Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: SK vs AB RFT 3 Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
1556 10/19/2025 6:31:00 AM Turn 1 German # October '42 Axis turn battle instructions No NP air moves starting from north to south, first blitz battles then regular Air battles (each at +2 modification for air base defence) - if I survive the first round and your air unit is not dead then retreat Blitz battles - B11 D ## October '42 Axis turn battle instructions

No NP air moves

starting from north to south, first blitz battles then regular

Air battles (each at +2 modification for air base defence)
- if I survive the first round and your air unit is not dead then retreat

Blitz battles
- B11 : Defend with 4-3-4 at +7. 8-6-4 ARM retreats to DD20. If it survived the first round, 4-3-4 retreats to EE21. If you pursue the ARM into DD20 and I am forced to retreat, retreat to DD21 if the 4-3-4 is still alive, else retreat to EE21.
- B7 : Retreat to U26. If you pursue, then put 4-3-4 up front. Retreat to U27
- B4 : retreat to H25, then H26.

Regular battles:
- B9 : Place 5-4-4 up front. If DD20 is available as a retreat location, then retreat there at first option. If not available, then fight until forced to retreat, and then presumably die if there is no place to go.
- B10 : Retreat to CC21 at first opportunity
- B8 : retreat to V25 at first opportunity
- B6 : retreat to J26 at first opportunity
- B5 : Retreat to I26 at first opportunity
- B3 : no place to go, fight forever
- B2 : no place to go, fight forever
- B1 : retreat to D19 if I survive the first round.

Next 100 entries

Copyright 2005 Warhorse Simulations