Warhorse Simulations

Automated Card Tracking System: Home

For the People: Jose/Greig Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
248 1/24/2021 10:09:00 PM Master ID = 24514 Game Deleted
247 1/24/2021 4:11:00 PM Fall 1863 Confederate Message You have +8 now so likely to take capital and destroy army if not both with this attack then the next. I will save a few thousand men and sign surrender papers .
246 1/24/2021 3:35:00 PM Fall 1863 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Grant continues his relentless assault.
245 1/24/2021 3:20:00 PM Fall 1863 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
op
244 1/24/2021 3:16:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
leaders 1-3/ 1-3 CSA
243 1/24/2021 3:15:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
+5 vs +8
Richmond
242 1/24/2021 11:36:00 AM Fall 1863 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Activating Grant.
241 1/24/2021 9:37:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Butler , no event
240 1/24/2021 9:36:00 AM Fall 1863 Confederate Die roll request Request: 3-sided die x 1

2


Message from Confederate:
McDowell, Butler , Stoneman
239 1/24/2021 9:35:00 AM Fall 1863 Confederate Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
try on Grants army
238 1/24/2021 9:34:00 AM Fall 1863 Confederate Return Strategy card to hand #4: 1 / Costly Mistake

Message from Confederate:
237 1/24/2021 9:32:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
cav 1-3
236 1/24/2021 1:51:00 AM Fall 1863 Union Message I will let you do your leader loss.
235 1/24/2021 1:51:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
Leader loss:
USA 1-3, CSA 1-3
234 1/24/2021 1:48:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
Battle of Richmond, medium battle:
USA +5, CSA +9
233 1/23/2021 11:06:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
1-3 kill Cav
232 1/23/2021 11:05:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
sorry should be a single roll
231 1/23/2021 11:05:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Hall even or Pleasanton odd
230 1/23/2021 11:03:00 AM Fall 1863 Confederate Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
on Popes army
229 1/23/2021 8:18:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
generals 1-3 / 1

228 1/23/2021 8:17:00 AM Fall 1863 Confederate Message like that almost

227 1/23/2021 8:16:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
almost a auto 10/10
226 1/22/2021 10:30:00 PM Fall 1863 Confederate Message into ft. monroe
225 1/22/2021 10:28:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
retreat 1-4
224 1/22/2021 8:10:00 PM Fall 1863 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Activating Grant.
223 1/22/2021 5:09:00 PM Fall 1863 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Fort either New Orleans if allowed otherwise Memphis

No file
222 1/22/2021 3:04:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
Nashvile +2 vs +1
221 1/22/2021 9:49:00 AM Fall 1863 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Union will. First activation is a marine assault on Nashville.
220 1/22/2021 8:18:00 AM Fall 1863 Confederate Message CSA will not campaign
219 1/21/2021 10:23:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

218 1/21/2021 10:05:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

217 1/21/2021 5:22:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 4

4
2
3
3


Message from Confederate:
blockade @ 1 clockwise
216 1/21/2021 1:30:00 PM Summer 1863 Union End Turn
215 1/21/2021 1:23:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
general casualty roll, Union (1).
214 1/21/2021 1:22:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

4
1


Message from Union:
Battle of Memphis, medium battle:
CSA +8, USA +1
213 1/21/2021 1:21:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Retreat attempt, Memphis (1).
212 1/21/2021 1:20:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
interception attempt, Grand Junction (1).
211 1/21/2021 12:52:00 PM Summer 1863 Confederate Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
Lee marches to Memphis
210 1/21/2021 12:49:00 PM Summer 1863 Confederate Play Strategy card as Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
209 1/21/2021 9:31:00 AM Summer 1863 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activating Pope.
208 1/21/2021 8:48:00 AM Summer 1863 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
207 1/21/2021 8:45:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
leaders 1-3 / 1-3
206 1/21/2021 8:43:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
+5 VS +8

205 1/20/2021 10:13:00 PM Summer 1863 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Activating Grant.
204 1/20/2021 9:53:00 PM Summer 1863 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
203 1/20/2021 9:48:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
small +4 vs 0

202 1/20/2021 1:27:00 PM Summer 1863 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Raid on Forts St. Phillip/Jackson
201 1/20/2021 12:02:00 PM Summer 1863 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
200 1/20/2021 9:22:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
Memphis +7 vs +3

199 1/19/2021 10:47:00 PM Summer 1863 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activating Pope.
198 1/19/2021 10:08:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
leader loss 1-3 / 1

197 1/19/2021 10:06:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
Large battle of Hanover +6 vs +5
196 1/19/2021 5:04:00 PM Summer 1863 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
JJ is finished running.
195 1/19/2021 2:35:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
retreat 1-4
194 1/19/2021 11:01:00 AM Summer 1863 Confederate Message I have sort of lost track of your moves left?
193 1/19/2021 10:17:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
retreat 1-4
192 1/18/2021 10:07:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
retreat 1-4
191 1/18/2021 10:04:00 PM Summer 1863 Union Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Activating Grant.
190 1/18/2021 10:00:00 PM Summer 1863 Union Discard random Strategy card Operations - 3 / British Clydeside Shipyards

Message from Union:
Grr, those darned indians again.
189 1/18/2021 9:42:00 PM Summer 1863 Confederate Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
188 1/18/2021 2:17:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
+5 vs +7
187 1/18/2021 2:16:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
intercept 1-4

186 1/18/2021 2:08:00 PM Summer 1863 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activating Grant first.
185 1/18/2021 1:58:00 PM Summer 1863 Union Draw Strategy cards 7 cards drawn.

184 1/18/2021 1:34:00 PM Summer 1863 Confederate Message CSA will not campaign
183 1/18/2021 1:33:00 PM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

182 1/17/2021 4:54:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 4

4
4
3
2


Message from Confederate:
blockades clockwise from north @ 1

181 1/17/2021 4:41:00 PM Spring 1863 Confederate End Turn Deck was reshuffled.

180 1/17/2021 4:41:00 PM Spring 1863 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
179 1/17/2021 4:41:00 PM Summer 1863 Confederate Change game turn Game turn changed to Spring 1863
178 1/17/2021 2:22:00 PM Spring 1863 Confederate End Turn
177 1/17/2021 2:18:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
only the defense roll here
176 1/17/2021 9:59:00 AM Spring 1863 Confederate Message randomized general loss Curtus
175 1/17/2021 9:54:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
leaders 1-3 / 1
174 1/17/2021 9:53:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
+8 vs +5 in Louisville

173 1/17/2021 9:50:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
retreat again

172 1/17/2021 9:50:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
retreat1-3

171 1/17/2021 1:22:00 AM Spring 1863 Union Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activating Pope.
170 1/16/2021 9:38:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
+7 vs +7
169 1/16/2021 9:36:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
intercept 1-3
168 1/16/2021 8:12:00 PM Spring 1863 Union Play Strategy card as Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Activating Pope.
167 1/16/2021 7:12:00 PM Spring 1863 Confederate Play Strategy card as Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
166 1/16/2021 6:03:00 PM Spring 1863 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Activating Pope.
165 1/16/2021 5:31:00 PM Spring 1863 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
164 1/16/2021 10:24:00 AM Spring 1863 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
General casualty roll, CSA (1).
163 1/16/2021 10:23:00 AM Spring 1863 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Amphibious assault, Dover, small battle:
USA: +4+2+1-2=+5
CSA: +1+2=+3
162 1/16/2021 8:11:00 AM Spring 1863 Confederate Play Strategy card as Event #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
I don't see the troops you sent but will play this card to help. Go ahead and roll battle .
161 1/16/2021 1:25:00 AM Spring 1863 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Halleck tries his luck at Dover again.
160 1/15/2021 4:37:00 PM Spring 1863 Union Die roll request Request: 6-sided die x 2

2
3


Message from Union:
Battle of Frankfort:

Medium battle, CSA +6, USA 0
159 1/15/2021 11:57:00 AM Spring 1863 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
General casualties, USA (1).
158 1/15/2021 11:55:00 AM Spring 1863 Union Die roll request Request: 6-sided die x 2

6
2


Message from Union:
Battle of Ft Monroe:

Medium battle, CSA +9, USA +2
157 1/15/2021 8:38:00 AM Spring 1863 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
156 1/14/2021 11:38:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
retreat
155 1/14/2021 6:51:00 PM Spring 1863 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Activating Grant.
154 1/14/2021 8:44:00 AM Spring 1863 Confederate Play Strategy card as Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
153 1/13/2021 10:48:00 PM Spring 1863 Union Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Activating Army of the Potomac
152 1/13/2021 10:48:00 PM Spring 1863 Union Return Strategy card to hand #73: 1 / Ball's Bluff

Message from Union:
Changed my mind.
151 1/13/2021 10:42:00 PM Spring 1863 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Activating Grant.
150 1/13/2021 10:07:00 PM Spring 1863 Confederate Play Strategy card as Operations #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Too bad
149 1/13/2021 10:06:00 PM Spring 1863 Confederate Return Strategy card to hand #46: 1 / Pro Union Secessionist in Tennessee

Message from Confederate:

Next 100 entries

Copyright 2005 Warhorse Simulations