PM Fall 1861 Union Message Pope Retreats to Baltimore (n2)
151 1/7/2021 8:44:00 PM Fall 1861 Confederate Message No *, in WDC, so the Battle of Washington is

2/1, CSA Victory!

Pope -2 = 2, retreats to ?? (options, since it's a port, or you can walk).
AoNV -1 = 10, occupies WDC, can keep moving (after Pope retreats)

Fort Destroyed.
Capital Displaced.
USA SW = 85- -30 = 55-



150 1/7/2021 7:14:00 PM Fall 1861 Union Message 2*/1 Did you throw me out of the fort?
149 1/7/2021 7:13:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

4
1


Message from Union:
Let's see 11:4 so you don't have 3:1 so you just have your General's which are +4 right and I have a +2 for the fort.

attacker die first
148 1/6/2021 8:31:00 PM Fall 1861 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union playerís turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate AoNV (n11) in Frederick, MD

1) Convert Frederick, MD
2) -> WDC (battle)

You may resolve the battle.

If I win, I'll keep moving.
147 1/6/2021 5:10:00 PM Fall 1861 Union Message WDC (n4)
146 1/6/2021 5:09:00 PM Fall 1861 Union Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Pope takes the 3 SP in Jacksonville and lands them in WDC
145 1/6/2021 5:08:00 PM Fall 1861 Union Message Thanks for the kind words earlier it's nice to know that I did have a cool plan if the dice would have cooperated.

Pretty much a disaster.

Best thing about all this is you got my "Get Smart" reference.

Also thanks for clarifying the interception rule and for warning me about the 5SP army size I still hadn't gotten that.

Learning alot. I also learned that Cincinnati is 10 spaces from WDC and if I had put Mcclleon there I might be able to save it. Alas I'll do what I can which is not much
144 1/6/2021 1:44:00 PM Fall 1861 Confederate Message Sorry, even that isn't fully correct..

You have to take all the leaders you can.. If a corp intercepts, 2 leaders max. If an army, however many it can hold have to go..

I do remember some weird cases where a space with 3 leaders intercepts, and have to take 2, so is forced to leave one behind (in the FtP case law)..

Finally, you'd have to intercept with the Army, you can't break a corp out of the army and intercept just with that (same principle, everybody has to go, except the fort garrison).

In retreat, everybody (including the fort garrison) must go. Can't leave a rear-guard in the fort to delay the enemy.
143 1/6/2021 1:03:00 PM Fall 1861 Confederate Message Just one correction to your Theorycrafting.

You can leave 1 SP behind in the fort, and auto-retreat after losing the medium battle.

But you can't leave a leader behind, you have to take everybody but the fort garrison when you intercept.
142 1/6/2021 12:56:00 PM Fall 1861 Confederate Message AoNV keeps moving..

5) convert Manassas, VA
6) -> Frederick, MD

The invasion of the North has started.

Over to you.
141 1/6/2021 12:53:00 PM Fall 1861 Confederate Message As you have seen, 5 is a bad size for an army (on a major front)..

Any larger, and you'd survive. Any smaller, and it wouldn't be a large battle, and you'd survive..
140 1/6/2021 12:52:00 PM Fall 1861 Confederate Message McDowell, Burnside, Rosecrans -> TT
139 1/6/2021 12:52:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Possible USA leader loss on a '1'
138 1/6/2021 12:52:00 PM Fall 1861 Confederate Message Large Battle of Manassas

1st die: CSA +4 leaders, +2 odds = +6
2nd die: USA +1 leaders, +2 Fort = +3

CSA rolls 5, USA rolls 4

5*/4 CSA Victory!

AoNV -4 = 11, occupies Manassas (fort destroyed), may keep moving
AoP -5 = 0, AoP destroyed. Possible leader loss.

CSA SW = 100+ +3 = 103+
USA SW = 100- -5 -10 = 85-
137 1/6/2021 12:48:00 PM Fall 1861 Confederate Message Excellent Theorycrafting!
Even I missed that you could intercept or retreat and save the AoP, well done.

Too bad the rolls didn't reward your insight. I do recognize the "Get Smart" quote, though.

(I think my attack is only +6, doesn't change the outcome, though)
136 1/6/2021 11:31:00 AM Fall 1861 Union Message Like most people when I first learned chess I was fools mated once or twice before I learned.

Feels a little of the same but I am learning :)



135 1/6/2021 11:26:00 AM Fall 1861 Union Message missed it by that much

I believe the AOP is wiped out. Let me know about General Causalities and where you end your turn.
134 1/6/2021 11:24:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 3

2
5
4


Message from Union:
Ok interception failed

1st die to retreat to WDC
2-3 are if that fails and there is a battle 1st Attk die second defenders
133 1/6/2021 11:22:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Good play. Not much I can do when you have the correct cards.

I calculate you have a +7 DRM which in a Big Battle will wipe out the AOP

If I intercept I know I can leave 1 SP behind in the Fort in Manassas. Correct? If not Iíll just retreat.

If I Intercept with 4 SP I will make the battle Medium and will have 1 SP surviving in the AOP. After retreating back to Manassas it leaves me with 2 SP. Then when you move into Manassas since I already lost a battle then I can automatically retreat.

If I lose the interception I still get a chance to retreat.

Assuming I understand my options correctly with an interception I get two chances to save the AOP instead of one. So Iíll do that.

Iím not sure if I can detach a corps to intercept or if I have to do it with just the AOP or if I can intercept with AOP after I detach a corps. If it makes sense to leave behind Roscrans with 1 SP in Manassas then I will do so and attack with AOP.

Hopefully you are following me (man this is a complex game)

So here is an interception die roll AOP (n4)

132 1/5/2021 5:47:00 PM Fall 1861 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate AoNV in Richmond, n15

d2 & Pemberton, n13

1) -> Williamsburg, VA, pu2 & Bragg
2) -> Hanover, VA
3) -> Wilderness, VA (intercept?)
4) -> Manassas, VA (battle?, retreat?)

I'll pause to let you make your decisions, you may resolve any battle (if it occurs).

I believe I outnumber you enough to keep moving if there is a (large) battle, and I win..
131 1/5/2021 5:44:00 PM Fall 1861 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
I hate to do this to you, and I hate to give up the last move, but I can't do much with a '1' op card anyway, and the change to land a hammer blow is not to be missed..

Rosecrans is unable to complete his mission, due to the "threat" of bombardment by CSA Artillery.
130 1/5/2021 4:55:00 PM Fall 1861 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Well I see a hammer blow coming. I guess this turn is going to be about saving Washington and fighting off an invasion of the north. 15 SP. Whew. 3-1 odds against me in Manassas if I donít do anything this turn.

I guess Washington is first to protect so Iíll need to gather everything into the AOP and hope they can survive. 15 SP is your max so I guess if I get 8 SP then you wonít have 2-1 odds to continue to move so Iíll see what I can do about that first.

I will detach Rosecrans from AOP and he will round up the 2sp in Harpers Ferry and the 1 SP in WDC and make the AOP 8 SP
129 1/5/2021 11:01:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

128 1/5/2021 11:01:00 AM Fall 1861 Union Message Butler to Pittsburgh
127 1/4/2021 4:37:00 PM Fall 1861 Confederate Message Place Butler and we're good to go.

CSA will not campaign, Union may go first.
126 1/4/2021 4:35:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

125 1/4/2021 4:35:00 PM Summer 1861 Confederate End Turn
124 1/4/2021 4:34:00 PM Summer 1861 Confederate Message Both Van Dorn and Pemberton -> AoNV
123 1/4/2021 4:21:00 PM Summer 1861 Confederate Message CSA SR (7):
1) Fort Sumter, SC -> AoNV (n9)
2) Fort Gadson, FL -> AoNV (n10)
3) Fort St. Philip/Jackson, LA -> AoNV (n11)
4) Sabine City, TX -> AoNV (n12)
5) Sabine City, TX -> AoNV (n13)
6) Nashville, TN (n1) -> AoNV (n14)
7) Dover, TN (n1) -> AoNV (n15)
122 1/4/2021 3:55:00 PM Summer 1861 Union Message Union Strategic Moves

2sp WDC (n0) to Jacksonville (n3)
1sp Strasbourg (n0) to WDC (n1)
1sp Winchester (n0) to Manassas (AOP n6)
1sp AOP Manassas (AOP n5) to Pittsburg (n2)
1sp Louisville (n1) to Harpers Ferry (n2)
1sp Cairo (n2) to Cincinnati (n1)

121 1/4/2021 3:54:00 PM Summer 1861 Union Message And it can be more than one SP correct?
120 1/4/2021 3:53:00 PM Summer 1861 Confederate Message Actually, any mix of road, rail, and naval movement to get to an Army..
119 1/4/2021 3:21:00 PM Summer 1861 Confederate Message Absolutely, any mix of road, and rail can be used for SR, if the destination is an Army.
118 1/4/2021 2:52:00 PM Summer 1861 Union Message Could I move the unit in Winchester into the AOP?
117 1/4/2021 1:35:00 PM Summer 1861 Confederate Message No troop production, so over to Union for SR.
116 1/4/2021 1:35:00 PM Summer 1861 Confederate Message Attrition:

AoP -1 = 5, in Manassas, VA
3 SPs -1 = 2 SPs in WDC
McClellan -2 = 5 SPs in Bloomington, IN
Banks -1 = 3 SPs in Cairo, IL

AoNV -2 = 8, in Richmond, VA
115 1/4/2021 1:32:00 PM Summer 1861 Confederate Message End of Turn 2

Place USA PCs on the following:
1) Strasburg, VA
2) Jacksonville, FL
3) Baldwin, FL

Place CSA PCs on the following:
1) Fort Monroe, VA

114 1/4/2021 1:30:00 PM Summer 1861 Confederate Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Pittsburgh, PA -1 = 1 SP
113 1/4/2021 1:27:00 PM Summer 1861 Union Play Strategy card as Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Put 3 SP in WDC (n3)
112 1/4/2021 1:16:00 PM Summer 1861 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Pope with 3SP Jacksonville (n0) moves into Baldwin FL attacking 3/1 with a DRM of +3 against a DRM of +2 for being out of supply. I think no matter the roll we both lose an SP and I will win because you are eliminated. Baldwin (n1) move one SP back to Jacksonville (n1) with Pope.
111 1/4/2021 1:15:00 PM Summer 1861 Union Return Strategy card to hand #76: 2 / Great Sioux Uprising

Message from Union:
returning to hand
110 1/4/2021 1:15:00 PM Summer 1861 Union Move permanently removed Strategy card to discard pile #76: 2 / Great Sioux Uprising

Message from Union:
Redoing my move per your suggestion. Was played as an event should have been ops play
109 1/3/2021 10:51:00 PM Summer 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Division Move:
Activate 1 SP in Williamsburg, VA (Bragg n2)

1) -> Fort Monroe, VA

Bulter -> TT
108 1/3/2021 10:50:00 PM Summer 1861 Confederate Message Just be careful in a city. 1*/1 -> 1/1, and defender wins, and then the weirdness kicks is.

Same situation, but not Columbus, but say the fort is in Memphis, defender wins, holds fort with '0' SPs.
107 1/3/2021 10:49:00 PM Summer 1861 Confederate Message "1sp in a fort columbus KY union attacks from Paducah with 4 sp and get a 1*/1 result. Can they continue to move? after the battle?"

So 4SP attack 1 SP in a fort, and attacker wins 1*/1. Yes, you can keep moving.

Don't overthink it, all the weirdness about keeping moving is for when the defender wins, but is eliminated. If the attacker wins, all you need is initial 3:1 odds (or greater) to keep moving.


106 1/3/2021 10:45:00 PM Summer 1861 Confederate Message Yes, please take the card back, and play as Ops, otherwise it goes into the permanently out of play pile.
105 1/3/2021 7:03:00 PM Summer 1861 Union Message A question about my other game.

1sp in a fort columbus KY union attacks from Paducah with 4 sp and get a 1*/1 result. Can they continue to move? after the battle?

I thought the fort was a 0sp so the fort would remain until it had to retreat at which time it would be eliminated and the Union player had to stay in Columbus.
104 1/3/2021 3:41:00 PM Summer 1861 Union Message ooops hit the wrong button. It's supposed to be an ops play.

Should I take it back into my hand.

Also I wanted to complete my move which would be to move one SP back to Jacksonville with Pope.
103 1/3/2021 3:39:00 PM Summer 1861 Union Play Strategy card as Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Ok I hope I understand the rules and the CRT otherwise this might be a bad move.

Pope with 3SP Jacksonville (n0) moves into Baldwin FL attacking 3/1 with a DRM of +3 against a DRM of +2 for being out of supply. I think no matter the roll we both lose an SP and I will win because you are eliminated
102 1/2/2021 8:08:00 PM Summer 1861 Confederate Message Yes, I've been lucky with the reinforcement cards, at a cost in a lack of movement.. :)

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