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Entry # Time Turn Player Title Entry
871 7/5/2022 5:52:00 AM Turn 3 Graeme Message Back to you for the results of the air search.
870 7/5/2022 5:51:00 AM Turn 3 Graeme Die roll request Request: 6-sided die x 1

5


Message from Graeme:
Axis Air search. 8 steps of search A/C as before.
DRM = +3 (7+ steps) -4 (target is 9+ zones away) = -1.
Require a 4+ to spot a TF, or 3+ for TF that were sighted last turn.
Max range of search A/C (allowing for reduced bomb load and ordinance) = 17. That seems to include all of the Allied TF.
Please ignore my die roll. I opened the wrong box.
869 7/2/2022 11:27:00 PM Turn 3 Brian Message Just missed on that one. Over to you for air search.
868 7/2/2022 11:26:00 PM Turn 3 Brian Die roll request Request: 6-sided die x 1

3


Message from Brian:
Nothing on that one. AP47 has 6 steps, for a +2 modifier.
867 7/2/2022 11:25:00 PM Turn 3 Brian Die roll request Request: 6-sided die x 1

2


Message from Brian:
From AK50, 4 steps are searching. Since the weather is now clear, net modifier is +1.
866 7/2/2022 11:22:00 PM Turn 3 Brian Message Finally getting back to this.

Movement orders written for turn 4.

There will be no regular searches.

There will be ASW searches from AP47 and AK50.
865 6/23/2022 6:06:00 AM Turn 3 Graeme Message I have written orders for my TF. Please write yours and then conduct air search.
864 6/23/2022 6:05:00 AM Turn 3 Graeme Message Weather becomes Clear.

863 6/23/2022 6:04:00 AM Turn 3 Graeme Die roll request Request: 6-sided die x 1

1


Message from Graeme:
Hi Brian,
Weather roll for Turn 3.
862 6/19/2022 6:06:00 PM Turn 2 Brian End Turn
861 6/19/2022 6:05:00 PM Turn 2 Brian Message A merchantman is sunk in AS 57.

I have also done my Air Return Phase. You may do the same, assuming there is any to do.

Looks like we're ready for turn 3. I'll go ahead and change the turn, then send this over to you for the weather roll, etc..
860 6/15/2022 6:36:00 AM Turn 2 Graeme Message No possible contact with Axis submarines this turn.
Back to you for the merchant shipping phase.
859 6/12/2022 10:14:00 PM Turn 2 Brian Message Here's the British move:

One TF in AL47 moves to AM47, divides.
One TF in AR45 moves to AR46, divides.
One TF in AU47 moves AT47, AS47, AR46.

So at the end of movement, there are:
3 TF remaining in AL47.
2 TF in AM47.
3 TF in AR46.

Over to you for potential sub contact.
858 6/12/2022 9:53:00 PM Turn 2 Brian Message There are two light ships in the TF at AU47.

In the TF you spotted last turn in AL47, there are 2 capital ships and 4 light ships.


There are 5 ships in the other TF spotted in AL47.

Movement forthcoming.
857 6/12/2022 9:40:00 PM Turn 2 Brian Message I may have answered this already, but maybe not. If I'm repeating myself, apologies.

Released ships may leave port the turn after they are released. So yes, you would plot your movement for next turn.
856 6/8/2022 6:19:00 AM Turn 2 Graeme Message Look like two of the TF in Port in AL47 have been spotted, one of which was spotted last turn.
That is in addition to the TF in AU 47.

Now we assign our air missions and execute naval movement. Actually, it looks like I should plot movement of my TFs next Turn and they can move on Turn 4. Is that correct?

I have assigned my air missions.
Back to you to assign your air missions and move your TF.
855 6/8/2022 6:05:00 AM Turn 2 Graeme Die roll request Request: 6-sided die x 3

6
4
5


Message from Graeme:
Ah ha! Sighted that one. I'm not sure if that constitutes sighting in a sea zone.
Having checked Rules 5.2 and 9.51 (in particular) there appears to be no distinction between sea zones with some land and those without.
I believe that the German surface ships can now be plotted to move on the next turn.
Rolling for the 3 TF in Port in AL47. One of these was spotted on the last turn. That will be the first roll.
854 6/8/2022 5:54:00 AM Turn 2 Graeme Die roll request Request: 6-sided die x 1

5


Message from Graeme:
Not sighted. Now the TF at sea in AU47.
853 6/8/2022 5:54:00 AM Turn 2 Graeme Die roll request Request: 6-sided die x 1

4


Message from Graeme:
Not sighted. Now the TF at sea in AR45.
852 6/8/2022 5:53:00 AM Turn 2 Graeme Die roll request Request: 6-sided die x 1

3


Message from Graeme:
Axis air search. As before 8 steps searching at a range of 9+ zones.
DRM = +3 (8 steps) -4 (9+ zones) -1 (cloudy) = -2
Hence require 5 or 6 to sight a TF (or 4-6 if previously sighted).
We'll start with the TF at sea in AL47.
851 6/7/2022 10:11:00 PM Turn 2 Brian Message That's a 6. Looking at the range modifiers then, a U-boat within 2 zones of AP47, if any, is spotted.

Let me know on that, and you may proceed with your searches. Maybe adjust for the range, as AZ57 is a long way from anything? I guess those Condors have a search range of 30, though (20 x 3/2). I'm going to have to rethink British searches, I believe.
850 6/7/2022 10:01:00 PM Turn 2 Brian Die roll request Request: 6-sided die x 1

5


Message from Brian:
Nothing again. Now AP47, 6 steps, so net +1.
849 6/7/2022 10:00:00 PM Turn 2 Brian Die roll request Request: 6-sided die x 1

4


Message from Brian:
Nothing. Now AL47. 6 steps +2, -1 cloudy, net +1.
848 6/7/2022 9:58:00 PM Turn 2 Brian Die roll request Request: 6-sided die x 1

4


Message from Brian:
Search from AK50. 4 steps +1, Cloudy -1.
847 6/7/2022 9:56:00 PM Turn 2 Brian Message I have written my orders for turn 3.

Apparently, my regular searches were illegal last turn, as I forgot searches only go out to within half the aircraft's total range; even including the extra range for searching aircraft, not close enough to Wilhelmshaven.

Well, I remember some rules, forget others...

Let's move on to ASW searches then. This turn I will remember that I need a 6 or better.
846 6/6/2022 6:00:00 AM Turn 2 Graeme Message That's no change, so still cloudy.
I've completed my air patrol and orders phases.
You can complete yours and go on to air search.
Back to the Allies.
845 6/6/2022 5:56:00 AM Turn 2 Graeme Die roll request Request: 6-sided die x 1

3


Message from Graeme:
Rolling for weather on Turn 2.
844 6/6/2022 5:56:00 AM Turn 1 Graeme End Turn
843 6/5/2022 5:22:00 PM Turn 1 Brian Message And here I forgot even what we agreed to! Just leave the corrected position as is.
842 6/5/2022 5:21:00 PM Turn 1 Brian Message Again, sorry about that distance between subs. If I hadn't sunk both merchants, neither of us would have known.

Corrected the AQ56 location to AN55.

I would imagine the 5 zone distance is related to the 5 zone patrol radius under the rules as written. We could consider a 3-zone distance on setup in a future game, perhaps, if we leave the contact radius at three zones.

You may proceed!
841 6/4/2022 6:43:00 AM Turn 1 Graeme Message There is an issue of the positions of your two sub flotillas. AS57 and AQ56 are two zones apart. Rule 16.2 says that each flotilla must be placed at least 5 sea zones from all other friendly flotillas. We agreed, prior to starting the game, that this could be reduced to three zones.
Perhaps you reported the locations within one zone of the actual positions, but according to Rule 19.33 you must reveal the sinking groups' locations.
Please clarify.
840 5/30/2022 8:22:00 PM Turn 1 Brian Message Alright. Then the British are effectively done with the turn. When you return you may finish any actions you might have left to do, end the turn, and roll for weather for turn 2.
839 5/26/2022 10:27:00 PM Turn 1 Graeme Message No air strikes or sub attacks by the Germans this turn.
I hadn't noticed that Allied subs can attack merchant shipping. Quite an oversight on my part!
That makes it even more of a challenge for the Axis forces, but I'm sure that they are up to the challenge!
Let's skip the machinery damage rolls for this first turn.
I'm heading interstate for a few days this evening. I'll be back on June 1, so will continue the game then.
838 5/26/2022 10:16:00 PM Turn 1 Brian Message Done with air mission assignments.

Naval movement:

One TF in port at Scapa Flow moves out of port in AL47. The rest of the TF's in AL47 do not move.

One TF in port in AR45 moves out of port in AR45.

One TF in port in AU47 moves out of port in AU47.

I don't think there is a possibility of U-boat contact.

We do have to do a Merchant Shipping Phase, as I have some submarine flotillas within the 2-zone range of Norway and/or Denmark. This requires secret die rolls and the consultation of table 19.31. Merchant density is 5, and the other known modifier is the cloudy weather of -1. I'll keep track of the raw rolls and report them at the end of the game.

Two merchants sunk! I have rolled for torpedoes (mark off a box) or guns used (no box).

Distress calls report submarines in AS57 and AQ56.

That's it for the Merchant Shipping Phase. British have no air strikes to make. Over to you for that, I suppose. Although methinks the range too great, I haven't looked at all of the possible ranges.

I do note that we forgot, again, to roll for Machinery Failure. Do you want to do that, or skip it for the first day? We're supposed to do that during the weather phase of the first turn of each game day. I think we can apply it properly this day still, although it could be a lot of work to roll for a bunch of ships if one of us is unlikely. Don't want to do it tonight, so let me know about that.

Over to you!


837 5/26/2022 9:38:00 PM Turn 1 Brian Message Ah yes, forgot about the need to roll a 6 or more for subs.

I knew about extending ranges without ordinance, but appreciate the reminder as it removed the need to recheck the rule.

Looks like you sighted one TF at Scapa, although this will not release the German fleet, as they are not in a sea zone. Yet. There is no CAP to potentially chase off your search plane.

I'm drawing a TF marker randomly. Ok, now making a secret roll.

There are 9 ships and there are BB or BC present.
836 5/26/2022 6:15:00 AM Turn 1 Graeme Message I have plotted my air missions and I have no naval movement to report, so back to you to plot your air missions (if any) and execute your naval movement.
835 5/26/2022 6:12:00 AM Turn 1 Graeme Die roll request Request: 6-sided die x 2

1
3


Message from Graeme:
That's one TF in Scapa Flow (AL 47) sighted.
Now to roll for Rosyth (AR45) and Newcastle (AU47) in that order. The DRM is -2 for each one.
834 5/26/2022 6:08:00 AM Turn 1 Graeme Die roll request Request: 6-sided die x 4

6
2
4
4


Message from Graeme:
Now I will do the Axis air search. Please note that Rule 10.66 allows search aircraft to increase their range by carrying a reduced bomb load and by not carrying ordinance. This means that my L type non-fighter A/C can add 8 zones to their range and S type non-fighter A/C can add 4 zones.
Taking this into account, I have 8 steps of air search with a range of 17 zones.
I will firstly search for the 4TF in Scapa Flow.
The DRM is +3 (7+ steps) -4 (range 9+ zones) -1 (cloudy)= -2
I need a 3 or more for the TF to be spotted. That effectively means a 5 or 6.
I will roll for 4 TF. You can determine randomly which ones (if any) are spotted.
833 5/26/2022 6:00:00 AM Turn 1 Graeme Message Hi Brian
Please note under Rule 10.92, you need to roll a 6 or more to sight a submarine.
This means that the only possible contact is within 2 zones of AP47. There are no subs in that area.
832 5/25/2022 8:57:00 PM Turn 1 Brian Message Ok, so die rolls other than 3's are possible!

The 5 result is modified to a 6 before range modifiers apply, so a U-boat within 8 zones of AP 47 is contacted.

There are a number of possible contacts, and it may be a little confusing. I suggest you just go through in order. If there is more than one possible contact on a given search roll, you pick at random. Tell me it's location within one zone, and I get to make an attack. On a 6 I sink a sub. I guess you could just roll the attack die, as there is no decision to be made by me, it just happens to a random sub if there is more than one sub within contact range. All searching groups have a naval attack capability. That would save you from making provisional determinations, I think; just do it and move on to the next one.

To summarize, if I have applied modifiers correctly, there is contact within 2 zones of AK50, within 4 zones of AL47, and within 8 zones of AP47.

I think I may finally be back in the groove! Over to you!
831 5/25/2022 8:40:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 1

5


Message from Brian:
That's a lot of 3's! So contact within 4 zones of AL47.

I guess the range thing doesn't matter a whole lot, but the absolute search range on that was 12 zones.

Now for AP47, also 12 zones range. 6 steps for +2, -1 for weather.
830 5/25/2022 8:36:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 1

3


Message from Brian:
So only possible contact is U-boats within 2 zones of AK50.

Now AL47. 6 steps here for a +2, so with the weather net +1.
829 5/25/2022 8:34:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 1

3


Message from Brian:
First from AK50. 4 steps, range 16 zones. Base roll is +1 for steps, -1 for clouds, net zero. You will apply the range modifiers.
828 5/25/2022 8:28:00 PM Turn 1 Brian Message No success on either TF. Must be clouds over Wilhemshaven. Now for the ASW searches.
827 5/25/2022 8:28:00 PM Turn 1 Brian Die roll request Request: 6-sided die x 2

3
3


Message from Brian:
Searches against your TF's in Wilhemshaven. There are 7+ steps of aircraft for a +3, 9+ zones away for -4, and -1 for cloudy weather. Net -2, need a 3 or better.
826 5/25/2022 8:25:00 PM Turn 1 Brian Message Greetings. My British are finally ready to go.

I have completed my Air Patrol Phase and plotted my TF moves for both turns 1 and 2. I have re-discovered the rule regarding release of ships: they don't get to leave port until the turn after their release. So ships released on turn 2 can't leave port until turn 3, etc..

Now to do searches. I know of no reason why we can't search for TF's in port.

I have one group of planes assigned to Search, and three groups assigned to ASW. I'll do the regular searches first.
825 5/25/2022 8:13:00 PM Turn 19 Brian Change game turn Game turn changed to Turn 1
824 5/23/2022 6:31:00 AM Turn 19 Graeme Message What a pain! It starts off cloudy.
I had previously assigned my TF and sub starting locations. Now I have assigned my air patrols and written my TF and sub orders. When you are ready, we can conduct air search. The Axis starts with two TF in Wilhelmshaven.
Please remind me, can aircraft search for TF in port?
When you are ready, please let me know your air search.
823 5/23/2022 6:25:00 AM Turn 19 Graeme Die roll request Request: 6-sided die x 1

6


Message from Graeme:
I believe that you have to reset the game description as the one who set it up.
In any case I will roll for weather for Operational Scenario 1, Turn 1
822 5/23/2022 6:23:00 AM Turn 18 Graeme End Turn
821 4/27/2022 9:41:00 PM Turn 18 Brian Message Your target was, unfortunately, the CL Glasgow. Would have survived one hit, but not two.

I am thinking there is not much in the way of any viable British strategy in this scenario. Other than, perhaps, moving the TF's already at sea AWAY from the action, leave the rest in port, and then use aircraft to hunt U-boats, leaving Spearfish to fend for itself, likely spotting the Germans those 10 points.

It's too easy for subs to make contact, attack, and do damage over several turns without much in the way of repercussion. Three torpedo shots with +1 modifiers is likely fatal to any small ship. We've had two warships sunk by submarines in less than 24 hours of game time.

I'll work on plotting for the next turn.
820 4/27/2022 6:00:00 AM Turn 18 Graeme Message No change, so still clear.
Now we need to write orders for our TF.
I will consider that and let you know when I have done it.
819 4/27/2022 5:58:00 AM Turn 18 Graeme Die roll request Request: 6-sided die x 1

3


Message from Graeme:
Weather phase.
818 4/27/2022 5:57:00 AM Turn 17 Graeme End Turn
817 4/27/2022 5:57:00 AM Turn 17 Graeme Message Now 10: 4 hull hits and a torpedo mount.

Total: 7 hull hits, 2 secondary guns and a torpedo mount.

I believe that that will sink any Allied light ship.
Please advise which ship was sunk.
The sub was a Type II-1 (3 VPs).

I guess we now move onto Turn 18.
816 4/27/2022 5:50:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 2

4
6


Message from Graeme:
That's 8: 3 hull hits and 2 secondary guns.
Now the second roll.
815 4/27/2022 5:49:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 2

4
4


Message from Graeme:
Two hits. Roll for torpedo damage.
First roll.
814 4/27/2022 5:47:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 3

6
6
1


Message from Graeme:
OK. The sub has 3 rolls and scores a torpedo hit for each 5 or 6.
813 4/26/2022 9:25:00 PM Turn 17 Brian Message Ok, I know your target and set it aside. You may make your attack. Then you can tell me the U-boat sunk. I believe you have 3 attack factors that will hit on a roll of 5 or 6.
812 4/26/2022 9:17:00 PM Turn 17 Brian Die roll request Request: 11-sided die x 1

5


Message from Brian:
Oops, wrong type of die. I'll try again!
811 4/26/2022 9:16:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 11

1
5
4
4
1
4
3
5
4
3
5


Message from Brian:
Here's the roll for the ship you're attacking.
810 4/26/2022 9:16:00 PM Turn 17 Brian Message 6 + 1 = 7, so the U-boat is sunk after it fires torpedoes. Maybe better than nothing, we shall see.

Let's do this. I will roll an 11-sided die, since these are all light ships. Die roll will correspond to alphabetical order listing of ships. If you hit anything, I will let you know which one it was.
809 4/26/2022 9:09:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 1

6


Message from Brian:
Here we have the shallow water modifier, +1 for 6+ DD or DE, -1 for night. So net +1.
808 4/26/2022 9:07:00 PM Turn 17 Brian Message Then let's do the ASW roll...
807 4/25/2022 6:24:00 AM Turn 17 Graeme Message The German submarine will attack.
806 4/24/2022 10:25:00 PM Turn 17 Brian Message No contact for the British submarine. Back to you for an attack decision, and I'll make an ASW roll if you decide to attack and randomly determine your target if I miss.
805 4/24/2022 10:16:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 2

6
2


Message from Brian:
No contact. But I get to try with the other TF as well. Sorry, I forgot to mention modifiers, but it's a +1/-1 situation for net zero.
804 4/24/2022 10:14:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 2

6
2


Message from Brian:
One sub attempts contact with the first TF.
803 4/24/2022 10:13:00 PM Turn 17 Brian Message That is an actual TF of ships. It contains 11 light ships.

Before I roll on the ASW chart, I think this has to go back to you for a decision on whether to attack or not.

Before that, however, let me roll for possible submarine contact against the German TF's in AU53.
802 4/24/2022 10:04:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 1

3


Message from Brian:
1-2, 3-4, 5-6 selection this time.
801 4/24/2022 10:03:00 PM Turn 17 Brian Message 1 was assigned to a decoy. No report, but the TF will be removed.

Now for the U-boat attack. Same situation, but there are only 3 TF to choose from.
800 4/24/2022 10:01:00 PM Turn 17 Brian Die roll request Request: 4-sided die x 1

1


Message from Brian:
Spotting report only.
799 4/24/2022 10:00:00 PM Turn 17 Brian Message Ok. Somewhat confusing with all these contact attempts. But it looks like you successfully contacted 2 of 4 TF's, one of which you may attack. The other is just a spotting report.

As you might have figured, some are decoys, some are not. I think the easiest thing for me to do is write down my TF's on a piece of paper, and then assign a die roll to each one. It's the equivalent of pulling chits out of a cup.

So I have written down my TF's in an order unknown to you, and assigned a number 1-4 for each one. I will roll a die, first for the one with just a spotting report.
798 4/21/2022 8:40:00 PM Turn 17 Graeme Message Apologies. An oversight on my part.

Axis Naval Movement:

2x TF AV54 - AU54 - AU53
797 4/21/2022 1:21:00 PM Turn 17 Brian Message I don't think I received your TF movement.
796 4/21/2022 6:35:00 AM Turn 17 Graeme Message That's a 9, so contact but no attack.
So, please roll to see which TF I can attack and which one I get a scouting report on.
Once I know the composition of the two TF, I will decide whether or not to attack.
Your subs might also be able to contact my TFs.
795 4/21/2022 6:30:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 2

6
3


Message from Graeme:
That's a 6 and a 12. So one sub can attack that TF.
Now rolling for the remaining sub v TF3.
794 4/21/2022 6:29:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 4

2
4
6
6


Message from Graeme:
That's a 4 and a 7, so no contact.Rolling for the second TF.
793 4/21/2022 6:28:00 AM Turn 17 Graeme Die roll request Request: 6-sided die x 4

2
2
5
2


Message from Graeme:
There is a possible contact by two subs of the 4 TF in AS51. DRM = +1(night) -1 (TF moved 2 sea zones)= 0.
I will roll for 2 subs versus the first TF.

792 4/20/2022 8:18:00 PM Turn 17 Brian Message Had this worked out about the time you left.

Two TF AS52 move AT51, AS51.
Two TF AR51 move to AS52, AS51
TF AL47 divides, creating a new TF, then both move to AM47.

That looks correct on my map. Over to you. Hope you had a nice trip!
791 4/20/2022 6:24:00 AM Turn 17 Graeme Message I've plotted my naval movement for Turn 18. Please plot yours and then execute your Turn 17 movement.
790 4/15/2022 5:33:00 PM Turn 17 Brian Message No change in weather, remains clear.

No air patrol at night, so on to the orders phase for turn 18. Let me know when you're ready to proceed.
789 4/15/2022 5:31:00 PM Turn 17 Brian Die roll request Request: 6-sided die x 1

4


Message from Brian:
Weather for turn 17.
788 4/15/2022 5:31:00 PM Turn 16 Brian End Turn
787 4/15/2022 5:28:00 PM Turn 16 Brian Message Ok, that's funny. No mission after all that introspection and consideration. Probably wouldn't have hit anything anyway.

That brings us to the Air Return Phase. Since this is the last daylight turn of the day, everything returns to base.

I'll go ahead and change the turn and roll for turn 17 weather.
786 4/15/2022 5:21:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 1

1


Message from Brian:
Ok, land based aircraft have to roll a 2 or better, -1 for the target being in a sea zone.
785 4/15/2022 5:20:00 PM Turn 16 Brian Message Woo hoo! I have an airstrike to try! First to see if it even gets off the ground!
784 4/14/2022 7:22:00 AM Turn 16 Graeme Message Again just missed by one. Back to you for airstrikes (if any).


783 4/14/2022 7:21:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 2

3
6


Message from Graeme:
Unsuccessful. Now one final roll.
782 4/14/2022 7:20:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 2

3
1


Message from Graeme:
First roll. DRM = -1.
781 4/14/2022 7:19:00 AM Turn 16 Graeme Message That's an 8, so no contact. According to Rule 16.34 each sub can make one contact attempt per task force per turn, so the two subs can each attempt to contact the second TF in AR51.I will roll for that now
780 4/14/2022 7:14:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 2

6
3


Message from Graeme:
No chance there. Now the other sub.
779 4/14/2022 7:14:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 2

1
6


Message from Graeme:
No chance there. Now the other sub.
778 4/14/2022 7:14:00 AM Turn 16 Graeme Die roll request Request: 6-sided die x 2

1
1


Message from Graeme:
Two Axis subs attempt to make contact with the TFs in AR51. Roll two dice with a DRM of -1.


777 4/14/2022 7:07:00 AM Turn 16 Graeme Message Axis naval movement:
2 TF AW56 to AV55 to AV54
776 4/13/2022 9:05:00 PM Turn 16 Brian Message Here's the British movement. Hopefully I don't jump ahead this time:

TF AR52 divides and both move to AS52.
TF AQ51 divides and both move to AR51.
TF Scapa Flow leaves port.

I think that's all! Over to you.
775 4/13/2022 8:42:00 PM Turn 16 Brian Message Assuming I can turn an airstrike around, I have made my decision about a naval strike.

We can proceed to TF movement, I believe.
774 4/12/2022 9:37:00 PM Turn 16 Brian Message So close! But nothing.

Back to contemplating long range naval strikes.
773 4/12/2022 9:36:00 PM Turn 16 Brian Die roll request Request: 6-sided die x 2

5
5


Message from Brian:
I'll roll both at the same time. Apply results north to south if I hit anything. Looks like I sink a sub on a 6 or nothing.
772 4/12/2022 9:34:00 PM Turn 16 Brian Message A question: the TF I spotted is slightly further away from one of my bases from which I could launch a strike and make it back in a single turn. However, the TF could very well move closer in the Naval Movement Phase. What happens if the TF doesn't move closer? Can I abort any strike at will (i.e. the planes don't find the target and have to turn around to make it back)? Or do they proceed to their doom?

While we think about that, I'll go ahead and roll for the attacks on the U-boats.

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