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For the People: FG/VIII Journal

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Entry # Time Turn Player Title Entry
68 4/8/2021 8:09:00 AM Spring 1862 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
67 4/8/2021 8:07:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
+3 / 0

66 4/8/2021 7:36:00 AM Spring 1862 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
65 4/7/2021 11:45:00 AM Spring 1862 Union Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
64 4/7/2021 11:43:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
medium +1

63 4/7/2021 10:57:00 AM Spring 1862 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
62 4/7/2021 10:19:00 AM Spring 1862 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
fort
61 4/7/2021 7:21:00 AM Spring 1862 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
60 4/7/2021 7:20:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
+4/+2
59 4/6/2021 8:27:00 PM Spring 1862 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
58 4/6/2021 6:33:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

57 4/6/2021 6:32:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

56 4/6/2021 9:13:00 AM Fall 1861 Confederate End Turn
55 4/6/2021 9:11:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 3

4
1
5


Message from Confederate:
br
north to south
54 4/6/2021 8:24:00 AM Fall 1861 Union Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union playerís turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
53 4/6/2021 8:23:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
1-3 dirt napp
52 4/6/2021 8:22:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
1-3 little Mac
4-6 Burn
51 4/6/2021 8:18:00 AM Fall 1861 Confederate Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
50 4/6/2021 8:16:00 AM Fall 1861 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
49 4/6/2021 8:04:00 AM Fall 1861 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
48 4/6/2021 12:29:00 AM Fall 1861 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
47 4/6/2021 12:29:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
Fort
46 4/5/2021 10:02:00 PM Fall 1861 Union Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
45 4/5/2021 6:37:00 PM Fall 1861 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
44 4/5/2021 6:20:00 PM Fall 1861 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
43 4/5/2021 6:09:00 PM Fall 1861 Confederate Play Strategy card as Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
42 4/5/2021 6:04:00 PM Fall 1861 Union Play Strategy card as Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
41 4/5/2021 5:45:00 PM Fall 1861 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
40 4/5/2021 5:36:00 PM Fall 1861 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
fort
39 4/5/2021 4:39:00 PM Fall 1861 Confederate Message not campaigning
38 4/5/2021 4:38:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

37 4/5/2021 4:32:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

36 4/5/2021 4:32:00 PM Fall 1861 Union Message USA has no leaders to place
35 4/5/2021 4:32:00 PM Summer 1861 Union End Turn
34 4/5/2021 2:06:00 PM Summer 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
33 4/5/2021 2:05:00 PM Summer 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
32 4/5/2021 11:49:00 AM Summer 1861 Confederate Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
31 4/2/2021 8:15:00 AM Summer 1861 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
30 4/2/2021 1:32:00 AM Summer 1861 Confederate Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
29 4/2/2021 12:36:00 AM Summer 1861 Union Play Strategy card as Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
28 4/2/2021 12:24:00 AM Summer 1861 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
27 4/2/2021 12:24:00 AM Summer 1861 Confederate Discard random Strategy card Operations - 3 / Gideon Welles, The Naval Program

Message from Confederate:
only fair
26 4/2/2021 12:22:00 AM Summer 1861 Union Play Strategy card as Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
night
25 4/1/2021 8:00:00 PM Summer 1861 Confederate Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
24 4/1/2021 7:56:00 PM Summer 1861 Union Message campaign ?
23 4/1/2021 7:56:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

22 4/1/2021 4:34:00 PM Summer 1861 Confederate Message my leaders are down
21 4/1/2021 4:33:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

20 4/1/2021 4:33:00 PM Spring 1861 Confederate End Turn
19 4/1/2021 9:55:00 AM Spring 1861 Confederate Message Will u adjust ur map and do eot stuff
18 4/1/2021 9:54:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
same
17 4/1/2021 9:39:00 AM Spring 1861 Confederate Message Sry JJ will attack
16 4/1/2021 9:38:00 AM Spring 1861 Confederate Message AS Johnson will attack Frederic w1
Do u want to reatreat Iíll send but Iíll rolll my attack
15 4/1/2021 9:33:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

3
4


Message from Union:
+1 vs +3 medium this time
14 4/1/2021 8:39:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
+1 vs +3
13 4/1/2021 8:24:00 AM Spring 1861 Confederate Message Act 1 on way
12 4/1/2021 8:20:00 AM Spring 1861 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
11 4/1/2021 8:18:00 AM Spring 1861 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
10 4/1/2021 7:58:00 AM Spring 1861 Confederate Play Strategy card as Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
9 4/1/2021 7:46:00 AM Spring 1861 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
8 4/1/2021 12:31:00 AM Spring 1861 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
7 4/1/2021 12:27:00 AM Spring 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
6 4/1/2021 12:24:00 AM Spring 1861 Confederate Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
PC markers Paducah Grafton Franklin
can you update your map
5 4/1/2021 12:16:00 AM Spring 1861 Union Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
fort
4 4/1/2021 12:12:00 AM Spring 1861 Confederate Message woowhoo new game no campagin
3 4/1/2021 12:09:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 4/1/2021 12:04:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 4/1/2021 12:03:00 AM Spring 1861 Union Change Union player Union player changed from Greig G to Greig G

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