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For the People: LADDER G5 TASOS VS DANIEL Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
317 9/8/2024 10:15:00 AM Summer 1863 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
A.
AoT with 6 (Franklin 2)
1-3. H-F
4. place PC
5. Frederick

interception?
316 9/7/2024 4:38:00 PM Summer 1863 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Activate AoC

1-2 Pittsburgh, pick Curtis, leave 4(6) with Meade, n6
3-6 Gettysburg
315 9/7/2024 3:18:00 PM Summer 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
AoT(10)
1. Lewisburg, drop Jackson with Wheeler and 1 INF SP,
2. AoT(8) to Franklin and end there



314 9/6/2024 10:23:00 PM Summer 1863 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Activate AoC with 10

1-6 Grafton
313 9/6/2024 4:28:00 AM Summer 1863 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
AoT (10)
1-6. to Wytheville VA
312 9/4/2024 5:06:00 PM Summer 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Activate AoC with 2

leave 1 in Louisville

1 Frankort, pick 3, n6
2 Lexington, pick 2 and Meade, n8
3-5 Louisville and PC, pick 1, n9
6 Bloomington, pick 1, n10
311 9/4/2024 4:20:00 PM Summer 1863 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
remove SP in Gettysburg. Reynolds to track
309 9/3/2024 6:18:00 PM Summer 1863 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Activate Reynold alone

1-2 Wilmington, pick Burnisde and 4SP
3-4 Gettysburg
5 York, leave 1, n2

auto small battle 1*/1, Smith to TT

6 Philpadelphia, leave 1 and Burniside, n1
7-8 Gettysburg
308 9/3/2024 4:10:00 PM Summer 1863 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Hill with 1, by train,
1-3. Maron, pick 1
4. Wilmington, pick 1
5-7. Weldon, pick 1
8-10. Richmond (5)
305 9/2/2024 7:10:00 PM Summer 1863 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate AoP, with n6

1 PC Frankfort
2 Louisville

Medium Battle

USA +5
CSA auto 10*
304 9/2/2024 5:06:00 PM Summer 1863 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Jackson with 1 & Wheeler SP (AoT 3), by train,
1. Lebanon, drop Wheeler,
2-3. Nashville, pick 2,
4-5. Lebanon, drop 3,
6. Bowling Green, pick 6 and Longstreet,
7-8. Louisville, drop 4 and Longstreet,
9. Lebanon.
Now: Jackson, Wheeler and 5 inf SPs in Lebanon, AoT (7) in Louisville
298 8/30/2024 5:17:00 PM Summer 1863 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate AoC with 15 SP

1-2 Somerset

Do you intercept?
297 8/30/2024 3:04:00 PM Summer 1863 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Longstreet with 2 (Dover 2)
by train,
1-4 Corinth, pick 2,
5. Tuscumbia, pick 2,
6-10. Bowling Green (6)
296 8/28/2024 7:16:00 PM Summer 1863 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Activate AoC with 15

1-5 Lexington, KY and PC
6 Falmouth
279 8/26/2024 2:47:00 PM Spring 1863 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Smith with 2
1-3. Manassas, pick 2 and Pemberton (4; AoNV 2)
4-5. Gettysburg, drop 1
6. York
7. attack Philadelphia
auto 1/1
drop 1 in Philadelphia
8. York (1)
275 8/25/2024 6:23:00 PM Spring 1863 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
AoP now n3 in DC

Activate Rosencrans with 6

1-3 Harrisburg, leave 1(2),n5
4 Philadelphia, leave 1,n4
5-6 Baltimore, leave 2,n2
7 DC, leave 1(5)
8 Manassas

Medium Battle

USA +1
CSA auto 10*
270 8/25/2024 9:35:00 AM Spring 1863 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Holidays are always good! In Crete especially so!

AoNV with 8 (Smith and 2 SPs stay in Richmond)
1-2. Wilderness
3. attack Manassas
if able,
4. place PC
5. attack Frederick
max drms for me
269 8/25/2024 4:01:00 AM Spring 1863 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Hope you enjoyed holidays. Today is my last day unfortunately

Activate AoC

1-2 Vincennes and PC
3 Salem, pick 2, n15
4-5 Greencastle, leave 1, n14
6 Bloomington
268 8/23/2024 7:08:00 AM Spring 1863 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
I'm back

Smith with 1 by rail
1. Wilmington, pick 2
2-4. Weldon, pick 1
5-6. Norfolk, pick 1
7-9. Richmond (10)
264 8/9/2024 6:22:00 PM Spring 1863 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Activate AoC with 11, leave 1

1 Uniontown, leave 1, n10
2 Pittsburgh, pick 4(5), n14
3-6 Vernon, n15
263 8/9/2024 4:24:00 PM Spring 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Wilmington NC (2), Norfolk VA, New Orleans LA
262 8/8/2024 6:41:00 PM Spring 1863 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5SP in Pittsburgh
254 8/7/2024 4:13:00 PM Spring 1863 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoT(8)
1. place PC in Lebanon
2. attack Bowling Green
medium battle, +9 drm for me
253 8/6/2024 6:53:00 PM Spring 1863 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Activate Pope

1 Camden, pick 1, n2
2 Little Rock, pick 1, n3
3 Clarksville, pick 1, n4
4-6 Shreveport, leave n3
4-7 Marshall

autosmall 1/1, but USA can advance since there is no generals

leave 1, n1
8 Nacodoches
252 8/6/2024 10:17:00 AM Spring 1863 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoVN (2)
1-2. Strasbourg, pick 1
3-6. Richmond (5)
245 8/5/2024 5:39:00 PM Spring 1863 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate AoC

1-4 Grafton

Forrest can autoevade or AoNV can intercept at 1-4
241 8/5/2024 2:05:00 PM Spring 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoT(8)
1. Lexington, pick Price and 1
2. Frankfort, pick Jackson and Wheeler SP (10)
3. Louisville, drop 1 and Beauregard
4-5. Lebanon, place PC (AoT 9)
6. attack Bowling Green

max +9 drm for me
240 8/5/2024 5:53:00 AM Spring 1863 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Create AoC, n15 under Grant
227 8/4/2024 10:40:00 AM Fall 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
just that...

AoT(4)
1. Louisville,
2. attack Frankfort
small battle, auto 1/1
3. Louisville, pick 1 SP and Jackson; AoT 4,
4. Frankfort, drop Wheeler SP and Jackson,
5. AoT (3) attacks Lexington, auto 1/1, drop 1 SP and Price in Lexington,
6. AoT (1) attacks Somerset

auto 1*/1, so AoT retains the 1 SP and enters Somerset

After this, I have: Louisville: fort, Frankfort: Wheeler and Jackson, Lexington: Price and 1 SP, Somerset: AoT(1)

226 8/4/2024 9:23:00 AM Fall 1862 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Hooker alone

1 Cincinnati, pick 1
2-3 Lexington, pick 1, n2
4 Frankfurt, pick 1, n3
5-10 Pittsburgh

Waiting for you campaing...
223 8/4/2024 9:03:00 AM Fall 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
AoNV(2)
1-2 Staunton, pick all (6)
3-4 Grafton, drop Forrest (2; AoNV 4)
5 Uniontown
6 attack Pittsburgh
medium battle, +4 drm
222 8/3/2024 5:49:00 PM Fall 1862 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Activate Pope with 6 SP

1-2 Rolla, leave 1, n5
3-4 Fayetville, leave 1, n4
5 Clarksville, leave 1, n3
6 Little Rock, leave 1, n2
7 Camden, leave 1, n1
8 Sheverport, PC thanks to event
221 8/3/2024 12:36:00 PM Fall 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Van Dorn with 1 (Richmond Forrest 2 SPs), by train,

1-3 Weldon, pick 1
4-6 Richmond, drop 1, pick Forrest (2; Richmond 2)
7-10 Staunton (4)
216 8/3/2024 8:02:00 AM Fall 1862 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate Buell with 1SP

1 Frederick(4), pick 2, n3
2-6 Pittsburgh, leave 2(2), n1
7-8 Grafton

AonV can intercept at 1-4
213 8/2/2024 4:41:00 PM Fall 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoNV(6)
1-2 Grafton, place PC
3-4 Uniontown, place PC
5 attack Pittsburgh

medium battle, +6 drm for me
212 8/2/2024 2:53:00 PM Fall 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort in Pittsburgh
211 8/2/2024 2:50:00 PM Fall 1862 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SPs in Dover (6)
210 8/1/2024 6:58:00 PM Fall 1862 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Division move

1 SP from Vernon(2) to Somerset
209 8/1/2024 4:35:00 PM Fall 1862 Confederate 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
unfortunately the Smith heroics had some side effects...

USW 89- -5 = 84-
CSW 101+ -10 -3 = 88-
SPs in Charleston SC, Wilmington NC, Ft Monroe VA gone
201 7/31/2024 2:49:00 AM Fall 1862 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Activate AoM, leave 1 in Lebanon, B12

1 Somerset, overrun
2-3 Bowling Green

Longstreet can evade
200 7/31/2024 2:45:00 AM Fall 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
In advance to stop AoT
195 7/30/2024 4:50:00 PM Fall 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I will go first

A.
Smith with 2 from AoNV (6)
1-7. Somerset, drop 1,
8. Smith with 1 vs Lebanon

to you for reaction/resolution
182 7/28/2024 2:11:00 PM Summer 1862 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activate AoM

1-5 Somerset, do you intercept?
if not
6 Lebanon

USA +4
CSA +3
181 7/28/2024 9:59:00 AM Summer 1862 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Longstreet with 1
1. Bloomington, pick 2 (3; AoT 6)
2. Louisville, pick 2 (5; L. 1)
3. Lebanon (5)
179 7/28/2024 9:43:00 AM Summer 1862 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
Event

Discard and go
178 7/28/2024 5:52:00 AM Summer 1862 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Pope to track

Beauregard alone, by train,
1-4. Dover, pick 1 (Dover 1)
5-7 Lebanon, pick 3 and Jackson
8. Louisville, drop Jackson
9. AoT (8)
175 7/27/2024 12:25:00 PM Summer 1862 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Finish Queue on Pope with 2SP

1-3 Cincinnati, pick 2, n4
4-5 Indianapolis, pick Pleasonton Cav
6 Vernon, leave Cav and 3 SP(15), n1
7 Bloomington

Medium Battle

USA +1
CSA auto 10*
174 7/26/2024 3:20:00 PM Summer 1862 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
AoT(4)
1. Bloomington, pick Longstreet
2. Greencastle, pick Price
3-4. La Fayette, place PC,
5. Greencastle, drop Longstreet
6. Bloomington (5)
173 7/25/2024 3:49:00 PM Summer 1862 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Start Queque on Pope
172 7/25/2024 3:23:00 PM Summer 1862 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
2 SPs from Wilmington to Richmond (4)
171 7/24/2024 3:27:00 PM Summer 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade to 1
170 7/24/2024 2:07:00 PM Summer 1862 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
event
2 SPs only in our new BR port (no fort)
169 7/23/2024 5:37:00 PM Summer 1862 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Create AoM under Burniside
168 7/23/2024 3:52:00 PM Summer 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Jackson with 1, by train,
1-3 Corinth, pick 1
4 Tuscumbia, pick 1
5-10 Lebanon KY (3)
167 7/22/2024 6:41:00 PM Summer 1862 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
General Reorg

Freemont from Vernon to AoP
Pope from AoP to Pittsburgh
151 7/21/2024 7:12:00 AM Spring 1862 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
AoT with 2 (leaving back 1)
1. PC in Bloomington
2. Louisville, pick Wheeler and 1 SP (4; Beauregard stays with the fort)
3. Bloomington, pick 1 (5)
4. attack Greencastle

medium battle, +5 drm
150 7/21/2024 6:57:00 AM Spring 1862 Union 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Activate Rosencrans with 4SP

1-2 Harrisburg, leave 1(2), n3
3-4 Johnstown, leave 1, n2
5 Pittsburgh
146 7/21/2024 6:15:00 AM Spring 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
assuming my map is correct (Grafton with 2SPs and no leader, no one else in western PA)

AoNV(4)
1-4 to Franklin (via Charlottesville)
5. attack Grafton
medium battle, +4 drm
142 7/20/2024 7:45:00 PM Spring 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
141 7/20/2024 7:45:00 PM Spring 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
135 7/20/2024 5:12:00 PM Spring 1862 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AoT with 5 (Beauregard, Wheeler SP & 1 SP stay in Louisville)
1-3. Somerset, place PC
4-5. Louisville
6. attack Bloomington

medium battle, +6 drm for me
134 7/19/2024 6:39:00 PM Spring 1862 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Buell with 4 SP

1-2 Chambersburg, leave 1, n3
3 Harpers Ferry, leave 1, n2
4-5 Baltimore(4), leave 2, n0
6 DC(1), pick 1, n1
7 Manassas
133 7/19/2024 3:32:00 PM Spring 1862 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Polk alone, by train
1-2. Corinth MS, pick Wheeler Cav,
3-6. Dover, pick 1 (Dover now 1)
7-10. to AoT (7)
132 7/18/2024 5:19:00 PM Spring 1862 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort Bloomington
131 7/18/2024 5:09:00 PM Spring 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Fort in Louisville KY
130 7/16/2024 7:13:00 PM Spring 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
McDowell to TT

Activate Halleck with 1SP

1-2 Cairo, pick 2, n3
3-5 St Louis, pick 1, n4 and Burniside
6-8 Bloomington
126 7/16/2024 3:37:00 PM Spring 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
AoT with 5 (Dover 2)
1-2 Bowling Green
3 PC
4 Lebanon, pick AJ and 1 (6)
5. attack Louisville, +8 drm
6. place PC
124 7/15/2024 4:21:00 PM Spring 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Map all good

General Reorg

Freemont to Wheeling
Curtis to Grafton
Burniside to St Louis
Rosencrans to Baltimore
McDowell to Cairo
Banks to AoP
123 7/15/2024 3:35:00 PM Spring 1862 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
create AoT in Dover, under Lee (7)

CSW 100+ -2 -3 = 95-
121 7/15/2024 3:08:00 PM Spring 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
I will check the map soon, but I will do this regardless

Create AoP under McClellan SW +2+5
111 7/14/2024 5:20:00 PM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
PC in Bowling Green, Springfield, MO and Jefferson City

EoT

USA flips Philadelphia and Harrisburg and takes KY

USA SW: +2+10-3-5=93-

Reinf

8 DC, n9
6 Coshocton
1 Cairo, n2
2 Salem
1 St Louis

Rails

2 Salem to Baltimore, n2
5 Coshocton to Grafton, n6
1 Coshocton to AoP
7 DC(2) to AoP, n10

Generals all Frederick
110 7/14/2024 11:29:00 AM Fall 1861 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
AoNV(2)
1 remove PC
2-3 Ft Monroe
4 remove flag, Butler to track
5-6 Hanover
108 7/14/2024 8:47:00 AM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Remove SP from

Sabine City, Fort Monroe and Baltimore

Discard and go
107 7/14/2024 8:39:00 AM Fall 1861 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
agree on map

Event

remove 3 SPs
106 7/14/2024 6:41:00 AM Fall 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Activate Burniside with 3SP and Banks

1 Harrisburg, leave Banks
2 Gettysburg, pick 1, n4
3 Baltimore, pick 1, n5
4-5 Philadelphia

Auto Small Battle

2/1 and leave 1, n3

6-7 Baltimore, leave 1, n2
8 Frederick

Just a quick check on the Eastern Theatre

DC: Fort and 1
Frederick: Burniside and 2
Baltimore: 1
Philadelphia: 1 and CSA flag
Harrisburg: 1 and CSA flag
Chambersburg: 1 CSA SP and CSA flag
Wheeling: Rosencrans and 1
101 7/14/2024 5:20:00 AM Fall 1861 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AoNV (4)
1. attack Frederick
auto 1*/1
2-3. AoNV(3) to Manassas, place PC
4-5. Fredericksburg, place PC
6. attack AoP, small battle, +6 drm

you may react/resolve
98 7/14/2024 4:46:00 AM Fall 1861 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
OK

Event

discard a card and then come visit us...
95 7/13/2024 8:08:00 PM Fall 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Activate Burniside with 1SP

1 Lexington, pick 1 and Banks, n2
2 Falmouth, pick 1, n3
3-7 Pittsburgh, leave Banks
8-9 Lewistown
89 7/12/2024 4:07:00 PM Fall 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
AoNV with 4, leaving back Smith and 4 SPs

1 Winchester, possible interception by Buell
2 attack Strasburg

both without LOC, max +9 drm for me
81 7/10/2024 5:47:00 PM Fall 1861 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Pope with 6SP and Rosencrans

1-3 Strasburg, leave 1, n5
4 Manassas, leave 1, n4
5 DC, leave Rosencrans and 1(2), n3
6 Frederick, leave 2(5), n1
7 Harpers Ferry

if you escape I will follow

File up
62 7/7/2024 2:57:00 PM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
A
AoNV with 4 (leaving back Beauregard and 4)
1 Culpeper, pick Stuart (5)
2 Strasburg, drop 1
3 attack Winchester
small battle, auto eliminate USA SP
58 7/7/2024 2:04:00 PM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Halleck with 2 SP and Banks

1-2 Lexington, pick 1 and leave Banks, n3
3-5 Lebanon

AJ can intercept at 1-

Otherwise Small Battle

USA +3
CSA +0

Then Leave 1, n1

and 6 Bowling Green, leave 1

7 Halleck back to Lebanon
57 7/7/2024 1:48:00 PM Summer 1861 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
AJ with 1
1-2 Dover, pick 3 (4; Dover 1)
3 Paducah, drop 1
4-7 Lebanon KY, drop 1
8. Somerset (2)
55 7/7/2024 1:05:00 PM Summer 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activate Burniside with 1 SP

1 Charleston, leave 1, n1
2-5 Cincinnati, pick 4, n4
6 Falmouth, leave 1, n3
7 Lexington, leave 2, n1
8 Frankfurt
54 7/7/2024 12:39:00 PM Summer 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Price with 1
1-2 Little Rock, pick 1,
3-8 to Dover TN (4)
53 7/7/2024 10:44:00 AM Summer 1861 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Activate Burniside with 5SP, AoP(6)

1-2 Harrisburg, leave 1, n4
3-6 Wheeling, leave 1, n3
7 Grafton, leave 1, n2
8 Parkersburg
52 7/7/2024 10:24:00 AM Summer 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
remove SPs from H-F (1) and DC (1)
47 7/7/2024 8:01:00 AM Summer 1861 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Activate Pope with 3 SP

1 Harpers Ferry, leave 1
2 Winchester, leave 1
3 Harpers Ferry, leave 1,
4 Frederick, pick 1 and Rosencrans
5 Attack Manassas

AoP, n11
46 7/7/2024 6:16:00 AM Summer 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
crate AoNV (9) in Manassas under JJ

CSW 103+ -2-3 = 98-
45 7/6/2024 5:25:00 PM Summer 1861 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Frederick
29 7/5/2024 4:02:00 PM Spring 1861 Confederate 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
PCs in Lewisburg & Charleston WV, Falmouth KY
28 7/4/2024 6:19:00 PM Spring 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
PC in Lebanon and Somerset
27 7/4/2024 8:20:00 AM Spring 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
PC in Franklin WV
26 7/3/2024 6:03:00 PM Spring 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
PC in Louisville and Paduach

File up
25 7/3/2024 12:44:00 PM Spring 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
PC in Wheeling WV
24 7/2/2024 5:17:00 PM Spring 1861 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
PC in

Grafton and Parkersburg
23 7/2/2024 7:13:00 AM Spring 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
place fort in Memphis AR
11 6/30/2024 4:39:00 PM Spring 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st

Activate AoP with 4 (1)

1 Frederick, drop 1 (2)
2 HF, pick 2
3 Winchester

Medium Battle Winchester

USA +5
CSA +2

JJ can avoid at 1-2, in case of success, I won't follow him

4 HF
5 Frederick, pick 2
6 attack Manassas

Medium Battle Manassas

USA +1
CSA +1

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