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Entry # Time Turn Player Title Entry
142 7/17/2021 4:13:00 AM Turn 3 Soviet Faction Message No hurries. Just want to make sure it is your turn. Iím been very busy too.
141 7/7/2021 4:15:00 PM Turn 3 Axis Faction Message Sorry, been busy at work after the holiday weekend.

Well, that was two pretty good combat rolls, but the Germans weren't even able to scratch the paint of the T-34's. That is going to be a tough nut to crack.
140 7/1/2021 9:31:00 PM Turn 3 Soviet Faction Message No effect. The combat is over.
139 7/1/2021 9:31:00 PM Turn 3 Soviet Faction Die roll request Request: 6-sided die x 2

4
1


Message from Soviet Faction:
G 4 Pz in 2756 atks Voronezh..+3drm.

SU 5 tank ..+4drm (2 tank, 2 air support).
138 7/1/2021 9:30:00 PM Turn 3 Soviet Faction Message 3 Air in Voronezh provides air support.

3 Air Sorties increase from 5 to 6.
137 6/30/2021 11:20:00 PM Turn 3 Axis Faction Message The GE 4th PZ will spend 3MP (now have 2MP remaining) to conduct another Mobile Combat against the USSR 5th Tank in Voronezh.

The Germans get a +2drm, a +2drm for tank, and a -1drm for attacking into the city, for a total of +3drm.

The Soviets get a +2drm for the tank, for now.

I will Not Commit any assets / events to the combat.

Over to you for your Commit, and to roll the combat.
136 6/30/2021 8:34:00 PM Turn 3 Soviet Faction Message No effect. The combat is over.
135 6/30/2021 8:32:00 PM Turn 3 Soviet Faction Die roll request Request: 6-sided die x 2

3
1


Message from Soviet Faction:
G 4 Pz in 2756 atks Voronezh..+3drm.

SU 5 tank ..+4drm (2 tank, 2 air support).
134 6/30/2021 8:30:00 PM Turn 3 Soviet Faction Message 3 Air in Voronezh provides air support.

3 Air Sorties increase from 4 to 5.
133 6/30/2021 12:29:00 PM Turn 3 Axis Faction Message Spend GER 2PP to activate the GE 4th PZ in hex 2854

It will spend 2MP (now have 8MP remaining) to move to hex 2855 - 2756.

It will spend 3MP (now have 5MP remaining) to conduct a Mobile Combat against the USSR 5th Tank in Voronezh.

The Germans get a +2drm, a +2drm for tank, and a -1drm for attacking into the city, for a total of +3drm.

The Soviets get a +2drm for the tank, for now.

I will Not Commit any assets / events to the combat.

Over to you for your Commit, and to roll the combat.
132 6/30/2021 12:23:00 PM Turn 3 Axis Faction Edit Production Axis Faction: from 8 to 6
Soviet Faction: from 10 to 10
131 6/30/2021 12:23:00 PM Turn 3 Axis Faction Message Yes. I'm still trying to grok what I should be doing. The winning conditions for the Axis are very hard.

I have to conquer nearly the whole map!


130 6/29/2021 8:26:00 PM Turn 3 Soviet Faction Message Is it the Axis Operations Phase? No hurries , just checking.
129 6/29/2021 5:49:00 PM Turn 3 Axis Faction Message The Soviets lost control of Rostov, so their production goes down by 2PP.
128 6/29/2021 5:48:00 PM Turn 3 Axis Faction Edit Production Axis Faction: from 8 to 8
Soviet Faction: from 12 to 10
127 6/29/2021 5:48:00 PM Turn 3 Axis Faction Edit Production Axis Faction: from 1 to 8
Soviet Faction: from 12 to 12
126 6/29/2021 5:48:00 PM Turn 3 Axis Faction Message No need to roll for Weather on Turn 2. It will automatically be FAIR.
125 6/29/2021 5:48:00 PM Turn 2 Axis Faction End Turn
124 6/26/2021 10:10:00 PM Turn 2 Soviet Faction Message Thanks for pointing out the SU 6 and SU 37 were already in the Mobilzation box. Place SU 6 in Saratov. Place SU 37 in Astrakahn.
123 6/24/2021 9:13:00 AM Turn 2 Axis Faction Message I really don't have a concrete strategy, I am just attacking whatever I see. I think when the weather turns to Poor or Severe, you will see the Axis grind to a halt. As quick as I destroy the Soviet units, they seem to re-appear just as quickly.

Also, I believe the USSR 6th & 37th Armies should be available in the Mobilization Box already. They were eliminated in Turn 1. You could spend the remaining SU 2PP and rebuild those now.

The four Soviet armies that got eliminated this turn are the USSR 9th, 21st, 44th & 51st. Those should be the only ones moving down from the Eliminated Box into the Mobilization Box.
122 6/23/2021 9:11:00 PM Turn 2 Soviet Faction Message Well, that seemed to be a good turn for you. I wonder if my strategy up to this point has been bad.

SU PP from 12 to 11: SU 4 in 3553 moves to 3653 (Novorossiysk).

SU PP from 11 to 10: (SU 12) in 3357 moves to 3560.

My other units will not move.
- - - - - - - - - -
I will go out of turn and complete my Replacement Phase:
SU PP from 10 to 9: flip SU 12 in 3560.

SU PP from 9 to 6: 3 Air in Voronezh reduces sorties from 6 to 4.

Upgrade Phase:
Replace SU 4 in Novorossiyk with SU 1 Gd.

Replace SU 12 in 3560 with SU 2 Gd.

Mobilization Phase:
SU PP from 6 to 5: Place SU 62 from Mobilization Box into Grozny.

SU PP from 5 to 2: Place 4 Air with 4 sorties from Mobilization Box into Stalingrad.

Looks like I have no where else to spend my 2 PP. My 2 PP are lost, 9.0.

Move six SU ground units from Eliminated Box to Mobilization Box.

Move turn marker to Sept 42 box. Move SU tanks event and Axis Ground event from Sept 42 box to Events Boxes.
121 6/23/2021 10:29:00 AM Turn 2 Axis Faction Message The GE 1Pz will continue moving into hex 3157, and then end its Activation.

This will end the Axis Actions Sub-Phase.

All Axis units are in Supply.

Remaining Production is GER 1PP and ROM 1PP.

Over to you for Soviet Actions Sub-Phase.


120 6/23/2021 10:23:00 AM Turn 2 Axis Faction Message The Result is DE.

The USSR 21st Army is eliminated, and placed in the Eliminated Box.

The GE 1Pz will advance into the space.
119 6/23/2021 10:21:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

5
2


Message from Axis Faction:
Mobile Combat on hex 2957

DR#1 - German attack roll, +6drm

DR#2 - Soviet defense roll, +0drm
118 6/23/2021 10:20:00 AM Turn 2 Axis Faction Message It will spend 5MP (now have 5MP remaining) to move to 2955 - 3055 - 3156 - 3157 - 3057.

It will spend 2MP (now have 3MP remaining) to conduct a Mobile Combat against the USSR 21st Army in hex 2957.

I believe the USSR 21st Army is now considered "Isolated".

The Germans get a +2drm, a +2drm for tank, and a +2drm for Isolation, for a total of +6drm.

The Soviets get a +0drm.
117 6/23/2021 10:18:00 AM Turn 2 Axis Faction Edit Production Axis Faction: from 3 to 1
Soviet Faction: from 12 to 12
116 6/23/2021 10:18:00 AM Turn 2 Axis Faction Message I'll spend GER 2PP to activate the GE 1Pz Army in hex 2924.
115 6/23/2021 10:16:00 AM Turn 2 Axis Faction Message Spend a Romanian 1PP and activate the ROM 3rd Army in hex 2852. Still have a ROM 1PP remaining.

It will move 2955 - 2855 - 2856.

It will end its Activation. No Mobile Combat / Assault.
114 6/22/2021 10:32:00 PM Turn 2 Axis Faction Message The Result is DD.

The USSR 44th Army is flipped, and then it must retreat one space.

It cannot retreat, so it is eliminated, and placed in the Eliminated Box.


113 6/22/2021 10:28:00 PM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

6
3


Message from Axis Faction:
Mobile Combat on hex 2855

DR#1 - German attack roll, +4drm

DR#2 - Soviet defense roll, +0drm
112 6/22/2021 10:28:00 PM Turn 2 Axis Faction Message It will spend 4MP (now have 4MP remaining) to move to hex 2755.

It will spend 2MP (now have 2MP remaining) to conduct a Mobile Combat against the USSR 44th Army in hex 2855.

I believe the USSR 44th Army is now considered "Isolated".

The Germans get a +2drm, and a +2drm for Isolation, for a total of +4drm.

The Soviets get a +0drm.
111 6/22/2021 10:25:00 PM Turn 2 Axis Faction Edit Production Axis Faction: from 4 to 3
Soviet Faction: from 12 to 12
110 6/22/2021 10:25:00 PM Turn 2 Axis Faction Message I'll spend GER 1PP to activate the GE 2nd Army in hex 2751.
109 6/22/2021 10:24:00 PM Turn 2 Axis Faction Message Spend the Hungary 1PP and activate the HUN 2nd Army in hex 2852.

It will move 2753 - 2853 - 2954 - 3054 - 3055 -2956.

It will end its Activation. No Mobile Combat / Assault.
108 6/22/2021 8:41:00 PM Turn 2 Soviet Faction Message 3 Air with 6 sorties fly to 2655 (Voronezh).
107 6/21/2021 11:27:00 AM Turn 2 Axis Faction Message I'll guess I will wait to see where you re-base before continuing.
106 6/21/2021 11:22:00 AM Turn 2 Axis Faction Message The result is DR.

The USSR (51st) Army cannot retreat, so it is eliminated, and placed in the Eliminated Units Box.

The ITA 8th will advance into hex 3255, and end its activation.
105 6/21/2021 11:17:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

5
2


Message from Axis Faction:
Mobile Combat on hex 3255

DR#1 - Italian attack roll, -1drm

DR#2 - Soviet defense roll, -2drm
104 6/21/2021 11:17:00 AM Turn 2 Axis Faction Message It will spend another 3MP (now have 1MP remaining) and do another Mobile Combat against the USSR (51st) Army in hex 3255.

The Italians get a -1drm for attacking into a city.

The Soviet unit gets a -2drm for being reduced.
103 6/21/2021 11:16:00 AM Turn 2 Axis Faction Message Place the Ground Support Event on the Nov 1942 Turn.
102 6/21/2021 11:15:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 1

3


Message from Axis Faction:
DR#1 - Roll to see in how many Turns Ahead the Ground Support marker is placed.
101 6/21/2021 11:15:00 AM Turn 2 Axis Faction Message Result is No Effect.
100 6/21/2021 11:15:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

4
6


Message from Axis Faction:
Mobile Combat on hex 3255

DR#1 - Italian attack roll, +0drm

DR#2 - Soviet defense roll, -2drm
99 6/21/2021 11:14:00 AM Turn 2 Axis Faction Message Spend the Italian 1PP and activate the ITA 8th Army in hex 3253.

It will spend 1MP (now have 7MP remaining) and move to hex 3254.

It will spend 3MP (now have 4MP remaining) and do a Mobile Combat against the USSR (51st) Army in hex 3255. I will commit an Axis Ground Support to the combat.

The Italians get a +1drm for the ground support, and a -1drm for attacking into a city, for a net +0drm.

The Soviet unit gets a -2drm for being reduced.
98 6/21/2021 11:11:00 AM Turn 2 Axis Faction Message With its last 1MP, the GER 6th Army will move to hex 3056, and end its activation.
97 6/21/2021 11:07:00 AM Turn 2 Axis Faction Message The Result is DD.

The USSR (9th) Army is eliminated, and put in the Eliminated Box. The USSR 3rd Air has to be re-based.

The GE 6th Army will advance into hex 3157.
96 6/21/2021 11:05:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

6
1


Message from Axis Faction:
Mobile Combat on hex 3157

DR#1 - German attack roll, +1drm

DR#2 - Soviet defense roll, -2drm
95 6/21/2021 11:04:00 AM Turn 2 Axis Faction Message The GER 6th Army will spend 3MP (now have 1MP remaining) to conduct a Mobile Combat against the USSR (9th) Army in hex 3157.

The Germans get a +2drm, and a -1drm for attacking across a river, for a total of +1drm.

The Soviets get a -2drm for being reduced.
94 6/21/2021 11:02:00 AM Turn 2 Axis Faction Message The result is a DR.

The Soviet 51st Army cannot retreat, so it is flipped instead.
93 6/21/2021 11:00:00 AM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

6
4


Message from Axis Faction:
Mobile Combat on hex 3255

DR#1 - German attack roll, +1drm

DR#2 - Soviet defense roll, +0drm
92 6/21/2021 10:59:00 AM Turn 2 Axis Faction Message It will spend 1MP (now have 7MP remaining) to move to hex 3156.

It will spend 3MP (now have 4MP remaining) to conduct a Mobile Combat against the USSR 51st Army in hex 3255.

The Germans get a +2drm, and a -1drm for attacking into a city, for a total of +1drm.

The Soviets get a +0drm.
91 6/21/2021 10:58:00 AM Turn 2 Axis Faction Edit Production Axis Faction: from 5 to 4
Soviet Faction: from 12 to 12
90 6/21/2021 10:57:00 AM Turn 2 Axis Faction Message I'll spend GER 1PP to activate the GE 6th Army in hex 3055.
89 6/20/2021 6:06:00 PM Turn 2 Soviet Faction Message (SU 12) retreats to 3357.
88 6/20/2021 5:07:00 PM Turn 2 Axis Faction Message The result is a DD.

The USSR 12th Army is flipped, and must retreat.

The GER 17th Army will advance into hex 3256 and end its activation.
87 6/20/2021 5:04:00 PM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

5
2


Message from Axis Faction:
Mobile Combat on hex 3156

DR#1 - German attack roll, +2drm

DR#2 - Soviet defense roll, +0drm
86 6/20/2021 5:04:00 PM Turn 2 Axis Faction Message The GER 17th Army will advance into the hex 3156.

I will spend its last 2MP to conduct another Mobile Combat against the USSR 12th Army, now in hex 3256. I will not commit anything.

The Germans get a +2drm.

The Soviet unit gets a +0drm.
85 6/20/2021 10:57:00 AM Turn 2 Soviet Faction Message You are correct. 3 Air with 6 sorties in 3156 flys to 3157.
84 6/20/2021 10:25:00 AM Turn 2 Axis Faction Message I think the air unit must be in a city, or a space with a transit line.
83 6/20/2021 10:21:00 AM Turn 2 Soviet Faction Message Correction:
Since SU 12 in 3156 cannot retreat to 3056 (due to G 6 EZOC), it retreats to 3256.

3 Air with 6 sorties in 3156 flys to 2957.
82 6/20/2021 10:20:00 AM Turn 2 Soviet Faction Message Since SU 12 in cannot retreat to 3056 (due to G 6 EZOC), it retreats to 3256.

3 Air with 6 sorties in 3156 flys to 2957.
81 6/19/2021 1:21:00 PM Turn 2 Axis Faction Message Germans barely get a DR Result.

Your call for Soviet retreat, and Air Unit Rebasing.
80 6/19/2021 1:20:00 PM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

3
4


Message from Axis Faction:
Mobile Combat on hex 3156

DR#1 - German attack roll, +4drm

DR#2 - Soviet defense roll, +0drm
79 6/19/2021 1:19:00 PM Turn 2 Axis Faction Message Geez, another No Effect.

I will spend its last 2MP to attack it again.

I will send another Air Sortie to support the attack. The GER 4 Luf increases from 3 to 4 Sorties.
78 6/19/2021 1:18:00 PM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

4
5


Message from Axis Faction:
Mobile Combat on hex 3156

DR#1 - German attack roll, +2drm

DR#2 - Soviet defense roll, +0drm
77 6/19/2021 1:17:00 PM Turn 2 Axis Faction Message I will spend another 2MP (and have 2MP remaining) to conduct another Mobile Combat against the USSR 12th Army. I will not commit anything.

The Germans get a +2drm.

The Soviet unit gets a +0drm.
76 6/19/2021 1:14:00 PM Turn 2 Axis Faction Message Another No Effect.
75 6/19/2021 1:14:00 PM Turn 2 Axis Faction Die roll request Request: 6-sided die x 2

2
5


Message from Axis Faction:
Mobile Combat on hex 3156

DR#1 - German attack roll, +4drm

DR#2 - Soviet defense roll, +0drm
74 6/19/2021 1:12:00 PM Turn 2 Axis Faction Message Spend GE 1PP and activate the GER 17th Army in hex 3154.

It will spend 2MP (and have 6MP remaining) and move into the rough in hex 3155. It will then spend 2MP (and have 4MP remaining) to conduct a Mobile Combat against the USSR 12th Army. I will commit an Air Sortie from GER 4 Luf to the combat. It increases from 2 Sorties to 3 Sorties.

The Germans get a +2drm and a +2drm for Air Support, for a total of +4drm.

The Soviet unit gets a +0drm
73 6/19/2021 1:01:00 PM Turn 2 Axis Faction Edit Production Axis Faction: from 6 to 5
Soviet Faction: from 12 to 12
72 6/19/2021 12:57:00 PM Turn 2 Axis Faction Message Looks like the GER 4Pz always takes one for the team. It doesn't win any combats, but at least it uses up the Soviet combat reserves.

So, I guess I can roll all the combats from now on, since the Soviets cannot Commit any more resources.
71 6/19/2021 12:21:00 PM Turn 2 Soviet Faction Message AS. Attacker Stopped. The combat is over and the attackerís activation ends.

Rotate G 4Pz 90 degrees to signify its activation is over this turn.
70 6/19/2021 12:19:00 PM Turn 2 Soviet Faction Die roll request Request: 6-sided die x 2

1
6


Message from Soviet Faction:
G 4Pz in 2854 atks 2855..+4drm (German, tank).

SU 44 defends.+2 drm (3Air support).
69 6/19/2021 12:18:00 PM Turn 2 Soviet Faction Message 3 Air in 3156 participates in the battle..+2drm.

3 Air sorties marker changes from 5 to 6 sorties.
68 6/19/2021 11:30:00 AM Turn 2 Axis Faction Message OK.

I will spend another 2MP (now have 3MP remaining) to conduct another Mobile Combat against the USSR 44th in hex 2855.

The Germans get a +2drm, and a +2drm for tank, for a total of +4drm.

The Soviets get a +0drm, for now.

I will Not Commit any assets / events to the combat.

Over to you for your Commit, and to roll the combat.
67 6/19/2021 11:23:00 AM Turn 2 Soviet Faction Message No effect.
66 6/19/2021 11:22:00 AM Turn 2 Soviet Faction Die roll request Request: 6-sided die x 2

4
5


Message from Soviet Faction:
G 4Pz in 2854 atks 2855..+4drm (German, tank).

SU 44 defends.+4drm(tank event, 3Air support).
65 6/19/2021 11:18:00 AM Turn 2 Soviet Faction Message I will play the SU tanks event..+2drm. Place SU tanks event marker in Sept 42 box.

3 Air in 3156 participates in the battle..+2drm.

3 Air sorties marker changes from 4 to 5 sorties.
64 6/19/2021 9:22:00 AM Turn 2 Axis Faction Message I'll spend GER 2PP to activate the GE 4th PZ in hex 2752.

It will spend 3MP (now have 7MP remaining) to move to hex 2753 - 2853 - 2854.

It will spend 2MP (now have 5MP remaining) to conduct a Mobile Combat against the USSR 44th in hex 2855.

The Germans get a +2drm, and a +2drm for tank, for a total of +3drm.

The Soviets get a +0drm, for now.

I will Not Commit any assets / events to the combat.

Over to you for your Commit, and to roll the combat.
63 6/19/2021 9:18:00 AM Turn 2 Axis Faction Edit Production Axis Faction: from 8 to 6
Soviet Faction: from 12 to 12
62 6/19/2021 9:15:00 AM Turn 2 Axis Faction Edit Production Axis Faction: from 3 to 8
Soviet Faction: from 12 to 12
61 6/19/2021 9:14:00 AM Turn 2 Axis Faction Message No need to roll for Weather on Turn 2. It will automatically be FAIR.
60 6/19/2021 9:13:00 AM Turn 1 Axis Faction End Turn
59 6/19/2021 9:01:00 AM Turn 1 Axis Faction Message Yes, I will spend the remaining GER 3PP to remove 2 sorties from 4 Luf. Now has a 2 Sorties Marker on the unit.

Place the GER 2nd Army in hex 2751.
58 6/15/2021 10:59:00 PM Turn 1 Soviet Faction Message No Supply Phase: I think we are both ok on supply.

Replacements Phase: Axis goes first but Iíll go ahead with mine now. I think Germany has 3 Production Pts (PP) and could use them to reduce 4 Luf sorties from 4 to 2 but you need to tell me.

SU has 7 PP:
1-2. Flip SU 1 tank in Stalingrad.
3-4. Flip SU 5 tank in Voronezh.
5-7. 3 Air in 3156 reduces Sorties from 6 to 4.

Upgrade Phase: none

Mobilization Phase: I have a unit in the Mobilization Box but I am out of PP. You have no units in the Mobilization Box.

Diplomacy Phase: none
Victory Check Phase: none

End of Turn Phase: Move Turn marker into Aug 42 box.
Place SU 1 Gd and SU 1 Gd into Upgrade Box.
Put SU tank event marker in SU Events Box.
Put Axis Ground Support marker in Axis Events Box.
Put SU 4 Air in SU Mobilization Box.
You put G 2 in 2751 or 2951 or 3151 or 3351 or 3551.
57 6/15/2021 10:33:00 PM Turn 1 Soviet Faction Message When moving units, I will not state every hex that I travel through , but will point out some hexes that I travel through to point out that I am not entering your ZOC. This way you can catch any mistakes I may make (eg I may not see a ZOC that I passed through).

Production from 12 to 11: SU 12 in 3155 moves to 3255, 3156.

Production from 11 to 10: SU 51 moves from 3254 to 3255.

Prod from 10 to 9: (SU 9) moves from 2855, 2856, 2957, 3057, 3157.

Prod from 9 to 8: SU 21 moves from 2753 to 2755, 2856, 2957.

Prod from 8 to 7: SU 44 in 2652 moves to 2653, 2754, 2755, 2855.

I will not move:
3 Air in 3156
(SU 5 tank) in Voronezh
(SU 1 tank) in Stalingrad
SU 4 in 3553
56 6/15/2021 1:02:00 PM Turn 1 Axis Faction Message I will end the Axis Actions Sub-Phase.

I believe all Axis units are in Supply.

So I believe it is now over to you for your Actions Sub-Phase.

Remaining Axis Production: 3PP for GER, 1PP for Romania.
55 6/15/2021 12:56:00 PM Turn 1 Axis Faction Message Spend a Romanian 1PP and activate the ROM 3rd Army.

It will spend 2MP (6MP remaining) to move hex 3054.

It will spend 2MP (4MP remaining) to move into hex 3054.

It will end its Activation.
54 6/15/2021 12:52:00 PM Turn 1 Axis Faction Message Another No Effect.

The Italians are done.
53 6/15/2021 12:51:00 PM Turn 1 Axis Faction Die roll request Request: 6-sided die x 2

4
5


Message from Axis Faction:
Mobile Combat on hex 3254

DR#1 - Italian attack roll, +0drm

DR#2 - Soviet defense roll, +0drm
52 6/15/2021 12:51:00 PM Turn 1 Axis Faction Message The Italians won't take "No" for an answer.

It spent 2MP to make its first Mobile Attack (now down to 3MP remaining). It will now spend another 2MP (1MP remaining) to try and attack the USSR 51st Army again.

The Italians have a +0drm

The Soviets have a +0drm
51 6/15/2021 12:48:00 PM Turn 1 Axis Faction Message Place the Ground Support Event on the Aug 1942 Turn.
50 6/15/2021 12:47:00 PM Turn 1 Axis Faction Die roll request Request: 6-sided die x 1

1


Message from Axis Faction:
DR#1 - Roll to see in how many Turns Ahead the Ground Support marker is placed.
49 6/15/2021 12:47:00 PM Turn 1 Axis Faction Message The result is a No Effect. This combat is over, but the Italians remain activated.
48 6/15/2021 12:45:00 PM Turn 1 Axis Faction Die roll request Request: 6-sided die x 2

4
4


Message from Axis Faction:
Mobile Combat on hex 3254

DR#1 - Italian attack roll, +1drm

DR#2 - Soviet defense roll, +0drm
47 6/15/2021 12:32:00 PM Turn 1 Axis Faction Message Spend the Italian 1PP and activate the ITA 8th Army.

It will spend 3MP and move to hex 3253. It will do a Mobile Combat against the USSR 51st Army. I will commit an Axis Ground Support to the combat.

I believe this will give the Axis a +1drm.

The Soviet unit gets a +0drm
46 6/15/2021 12:19:00 PM Turn 1 Axis Faction Message OK. Thank you very much for the feedback. I'm sorry that I cheated. I'll try follow the rules going forward!
45 6/13/2021 6:48:00 PM Turn 1 Soviet Faction Message Everything looks good except a unit cannot conduct a Mobile atk and Assault in the same phase, 5.3.1.

G 1 Pz violated this rule in posts 29-34 but letís make no changes and move on.

It wonít make much of a difference and the G 1PzA probably would have eliminated the same unit in a Mobile atk anyway.

This game (for me anyway) is to re-learn the rules and to have fun. Iím not too concerned about winning.

You may continue.
44 6/13/2021 9:50:00 AM Turn 1 Axis Faction Message The GE 6th's activation is over.

I realize I still have 3PP for Germany, plus 2PP for Romania and 1PP for Italy.

And the GER 17th, ITA 8th, ROM 3rd & ROM 4th have yet to be activated. And the GER 4 Luf has just 4 Sorties on it, so I still have two sorties left.

But I wanted to pause here to see if I have done everything correctly. If so, I will continue on.

Please let me know.
43 6/12/2021 11:52:00 PM Turn 1 Axis Faction Message The result is DD.

The USSR (37th) is eliminated and placed in the Eliminated Box.

The GE 6th will advance into hex 3055.

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