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For the People: For the Meeple Journal

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Entry # Time Turn Player Title Entry
50 5/18/2021 4:59:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

49 5/18/2021 4:28:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

48 5/18/2021 2:21:00 PM Fall 1861 Union Message Union Strat Mo: 3 SP from DC to Philadelphia
47 5/18/2021 2:21:00 PM Summer 1861 Union End Turn
46 5/18/2021 2:02:00 PM Summer 1861 Union Message Confederates get political control of Lexington, Jefferson City, and Rolla, MO.

Union gets political control of Paducah, KY.

No border states are decided.

For Pennsylvania, Union loses 5 SW, Confederates gain 5.

Attrition
Lose 1 SP in St. Louis, Paducah, Cincinnati.
Lose 2 SP in DC.
45 5/14/2021 3:34:00 AM Summer 1861 Confederate Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Division move of one sp from St. Joseph to Rolla
44 5/11/2021 8:14:00 PM Summer 1861 Union Message Also, I removed 1 SP in Harper's Ferry.
43 5/11/2021 8:11:00 PM Summer 1861 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Flip PC markers in Kansas City, Springfield, and Rolla.
42 5/11/2021 8:07:00 PM Summer 1861 Union Message Got it. You could have played this as an interrupt to intercept my move, the idea being that you find the three cigars and know where I'm moving.
41 5/11/2021 7:11:00 PM Summer 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
1 command point: division move of one SP from Frederick to York
40 5/7/2021 7:01:00 PM Summer 1861 Union Message Sorry. Clicked before I had typed the explanation.

1 Command Point: Division move of 1 SP from DC to Annapolis (to garrison that fort)
39 5/7/2021 7:00:00 PM Summer 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
38 5/6/2021 4:11:00 PM Summer 1861 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activating Price and conquering northern Missouri
37 5/5/2021 11:41:00 AM Summer 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Build a fort in Annapolis, MD.
36 5/4/2021 4:51:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Battle of Frederick Defender's Die, Attacker's Result

DRM +2 (Fort)
35 5/4/2021 4:48:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Smith and 6 SPs attacking Frederick From H.F.
Attacker
Force ratio of 6 to 1: +4 DRM
General Smith : +1 DRM
Defender
Fort : +2 DRM

Attacker's Die, Defender's Result
34 4/29/2021 9:24:00 AM Summer 1861 Union Message Are you attacking Frederick?
33 4/27/2021 11:50:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
You have a DRM of +0
Defender's die, attacker's result.
32 4/27/2021 11:49:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
6 SPs attacking Harper's Ferry with DRM of +3. +2 from force ratio and +1 from General Smith.

This is Attacker's die, defender's result
31 4/27/2021 11:22:00 AM Summer 1861 Union Message This is very bad for me. But I think I will take a stand in Harper's Ferry and hope I don't lose 2 in the battle.
30 4/26/2021 10:53:00 PM Summer 1861 Confederate Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Smith attacking with 8 SPs (Including a cav brigade) at Harper's Ferry. Would you like to withdraw?
29 4/26/2021 9:45:00 PM Summer 1861 Union Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Build a fort in Paducah.

Lincoln would be so upset at that timid move!
28 4/26/2021 1:56:00 PM Summer 1861 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
As OC. Johnston picks up Polk's brigade and moves into the fort at columbus
27 4/24/2021 1:18:00 PM Summer 1861 Union Message OK I get +4 for a 7. You get +2 for an 8.

I had a chance unless you rolled a 6, which you did.

You lose 2 and win. I lose 3 and retreat to Paducah. Bragg is left alone and must go to the Turn Track. (I *think* I got that right.)

You're up.
26 4/24/2021 1:11:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
6


Message from Union:
Top one is the attacker die.
Bottom is the defender die.
25 4/24/2021 11:47:00 AM Summer 1861 Union Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Activate Pope in Cairo for a corps move.

Mvmt 1 and 2: Per 5.32, since Pope has a lower political rating than Buell, he moves to Paducah, KY, with 6SP but without Buell, and then returns to Cairo to pick Buell up.

Mvmt 3 and 4: Move the force to Paducah and then Columbus for an assault against the fort.

You would get +2 for the fort. I would get +2 for 3-1 force ratio and +2 for the generals. We'd be on the medium battle chart.

Do you want to retreat?
24 4/23/2021 4:57:00 PM Summer 1861 Confederate Message Union moves first.
23 4/23/2021 4:42:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

22 4/23/2021 10:40:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

21 4/23/2021 10:40:00 AM Summer 1861 Union Message OK, I guess we're ready to draw cards. Then you tell me whether I go first.
20 4/22/2021 4:30:00 PM Summer 1861 Confederate Message Generals are done. It's a little messy but I'm pretty sure I did the cavalry brigade right.
19 4/22/2021 10:08:00 AM Summer 1861 Union Message Right click on your stack of generals and choose "randomize." That will flip them and shuffle them. Then you can double click on the stack to open them up and choose them one at a time. Right-click each one, and you will probably have some handy options to place them where you want to place them (e.g., Quick deploy to Memphis).
18 4/22/2021 10:06:00 AM Summer 1861 Union Message Union generals replaced.
After reading the rule again, I think Kyle and I played it incorrectly. I think I place and then reveal all in one move. So I guess you get to see who's there with 20/20 hindsight.
17 4/21/2021 4:49:00 PM Summer 1861 Confederate Message Ready for generals placement
16 4/21/2021 10:13:00 AM Summer 1861 Union Message Turn 2 Union Strategic Movement
2 SP from DC to St. Louis
3 SP from Cincinnati to Cairo. IL
15 4/20/2021 5:28:00 PM Summer 1861 Confederate Message Ready for strategic movement phase
14 4/19/2021 7:59:00 PM Summer 1861 Union Message Union reinforcemnts
+8 SP in DC
+6 SP in Cincinnati
+4 in Cairo, IL
13 4/19/2021 7:55:00 PM Spring 1861 Confederate End Turn
12 4/19/2021 4:33:00 PM Spring 1861 Union Message Political Control and Attrition Phase
Union has no additional PC to place.
No new states controlled.
Attrition:
-1 SP in Washington DC
11 4/19/2021 3:26:00 AM Spring 1861 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
PCs in MO
10 4/15/2021 1:21:00 PM Spring 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Political control in Wheeling and Parkersburg, WV.
9 4/15/2021 4:02:00 AM Spring 1861 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Polk advances and Beauregard redeploys
8 4/14/2021 12:46:00 PM Spring 1861 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Return Union political control to Lexington and Jefferson City.
7 4/13/2021 6:54:00 PM Spring 1861 Confederate Play Strategy card as Event #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Removing PC in Lexington and Jefferson City
6 4/13/2021 4:22:00 PM Spring 1861 Union Play Strategy card as Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Place PC markers in St. Joseph, Lexington, and Jefferson City, MO.
5 4/13/2021 4:05:00 PM Spring 1861 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Added forts to Columbus and Manassas
4 4/13/2021 3:48:00 PM Spring 1861 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union playerís choice).

Message from Union:
Build fort in Frederick, MD
3 4/13/2021 3:17:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 4/13/2021 3:16:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 4/13/2021 3:15:00 PM Spring 1861 Union Change Union player Union player changed from Ken Stephenson to Ken Stephenson

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