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For the People: Greig/Jose Journal

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Entry # Time Turn Player Title Entry
311 2/25/2021 9:46:00 PM Master ID = 25009 Game Deleted
310 2/23/2021 3:00:00 PM Summer 1864 Confederate Change Confederate player Confederate player changed from Greig G to '
309 2/19/2021 8:01:00 AM Summer 1864 Confederate Message Lee will offer surrender at this point . Well played sir
308 2/19/2021 7:59:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Lee 1=3
307 2/18/2021 11:22:00 PM Summer 1864 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activating Grant
306 2/18/2021 11:07:00 PM Summer 1864 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
305 2/18/2021 11:06:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

1
4


Message from Confederate:
leaders 1-3 / 1
304 2/18/2021 11:04:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
+5 vs +6
303 2/18/2021 11:03:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
yah sure 1-3 Lee
302 2/18/2021 10:54:00 PM Summer 1864 Union Play Strategy card as Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Activating Grant.
301 2/18/2021 10:05:00 PM Summer 1864 Confederate Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
300 2/18/2021 10:05:00 PM Summer 1864 Confederate Return Strategy card to hand #55: 1 / CSS Tennessee

Message from Confederate:
299 2/18/2021 10:03:00 PM Summer 1864 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
298 2/18/2021 5:25:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
random general casualty, Army of the West:
Morgan (1-3), Jackson (4-6)

second die roll is severity:
killed (1-3), wounded (4-6)
297 2/18/2021 5:20:00 PM Summer 1864 Union Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
News from the Army of the West.
296 2/18/2021 5:18:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Pope attempts to retreat to Grenada (2).
295 2/18/2021 3:42:00 PM Summer 1864 Confederate Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
294 2/18/2021 2:48:00 PM Summer 1864 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Sherman keeps at it in Georgia.
293 2/18/2021 2:37:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
General casualties:
CSA (3), USA (1)
292 2/18/2021 2:35:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Battle of Canton City, medium battle:
CSA +5, USA +2
291 2/18/2021 2:33:00 PM Summer 1864 Union Message should have only rolled one die, but I failed in both, so the retreat fails.
290 2/18/2021 2:32:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

4
5


Message from Union:
Pope attempts to withdraw to Winona (2).
289 2/18/2021 2:03:00 PM Summer 1864 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
op
288 2/18/2021 2:01:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
@nd Jackson +2 vs +3
287 2/18/2021 11:58:00 AM Summer 1864 Union Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Pope launches another attack on Jackson before more reinforcements arrive.
286 2/18/2021 8:01:00 AM Summer 1864 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
285 2/18/2021 7:58:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
leaders 1/1-3
284 2/18/2021 7:57:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

5
6


Message from Confederate:
Jackson +3 vs +5
283 2/18/2021 7:56:00 AM Summer 1864 Confederate Play Strategy card as Event #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
+2 more defense Jackson
282 2/17/2021 10:27:00 PM Summer 1864 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First activation is Sherman.
281 2/17/2021 10:19:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

1
4


Message from Union:
Battle of St Louis, medium battle:
CSA +4, USA +2
280 2/17/2021 10:16:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

3
4


Message from Union:
Battle of Columbus, medium battle:
CSA +7, USA +0
279 2/17/2021 10:11:00 PM Summer 1864 Union Draw Strategy cards 7 cards drawn.

278 2/17/2021 9:50:00 PM Summer 1864 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
277 2/17/2021 9:50:00 PM Summer 1864 Confederate Draw Strategy cards 7 cards drawn.

276 2/17/2021 10:44:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 4

4
6
5
2


Message from Confederate:
Blockade @ 5
275 2/17/2021 9:13:00 AM Spring 1864 Union End Turn
274 2/17/2021 9:08:00 AM Spring 1864 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Sherman heads to the coast to get back in supply.
273 2/17/2021 12:37:00 AM Spring 1864 Confederate Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
272 2/17/2021 12:32:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Jackson medium +3 vs +5
271 2/16/2021 11:04:00 PM Spring 1864 Union Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Activating Pope again.
270 2/16/2021 10:58:00 PM Spring 1864 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
interception attempt, Hooker at Shereveport.
269 2/16/2021 10:45:00 PM Spring 1864 Confederate Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
not enough forces around to use event
268 2/16/2021 10:42:00 PM Spring 1864 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
267 2/16/2021 8:07:00 PM Spring 1864 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activating Pope again.
266 2/16/2021 7:50:00 PM Spring 1864 Confederate Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
265 2/16/2021 7:22:00 PM Spring 1864 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activating Pope.
264 2/16/2021 7:09:00 PM Spring 1864 Confederate Play Strategy card as Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
263 2/16/2021 3:01:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
hill on 1
262 2/16/2021 3:00:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
+8 vs +1
261 2/16/2021 2:58:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Hill would rather run
260 2/16/2021 12:08:00 PM Spring 1864 Union Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activating Sherman again.
259 2/16/2021 12:06:00 PM Spring 1864 Union Draw Extra Strategy card Message from Union:
From Union Siege Guns
258 2/16/2021 11:52:00 AM Spring 1864 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
257 2/16/2021 11:50:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
leader loss 1-3 / 1
256 2/16/2021 11:48:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
+6 +1

255 2/16/2021 11:39:00 AM Spring 1864 Union Play Strategy card as Event #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Playing this to cancel the fort modifier. I will draw another card after the battle if you don't have something to cancel my activation.
254 2/16/2021 11:35:00 AM Spring 1864 Union Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Sherman heads to Atlanta.
253 2/16/2021 11:21:00 AM Spring 1864 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
org
252 2/16/2021 11:15:00 AM Spring 1864 Union Play Strategy card as Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Army of the Tennessee created.
251 2/16/2021 11:09:00 AM Spring 1864 Union Draw Strategy cards 7 cards drawn.

250 2/16/2021 11:02:00 AM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

249 2/15/2021 11:59:00 PM Spring 1864 Confederate Message wo9w will adjust

248 2/15/2021 11:59:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 4

6
2
5
6


Message from Confederate:
You are right thanks ok 4 sixes
247 2/15/2021 10:50:00 PM Fall 1863 Confederate End Turn
246 2/15/2021 3:58:00 PM Fall 1863 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
245 2/15/2021 3:56:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
leaders ? 1/1-3
244 2/15/2021 3:55:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
Medium +5 vs +10
243 2/15/2021 3:52:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
So unfortunate I could not get a couple more troops up to Lee but here's his roll for interc. 1-5
242 2/15/2021 2:37:00 PM Fall 1863 Union Discard random Strategy card Operations - 1 / Davis Tours the South

Message from Union:
Discarded due to Forward to Richmond.
241 2/15/2021 2:27:00 PM Fall 1863 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Guess this may change you last card play now.
Interesting to watch
240 2/15/2021 1:24:00 PM Fall 1863 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Activating Hooker.
239 2/15/2021 1:16:00 PM Fall 1863 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
fort
238 2/15/2021 12:32:00 PM Fall 1863 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activating Reynolds.
237 2/15/2021 12:06:00 PM Fall 1863 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
236 2/15/2021 11:22:00 AM Fall 1863 Union Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Add elite unit to the Army of the Potomac.
235 2/14/2021 5:56:00 PM Fall 1863 Union Play Strategy card as Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Forgot to play this card in ACTS.
234 2/14/2021 5:23:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
Battle of St Joseph:
CSA +8, USA +2
233 2/14/2021 5:02:00 PM Fall 1863 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
232 2/14/2021 8:29:00 AM Fall 1863 Confederate Play Strategy card as Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Get them while I can
231 2/14/2021 3:03:00 AM Fall 1863 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
The noose tightens.
230 2/13/2021 10:43:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

4
1


Message from Union:
Battle of Lexington, medium battle:
CSA +8, USA +2
229 2/13/2021 10:28:00 PM Fall 1863 Confederate Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
228 2/13/2021 10:24:00 PM Fall 1863 Confederate Return Strategy card to hand #32: 3 / Dixie Land

Message from Confederate:
fort unbuilt
227 2/13/2021 10:07:00 PM Fall 1863 Confederate Message Fall continues , no file
226 2/13/2021 10:05:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
ok Little Rock +3 vs +2
225 2/13/2021 5:13:00 PM Fall 1863 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
fort
224 2/13/2021 5:12:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
ok now , retreat 1-3
223 2/13/2021 4:26:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

6
2


Message from Union:
Battle of Memphis, medium battle:
USA +5, CSA +2
222 2/13/2021 11:18:00 AM Fall 1863 Confederate Message You might as well do cbt here to finish up
221 2/13/2021 11:16:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
AJ needs a 1-3
220 2/12/2021 5:35:00 PM Fall 1863 Union Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First activation is Pope.
219 2/12/2021 5:06:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

218 2/12/2021 4:39:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

217 2/12/2021 1:30:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 4

3
5
1
3


Message from Confederate:
Blockade now @3
216 2/12/2021 8:23:00 AM Summer 1863 Confederate End Turn
215 2/12/2021 12:37:00 AM Summer 1863 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Battle of Little Rock
CSA +9, USA +0
214 2/11/2021 11:46:00 PM Summer 1863 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
213 2/11/2021 11:43:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

1
5


Message from Confederate:
+3 0

212 2/11/2021 11:06:00 PM Summer 1863 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activating Curtis.

Next 100 entries

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