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For the People: Défait à Swannanoa! Journal

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Entry # Time Turn Player Title Entry
221 6/15/2021 10:37:00 PM Fall 1864 Union Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
220 6/15/2021 10:34:00 PM Fall 1864 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
219 6/15/2021 10:30:00 PM Fall 1864 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
218 6/15/2021 10:27:00 PM Fall 1864 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
217 6/15/2021 10:24:00 PM Fall 1864 Confederate Return Strategy card to hand #43: 1 / Kansas Admitted to Union

Message from Confederate:
216 6/15/2021 10:22:00 PM Fall 1864 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
215 6/15/2021 10:13:00 PM Fall 1864 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
214 6/15/2021 10:10:00 PM Fall 1864 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
213 6/15/2021 10:08:00 PM Fall 1864 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
212 6/15/2021 10:06:00 PM Fall 1864 Confederate Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
211 6/15/2021 10:00:00 PM Fall 1864 Confederate Play Strategy card as Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
210 6/15/2021 9:58:00 PM Fall 1864 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
209 6/15/2021 9:58:00 PM Fall 1864 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
208 6/15/2021 9:52:00 PM Fall 1864 Union Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
207 6/15/2021 9:52:00 PM Fall 1864 Confederate Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
206 6/15/2021 9:51:00 PM Fall 1864 Confederate Draw Strategy cards 7 cards drawn.

205 6/15/2021 9:51:00 PM Fall 1864 Union Draw Strategy cards 7 cards drawn.

204 6/15/2021 9:51:00 PM Summer 1864 Union End Turn
203 6/15/2021 9:24:00 PM Summer 1864 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
202 6/15/2021 9:23:00 PM Summer 1864 Confederate Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
201 6/15/2021 9:21:00 PM Summer 1864 Union Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
200 6/15/2021 9:18:00 PM Summer 1864 Confederate Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
199 6/15/2021 9:15:00 PM Summer 1864 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
198 6/15/2021 9:09:00 PM Summer 1864 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
197 6/15/2021 9:02:00 PM Summer 1864 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
196 6/15/2021 8:53:00 PM Summer 1864 Confederate Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
195 6/15/2021 8:50:00 PM Summer 1864 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
194 6/15/2021 8:49:00 PM Summer 1864 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
193 6/15/2021 8:46:00 PM Summer 1864 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
192 6/15/2021 8:40:00 PM Summer 1864 Confederate Play Strategy card as Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
191 6/15/2021 8:39:00 PM Summer 1864 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
190 6/15/2021 8:39:00 PM Summer 1864 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
189 6/15/2021 8:19:00 PM Summer 1864 Confederate Draw Strategy cards 7 cards drawn.

188 6/15/2021 8:19:00 PM Summer 1864 Union Draw Strategy cards 7 cards drawn.

187 6/15/2021 8:19:00 PM Spring 1864 Union End Turn
186 6/15/2021 8:08:00 PM Spring 1864 Union Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
185 6/15/2021 7:58:00 PM Spring 1864 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
184 6/15/2021 3:31:00 PM Spring 1864 Union Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
183 6/14/2021 7:20:00 PM Spring 1864 Confederate Play Strategy card as Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
182 6/13/2021 8:23:00 PM Spring 1864 Union Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
181 6/10/2021 5:12:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
CSA
USA
180 6/10/2021 4:55:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
CSA
USA
179 6/10/2021 4:43:00 PM Spring 1864 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
178 6/10/2021 9:25:00 AM Spring 1864 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
177 6/9/2021 6:27:00 PM Spring 1864 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
176 6/9/2021 1:28:00 PM Spring 1864 Union Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
175 6/8/2021 6:32:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
jet USA bataille Clarksville, VA. DRM=0.

174 6/8/2021 6:13:00 PM Spring 1864 Confederate Play Strategy card as Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
173 6/7/2021 9:30:00 PM Spring 1864 Union Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
172 6/7/2021 9:11:00 PM Spring 1864 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
171 6/7/2021 1:54:00 PM Spring 1864 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
170 6/6/2021 4:48:00 PM Spring 1864 Confederate Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
169 5/31/2021 10:48:00 PM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

168 5/31/2021 10:48:00 PM Spring 1864 Union Draw Strategy cards 7 cards drawn.

167 5/31/2021 10:48:00 PM Fall 1863 Union End Turn Deck was reshuffled.

166 5/31/2021 10:31:00 PM Fall 1863 Union Set Deck Reshuffle Deck will be reshuffled before next deal
165 5/31/2021 10:29:00 PM Fall 1863 Confederate Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
164 5/31/2021 10:16:00 PM Fall 1863 Union Play Strategy card as Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
163 5/31/2021 10:15:00 PM Fall 1863 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
162 5/31/2021 10:13:00 PM Fall 1863 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
161 5/31/2021 10:12:00 PM Fall 1863 Confederate Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
160 5/31/2021 10:10:00 PM Fall 1863 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
159 5/31/2021 10:08:00 PM Fall 1863 Confederate Play Strategy card as Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
158 5/31/2021 10:06:00 PM Fall 1863 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
157 5/31/2021 10:02:00 PM Fall 1863 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
156 5/31/2021 10:01:00 PM Fall 1863 Union Play Strategy card as Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
155 5/31/2021 9:58:00 PM Fall 1863 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
154 5/31/2021 9:56:00 PM Fall 1863 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
153 5/31/2021 9:55:00 PM Fall 1863 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
152 5/31/2021 9:47:00 PM Fall 1863 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
151 5/31/2021 9:44:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

150 5/31/2021 9:43:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

149 5/31/2021 9:43:00 PM Summer 1863 Union End Turn
148 5/31/2021 9:17:00 PM Summer 1863 Confederate Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
147 5/31/2021 9:15:00 PM Summer 1863 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
146 5/31/2021 9:02:00 PM Summer 1863 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
145 5/31/2021 8:59:00 PM Summer 1863 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
144 5/31/2021 8:59:00 PM Summer 1863 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
143 5/31/2021 8:56:00 PM Summer 1863 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
142 5/31/2021 8:55:00 PM Summer 1863 Confederate Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
141 5/31/2021 8:48:00 PM Summer 1863 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
140 5/31/2021 8:41:00 PM Summer 1863 Confederate Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
139 5/31/2021 7:59:00 AM Summer 1863 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Interception a Richmond. J'assume que c'est ton choix!
138 5/31/2021 7:57:00 AM Summer 1863 Union Play Strategy card as Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
137 5/29/2021 11:10:00 AM Summer 1863 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
136 5/28/2021 9:12:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

4
3


Message from Union:
General Casualties

The player that rolled the modified 10 loses a general on a die roll of one to three.

The player that did not roll the modified 10 loses a general only on a die roll of one

USA
CSA
135 5/28/2021 9:07:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
AoC+3
AoT+7
134 5/28/2021 5:42:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Retraite AoT success -2 cav succes sur 1-3
133 5/28/2021 2:32:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 2

1
1


Message from Union:
USA
CSA
132 5/28/2021 8:08:00 AM Summer 1863 Union Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
J'avais joue la mauvase carte
131 5/28/2021 8:08:00 AM Summer 1863 Union Return Strategy card to hand #91: 2 / Letters of Marque

Message from Union:
130 5/28/2021 8:06:00 AM Summer 1863 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
129 5/26/2021 8:46:00 PM Summer 1863 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
128 5/25/2021 9:11:00 AM Summer 1863 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
127 5/24/2021 11:03:00 PM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

126 5/24/2021 11:02:00 PM Summer 1863 Union Draw Strategy cards 7 cards drawn.

125 5/24/2021 11:02:00 PM Spring 1863 Union End Turn
124 5/24/2021 10:35:00 PM Spring 1863 Confederate Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
123 5/24/2021 10:34:00 PM Spring 1863 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
122 5/24/2021 10:33:00 PM Spring 1863 Union Play Strategy card as Event #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:

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