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For the People: Stanley Burr's Test Game Journal

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Entry # Time Turn Player Title Entry
15 2/21/2021 8:30:00 AM Master ID = 26133 Game Deleted
14 2/21/2021 8:30:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

Deck was reshuffled prior to this deal.

13 2/21/2021 8:30:00 AM Fall 1861 Union Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
12 2/21/2021 8:30:00 AM Fall 1861 Union Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
11 2/21/2021 8:29:00 AM Fall 1861 Confederate Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
10 2/21/2021 8:29:00 AM Fall 1861 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
9 2/21/2021 8:29:00 AM Fall 1861 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
8 2/21/2021 8:29:00 AM Summer 1861 Confederate End Turn
7 2/21/2021 8:29:00 AM Spring 1861 Confederate End Turn
6 2/21/2021 8:29:00 AM Spring 1861 Confederate Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
5 2/21/2021 8:29:00 AM Spring 1861 Confederate Play Strategy card as Event #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
4 2/21/2021 8:29:00 AM Spring 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
3 2/21/2021 8:29:00 AM Spring 1861 Union Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
2 2/21/2021 8:28:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 2/21/2021 8:28:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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