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For the People: Ladder Game 6 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
478 10/29/2024 11:37:00 AM Fall 1863 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Act AoT
1 all to Culpeper

Reaction"
477 10/29/2024 2:17:00 AM Fall 1863 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
* CSA Fort(2) moved CSA Forts Pool to Wilderness.
* CSA Fort(1) moved CSA Forts Pool to Lynchburg.
470 10/28/2024 12:11:00 PM Fall 1863 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Event

1st
Act AoP
1 Baltimore pu 1 (6)
2 Annapolis.
Reaction? Sending file
467 10/27/2024 11:34:00 PM Fall 1863 Confederate 48 3 Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
event
466 10/25/2024 3:44:00 PM Fall 1863 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Act AoT

Drop 1 Strasburg

1-2 Winchester PC
3-4 HF PC
5 Winchester
6 Strasbourg
464 10/25/2024 2:04:00 PM Fall 1863 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Event
463 10/25/2024 10:44:00 AM Fall 1863 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Place union PCs in Vicksburg, Jackson, and Franklin TN

SW Con 93- Union 60+
462 10/25/2024 2:55:00 AM Fall 1863 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
activate Army of N.Virginia

1. Washington
2. Annapolis, p1 and leader
3. Washington, d J.Johnston, p2 and Beauregard
4. Manassas, d Wheeler, n6
5. Wilderness

file updated
461 10/25/2024 2:46:00 AM Fall 1863 Confederate 109 2 o hand #109: 2 / Fortified Lines

Message from Confederate:
457 10/16/2024 8:14:00 PM Fall 1863 Confederate 109 2 Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
fort in New Madrid and Manassas

file udpated.
455 10/14/2024 11:50:00 AM Fall 1863 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Event

First

Reynolds and 3

1-3 Cairo pu 2 (5)
4 Paducah
5 Dover drop 1 (4)
6 Columbia Drop 1 (3)
7 Shelbyville


452 10/11/2024 2:54:00 PM Fall 1863 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
activate army of Northern Virginia with 4SPs and leaving 4SPs behind and Beauregard

1. Manassas
2. Strasburg

reaction?
447 10/1/2024 8:16:00 PM Fall 1863 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Act AoT

1 Franklin pu 1 (7) and Curtis
2 Staunton Drop Curtis and 1 SP (6)
3 PC Staunton
4 Strasburg Reaction?
438 10/1/2024 1:30:00 PM Fall 1863 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
activiate Army of Tennesse
1. Pittsburgh (intercept?)
2. Wheeling, p1, n3
3. Grafton (intercept?- I'll roll for you as you will likely do this.)
433 9/30/2024 4:42:00 PM Fall 1863 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Event

First activate AoT Drop off Reynolds and 3SP (6)

1 Bloomington
2 Vernon pu 1 (7)
3 Cincy
4 Washington
5 Jackson pu 2 (9)
6 Parkersburg
418 9/28/2024 11:41:00 AM Summer 1863 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Act Curtis and 2 in Coshocton

1) Zainesville
2) Washington
3) Jackson
4) Parkersburg
5) Charleston drop 1 (1)
6) Weston pu 1 (2)
7) Lewisburg drop 1 (1)
8) Franklin
414 9/27/2024 4:38:00 PM Summer 1863 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
activate Army of Tennesse with 5SPs
1. Grafton
2. Franklin (medium battle- confederate +7 vs union +1)

I'll roll for this now and keep moving.
413 9/27/2024 11:36:00 AM Summer 1863 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Act Reynolds and 1 in Coshocton (4 left in Coshocton)

1) Columbus pu 1 (2)
2) Cincy pu 1 (3)
3) Washington
4) Jackson
5) Parkersburg
6) Charlston
7) Lewisburg drop 1 (2)
8) Franklin

File on the way
409 9/26/2024 9:42:00 PM Summer 1863 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Good explanation

activate Pemberton in Richmond with 1SP
1. Hanover, p1, n2
2. Gordonvilla, p cav
3. Culpepper
4. Manassas, d1 and cav leader, n1
5. Washington, p1 and J.Johnston, n2
6. Annapolis, d1 and J.Johnston, n1
7. small battle (interecept?)
403 9/22/2024 3:43:00 PM Summer 1863 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Pope and 3 SPs Vincennes to Little rock

Small battle
399 9/19/2024 3:11:00 AM Summer 1863 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Army of Tennesse

1. Wheeling
2. PC marker
3. Grafton, p1, n6
4. Uniontown, p1, n7
5. Pittsburgh
6. Johnston (medium battle -1 each) and stop, n6
398 9/18/2024 12:34:00 PM Summer 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Act AoT

1 PC in Clinton
2 Somerset Pu 1 (9)
3 Lebanon
4 Louisville
5 Bloomington
6 Vincennes

File on the way
395 9/17/2024 12:29:00 AM Summer 1863 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Activate Jackson and 1SP in Ironton
1. Rolla, p1, n2
2. Springfield, p1, n3
3. Kansas City, p1, n4
4. Lexington, p1, n5
5. Jefferson City, p1 and Price, n6
6. St Louis, autowin, but I'll anyway as it may kill your leader, n5

7. Ironton, p1, n6

8. St Louis and stop
393 9/16/2024 5:20:00 PM Summer 1863 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Act AoP in Baltimore

1 Remove PC drop 1 (7)
2 Gettysburg
3 Remove PC Gettysburg
4 Chambersburg auto victory (6)
5 Remove PC Chambersburg
6 Gettysburg

File on hte way
387 9/16/2024 4:59:00 PM Summer 1863 Union 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
AoP intercepts from Harrisburg York
386 9/16/2024 2:35:00 AM Summer 1863 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
activate Army of North Virginia with 3SPs
1. Franklin
2. Strasburg
3. Manassas
4. Washington, p3 and both generals, n6
5. Baltimore (evade or fight) - medium battle
382 9/14/2024 3:48:00 PM Summer 1863 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
interception from Manassas into Washington with Hill and 3SPs,

I calculate it as
Confederate +7
Union +1

Medium battle
380 9/13/2024 4:10:00 PM Summer 1863 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
I'll use this to freeze the AotP from movement.

You can continue with the other 2 activations.
379 9/13/2024 11:06:00 AM Summer 1863 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First move

Act AoP
Drop 1 in Harrisburg

1 York pu 1 (7)
2 Baltimore. You may intercept but I doubt if you want to.

3 Remove PC from Baltimore
4 DC
Reaction.

I'll hold the file for now
357 9/10/2024 5:40:00 AM Spring 1863 Confederate 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
I'll take some risks as I seem to be running out of time.

Activate Army of Tennesse with 4SPs
1. Manassas
2. Strasburg
3. Franklin
4. Grafton (medium battle -2 from Union and -1 from Confederates) I think it is an auto-win of 2*, d1, n2
5. Uniontown, d1, n1
6. Pittsburgh (small battle, union +4 vs confederate +6)- all generals committed
356 9/9/2024 11:56:00 AM Spring 1863 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Act Burnside

Drop 1 in Weston (3)
1 Grafton, drop 1 (2) (2)
2 Wheeling drop 1 (1)
3 Pittsburg
4 Johnston pu 1 (2)
5 Lewiston
6 Harrisburg PU 3 (5) AoP 6
7 Phil drop 1 (4)
8 Wilmington
353 9/7/2024 8:27:00 PM Spring 1863 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Activate Army of Tennesse

1. Harpers Ferry
2. PC marker
3. Frederick
4. Manassas
5. PC marker
6. Frederick
351 9/6/2024 10:29:00 PM Spring 1863 Union 16 2 Event #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Union PCs in Philadelphia and Manassas
345 9/6/2024 9:24:00 PM Spring 1863 Confederate 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Activate Army of NW Virginia

1. Strasburg
2. Franklin
3. Lewisburg
4. Weston
5. PC marker
6. medium battle (confederate +4 vs union +1)

file updated
340 9/5/2024 10:32:00 PM Spring 1863 Union 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Act AoT

1 Grand Jct attack Polk and 1

339 9/4/2024 11:12:00 PM Spring 1863 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
create army of North Virgina around A.Johnston

Polk and 1SP retreat to Grand Jct.
336 9/4/2024 10:39:00 PM Spring 1863 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Act Act AoT

1 Paducah pu 2 (6)
2 Columbus pu 2 (8)
3 Humboldt
4 PC in umboldt
5 Memphis

I'll roll
334 9/4/2024 5:20:00 PM Spring 1863 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
activate Army of Tennesse
1. Baltimore
2. Annapolis (medium battle -1 each, n6)
3. PC marker
4. Washington, d Wheeler, n5
5. Manassas, d2 and Wheeler, n3
6. Frederick, p1 and Smith, n4
332 9/3/2024 5:12:00 PM Spring 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Leader reorg

Burnside Louisville to Grafton
McDowell Grafton to AoT
Buell AoP to St Louis
Fremont St Louis to AoP
321 9/2/2024 4:18:00 AM Spring 1863 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate Army of Tennesse
1. PC marker in Baltimore
2. Wilmington, -1, n8
3. PC marker
4. Philidalphia (intercept?)
318 8/31/2024 3:54:00 PM Spring 1863 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Act AoT in Bowling green

1 All to Nashville

Go ahead and roll. If I can continue.
2 PC Nashville
3Clarksville
4 PC Clarksville
5 Dover
6 PC dover

File coming
312 8/30/2024 8:46:00 PM Spring 1863 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
* 2 Confederate SP eliminated at Wilmington, NC.
* 3 Confederate SP eliminated at Weldon.

All units in Washington.

d1 and A.Johnston, n12

1. Frederick
2. Harpers Ferry (medium battle auto-10 vs union +3)- I'll roll for you as I will continue moving afterwards.
311 8/30/2024 7:11:00 PM Spring 1863 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Union 1

Create army of Tennessee in Bowling Green US Grant commanding
292 8/28/2024 1:04:00 AM Fall 1862 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Conferate fort in Washington DC. (This is one for the histroy books!)
288 8/27/2024 4:01:00 PM Fall 1862 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
discard last card in your hand.
285 8/27/2024 3:32:00 PM Fall 1862 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Act McDowell in Pittsburg

1 McDowell and 3 to Coshocton
2 Columbus Pu1 (4)
3 Zanesville
4 Wheeling
5 Grafton Small battle
284 8/27/2024 12:09:00 AM Fall 1862 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
activate Jackson in Little Rock with 2SPs.
1. clarksville, p1, n3
2. Fayetteville, p2 and Price, n5
3. Springfield, d1, n4
4. Kansas City, d1, n3
5. Lexington, d1, n2
6. Jefferson City, d1 & Price, n1
7. Ironton and stop
281 8/26/2024 9:15:00 PM Fall 1862 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Act Pope in Paducah

1 Alone to Cairo, pu 3
2 Jonesborough
3 Salem
4 Vincennes
5 Bloomington pu 1 (4)
6 Louisville
7 Lebanon
Battle +4 auto victory only need to roll to see if I take a loss
280 8/25/2024 2:13:00 PM Fall 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
PC markers on Bowling Green and Parkesbuerg
279 8/24/2024 8:46:00 PM Fall 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Play as ops

Flip PCs in Somerset and Louisville KY
Place Union PC in Lexington KY
278 8/23/2024 10:55:00 PM Fall 1862 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Richmond, n2
Lebanon, n1
Nashville, n2

file updated
277 8/23/2024 10:24:00 PM Fall 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Act Burnside and 6 in Cincy

1 Falmouth
2 Lexington
3 Somerset
Med battle Auto win (5)
4 Drop1 in Somerset (4), Lexington
5 Falmouth pu 1 (5)
6 Lexington
7 Franklin, drop 1 (4)
8 Louisville 1/1 result (3)

File coming



270 8/23/2024 5:45:00 AM Fall 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Activate army of TEnnesse with 3SPs, d1, n3
1. Harrisberg, p2 and Beauregard, n5
2. PC marker and destroy resource centre
3. Gettysberg, p1, n6
4. Frederick
5. Washington (intercept?)
269 8/22/2024 1:46:00 PM Fall 1862 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Event

2 In DC (3)
1 in Johnstown
1 in Trenton
1 in Dover

File coming
262 8/20/2024 11:09:00 AM Fall 1862 Union 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
He makes it. I will play this card to make your modifier +2 (Lee and Van Dorn)
Mine is +7 (Mac +2, Cav +2, third leader [Lee is 1] +1, and intercept +2).
256 8/19/2024 3:50:00 PM Fall 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activate Army of Tennesse, d1 and Smith in Frederick

1. Gettysburg, (medium battle 2/1)- I'll keep moving unless you intercept.

File updated
237 8/17/2024 4:32:00 AM Summer 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
ACtivate Army of Tennesse, d2 and A.Johnston

1. Frederick (medium battle +7 vs +6)
235 8/15/2024 4:18:00 PM Summer 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Event.

Your card gone.

I’ll play my last card shortly.
228 8/14/2024 8:02:00 PM Summer 1862 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Act Pope

1-2 Pope alone to ST Louis pu 3 (St Louis 1 and Fremont)
3 Salem
4 Jonesborough pu 1 (4)
5 Cairo pu 2(6) 1 left in Cairo
6 Paducah
7 Columbus

Please resolve. I would like to keep moving if I can

File up
227 8/14/2024 2:55:00 PM Summer 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
1SP to Charleston
1SP to Wilmington
226 8/14/2024 10:24:00 AM Summer 1862 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Act 2 SP in Pittsburg (2)

1-5 to Frederick. AoP now 6

file up
221 8/13/2024 4:04:00 PM Summer 1862 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Army of Tennesse with 8SPs and leaving 2SPs and A.Johnston behind

1. PC marker in Manassas
2. Fredericksburg
3. Hannover, p Cav, n9
4. Frederickburg
5. Manassas
6. Frederick (medium battle, confederate +8 vs union +6)
220 8/13/2024 11:20:00 AM Summer 1862 Union 42 2 Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Event
Remove PCs in Paducah, Frankfort, Bowling green, and Lexington

File coming
219 8/13/2024 1:32:00 AM Summer 1862 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
activate Dorn in Manassas only

1. Wilderness
2. Hanover
3. Richmond, p-5SPs and Wheeler
4. Hanover, d-Wheeler, n5
5. Richmond, p A.Johnston
6. Hanover
7. Wilderness
8. Manassas, join army of Tennesse, n10SPs

file updated
218 8/12/2024 2:35:00 PM Summer 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Leader reorg
Pope HF to Jonesborough
Banks Jonesborough to AoP
Burnside HF to Cincy
McDowell Cincy to Pittsburgh
Curtis AoP to HF

Halleck Annapolis to DC

File one the way
217 8/10/2024 11:33:00 PM Summer 1862 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Activate A.Johnston and 2SPs.
1. Kingston
2. Florence
3. Marion, p1, n3
4. Wilmington, p2, n5
5. S-D
6. Gold
7. Weldon, p Wheeler, n6
8. Suffolk
9. Petersberg
10. Richmond and stop, n8 with 2SP already there

file updated
216 8/10/2024 3:51:00 PM Summer 1862 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Fort in Frederick

Can you update the file? Thanks.
204 8/10/2024 1:34:00 AM Summer 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Army of Tennesse
1. Franklin (overrun -1SP Union) - no need to roll.
2. PC marker
3. Grafton (medium battle Confederate +10 vs Union +0)- auto-victory- all 3 Union SPs removed. I'll roll for Union

I'll keep moving after this combat- no need to roll for leader casualties.
203 8/9/2024 1:44:00 PM Summer 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Place Fort in Harper's Ferry


Sorry about not uploading my replacement and deployment file. I thought I had done so.

New file uploaded
181 8/5/2024 8:49:00 PM Spring 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate Army of Tennesse

1. PC marker in Fredericksberg
2. Hanover, p cav general
3. Wilderness
4. Culpepper
5. Strasburg (medium battle - using Lee and Morgan only) (confederate +5drm and union +1drm)- I'll roll for this as I will keep moving afterwards.
179 8/5/2024 7:35:00 PM Spring 1862 Union 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
Act AoP

Drop 2 in Manassas (6)
1 Frederick
2 Remove PC marker in Frederick
3 HF pu 1 (7) HF 2
4 Chambersburg drop 2 (5)
5 Gettysburg drop 1 (4)
6 Frederick (5)
178 8/5/2024 3:27:00 AM Spring 1862 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
* Political Control Marker (CONFEDERATE) placed at Lebanon.
* Political Control Marker (CONFEDERATE) placed at Bowling Green.
* Political Control Marker (CONFEDERATE) placed at Greenville, MO.
177 8/3/2024 4:35:00 PM Spring 1862 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
event ops

2 SP from Cincy (2)

1 Falmouth drop 1 (1)
2 Lexington
Stop

File coming
176 8/2/2024 2:16:00 PM Spring 1862 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
like you, I am not in front of the computer. +3 to Confederate's SW and change of fortune.
175 8/2/2024 11:14:00 AM Spring 1862 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Event. Back to 1.

I am not at my computer, so no file
174 8/2/2024 3:59:00 AM Spring 1862 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
PC markers

* Political Control Marker (CONFEDERATE) placed at Somerset.
* Political Control Marker (CONFEDERATE) placed at Lexington, KY.
* Political Control Marker (CONFEDERATE) placed at Frankfort.
173 8/1/2024 6:36:00 PM Spring 1862 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Place with AoP (8)

File updated
172 8/1/2024 2:02:00 AM Spring 1862 Confederate 128 3 Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Blockade Marker back to 0

file updated
170 7/31/2024 8:49:00 PM Spring 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Play as event. ANV now 3
163 7/29/2024 10:56:00 PM Spring 1862 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
activate Army of Tennessee
1. Gordonville
2. Hanover, d Morgan, n7
3. PC marker
4. Fredericksburg
5. Manassas (reaction, otherwise medium battle)

I will use my last movement point to go somewhere too.

file updated
162 7/29/2024 5:35:00 PM Spring 1862 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:

Recreate AoP with McClellen in charge

The confederates lost 5 to 91- for losing the ANV
156 7/20/2024 3:00:00 PM Spring 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
create army of Tennesse in Culpepper around Lee wih 8SPs
148 7/19/2024 8:40:00 AM Spring 1862 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Act Pope and 1
1 Baltimore pu 3 (4) ; 1 left in Baltimore
2 DC
3 Manassas pu 2 (6); Manassas 1
4 Frederick.

Reacrtion. File coming
124 7/16/2024 8:21:00 PM Fall 1861 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
Act Pope and 2 in Charlottesville

1 Gordonsville pu 2 (4) and Burnside
2 Culpeper
3 Strasburg drop Burnside and 1 SP (3)
4 Manassas pu Mac and 1 SP (4)
5 DC drop Mac
6 Pope and 4 attack Baltimore.
Reaction? Please roll any battle. I'll hold off before sending a file


119 7/16/2024 3:11:00 PM Fall 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
activate Dorn & Beauregard and 1SP in Frederick, n1
1. Baltimore, p1, n2
2. Frederick, d1, n1
3. Manassas
4. Fredericksburg
5. Hanover, d1 and Beauregard, continue alone
6. Richmond, p1, n2
7. Petersburg and stop with 1SP

file updated
117 7/16/2024 11:12:00 AM Fall 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Act Pope

1 Alone to Weston PU1
2 Grafton PU 2 (3) and Burnside (Grafton 1)
3 Franklin pu 1 (4) (Franklin 1)
4 Staunton
5 Charlottesville drop 2 (2)
6 Gordonsville drop 2 and Burnside
7 Pope alone to Charlottesville

That should put you out of supply in Maryland
116 7/15/2024 6:04:00 PM Fall 1861 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Add elite unit to army in Frederick.

No file. Could you kindly update please?
111 7/15/2024 2:21:00 PM Fall 1861 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
Discard 1 card
104 7/14/2024 11:44:00 PM Fall 1861 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
activate Army of Virginia, d1, n5
1. Harpers Ferry (medium battle Confederate +4 vs Union +2)- I'll roll and if I win, I will continue moving.
102 7/14/2024 9:50:00 PM Fall 1861 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Act Pope and 3 in Cincy (0)

1-3 to Pittsburg pu 2 and Burnside; Pope now 5; Pitt 1
4 Uniontown
5 Grafton
6 Franklin drop 2 (3)
7 Grafton

91 7/14/2024 12:31:00 AM Fall 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Smith and 3SPs in Richmond

1. Williamsburg (intercept?)
2. Hanover (evade?)

I'll roll for you on both now rather than wait.
90 7/13/2024 8:38:00 PM Fall 1861 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Leader reorg
McClellen Cincy to DC
Pope Cairo to Cincy
Halleck pitt to Baltimore
Burnside HF to Pittsburg

File coming
88 7/11/2024 10:52:00 PM Fall 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
One moment. Cancel that activation
81 7/11/2024 3:04:00 PM Fall 1861 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I'll play this campaign card.

Activate Army of Van Dorn in Welon with 1P and Pemberton
1. Hickford
2. Petersburg
3. Richmond, p4, n5
4. Hanover - evade or battle? (Confederate +3 vs Union +2)

I'll wait to see whether you have any cards. You are welcome to roll the dice too.
65 7/10/2024 7:21:00 PM Summer 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Activate Army of N Virginia

1. Strasburg
2. Manassas
3. PC marker
4. Frederick (auto-victory- medium battle Union +2 versus Confederate +8)- I'll roll anyway, for casualties.

5. PC marker

6. Washington - medium battle (TBA)- I'll roll for the first combat and then resolve this one.
61 7/10/2024 5:03:00 PM Summer 1861 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Event. I always find this card a little crazy with how strong it can be in the early in the right circumstances.
60 7/10/2024 9:41:00 AM Summer 1861 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Activate AoP in HF Drop Burnside and 4 in HF (AoP5)

1 Chambersburg drop 1 (4)
2 Gettysburg drop 1 (3)
3 Frederick pu 1 (4)
File coming
53 7/8/2024 3:04:00 PM Summer 1861 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Activate Army of N Virginia
1. Franlin, p1, n8
2. Strasburg
3. Winchester
4. PC marker
5. Harpers Ferry (medium battle) (Union +8 vs Confederate +3) - you may attempt intercept?

file updated
51 7/8/2024 12:38:00 PM Summer 1861 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Play as event.

No file
50 7/8/2024 3:03:00 AM Summer 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Form army of NW Virginia around A Johnston which totals 7SPs.

file updated

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