Warhorse Simulations

Automated Card Tracking System: Home

For the People: BPA2021 P4R2 Pei J-Duboff Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
93 1/6/2021 3:08:00 AM Summer 1861 Confederate Message Ah, helpful suggestions indeed!
92 1/6/2021 3:02:00 AM Summer 1861 Union Message ironclads are very useful...
put one in Paducah and the Union is nervous... forcing him to burn one of his precious 3-Op just to eliminate the threat... put one in Louisville (if CSA pc) and you got Union's attention... watch him start building up Bloom... at the min, put one in Sabine and it's acts like a +2 fort for any Union AA.
91 1/6/2021 2:57:00 AM Summer 1861 Confederate Message Heh, ops queue as CSA is certainly rare! But good to remember it's an option. Yeah, PCs and div moves makes sense. In this case, I had ironclade and torpedo events, not anything especially useful.
90 1/6/2021 2:55:00 AM Summer 1861 Union Message >>> I don't really know how to prepare for having almost all 1-ops, though, but a defensive setup probably helps.

haha, I don't think anybody knows!
it hurts the Union player a bit more then CSA ...
for CSA, I would see if any of those 1-Op events are useful.... if not, I would do leader re-org, placing PC, division move and even Op Q... then starting T3, with VD in play, you can move something.
89 1/6/2021 2:46:00 AM Summer 1861 Confederate Message Well put on those tactical and strategic aspects, thanks! Especially on interceptions and leader positioning.
88 1/6/2021 2:45:00 AM Summer 1861 Confederate Message Hm, yeah, I sometimes think I should be going on offensive as CSA before T4, but I guess it really depends, especially on how many SPs one has. I don't really know how to prepare for having almost all 1-ops, though, but a defensive setup probably helps.
87 1/6/2021 2:44:00 AM Summer 1861 Union Message FTP is framed as a strategic game with many moving parts... how you allocate forces and leaders will determine what you can do in each theater, but also how your opponent is likely to react... but the battles themselves are more tactical in nature as you'll need to see how to position your cav to intercept, how to properly have your leaders in locations to assist/support/shuttle other units... and all these have to be considered every turn when you look at your cards to see what can be done, what must be done, and what to be done when shit happens... :-)
86 1/6/2021 2:38:00 AM Summer 1861 Union Message >>>seems my lack of foresight about the invasion did me in, combined with poor cards and the loss of JJ

yes, proper risk management is a big factor in any CDG... you cannot count on having good cards, just average hand... in 1861, CSA needs to marshal its meager resource and preserve its force to stop the Union juggernaut... once in 1862, you would have several turns of reinforcement plus event cards to beef up your defense... with the arrival of Lee and the Dream Team, you can then form your elite army to be on the offensive.
85 1/6/2021 2:37:00 AM Summer 1861 Confederate Message Ah, ok, that's helpful. Yeah, I was worried about not having Stuart in the same space as the force and relying too much on the interception, but then I ended up relying too much on retreat rolls. Will try to keep all this in mind!
84 1/6/2021 2:32:00 AM Summer 1861 Union Message >>>What's the best way to respond to that sort of offensive, for the future? Setting up in Richmond instead of Manassas, I assume. And SMing more from the West to leave more SPs to be brought up in the East. Any other tips?

Yes, there are 2 school of thought on this... one is like you did, defend forward in Manassas and bring in lots of SM... but this will have to be JJ defending at +2, then having Stu cav brig by itself behind to intercept at +4... then you'll have a net +4 in battle, which is better than AOP at +3.

the 2nd school is to be more conservative and safe, by forming the army in Richmond, sacrificing whatever is in Manassas leaving just 1 sp... this way, you buy time to form AONV... AOP is then weakened w/o a cav at +1 drm...

also, leave a leader in Charleston, and do the Carolina Express and shuttle 4 or more sp into Richmond in one move... now AONV is pumped up and can go onto the offensive... then you'll have the initiative.
83 1/6/2021 2:31:00 AM Summer 1861 Confederate Message Ahh, interesting, makes sense.
82 1/6/2021 2:23:00 AM Summer 1861 Union Message >>>Oh, I was wondering why you played Ship Island/Key West for ops before Red River Campaign--unless you were sure you were going to use both for ops, would seem to make sense to have the option of playing for blockade later in the turn.

because I was going to use Red River to move Buell and 6 sp to strike deep thru AR to reach Shreveport and fulfill the event... this way I also cut AR and TX off.

I didn't expect AOP to win and move on... I just want to smack some CSA sp and delay you a bit from forming an army... but then you retreated to Culpepper instead of Fred'burg which is better to preserve your force.
81 1/6/2021 2:23:00 AM Summer 1861 Confederate Message Yeah, seems my lack of foresight about the invasion did me in, combined with poor cards and the loss of JJ.
80 1/6/2021 2:21:00 AM Summer 1861 Confederate Message Yeah, definitely some lessons learned for me in this game (and our last), which I appreciate
79 1/6/2021 2:18:00 AM Summer 1861 Union Message >>>2-3, that's about the best possible result, AoP n5 in Hanover... And yet I don't think there's anything I can do (my hand is entirely 1-ops), so I'll throw in the towel, unless you'd like to continue. With very few SPs, no cav general, and US probably taking VA this turn, I don't see a way back for CSA.

yeah, you got the best possible rolls there... I figure if we both roll low, I win... roll medium, most likely I win... roll high, then you hold... so odds favor me.

either way, you would be wiped out and be forced to play some event cards just to hold on... so I'll still hold the initiative... but when you said you only have 1-Op cards left and no useful events, then yes, Richmond and VA will fall.
78 1/6/2021 2:16:00 AM Summer 1861 Confederate Message Oh, I was wondering why you played Ship Island/Key West for ops before Red River Campaign--unless you were sure you were going to use both for ops, would seem to make sense to have the option of playing for blockade later in the turn.
77 1/6/2021 2:13:00 AM Summer 1861 Union Message >>>Out of curiosity, why'd you use SI/KW before RRC?

what?
76 1/6/2021 1:53:00 AM Summer 1861 Confederate Message What's the best way to respond to that sort of offensive, for the future? Setting up in Richmond instead of Manassas, I assume. And SMing more from the West to leave more SPs to be brought up in the East. Any other tips?
75 1/6/2021 1:48:00 AM Summer 1861 Confederate Message Out of curiosity, why'd you use SI/KW before RRC?
74 1/6/2021 1:47:00 AM Summer 1861 Confederate Message 2-3, that's about the best possible result, AoP n5 in Hanover... And yet I don't think there's anything I can do (my hand is entirely 1-ops), so I'll throw in the towel, unless you'd like to continue. With very few SPs, no cav general, and US probably taking VA this turn, I don't see a way back for CSA.
73 1/6/2021 1:45:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

1
5


Message from Confederate:
AoP +6
CSA +3
72 1/6/2021 1:38:00 AM Summer 1861 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
ok, strike while the iron is hot!

leave 1 sp,
AOP [6]
1-2. convert Fred'burg
3. pick up 2 sp in Manassas
4-6. AOP [8] attack Richmond

please resolve... AOP drm = +6
71 1/6/2021 1:35:00 AM Summer 1861 Union Message didn't expect the die roll to be so favorable to me...
70 1/6/2021 1:34:00 AM Summer 1861 Union Message yes, keeping ASJ is better...
69 1/6/2021 1:30:00 AM Summer 1861 Confederate Message Sorry, keep ASJ
68 1/6/2021 1:29:00 AM Summer 1861 Confederate Message Shoot, yes, wasn't thinking about the cav SP (though it's unlikely to matter, this game doesn't seem long for this world :p ). Let's keep Smith
67 1/6/2021 1:27:00 AM Summer 1861 Union Message >>> US was +5 because force ratio, so that's 3-3, AoP n7 in Hanover, CS n0 in Richmond

correct...
because there is a fort there, you can retain 1 leader, either ASJ or Smith... Stu cav will return in 3 turns.
66 1/6/2021 1:21:00 AM Summer 1861 Confederate Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
Bragg in Wilmington, pick up SP Weldon and go to Richmond, n2
65 1/6/2021 1:20:00 AM Summer 1861 Confederate Message Sorry, US was +5 because force ratio, so that's 3-3, AoP n7 in Hanover, CS n0 in Richmond
64 1/6/2021 1:18:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

5
6


Message from Confederate:
Richmond

USA +3
CSA +3
63 1/6/2021 1:18:00 AM Summer 1861 Confederate Message 2*-1, CSA force n2 in Hanover, AoP n10

AoP converts Gordon, attacks Hanover, CSA force retreats to Richmond, AoP converts Hanover and attacks Richmond (I assume)
62 1/6/2021 1:16:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
Not quite

USA +3
CSA +1
61 1/6/2021 1:15:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
attempt avoid to Hanover
60 1/6/2021 1:13:00 AM Summer 1861 Union Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
don't ever use this card as Union event that often!
but in this case, not bad...

AOP [11],
1. convert Culpepper ... [just cannot drop or pick up units per event restriction]
2. attack Gordon

if you manage to avoid, will convert and then move to Hanover...
59 1/6/2021 1:10:00 AM Summer 1861 Union Message >>>(I was confusing myself because he's not on a rail line)

yup, any leader can move up to 10 friendly spaces, even thru neutral ones... I always move Price to either Columbus or Dover.
58 1/6/2021 1:02:00 AM Summer 1861 Confederate Message Keeping Polk where he is
57 1/6/2021 1:02:00 AM Summer 1861 Confederate Message Price to Columbus, thanks.

(I was confusing myself because he's not on a rail line)
56 1/6/2021 1:01:00 AM Summer 1861 Confederate Message Ok, thanks! Yeah, that's one of the things I definitely forgot... But indeed, quite important. No rush on finding it, though.
55 1/6/2021 1:01:00 AM Summer 1861 Union Message >>> Bragg to Wilmington
Smith to Richmond
AJ to Gordons
Beau to Nashville
>>>

good move...
but you don't want to move Price or Polk out?
54 1/6/2021 12:58:00 AM Summer 1861 Union Message >>> ...but I thought based on 7.24 that the whole stack can retreat before.

up to force limitation of army (15 sp) or corps (6 sp) for interception and retreat before battle... after a battle, whole stack can retreat.

the rule is not clear on this, but there's a clarification ruling on consim... I thought I have it marked down, but can't find it now... I'll continue to search for it because this is important for all players to know (and for my ruling basis).
53 1/6/2021 12:29:00 AM Summer 1861 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
General reorg

Bragg to Wilmington
Smith to Richmond
AJ to Gordons
Beau to Nashville
52 1/6/2021 12:25:00 AM Summer 1861 Confederate Message 4-2. CSA stack n4 retreats to Gordons, AoP n11 Culpepper

CSA 100(+) -5 (-3) = 92(-)
USA 100(-) +3 (+2) = 105(+)
51 1/6/2021 12:22:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
Nope

US +3
CS +0
50 1/6/2021 12:21:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Bragg will try to retreat to Gordonsville
49 1/6/2021 12:18:00 AM Summer 1861 Confederate Message I very well might be missing something, but I thought based on 7.24 that the whole stack can retreat before
48 1/6/2021 12:12:00 AM Summer 1861 Union Message 4. leave 2 sp in Manassas and convert,
5. AOP [13] attack Culpepper

note that you can try to avoid again, but only with 6 sp and 2 leaders... but with Bragg commanding, your options are limited.

47 1/5/2021 9:59:00 PM Summer 1861 Confederate Message Success, to you
46 1/5/2021 9:59:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Attempt to retreat to Culpepper
45 1/5/2021 9:35:00 PM Summer 1861 Union Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
man, I hate to not play this card... but AOP must strike!

leave 2 sp in Fred,
AOP [8]
1. pick up 7 sp, all 4 leaders in DC [1]
2. drop off Burnside only in Fred
3. AOP [15] attack Manassas

you can resolve...


44 1/5/2021 9:25:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

43 1/5/2021 9:21:00 PM Summer 1861 Union Message >>> Manassas (n3)
Weldon
Marion
Savannah
Ft. Gadsen
Ft. St. P/J
Dover (n2)
Corinth
Tuscumbia
>>>

you know, those placement looks a lot like what I do!
42 1/5/2021 9:13:00 PM Summer 1861 Confederate Message Not starting with a Campaign
41 1/5/2021 9:13:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

40 1/5/2021 9:11:00 PM Summer 1861 Confederate Message Smith and Bragg to Culpepper, Stuart to Manassas
39 1/5/2021 9:09:00 PM Summer 1861 Confederate Message SM:

1 Columbus GA to Columbus KY
1 Mobile to Columbus KY
1 each Tuscumbia, Corinth, Savannah to Manassas [6]
1 each Charleston, Marion to Culpepper [2]

38 1/5/2021 9:04:00 PM Summer 1861 Union Message Buell in Cairo,
Mac in Leb,
Pope in Pitts,
rest in DC...
37 1/5/2021 9:02:00 PM Summer 1861 Confederate Message Ah, via the B&O, so sorry!
36 1/5/2021 9:02:00 PM Summer 1861 Confederate Message You can't get to Grafton, unless I'm missing something, since neutral spaces can't be used for SM
35 1/5/2021 9:02:00 PM Summer 1861 Union Die roll request Request: 999-sided die x 7

525
341
360
339
981
251
40


Message from Union:
highest roll leader in Cairo, next high in Leb, next in Pitts, rest in DC...

my usual roll order is as mapboard... Mac, Rose, Pope, etc.
34 1/5/2021 8:57:00 PM Summer 1861 Union Message SR,
move 6 SP from Bloom to AOP [8]
move 1 SP from Philly to AOP [9]   
move 1 SP from Winchester to AOP [10]    
move 1 SP from Columbus to Grafton
move 1 SP from Cincin to Leb KY [2] 
move 1 SP from Springfield to Cairo [6]
move 1 SP from St Louis [1] to Grafton [2]
move 1 SP from Ft Monroe to DC [10] 
move 2 SP from DC [8] to Harpers Ferry
33 1/5/2021 8:45:00 PM Summer 1861 Confederate Message "you know your last game draws were in the 90%+ edge curve, right? ... I have never seen so many 3-Ops, good events and Campaigns thru 5 turns."

For sure! Neither have I (though you've played a lot more than I have). To be fair, I might've gotten away with it if you didn't also have fantastic cards. But we can agree that Union needs great cards much more than CSA does in the early going.
32 1/5/2021 8:41:00 PM Summer 1861 Union Message USA T2,
8 sp in DC [9]
6 sp in Bloomington
4 sp in Cairo [5]
31 1/5/2021 8:38:00 PM Summer 1861 Union Message >>>As you can see, my initial hand here wasn't like last game

thank goodness! you know your last game draws were in the 90%+ edge curve, right? ... I have never seen so many 3-Ops, good events and Campaigns thru 5 turns.
30 1/5/2021 8:38:00 PM Summer 1861 Confederate Message Yeah, I was sad not to be able to pull something, but I was hoping to make you worry a little! :p
29 1/5/2021 8:36:00 PM Summer 1861 Union Message >>>PC in Bowling Green

I already planned to use my 1-Op to build a fort, which is what I did w/o looking at the map... but when placing the TN sp down, I noticed that if you had a 2-Op, ASJ could have pick up the 4 sp nearby and just enough to grab KY!
28 1/5/2021 8:11:00 PM Summer 1861 Confederate Message to you for reinfs and SM
27 1/5/2021 8:11:00 PM Summer 1861 Confederate Message T2 Reinfs:

Manassas (n3)
Weldon
Marion
Savannah
Ft. Gadsen
Ft. St. P/J
Dover (n2)
Corinth
Tuscumbia

Blockade runners:
Sabine
Columbus
Charleston
Wilmington
26 1/5/2021 8:01:00 PM Spring 1861 Confederate End Turn
25 1/5/2021 8:00:00 PM Spring 1861 Confederate Message Attrition: AoP n2

PC: Lebanon, Winchester
24 1/5/2021 7:56:00 PM Spring 1861 Confederate Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
PC in Bowling Green

As you can see, my initial hand here wasn't like last game :p
23 1/5/2021 7:35:00 PM Spring 1861 Union Message correction,
1 sp from Indy,
move to Lebanon KY
22 1/5/2021 7:34:00 PM Spring 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
build a fort in Fred.
21 1/5/2021 5:17:00 PM Spring 1861 Confederate Play Strategy card as Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2 SP in Clarksville
20 1/5/2021 4:28:00 PM Spring 1861 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
flip New Madrid MO,
place pc in Greenville, Ironton
19 1/5/2021 3:58:00 PM Spring 1861 Confederate Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
PC in Falmouth KY
18 1/5/2021 3:50:00 PM Spring 1861 Union Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
pc in Louisville KY, Grafton WVa
17 1/5/2021 9:39:00 AM Spring 1861 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
PC Paducah
16 1/5/2021 9:39:00 AM Spring 1861 Confederate Message 1-1, Beau n2, AoP n3 in Fred
15 1/5/2021 9:38:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
Manassas

AoP +1
Beau +1
14 1/5/2021 3:10:00 AM Spring 1861 Union Message ooh, don't see JJ dead that often...

now AOP [4], drop 1 in Winchester
4-5. pick up 1 in Fred
6. AOP [4] attack Beau in Manassas

please resolve.
13 1/5/2021 1:25:00 AM Spring 1861 Confederate Message Ouch! RIP JJ.
12 1/5/2021 1:25:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Sorry, casualty roll for JJ, dies on a 1
11 1/5/2021 1:25:00 AM Spring 1861 Confederate Message 3*-2, AoP n4, CSA SP elim, JJ to TT, back to you
10 1/5/2021 1:24:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
US +5
CSA +2
9 1/5/2021 1:23:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
attempt to retreat before battle
8 1/4/2021 8:37:00 PM Spring 1861 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
leave 1 sp in DC,
AOP [4]
1-2. pick up 2 sp in HF
3. attack JJ in Winchester

please resolve...
7 1/4/2021 8:36:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

6 1/4/2021 8:35:00 PM Spring 1861 Union Message wait, didn't we just played... :-)
5 1/4/2021 2:21:00 PM Spring 1861 Confederate Message I won't start with a Campaign, over to you
4 1/4/2021 2:21:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

3 1/4/2021 2:21:00 PM Spring 1861 Confederate Message Hi again, James!
2 1/4/2021 12:38:00 PM Spring 1861 Moderator Change Moderator player Moderator player changed from Stéphane Chevallier to Stéphane Chevallier
1 1/4/2021 12:38:00 PM Spring 1861 Moderator Message Have a good game

Pools were randomly set up here :
http://acts.warhorsesim.com/dynamic/journal.asp?id=79303

The pools are here :
https://ftp-tournament.wixsite.com/forthepeople/pools

This game must be finished to April, 10th.

The winner : please report results as follows to me (used the email on the website) at the end:
- the winner;
- the side who wins;
- the turn the game ended;
- Union and CSA SW
- Conditions of victory described by the rules (17.2 and 17.3) are met : Y/N
- which one : 17.21 , 17.22 , 17.3
- Resigning before condition 17.2 and 17.3 are met or adjudication for time : Y/N


Remember Each players will gain some points :
3 for victory,
1 for defeat with a condition described by the rules (17.2x and 17.3),
0 for resigning before condition 17.2 and 17.3 are met or adjudication for time.

Next 100 entries

Copyright 2005 Warhorse Simulations