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For the People: Le vrai Sud Journal

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Entry # Time Turn Player Title Entry
112 6/8/2022 10:27:00 PM Spring 1863 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
111 6/8/2022 10:25:00 PM Spring 1863 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
110 6/8/2022 10:23:00 PM Spring 1863 Confederate Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
109 6/8/2022 10:21:00 PM Spring 1863 Union Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
108 6/8/2022 10:20:00 PM Spring 1863 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
107 6/8/2022 10:20:00 PM Spring 1863 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
106 6/8/2022 10:19:00 PM Spring 1863 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
105 6/8/2022 10:11:00 PM Spring 1863 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
104 6/8/2022 10:10:00 PM Spring 1863 Confederate Play Strategy card as Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
103 6/8/2022 10:02:00 PM Spring 1863 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
102 6/8/2022 9:58:00 PM Spring 1863 Confederate Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
101 6/8/2022 9:54:00 PM Spring 1863 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
100 6/8/2022 9:51:00 PM Spring 1863 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
99 6/8/2022 9:47:00 PM Spring 1863 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
98 6/8/2022 9:44:00 PM Spring 1863 Union Draw Strategy cards 7 cards drawn.

97 6/8/2022 9:44:00 PM Spring 1863 Confederate Draw Strategy cards 7 cards drawn.

96 6/8/2022 9:44:00 PM Fall 1862 Union End Turn
95 6/8/2022 9:07:00 PM Fall 1862 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
94 6/8/2022 9:06:00 PM Fall 1862 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
93 6/8/2022 9:05:00 PM Fall 1862 Union Play Strategy card as Event #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
92 6/8/2022 9:02:00 PM Fall 1862 Confederate Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
91 6/8/2022 9:02:00 PM Fall 1862 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
90 6/8/2022 9:00:00 PM Fall 1862 Confederate Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
89 6/8/2022 8:53:00 PM Fall 1862 Union Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
88 6/8/2022 8:50:00 PM Fall 1862 Confederate Play Strategy card as Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
87 6/8/2022 8:49:00 PM Fall 1862 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
86 6/8/2022 8:43:00 PM Fall 1862 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
85 6/8/2022 8:41:00 PM Fall 1862 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
84 6/8/2022 8:39:00 PM Fall 1862 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
83 6/8/2022 8:26:00 PM Fall 1862 Union Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
82 6/8/2022 8:16:00 PM Fall 1862 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
81 5/24/2022 10:29:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

80 5/24/2022 10:29:00 PM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

79 5/24/2022 9:37:00 PM Summer 1862 Union End Turn
78 5/24/2022 9:30:00 PM Summer 1862 Union Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
77 5/24/2022 9:30:00 PM Summer 1862 Confederate Play Strategy card as Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
76 5/24/2022 9:27:00 PM Summer 1862 Union Play Strategy card as Event #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
75 5/24/2022 9:27:00 PM Summer 1862 Confederate Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
74 5/24/2022 9:24:00 PM Summer 1862 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
73 5/24/2022 9:23:00 PM Summer 1862 Confederate Play Strategy card as Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
72 5/24/2022 9:21:00 PM Summer 1862 Union Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
71 5/24/2022 9:18:00 PM Summer 1862 Confederate Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
70 5/24/2022 9:15:00 PM Summer 1862 Union Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
69 5/24/2022 9:14:00 PM Summer 1862 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
68 5/24/2022 9:07:00 PM Summer 1862 Confederate Play Strategy card as Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
67 5/24/2022 9:05:00 PM Summer 1862 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
66 5/24/2022 9:02:00 PM Summer 1862 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
65 5/24/2022 8:56:00 PM Summer 1862 Union Play Strategy card as Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
64 5/24/2022 8:55:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

63 5/24/2022 8:54:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

62 5/24/2022 8:37:00 PM Spring 1862 Union End Turn
61 5/24/2022 8:33:00 PM Spring 1862 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
60 5/24/2022 8:27:00 PM Spring 1862 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
59 5/24/2022 8:26:00 PM Spring 1862 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
58 5/24/2022 8:25:00 PM Spring 1862 Union Play Strategy card as Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
57 5/24/2022 8:21:00 PM Spring 1862 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
56 5/24/2022 8:20:00 PM Spring 1862 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
55 5/24/2022 8:13:00 PM Spring 1862 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
54 5/24/2022 8:10:00 PM Spring 1862 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
53 5/24/2022 8:10:00 PM Spring 1862 Confederate Play Strategy card as Event #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
52 5/24/2022 8:09:00 PM Spring 1862 Confederate Return Strategy card to hand #13: 2 / Missouri Guerrilla Raids

Message from Confederate:
51 5/24/2022 8:09:00 PM Spring 1862 Confederate Play Strategy card as Event #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
50 5/24/2022 8:08:00 PM Spring 1862 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
49 5/24/2022 8:08:00 PM Spring 1862 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
48 5/24/2022 8:05:00 PM Spring 1862 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
47 5/24/2022 8:04:00 PM Spring 1862 Confederate Play Strategy card as Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
46 5/24/2022 8:00:00 PM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
45 4/26/2022 10:08:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

44 4/26/2022 10:07:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

43 4/26/2022 10:07:00 PM Fall 1861 Union End Turn
42 4/26/2022 9:39:00 PM Fall 1861 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
41 4/26/2022 9:34:00 PM Fall 1861 Confederate Play Strategy card as Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
40 4/26/2022 9:31:00 PM Fall 1861 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
39 4/26/2022 9:31:00 PM Fall 1861 Confederate Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
38 4/26/2022 9:20:00 PM Fall 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
37 4/26/2022 9:14:00 PM Fall 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
36 4/26/2022 9:13:00 PM Fall 1861 Union Play Strategy card as Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
35 4/26/2022 9:12:00 PM Fall 1861 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
34 4/26/2022 9:06:00 PM Fall 1861 Union Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
33 4/26/2022 9:04:00 PM Fall 1861 Confederate Play Strategy card as Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
32 4/26/2022 9:03:00 PM Fall 1861 Confederate Discard random Strategy card Operations - 1 / Franz Sigel

Message from Confederate:
31 4/26/2022 9:03:00 PM Fall 1861 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
30 4/26/2022 9:03:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

29 4/26/2022 9:02:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

28 4/26/2022 9:02:00 PM Summer 1861 Union End Turn
27 4/26/2022 8:36:00 PM Summer 1861 Confederate Play Strategy card as Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
26 4/26/2022 8:36:00 PM Summer 1861 Union Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
25 4/26/2022 8:36:00 PM Summer 1861 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
24 4/26/2022 8:28:00 PM Summer 1861 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
23 4/26/2022 8:26:00 PM Summer 1861 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
22 4/26/2022 8:26:00 PM Summer 1861 Union Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
21 4/26/2022 8:24:00 PM Summer 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
20 4/26/2022 8:23:00 PM Summer 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
19 4/26/2022 8:23:00 PM Summer 1861 Union Return Strategy card to hand #59: 2 / Farragut

Message from Union:
18 4/26/2022 8:22:00 PM Summer 1861 Union Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
17 4/26/2022 8:19:00 PM Summer 1861 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
16 4/26/2022 8:18:00 PM Summer 1861 Union Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
15 4/26/2022 8:18:00 PM Summer 1861 Union Return Strategy card to hand #104: 1 / Big Bethel

Message from Union:
14 4/26/2022 8:18:00 PM Summer 1861 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
13 4/26/2022 8:17:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

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