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Empire of the Sun: darrell's Game Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
146 10/8/2024 10:25:00 AM Sep-Dec 1942 Allies 34 2 Event #34: 2 / Operation Culverin: Invasion of Sumatra
Activate: Any Joint or Commonwealth HQ. Logistic Value: 4 Contions: Only Commonwealth units may be activated.

OC: 2 EC: 4

Message from Allies:
* 1805 (Calcutta) : SEAC HQ (Agreement) Activates.
* 1905 (Dacca) : 4 Ind Corps Activates.
* 2307 : 6 Chinese Army Activates.
* 2407 (Kunming) : [5 Chinese Army] Activates.
* 2006 (Akyab) : AVG Air Activates.
143 9/29/2024 9:04:00 AM Sep-Dec 1942 Japanese 41 3 Operations #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
141 9/17/2024 1:04:00 PM Sep-Dec 1942 Japanese 72 3 o hand #72: 3 / Carrier Conversion: Reinforcement

Message from Japanese:
139 9/17/2024 12:57:00 PM Sep-Dec 1942 Japanese 72 3 Operations #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
134 9/16/2024 1:24:00 PM Sep-Dec 1942 Japanese 86 1 Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
129 9/16/2024 12:45:00 PM Sep-Dec 1942 Japanese 36 1 Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
128 9/16/2024 5:34:00 AM Sep-Dec 1942 Allies 32 3 Operations #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
5321 (Funafuti) : Cen Pac HQ (Agreement) Activates.
* 5321 (Funafuti) : CV Lexington Activates.
* 4715 (Kwajalein) : BB North Carolina Activates.
* 4715 (Kwajalein) : CV Wasp Activates.
* 4715 (Kwajalein) : BB Mississippi Activates.
* 5408 (Air Ferry) : 11AF LRB Activates.
* 4715 (Kwajalein) : 1M Division Activates.

japanese in hawaaii oos
3+3 = 6 activations
127 9/15/2024 2:40:00 PM Sep-Dec 1942 Japanese 14 3 Operations #14: 3 / Operation MO: Battle of the Coral Sea
Activation: Any HQ. Logistic Value: 5 Condtions: Only one ground unit (of any size) may be activated. Fortuitous Rain Squalls: Japanese CV (not CVL) naval units have their defense strength increased by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
125 8/17/2024 5:18:00 AM Sep-Dec 1942 Allies 15 2 Event #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
122 7/21/2024 6:03:00 AM Sep-Dec 1942 Allies 22 2 Event #22: 2 / Orde Wingate: Chindits
Cancel the activation of one Japanese ground unit that activated in Burma or Northern India (Allied player's choice). Place the deactivated unit back in its starting hex. 77 SF Bde: The Allies gain the 77 Special Forces Brigade as a reinforcement during the next game turn (it cannot be delayed). Place the unit on the game turn track as a reminder. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
121 7/20/2024 9:32:00 AM Sep-Dec 1942 Japanese 40 3 Event #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
118 7/17/2024 4:10:00 AM Sep-Dec 1942 Allies 28 2 o hand #28: 2 / Operation Chronicle: Woodlark Island Operation

Message from Allies:
117 7/17/2024 4:09:00 AM Sep-Dec 1942 Allies 25 1 #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
OC: 2 EC: 4

Message from Allies:
i discard this card in order to take another one
116 7/17/2024 4:03:00 AM Sep-Dec 1942 Allies 52 1 Event #52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
isr flipped and discard a card take card from discard pile
113 7/16/2024 11:34:00 AM Sep-Dec 1942 Japanese 32 3 Operations #32: 3 / Operation I-Go: Air Offensive
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only air units may be activated. Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

OC: 5 EC: 7

Message from Japanese:
104 7/9/2024 10:38:00 AM May-Aug 1942 Allies 50 2 Operations #50: 2 / Tornado Taskforce: Hollandia Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit.

OC: 2 EC: 4

Message from Allies:
3720 (Wewak) : ANZAC HQ (Rivalry) Activates. 1 + 2 = 3 activations
* 4222 (Buin) : 1 MAW Activates.
* 3520 (Hollandia) : Aus Air Activates.
* 3626 (Cairns) : [5AF Air] Activates.
103 7/9/2024 10:29:00 AM May-Aug 1942 Allies 42 2 Event #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
war in europe 1942 = +1
now in blue zone
101 6/24/2024 4:16:00 PM May-Aug 1942 Japanese 82 3 Operations #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
100 6/24/2024 4:16:00 PM May-Aug 1942 Japanese 82 3 o hand #82: 3 / Indian Worker's Strike

Message from Japanese:
99 6/24/2024 4:03:00 PM May-Aug 1942 Japanese 82 3 Event #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
98 6/22/2024 9:00:00 AM May-Aug 1942 Allies 64 2 Operations #64: 2 / Tradewind Taskforce: Morotai Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
1805 (Calcutta) : SEAC HQ (Rivalry) Activates.
- 1+3 = 4 activations
* 2207 : 66 Chinese Army Activates.
* 2407 (Kunming): [6 Chinese Army] moves to 2307
* 2307 : [6 Chinese Army] Activates.
* 2207: 66 Chinese Army moves to 2107
* 2006 (Akyab) : 2 Ind Corps Activates.
* 2006 (Akyab): 2 Ind Corps moves to 2106 (Mandalay)
* 1805 (Calcutta): CA Exeter moves to 2008 (Rangoon)
* 2008 (Rangoon) : CA Exeter Activates.
* 2008 (Rangoon): FE Air moves to 2008 (Rangoon)
- ok done no battles end of log regards jan
93 6/15/2024 5:17:00 PM May-Aug 1942 Japanese 25 3 Event #25: 3 / Operation KA: Battle for the Eastern Solomons
Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
90 6/15/2024 5:07:00 PM May-Aug 1942 Japanese 75 1 Event #75: 1 / Submarine Attack
During an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
reaction event
89 6/15/2024 11:59:00 AM May-Aug 1942 Allies 28 2 card as Event #28: 2 / Operation Chronicle: Woodlark Island Operation
Actiavte: Any HQ. Logistic Value: 3 Bonus: If ground units are landed on an unoccupied one hex island, prior to ANY reaction place an Allied control marker on all adjacent unoccupied one hex islands.

OC: 2 EC: 4

Message from Allies:
4024 (Gili Gili) : S Pac HQ (Ghormley) (Rivalry) Activates. 1 + 3 = 4 activations
* 4423 (Guadalcanal) : [CA New Orleans] Activates.
* 4423 (Guadalcanal) : M Brigade Activates.
* 4024 (Gili Gili) : BB Mississippi Activates.
* 4024 (Gili Gili) : CV Lexington Activates.
86 6/5/2024 9:29:00 PM May-Aug 1942 Japanese 57 3 Operations #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
85 6/4/2024 11:40:00 AM May-Aug 1942 Allies 19 2 Event #19: 2 / Anakim Operation: Burma Offensive
Activation: Any HQ. Logistic Value: 3 Conditions: Only ground and air units may be activated.

OC: 2 EC: 4

Message from Allies:
1805 (Calcutta) : SEAC HQ (Rivalry) Activates.
- 1 + log =3 total 4 activations
* 2106 (Mandalay) : 1 Ind Corps Activates.
* 2008 (Rangoon) : FE Air Activates.
* 1905 (Dacca) : 2 Ind Corps Activates.
* 2307 : 66 Chinese Army Activates.
81 5/27/2024 7:37:00 PM May-Aug 1942 Japanese 51 3 Operations #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
78 5/25/2024 7:42:00 AM May-Aug 1942 Allies 57 2 Event #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.
Activate: Any Commonwealth or Joint HQ. Logistic Value: 5 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
vialli (Allies)> - 1+5 = 6 activations
* 1905 (Dacca) : 2 Ind Corps Activates.
* 2105 (Imphal/Kohima) : 1 Ind Corps Activates.
* 1905 (Dacca) : 2 Ind Corps Deactivates.
* 2407 (Kunming) : 66 Chinese Army Activates.
* 1805 (Calcutta) : [BB Warspite] Activates.
* 1905 (Dacca) : FE Air Activates.
* 2008 (Rangoon) : AVG Air Activates.
* 1307 (Columbo) : CA Exeter Activates.
74 5/18/2024 6:08:00 PM May-Aug 1942 Japanese 30 3 Operations #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
73 5/15/2024 9:42:00 AM May-Aug 1942 Allies 27 1 Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
remouve yama place ozawa
70 5/12/2024 9:21:00 AM May-Aug 1942 Japanese 9 3 Event #9: 3 / Rear Admiral Matami Ugaki: Seizure of Hawaiian Islands
Activation: Any HQ. Logistic Value: 6 Conditions: Maximum 1 ground (any size) unit may be activated. Bonus: Naval units for both sides may move up to 21 hexes.

OC: 5 EC: 7

Message from Japanese:
56 5/2/2024 7:08:00 PM Jan-Apr 1942 Japanese 5 2 Operations #5: 2 / Japanese Aircraft Production Efficiency: War Crime
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
52 4/30/2024 12:53:00 PM Jan-Apr 1942 Japanese 56 3 Operations #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
48 4/27/2024 10:55:00 AM Jan-Apr 1942 Japanese 45 3 Event #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
47 4/23/2024 4:38:00 PM Jan-Apr 1942 Japanese 19 2 Event #19: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
46 4/23/2024 9:04:00 AM Jan-Apr 1942 Allies 31 3 Operations #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
2721 (Koepang) : ABDA HQ (Rivalry) Activates.
* 3520 (Hollandia) : Aus Air Activates.
* 3921 (Gasmata) : 7AF Air Activates.
* 3823 (Port Moresby) : PM Bde Activates.
* 2015 (Singapore) : 8 Aus Division Activates.
38 4/22/2024 10:57:00 AM Jan-Apr 1942 Japanese 59 3 Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
37 4/22/2024 7:08:00 AM Jan-Apr 1942 Allies 29 2 Event #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
2721 (Koepang) : ABDA HQ (Rivalry) Activates.
* 3727 (Townsville) : 2 Aus Corps Activates.
* 3727 (Townsville) : CA Kent Activates.
* 3727 (Townsville) : Aus Air Activates.
* 3023 (Darwin) : 1 Aus Corps Activates.
* 2019 (Tjilatjap) : [CL Dutch] Activates.
35 4/20/2024 3:27:00 PM Jan-Apr 1942 Japanese 11 2 Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
34 4/19/2024 8:46:00 AM Jan-Apr 1942 Allies 79 3 Operations #79: 3 / Soviets Invade Manchuria
Manchuria: If Tojo has resigned, then this card MUST be played as an event, otherwise it can only be played as an OC. If played as the event the Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex to denote Allied control that counts for Progress of the War. Bonus: If China has not surrendered, move the China marker two boxes toward or into the Stable Front box.. RESHUFFLE: If played as an OC or discarded, place this card back in the deck and reshuffle the deck at the end of the game turn. If played as the event, permanently remove this card from the deck and do NOT reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
c pac = 3 + card = 3 = 6 activations
only mouvement
25 4/16/2024 1:17:00 PM Jan-Apr 1942 Japanese 58 3 Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
24 4/15/2024 7:38:00 AM Jan-Apr 1942 Allies 4 1 Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
abda placed on the board
20 4/10/2024 7:07:00 PM Jan-Apr 1942 Japanese 28 3 Operations #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
3 4/3/2024 7:34:00 PM December 1941 Japanese 2 3 Event #2: 3 / IAI-Operation No.1: Conquest of SE Asia
Activate: Any units within range of any Japanese HQ. Logistic Value: 20 +6 Total HQ Efficiency Intelligence: Surprise Attack Condtions: A total of 26 units may be activated. If a Japanese naval unit enters a Malaysian coastal hex, Force Z is placed in that hex during reaction movement. (If choice, Allied chooses). No Allied air ZOI during this Offensive, but if not in a battle hex automatically participates in one battle within range. May only Amphibious Assault hexes that are within 5 contiguous water hexes of a Japanese controlled port. AA to Manila/Singapore requires naval escort and each naval unit loses one step prior to battle. May only be played as an event as the second card of the December 1941 game turn. Remove after playing as an event.

OC: 0 EC: 0

Message from Japanese:
2 4/3/2024 7:34:00 PM December 1941 Japanese 1 3 Event #1: 3 / Operation Z: Attack on Pearl Harbor
Activate: Hex 3705: CV Akagi, CV Soryu, CV Shokaku, and BB Hiei. Intelligence: Surprise Attack Condtions: These 4 naval units cannot be activated again during this game turn. Naval units may move 18 hexes. Must declare hex 5808 (Oahu) a Battle hex. Allied player does not roll during the AIr Naval Combat Segment and units defend at 1/2 strength. US Political Will marker is moved +8. The US CVs in hexes 5410/5609 cannot be attacked and must conduct post battle movement to 5808. May only be played as an event as the first card of the December 1941 game turn. Remove from play if use as an event.

OC: 0 EC: 0

Message from Japanese:

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