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Entry # Time Turn Player Title Entry
59 4/7/2021 8:40:00 PM Turn 8 Brian Message Graeme, not sure I can get to this before leaving for vacation on Friday, April 9. I have a couple other moves in the queue before this one.
58 4/7/2021 7:21:00 AM Turn 8 Graeme Message Back to the British for your gunnery
57 4/7/2021 7:21:00 AM Turn 8 Graeme Message That's a P hit on Bedouin (this becomes a T gun)
A T gun and 2 Hull hits on Eskimo (Sunk)
A T gun hit on Somali
56 4/7/2021 7:17:00 AM Turn 8 Graeme Die roll request Request: 6-sided die x 8

3
4
3
3
5
6
1
5


Message from Graeme:
That's 1T hit on Bedouin
2T hits on Eskimo and 1T hit on Somali

Rolling for damage
55 4/7/2021 7:15:00 AM Turn 8 Graeme Die roll request Request: 6-sided die x 14

3
1
1
6
3
3
6
6
3
6
5
2
2
2


Message from Graeme:
This is for the DD gunnery.

Note that Newcastle had 2 hull boxes destroyed and is reduced to a speed of 2.
Sheffield has 1S and 1P gun hit, hence 2S gun boxes destroyed.

54 4/7/2021 7:11:00 AM Turn 8 Graeme Die roll request Request: 6-sided die x 6

6
5
4
4
5
2


Message from Graeme:

53 4/7/2021 7:10:00 AM Turn 8 Graeme Message That's 1S hit on Newcastle and 2S hits on Sheffield.
Now rolling for damage.
52 4/7/2021 7:08:00 AM Turn 8 Graeme Die roll request Request: 6-sided die x 13

4
1
5
1
1
4
1
3
5
6
6
5
6


Message from Graeme:

51 4/7/2021 7:07:00 AM Turn 8 Graeme Message Actually, I will make 13 rolls for Adm Hipper and then the two CL.
50 4/7/2021 7:06:00 AM Turn 8 Graeme Message From the top. Adm Hipper first the 5S than the 2T
49 4/7/2021 7:05:00 AM Turn 8 Graeme Message German Gunnery:

Adm Hipper v Glasgow
Koln v Newcastle
Leipzig v Sheffield
DD04 v Auroa
DD10 v Bedouin
DD11 v Cossack
DD12 v Eskimo
dd15 v Somali
DD16 v Jackal
DD20 v Jupiter
48 4/7/2021 7:03:00 AM Turn 7 Graeme Change game turn Game turn changed to Turn 8
47 4/7/2021 7:02:00 AM Turn 7 Graeme Message The German ships move to B1
46 4/7/2021 7:01:00 AM Turn 5 Graeme Change game turn Game turn changed to Turn 7
45 4/7/2021 7:01:00 AM Turn 5 Graeme Change game turn Game turn changed to Turn 5
44 4/2/2021 7:46:00 PM Turn 5 Brian Message Ok. Sorry about the delay. Got my article out on time, but my second COVID shot knocked me out yesterday. Much better today.

Tempted to fire torpedoes, but the chance of even one hit out of three shots is too low. So on to step 6, and the British move.

I will move the group in B6 to C11 to join the other group. Still within stacking limits. At least this way you cannot isolate one of my groups.

Over to you for step 7.
43 3/31/2021 10:00:00 PM Turn 5 Brian Message Spent the last two nights getting my K article ready. Should get to my decision on torpedoes in the next day or two.
42 3/29/2021 5:46:00 AM Turn 5 Graeme Message German ships do not launch torpedoes.
Back to the British for possible torpedo fire followed by Step 6 movement.
41 3/23/2021 8:16:00 PM Turn 4 Brian End Turn
40 3/23/2021 8:16:00 PM Turn 4 Brian Message To make the most sense of combat, read up from the bottom. That way the comments come before the die rolls.
39 3/23/2021 8:15:00 PM Turn 4 Brian Message And they all miss. 21 shots and only two hits. But that's it for step 4. Over to you for potential torpedo combat.
38 3/23/2021 8:12:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 4

1
3
5
5


Message from Brian:
Of course not. Last 4 shots are the secondaries from Southampton v. E. Steinbrinck.
37 3/23/2021 8:10:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 1

3


Message from Brian:
That's a primary hit, so it knocks out a tertiary. Have to check for excess damage here.
36 3/23/2021 8:10:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 2

1
6


Message from Brian:
One hit. Checking damage.
35 3/23/2021 8:09:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 4

4
5
4
6


Message from Brian:
Miss again. Glasgow has 4 secondaries v. F. Ihn.
34 3/23/2021 8:08:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 3

2
5
1


Message from Brian:
That's one hull hit on B. Arnim. Now Somali with 3 tertiaries v. E. Geise.
33 3/23/2021 8:06:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 2

4
6


Message from Brian:
One hit on B. Arnim. Checking damage.
32 3/23/2021 8:05:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 3

6
5
3


Message from Brian:
Also miss. Bedouin has 3 tertiary v. B Arnim.
31 3/23/2021 8:04:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 4

2
3
4
4


Message from Brian:
Aurora misses. Sheffield has 4 secondary v. Hans Lody.
30 3/23/2021 8:04:00 PM Turn 4 Brian Die roll request Request: 6-sided die x 3

4
2
4


Message from Brian:
Aurora has 2 secondary and 1 tertiary v. R. Beitzen.
29 3/23/2021 8:03:00 PM Turn 4 Brian Message For targeting, I think I will concentrate on your destroyers:
Aurora v. R. Beitzen
Sheffield c. Hans Lody
Bedouin v. B. Arnim
Somali v. E. Geise
Glasgow v. F. Ihn
Southampton v. E. Steinbrinck

The rest of my destroyers are out of range.
28 3/23/2021 7:53:00 PM Turn 4 Brian Message Ok. Damage recorded. I think long strings of die rolls are a bit confusing. So with my fire, I am going to break it down. That will mean more email messages sent, but, I think it will be easier to follow. Besides, we don't really need all those emails, since we have the game log to follow.
27 3/15/2021 5:29:00 AM Turn 4 Graeme Message The hit on Aurora is not confirmed. The damage on Somali
is an 8, so it becomes a T gun hit.
Back to you for the British gunnery.
26 3/15/2021 5:27:00 AM Turn 4 Graeme Die roll request Request: 6-sided die x 5

2
2
6
5
1


Message from Graeme:
That's one hit on Somali and a hit on Aurora (needs to be confirmed). The first roll will be for the confirmation and then 2 rolls for damage.
25 3/15/2021 5:25:00 AM Turn 4 Graeme Die roll request Request: 6-sided die x 16

5
2
4
3
2
6
4
2
1
4
6
4
3
1
2
2


Message from Graeme:
Need to have the comments before the die rolls!

That's the torp mount and a S gun on Sheffield
and a S gun on Glasgow.
Now this set of rolls is for the DD.
24 3/15/2021 5:21:00 AM Turn 4 Graeme Die roll request Request: 6-sided die x 6

1
2
6
1
1
6


Message from Graeme:
That's 1S and 1T hit on Sheffield, 1S hit on Glasgow.
Rolling for damage
23 3/15/2021 5:19:00 AM Turn 4 Graeme Die roll request Request: 6-sided die x 13

4
6
2
1
1
3
6
3
4
6
5
4
2


Message from Graeme:

22 3/15/2021 5:18:00 AM Turn 4 Graeme Message I will roll for hits for the 3 Cruisers first (Adm Hipper 7 shots, the CL 3 shots each), then damage for these. Secondly, I will roll for hits for the destroyers (16 shots), followed by damage for these.
21 3/15/2021 5:15:00 AM Turn 4 Graeme Message Moving on to Step 4: The German fire will be as follows:
Adm Hipper v Sheffield (5S, 2T)
Koln v Glasgow (3S)
Leipzig v Southampton (3S)
DD04, DD10 v Bedouin (4T)
DD11, DD12 v Somali (4T)
Remaining 4 DD v Aurora (8T)
Hits for ships firing after the first one on any target
must be confirmed.
20 3/15/2021 4:56:00 AM Turn 3 Graeme Change game turn Game turn changed to Turn 4
19 3/15/2021 4:55:00 AM Turn 3 Graeme Message Looks like ACTS automatically increases the Turn number!
Your Escort Group was in C10 rather than C11. Still it moves to B6.
The German TF stays in C2

18 3/14/2021 9:15:00 PM Turn 2 Brian End Turn
17 3/14/2021 9:15:00 PM Turn 2 Brian Message I guess we can call the tactical steps "turns."
16 3/14/2021 9:14:00 PM Turn 2 Brian Message Very good. Let's begin with Step 2. I shall move the escort group from C11 to B6. That's Aurora, Sheffield, Somali, and Bedouin. Huh...I only just realized how the grid coordinates are laid out on this map, that being in circles. But A, B, C, D, Z?? Anyway, back to you. This is still going to be a die roll contest, but at least no surprise this scenario!
15 3/13/2021 6:02:00 AM Turn 1 Graeme End Turn
14 3/13/2021 6:01:00 AM Turn 1 Graeme Message Under Rule 6.38, German TF moves to C2
13 3/13/2021 5:59:00 AM Turn 1 Graeme Message All German ships set up in C3
12 3/9/2021 9:11:00 PM Turn 1 Brian Edit Victory Points Brian: from 4 to 0
Graeme: from 0 to 0
11 3/9/2021 9:11:00 PM Turn 1 Brian Message I think we're ready to start, after a quick review of some of the applicable rules, like sighting and gunnery ranges. The old Jutland rules tend to interfere.

Sub group sets up in C11. Escort in C10.

Back to you to set up and start the tactical turn.

I think this is going to be a lot less clunky than the Cyberboard module. Just have to acclimate to the die roll result listings. Feel free to string your damage results if you like, rather than sending a roll and then checking damage for each hit in a separate message. Whatever you are most comfortable with!

Brian
10 3/4/2021 9:35:00 PM Turn 1 Brian Message So you'll see the 4 VP I gave myself for the 2 hull hits to Hood. This will have to be cross-checked with hit records, but should provide a reasonable estimate of where we are in a scenario. I will next start looking seriously at our next potential scenario.
9 3/4/2021 9:31:00 PM Turn 1 Brian Edit Victory Points Brian: from 0 to 4
Graeme: from 0 to 0
8 3/4/2021 9:31:00 PM Turn 1 Brian Message Both cause excess damage, so 2 tertiary, and 2 hull in addition to the primary. Seems easy enough, and we have an easily viewable record of the whole game. I created a VP track as well. We will have to keep on that if we want it to be accurate.
7 3/4/2021 9:28:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 2

6
5


Message from Brian:
Tertiary and hull, in that order.
6 3/4/2021 9:28:00 PM Turn 1 Brian Message That's a 7 for a primary hit, 5 for a secondary hit (becomes tertiary), and 10 for a Hull hit. Check for excess damage for the tertiary and hull hit.
5 3/4/2021 9:25:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 6

4
3
1
4
4
6


Message from Brian:
Three hits. I'll roll six dice, as in three sets of two for damage. You could do this separately, which would generate more messages. You do need to make sure you set the number of dice before you send the message!
4 3/4/2021 9:22:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 10

2
6
3
2
5
6
5
2
6
2


Message from Brian:
10 primary shots, no modifiers.
3 3/4/2021 9:22:00 PM Turn 1 Brian Message Ok. Here's my imaginary Bismarck firing 10 primary shots at your imaginary Hood, at, say, 5 hexes range. So no modifiers apply.
2 3/4/2021 9:19:00 PM Turn 1 Brian Message Greetings, Graeme! I have created our Bismarck game from the Generic Module in ACTS. As soon as we pick a scenario, we should be good to go. I am going to send a handful of messages simulating die rolls, etc., to make sure everything works, that you are getting the messages, and that you can respond.
1 3/4/2021 9:17:00 PM Turn 1 Brian Change Player 0 player Player 0 player changed from Brian Stretcher to Brian Stretcher

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