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For the People: Burnsides Requim Journal

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Entry # Time Turn Player Title Entry
52 2/24/2021 8:25:00 AM Fall 1861 Confederate End Turn
51 2/23/2021 10:10:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
+4 vs 0
50 2/23/2021 9:41:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:

49 2/23/2021 3:42:00 PM Fall 1861 Confederate Message actually retreat on 1-3 so yes
but have to go to TN I think ? Do I lose 1 going to neutral ?
48 2/23/2021 3:36:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
retreat on 1

47 2/23/2021 3:31:00 PM Fall 1861 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Activating Halleck
46 2/23/2021 3:21:00 PM Fall 1861 Confederate Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
45 2/23/2021 3:11:00 PM Fall 1861 Union Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Place PC markers.
44 2/23/2021 2:30:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
Battle of Columbus, small battle:
CSA +5, USA 0.
43 2/23/2021 1:57:00 PM Fall 1861 Union Message you easily crush the garrison.
42 2/23/2021 1:55:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
6


Message from Union:
Battle of Paducah, medium battle:
CSA +6, USA 0
41 2/23/2021 11:37:00 AM Fall 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
AOTN
40 2/23/2021 10:16:00 AM Fall 1861 Union Play Strategy card as Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Some in the new army and in the coastal defenses.
39 2/23/2021 10:04:00 AM Fall 1861 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
38 2/23/2021 9:40:00 AM Fall 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Change of command in the Army of the Potomac.
37 2/23/2021 8:58:00 AM Fall 1861 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
fort
36 2/23/2021 8:56:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
+4 / 0
35 2/22/2021 10:22:00 PM Fall 1861 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Navy raid on Ft St Phillip/Jackson
34 2/22/2021 9:31:00 PM Fall 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Army
33 2/22/2021 9:30:00 PM Fall 1861 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
well I guess this will work here
32 2/22/2021 4:45:00 PM Fall 1861 Union Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Activating Army of the Potomac.
31 2/22/2021 4:34:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

30 2/22/2021 4:17:00 PM Fall 1861 Confederate Message CSA will not campaign
29 2/22/2021 4:17:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

28 2/22/2021 4:16:00 PM Summer 1861 Confederate End Turn
27 2/22/2021 3:24:00 PM Summer 1861 Union Play Strategy card as Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
And more ships.
26 2/22/2021 3:24:00 PM Summer 1861 Union Play Strategy card as Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Some troops in Missouri
25 2/22/2021 2:50:00 PM Summer 1861 Confederate Play Strategy card as Event #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
24 2/22/2021 2:03:00 PM Summer 1861 Union Play Strategy card as Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Increase blockade.
23 2/22/2021 1:39:00 PM Summer 1861 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
22 2/22/2021 11:01:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
Ft. Columbus +4 vs +4
21 2/22/2021 10:59:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
AJ attempts to wake up
20 2/22/2021 10:38:00 AM Summer 1861 Union Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Activating Burnside again.
19 2/22/2021 10:37:00 AM Summer 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activating Burnside.
18 2/22/2021 10:23:00 AM Summer 1861 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
17 2/22/2021 10:23:00 AM Summer 1861 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Burnside mis-steps
16 2/22/2021 9:42:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

15 2/22/2021 7:59:00 AM Summer 1861 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
14 2/22/2021 7:56:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

13 2/22/2021 7:56:00 AM Spring 1861 Confederate End Turn
12 2/21/2021 9:44:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 4

2
1
5
3


Message from Confederate:
hate having to roll these already . Blockades @1
11 2/20/2021 4:38:00 PM Spring 1861 Confederate Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
riverine
10 2/20/2021 2:13:00 PM Spring 1861 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Build fort
9 2/20/2021 1:59:00 PM Spring 1861 Confederate Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
8 2/20/2021 1:34:00 PM Spring 1861 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Federal troops march into West Virginia.
7 2/20/2021 12:49:00 PM Spring 1861 Confederate Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
would love to remove card but not this turn
6 2/20/2021 11:37:00 AM Spring 1861 Union Play Strategy card as Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Place PCs also.
5 2/19/2021 6:27:00 PM Spring 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
4 2/19/2021 4:18:00 PM Spring 1861 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Let the blockade begin.
3 2/19/2021 4:08:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

2 2/19/2021 3:43:00 PM Spring 1861 Confederate Message Off we go,
CSA will not campaign
1 2/19/2021 3:42:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

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