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Entry # Time Turn Player Title Entry
360 9/20/2021 8:23:00 PM Turn 0 Brian Message I don't know that we need to know exactly what kind of planes the other has available. While the rules don't say to keep that information secret, it might be a little more fun if we don't exactly know. We still have certain information about numbers and group types.

I still need to place my mines and decide on an overall strategy, so take your time.
359 9/20/2021 5:46:00 AM Turn 0 Graeme Message Anyway, I will proceed with drawing my aircraft, plotting my minefields and deciding on the composition of my fleets.
358 9/20/2021 5:44:00 AM Turn 0 Graeme Message That's 10 + 4 = 14/3 = 4.67 rounded up to 5.

So 7 steps of bombers, 4 steps of fighters and 5 steps of recon.
For bombers I will draw 4 steps (2 pieces) from Group 1 and 3 steps from Group 2.
For fighters, they will all come from Group 1 (4 steps)
For recon, 4 steps (2 pieces) will come from Group 1 and 1 step from Group 2.
Do we reveal the aircraft types to each other after we draw them from the containers?
357 9/20/2021 5:38:00 AM Turn 0 Graeme Die roll request Request: 6-sided die x 3

3
1
6


Message from Graeme:
That's 10 +2 = 12 /3 = 4 steps
Recon have 3 dice plus 4.
356 9/20/2021 5:36:00 AM Turn 0 Graeme Die roll request Request: 6-sided die x 2

6
4


Message from Graeme:
That's 13 + 6 = 19/3 = 6.33 rounded up to 7.
Fighters have 2 dice plus 2.
355 9/20/2021 5:34:00 AM Turn 0 Graeme Die roll request Request: 6-sided die x 3

1
6
6


Message from Graeme:
OK. Rolling for the RAF. Bombers have 3 dice plus 6.
354 9/19/2021 5:56:00 PM Turn 0 Brian Message Alright! I have my massive air force. You may select your air units at your convenience, whilst I decide where to put my minefields, and you do the same.
353 9/19/2021 5:38:00 PM Turn 0 Brian Message 1+4=5, 5/3=1.67, for 2 recon steps.

So 5 bomber steps, 4 fighter steps, and 2 recon steps.

For the bomber, I will draw two pieces (4 steps) in group 1, and 1 piece (1 step) for group 2. For the fighters, my first two pieces have to be from Group 1, which are the Bf109e, which will be 4 steps, so that is fixed. For the recon, I will draw one piece, which will be either a FW200 or a Bv.138.
352 9/19/2021 5:31:00 PM Turn 0 Brian Die roll request Request: 6-sided die x 1

1


Message from Brian:
8+2=10, 10/3=3.33, so 4 fighters.

Recon, 1 die and add 4.
351 9/19/2021 5:29:00 PM Turn 0 Brian Die roll request Request: 6-sided die x 2

4
4


Message from Brian:
8+6=14, 14/3=4.667, so 5 bombers total.

Fighters, roll two dice and add 2.
350 9/19/2021 5:26:00 PM Turn 0 Brian Die roll request Request: 6-sided die x 2

3
5


Message from Brian:
For German bombers, roll two dice and add 6 to the result.
349 9/19/2021 5:24:00 PM Turn 0 Brian Message Greetings! I reset the game turn to Zero for our aircraft selection rolls and setup. British get to select the actual turn on which we start.

Weather starts as cloudy.
348 9/19/2021 5:22:00 PM Turn 21 Brian Change game turn Game turn changed to Turn 0
347 8/9/2021 9:31:00 PM Turn 21 Brian Message I must confess I have soured a bit on this tactical game system. Battle damage is soooo very, very luck driven. But, if we can find an operational scenario with manageable proportions, we can give it a go.
346 8/9/2021 9:27:00 PM Turn 21 Brian Message What next??
345 8/9/2021 9:26:00 PM Turn 21 Brian Message Total of 5 hull hits, 1 secondary, 1 tertiary.

There would be excess damage rolls for the divebomber secondary hits, but no point.

Germans win!

Absolutely horrible luck on hits.
344 8/9/2021 9:21:00 PM Turn 21 Brian Die roll request Request: 6-sided die x 4

3
2
3
4


Message from Brian:
Only 2 hits. Checking damage.
343 8/9/2021 9:20:00 PM Turn 21 Brian Die roll request Request: 6-sided die x 16

4
5
4
2
3
4
4
1
1
2
4
1
3
2
5
2


Message from Brian:
One secondary hit. Not even worth writing down!

Now 16 torpedo rolls. Hits on 5-6.
342 8/9/2021 9:19:00 PM Turn 21 Brian Die roll request Request: 6-sided die x 2

5
3


Message from Brian:
Wow! My lack of luck with hits remains! Just 1 hit. Checking damage.
341 8/9/2021 9:18:00 PM Turn 21 Brian Die roll request Request: 6-sided die x 7

2
5
2
2
2
3
2


Message from Brian:
I'll start with the dive bombers. Seven rolls, with a +1 for a circled naval attack factor, and +1 for being dive bombers. So hits on 4-6.
340 8/9/2021 9:15:00 PM Turn 21 Brian Message Seems to me that I should take a step of the dive bombers. That leaves 7 steps of SB2U's and 8 steps of TBD's to attack Tirpitz.
339 8/9/2021 6:18:00 AM Turn 21 Graeme Message That's one step loss (your choice).
Then your aircraft attacks.

Back to you.
338 8/9/2021 6:17:00 AM Turn 21 Graeme Die roll request Request: 6-sided die x 6

4
5
6
4
1
2


Message from Graeme:
An interesting approach. I suspect that the Germans have no chance in this scenario.

By my count I have 11 AA factors (3 + 3 + 1 + 1 +
3. That means 6 AA rolls that hit on a 6.


337 8/8/2021 8:22:00 PM Turn 21 Brian Message Let's try an experiment and see what happens if I commit everything to attack one ship. All aircraft attack Tirpitz in C10.

Over to you for AA fire.
336 8/6/2021 7:36:00 AM Turn 21 Graeme Message A miss. Back to you to allocate the US bombers to targets.
335 8/6/2021 7:35:00 AM Turn 21 Graeme Die roll request Request: 6-sided die x 1

3


Message from Graeme:
One hit. Now a 4 or more is required to confirm the hit.

334 8/6/2021 7:34:00 AM Turn 21 Graeme Die roll request Request: 6-sided die x 6

1
5
6
1
4
5


Message from Graeme:
The German CAP will attack the US TBD.
There will be 2 rolls against the first TBD then 2,1 and 1.
A 6 is required for a hit (which must be confirmed).
333 8/2/2021 9:17:00 PM Turn 21 Brian Message A total of two hits. Two of your units are reduced a step. Back to you to attack the strike aircraft.
332 8/2/2021 9:11:00 PM Turn 21 Brian Die roll request Request: 6-sided die x 10

5
1
5
2
6
1
5
5
6
1


Message from Brian:
First 4 rolls are the two against 1. The rest are 1 v. 1, in order. I believe hits only occur on a roll of 6.
331 8/2/2021 9:10:00 PM Turn 21 Brian Message So a total of 5 F3F's attack. Two against one Ar.197 and one each against the other 3 CAP planes.
330 7/31/2021 8:24:00 AM Turn 21 Graeme Message All miss. Back to you for the US escorts v German CAP.
329 7/31/2021 8:22:00 AM Turn 21 Graeme Die roll request Request: 6-sided die x 8

1
1
2
5
5
1
5
2


Message from Graeme:
Now I will roll for the German fighters v the US escort fighters
328 7/31/2021 8:21:00 AM Turn 21 Graeme Message Game 2: Scenario 26

Here is the setup of German ships:

D8: Prinz Eugen
D10: Koln
D12: Lutzow
C4: Bismarck
B4: Peter Strasser
C10: Tirpitz
D3: Adm Scheer
B1: Graf Zeppelin
D17: Adm Hipper
D1: Leipzig
327 7/31/2021 8:18:00 AM Turn 20 Graeme Change game turn Game turn changed to Turn 21
326 7/27/2021 10:15:00 PM Turn 20 Brian Message Ok, looked through and I don't have any complaints, other than your die rolls. You continue to hit at about 50% instead of 33% expected, while I can't hit anything.

Agreed on who gets to pick air losses. I was thinking that the "owning" player was the AA firing player for some reason. Not sure I agree with the airstrike player picking his own losses from a historical perspective, however. Don't think that makes a whole lot of sense.

Regardless, I don't think this scenario is designed for the German player to win. Had you thrown everything at one of the two German BB's, you would have sunk that one as well with the same die rolls, with 27 hull hits. So more of an exercise, although the Americans could lose with awful luck. Certainly learned some things.

What do you want to do next??
325 7/23/2021 6:36:00 AM Turn 20 Graeme Message All miss. So just as well I didn't rely on the dive bombers.

Back to you.
324 7/23/2021 6:35:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 3

2
1
2


Message from Graeme:
That's 12 Hull hits and Graf Zeppelin is sunk also.
Just out of interest, I will make the 3 dive bomber rolls.
323 7/23/2021 6:31:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 6

6
4
6
6
1
4


Message from Graeme:
That's 3 torpedo hits. Rolling for damage.
322 7/23/2021 6:30:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 8

5
6
1
4
4
4
2
6


Message from Graeme:
That's 15 hull hits. That sinks P.Strasser. I won't roll for the Dive Bombers.

There are 8 torpedo bomber rolls and 3 Dive Bomber rolls
v G.Zeppelin
I will do the torpedo bomber rolls first.
321 7/23/2021 6:26:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 8

5
4
3
5
3
6
6
3


Message from Graeme:
That's 4 hits. Rolling for torp damage.

320 7/23/2021 6:25:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 8

3
3
6
6
5
1
5
4


Message from Graeme:
So attacking P. Strasser, I have 2 torp bomber units and 1 Dive bomber. That's 8 rolls for the torp bombers (hit on a 5+) and 2 rolls for the dive bomber (hit on a 4+).
I will roll for the torp bombers first.

319 7/23/2021 6:20:00 AM Turn 20 Graeme Message Just a couple of points with your AA fire.
Firstly, you received two hits v the group attacking P.Strasser. Looking at the Example under Rule 13.34 that means that 2 steps of the US bombers can't attack (the second of which is moved to the Salvage Box which is irrelevant in this case).
Now who chooses which aircraft are damaged? My reading of Rule 13.34 is that the owning player chooses the first two steps. In that case I will take steps of the dive bombers as the losses. I will roll on that basis.


318 7/22/2021 11:01:00 PM Turn 20 Brian Message 2 hits. That destroys a step, which in this very short scenario isn't any better than one hit. So reduce another torpedo bomber.

Your torpedo planes will get a +1 modifier, and your dive bombers a +2. I suspect the Germans are doomed, but go ahead and roll those off. Maybe I'll get lucky and your vast numbers of hits will damage little of consequence!

I'm out for the weekend. I will likely be able to see the results of your attacks, however. Then I think we should switch sides and see how well I can do against your defense.
317 7/22/2021 10:53:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 8

6
2
4
2
1
2
6
5


Message from Brian:
Peter Strasser's defenders have 5+3+2+2+1+1+1=15, halved rounded up, for 8 shots. That's Peter Strasser, G. Zeppeling, Bismarck, Tirpitz, Lutzow, Koln, and Adm. Hipper. Here we go...
316 7/22/2021 10:51:00 PM Turn 20 Brian Message One hit. So one step of your aircraft cannot attack. Since I get to pick the first two steps, I guess we shall apply that to one of your torpedo bombers.

Now we turn to Peter Strasser.
315 7/22/2021 10:49:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 2

6
4


Message from Brian:
Let's start will Graf Zeppelin's meager defense. There are three ships, each with an AA strength of 2, halved to 1 each. Total is 3, halved again (rounded up) to 2. So two shots here.
314 7/22/2021 10:46:00 PM Turn 20 Brian Message So, I had been thinking I had to target individual aircraft, but that isn't correct. We just blast away at all aircraft in the hex, and apply the results according to 13.34.

There is a bit of a math game, with all the halving rounded up. With the way I have the ships set up, it appears that basically I have 10 shots to distribute against your two sets of planes.

Given the victory conditions, I think I will concentrate fire against one set, and hope for the best on the other.

P. Strasser, G. Zeppelin, Bismarck, Tirpitz, Lutzow, Admiral Hipper and Koln will attack the group over P. Strasser.

Prinz Eugen, Leipzig, and Adm. Scheer will fire at the group over Graf Zeppelin.
313 7/20/2021 5:38:00 AM Turn 20 Graeme Message Back to the Germans for AA fire.
312 7/20/2021 5:37:00 AM Turn 20 Graeme Message Are you sure you're using a six sided die? It looks like it has no sixes!

I suspect that you might get your quota of sixes for your AA fire.

2 TBD and 2 SB2U will attack Graf Zeppelin, and
2 TBD and 2 SB2U will attack Peter Strasser
311 7/19/2021 8:58:00 PM Turn 20 Brian Message Thirteen rolls and not a single 6. Looks like my luck is carrying over from our last game.

Over to you to assign your strike aircraft.
310 7/19/2021 8:55:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 5

3
1
5
3
5


Message from Brian:
So they must all be trainees. Eight misses.

So that leaves two 2-step fighters and one 1-step fighter to attack your strike aircraft.

Seems to me the most efficient way to attack is to hit your torpedo bombers. As a hit is a hit, and each hit, if confirmed, will reduce your strike by 2 torpedo factors, it seems that the best attack is to spread things out. So I will allocate one fighter to each of 3 TBD's, with 2 dice against two of them, and 1 die against the other.
309 7/19/2021 8:50:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 8

1
2
4
2
3
2
3
5


Message from Brian:
Yes, I agree that air attacks come before strike aircraft are assigned their targets.

So as an academic exercise, my fighters will return fire, two shots at each of your fighters. Hits have to be confirmed.
308 7/19/2021 6:19:00 AM Turn 20 Graeme Message So the first fighter is eliminated. One of the others is reduced by one step. Now, all of your CAP fighters can fire at the US escort fighters.
Then the surviving CAP can fire at my strike force of bombers in the second round(Rule 12.1).
According to my reading of the game rules and the scenario rules you must attack my strike aircraft before I allocate them to attack ships. Do you agree?

Back to the Germans.
307 7/19/2021 6:10:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 10

6
3
6
5
5
2
1
6
5
2


Message from Graeme:
The US have 5 fighter pieces versus 4 German fighter pieces, so 2 US fighters will attack 1 German fighter and the rest will attack 1 each.
The first 4 rolls will be for the double attack.
A 6 is required to hit.
306 7/18/2021 4:52:00 PM Turn 20 Brian Message I think we're settled on rules, so here is the German fleet setup:

Hipper D12
Bismarck C10
P. Eugen D17
Koln D10
P.Strasser B4
Graf Zeppelin B1
Leipzig D1
Lutzow D8
Tirpitz C4
Scheer D3

I set the pieces up on an 8.5" by 11" paper copy of the tactical map. The pieces actually fit in the hexes pretty well. Probably wouldn't want massive fleets on a reduced size map, but there aren't many massive fleets in this game.

You may array the aircraft for the fighter rounds and proceed to roll your dice. Technically, there is no reason for me to return fire, since there are no consequences to the Americans in losing fighter strength, but let's go through the process for learning purposes.

If you go ahead place your bombers on their targets, I can go ahead and attack everything with everything I have left after our fighter round.

Over to you!
305 7/8/2021 5:39:00 AM Turn 20 Graeme Message That's 2 secondary hits. They become hull hits,
so Gneisenau is finished.
304 7/8/2021 5:38:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 4

4
1
6
2


Message from Graeme:
2 Hits is average. Now rolling for damage.
303 7/8/2021 5:37:00 AM Turn 20 Graeme Die roll request Request: 6-sided die x 7

5
2
3
2
4
6
4


Message from Graeme:
Ramillies v Gneisenau
7 Primary shots
302 7/7/2021 8:55:00 PM Turn 20 Brian Message Looks like you should restore an AA gun to Ramillies.

Perhaps if Gneisenau can avoid sinking in this next fire, and Scharnhorst can reduce Ramillies to speed 0, the Germans have a chance. Over to you.
301 7/7/2021 8:51:00 PM Turn 20 Brian Message Over to you for your fire. I need a turn or two in which Ramillies gets no effective hits.

I did not realize until now that a ship that is dead in the water cannot fire guns or torpedoes. Last step's fire by Gneisenau should not have happened. See 7.72. At least we're learning something this game.

Let me see what Gneisenau did last step.
300 7/7/2021 8:48:00 PM Turn 20 Brian Message The 5 is a secondary hit, which becomes a hull hit. The 9 is a primary hit.
299 7/7/2021 8:47:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 4

2
3
3
6


Message from Brian:
Average luck continues for the Germans, with 2 hits. Checking damage.
298 7/7/2021 8:46:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 6

4
2
2
5
5
4


Message from Brian:
Now the 6 shots at Ramillies.
297 7/7/2021 8:46:00 PM Turn 20 Brian Message A secondary hit, which becomes a tertiary hit.
296 7/7/2021 8:45:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 2

5
3


Message from Brian:
One hit. Checking damage.
295 7/7/2021 8:44:00 PM Turn 20 Brian Die roll request Request: 6-sided die x 4

2
6
5
4


Message from Brian:
Scharnhorst fires 4 secondaries at the AMC.
294 7/7/2021 8:44:00 PM Turn 20 Brian Message In step 20, Scharnhost fires all primaries at Ramillies, and all secondaries at the AMC.

Gneisenau fires her remaining primaries at Ramillies.
293 7/7/2021 8:42:00 PM Turn 19 Brian End Turn
292 7/7/2021 8:41:00 PM Turn 19 Brian Message So Ramillies did even better than I sarcastically imagined!

Scharnhorst moves to B6.
291 7/7/2021 8:40:00 PM Turn 18 Brian End Turn
290 7/7/2021 8:40:00 PM Turn 17 Brian End Turn
289 7/7/2021 8:39:00 PM Turn 16 Brian End Turn
288 7/7/2021 6:34:00 AM Turn 16 Graeme Message The British can't move in Step 18, so back to Germans for Steps 19 and 20.
287 7/7/2021 6:32:00 AM Turn 16 Graeme Message Unbelievable good luck by the British.
That's 11, 11, 3, 7 and 8
2 Hull, 2 Hull, Torp Mount, Primary, Secondary

The secondary becomes a Hull hit.
Summary: 5 Hull, 1 Primary and Torp Mount.
286 7/7/2021 6:28:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 10

5
6
6
5
1
2
2
5
6
2


Message from Graeme:
Wow! 5 Hits. Rolling for damage.
285 7/7/2021 6:27:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 8

6
5
1
5
6
1
4
6


Message from Graeme:
Now Ramillies v Gneisenau.
8 rolls.
284 7/6/2021 9:46:00 PM Turn 16 Brian Message But no. A torpedo mount, which Ramillies does not have, and a tertiary hit, which takes out the last AA gun instead.

So a primary and a hull hit (total 4), and the rest of Ramillies' guns are now gone.

Over to you to get your traditional 4 hits on your 8 rolls.
283 7/6/2021 9:42:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 4

5
1
2
1


Message from Brian:
Both confirm. A brief glimmer of hope. Checking damage.
282 7/6/2021 9:42:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 2

5
6


Message from Brian:
2 hits, which have to be confirmed.
281 7/6/2021 9:41:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 4

2
6
4
5


Message from Brian:
The 5 is a secondary hit, which becomes a hull hit. The 9 is a primary hit.

Now Gneisenau's 4 shots at Ramillies.
280 7/6/2021 9:39:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 4

1
4
5
4


Message from Brian:
Can't seem to get any more than 2 hits. Checking damage.
279 7/6/2021 9:39:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 6

6
2
6
3
2
2


Message from Brian:
Of course! Your AMC has no torpedo mount, so that's a miss.

Now 6 shots at Ramillies.
278 7/6/2021 9:37:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 2

1
2


Message from Brian:
One hit. Checking damage.
277 7/6/2021 9:36:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 4

5
4
2
6


Message from Brian:
Let's do the secondaries against the AMC first.
276 7/6/2021 9:36:00 PM Turn 16 Brian Message Scharnhorst will fire her primaries at Ramillies, secondaries at the AMC.
Gneisenau will lob her 4 at Ramillies as well.
275 7/6/2021 9:34:00 PM Turn 15 Brian End Turn
274 7/6/2021 9:34:00 PM Turn 15 Brian Message Scharnhorst will move to C11. Gneisenau wallows in Z5, for the record.
273 7/6/2021 9:33:00 PM Turn 14 Brian End Turn
272 7/6/2021 6:14:00 AM Turn 14 Graeme Message Back to the Scharnhorst to move and both German ships to fire.
271 7/6/2021 6:13:00 AM Turn 14 Graeme Message Now my movement:
TR010-13 to Z13
TR06-09 to Z14
TR32-35 to Z12
TR02-05 to D10
AMC to D11
Ramillies to C6

I believe that's where they started out!

Sorry, but I made a slight error in the TR numbers in the previous shift. They are correct in this move.

270 7/6/2021 6:09:00 AM Turn 14 Graeme Message Step 14:
Now I will need to shift all of the ships on the tactical board so that the British ships don't move off the board.
Move as follows:
Gneisenau to Z5
Scharnhorst to D16
Ramillies to B3
AMC to C8
TR02-05 to C7
TR06-08 to D11
TR09-13 to D10
TR32-35 to D9

269 7/5/2021 10:10:00 PM Turn 13 Brian End Turn
268 7/5/2021 10:10:00 PM Turn 12 Brian End Turn
267 7/5/2021 10:10:00 PM Turn 12 Brian Message A primary hit.

Not bad shooting, but not really good enough.

However, with the old victory conditions, I will stick it through until I actually lose. Being dead in the water isn't relevant, per se.

So over to you for step 14.
266 7/5/2021 10:03:00 PM Turn 12 Brian Die roll request Request: 6-sided die x 2

1
6


Message from Brian:
Confirmed. Checking damage.
265 7/5/2021 10:03:00 PM Turn 12 Brian Die roll request Request: 6-sided die x 1

4


Message from Brian:
One hit, must confirm.
264 7/5/2021 10:03:00 PM Turn 12 Brian Die roll request Request: 6-sided die x 4

2
5
1
1


Message from Brian:
Now for Gneisenau's 4 primary shots at Ramillies.
263 7/5/2021 10:02:00 PM Turn 12 Brian Message A secondary hit, which becomes a tertiary.
262 7/5/2021 10:00:00 PM Turn 12 Brian Die roll request Request: 6-sided die x 2

6
2


Message from Brian:
One hit. Checking damage.
261 7/5/2021 9:59:00 PM Turn 12 Brian Die roll request Request: 6-sided die x 4

1
5
1
6


Message from Brian:
No luck. Now for the 4 secondary shots at the AMC.

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