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For the People: _Ladder Stéphane vs Tom Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
302 9/16/2024 1:18:00 AM Summer 1863 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
AoT drops Morgan 1 in Dover and moves with 5
1 pick up 1 in Clarksville
2-3 McKenzie
4 Humboldt
wanna intercept?
295 9/14/2024 9:27:00 AM Summer 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Reynolds and 4sp
1 Ironton +2 +Buell
2-3 New Madrid

you can react and resolve
I will continue if I win
291 9/12/2024 1:57:00 PM Summer 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Jackson and the AoT
1 pick up 1 in BG (9)
2 convert
3 attack Pope in Lebanon
please react/resolve
289 9/12/2024 4:57:00 AM Summer 1863 Union 61 3 Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
UBL +1 to 3

Union PC to fort PJ
I will update SW later or please do it if you can play.
288 9/12/2024 4:11:00 AM Summer 1863 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Ewell and 2 in Marion
1 pick up 2 in Wilmington
2-4 pick up 2 in Weldon
5-7 drop 1 in Hanover
8-10 join AoNV in Manassas (11)
284 9/10/2024 3:53:00 PM Summer 1863 Union 96 2 Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Thank you for your file.

3sp from DC sail to Fort PJ
you can react or resolve.
279 9/6/2024 1:46:00 AM Summer 1863 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Activate Jackson and the AoT (9)
1 pick up 1 in Dover (AoT 10)
2-3 pick up 2 in Nashville (12)
4 attack BG for a 12:6 medium battle
AoT uses max DRM and will continue if victorious
please react/resolve
278 9/5/2024 4:55:00 PM Summer 1863 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Build a fort in Pittsburg
260 9/4/2024 4:28:00 PM Spring 1863 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
Buell and 2sp
1-3 Saint Louis +1 3 +Halleck
4 Jeff. City -1 2 -Halleck
5 Rolla +1 3
6 Ironton +1 4
7 Greenville autowin I lose 1 to 3, drop off 1
8 Ironton with 2

2nd activation
Pope and 5sp (AoC 4)
1-6 Somerset -1 4
7 Lebanon autowin , I lose 1 to 3, drop off 1 here
8 BG (2)
258 9/3/2024 1:29:00 AM Spring 1863 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Beau and 6 to Lynchburg (AoW 6)
253 9/1/2024 5:08:00 AM Spring 1863 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
AoTu leave 1sp here to 13
1-2 Weston +1 14
2-3 Parkersburg
5 Grafton
reaction
you can resolve
252 8/30/2024 4:18:00 PM Spring 1863 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
AoT drops 1 in Nashville and moves with 10
1-3 overrun Paducah
4 pick up Morgan in Columbus
5-6 return to Paducah and convert (11)
251 8/30/2024 4:03:00 PM Spring 1863 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL +1 to 2
250 8/30/2024 1:27:00 AM Spring 1863 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Pemb and 2 starts in Petersburg
1-2 pick up 1 in Hanover
3-5 pick up 3 and Longstreet in Strasburg
6 drop Longstreet and 6 in Franklin
7 Pemb alone returns to Strasburg (1)
249 8/29/2024 4:20:00 PM Spring 1863 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
AoT 14sp
1-6 Parkersburg WV (via Bloo)
You can react and resolve
248 8/29/2024 1:21:00 AM Spring 1863 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
AoT
1 pick up Price and 1 in Clinton (AoT 10)
2-6 pick up 1 in Nashville (11)
247 8/29/2024 1:18:00 AM Spring 1863 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AotT stops after converting Louisville
245 8/28/2024 4:46:00 PM Spring 1863 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
AoT with 14sp
1 PC
2-4 BG overrun
5 Clarksville
6 Dover
you can resolve
244 8/28/2024 4:18:00 PM Spring 1863 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
create AoT in Knoxville, General Jackson commanding

CSA SW -2 = 88-
239 8/28/2024 9:48:00 AM Spring 1863 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
AoT with 15sp
1-2 Falmouth +PC
3-4 Lexington +PC
5-6 Louisville
you can react and resolve, max drm for me, and you are OOS.
238 8/28/2024 1:22:00 AM Spring 1863 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Jackson with Forrest and 3 (AoW 6)
1-6 drop all in Knoxville
7 Jackson alone to Clinton, pick up 5 (Prie and 1 remain)
8 end in Clinton (9 incl. Forrest)
236 8/27/2024 6:55:00 AM Spring 1863 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Form AoT in Cinci
Grant takes commands
218 8/26/2024 1:16:00 AM Fall 1862 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Smith and 1 leaving 1 in Dover
1 pick up 2 in Clarksville
2-5 New Madrid
6 attack Greenville
I will roll only for USA
215 8/25/2024 12:08:00 PM Fall 1862 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoC with 7sp
1-2 Uniontown +1 8
3 Pittsburg 10sp
end of move
211 8/25/2024 9:48:00 AM Fall 1862 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
rail to AoW:
1 Norfolk
2 Weldon
1 Tusc
1 Corinth
AoW now 15 +1 SP
drop 4 (AoW 11, Strasburg 5)
now moving
1-2 pick up Wheeler in Wilderness
3 pick up Longstreet and 3 in Culpeper (AoW now 15)
4 drop Longstreet in Strasburg
5 Franklin
6 attack Graton
please react/resolve
209 8/25/2024 8:58:00 AM Fall 1862 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Union PC to Saint Joseph, KC and Lexington MO
208 8/25/2024 8:50:00 AM Fall 1862 Confederate 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Fort to Manassas
207 8/25/2024 8:43:00 AM Fall 1862 Union 29 2 Event #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
PC to Lebanon and Frankfort KY
204 8/25/2024 2:01:00 AM Fall 1862 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
vD takes Longstreet and 5 from Richmond (Pemb and 1 remain)
1 Williamsburg
wanna intercept with Rosey?
201 8/24/2024 4:00:00 AM Fall 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
to Morgan
200 8/22/2024 12:46:00 AM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
vD and 2 starts in Charleston
1-3 pick up 2 in Marion
4 pick up 2 in Wilmington (vD now 6)
5-8 HIckfort Jct
rail bonus
9 drop 2 in Petersburg
10 end with 4 in Richmond (6)
194 8/21/2024 2:46:00 AM Fall 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Halleck and 2sp (1)
1 Cairo +4 6
2 Ironton
you can react and resolve.
192 8/20/2024 12:40:00 AM Fall 1862 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
SP to Norfolk (2) and Charleston (2)
191 8/19/2024 8:41:00 AM Fall 1862 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AoC with 9sp
1 Pittsburg +5 14 (2) +Banks
2 Uniontown -1 13
3-4 Grafton +PC
5 Weston -1 12
6 Grafton (12)
190 8/19/2024 1:11:00 AM Fall 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
AoW picks up 1 in Graton and moves to Strasburg (11)
189 8/18/2024 8:55:00 AM Fall 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Form AoC in Coshocton with 9sp
Hooker takes commands

Some guys are not happy.

SW
USA 105+ -2 -3 100-
CSA 91-
174 8/17/2024 1:47:00 PM Summer 1862 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Price and 1 (leaving 1 in Greenville)
1-3 pick up 1 in LR
4-5 pick up 1 in Fayetteville
6 drop 1 in Springfield
7 drop 1 in Rolla
8 end with 1 in Ironton
170 8/15/2024 2:05:00 AM Summer 1862 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Halleck and 3sp sail to Louisville. (Freemont and 2 in Paducah)
You can react / resolve
167 8/15/2024 1:33:00 AM Summer 1862 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
Price and 1 (leaving 1 in Memphis)
1-2 +1 in Corinth n2
3 +1 in Tusc n3
4-6 Humboldt
7 attack New Madrid for a 3:1 small battle
please react/resolve
If Price wins: proceed with 2 SP to in Greenville (in case his force didn't suffer a loss: drop 1 in New Madrid first)
165 8/14/2024 3:38:00 PM Summer 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Burnside and 6sp, AoP 8
1 Frederick -6 0 (7)
2 HF +2 , AoP 6
3 Frederick +1 3 (6)
4 Baltimore -2 1
5 DC (2)
154 8/13/2024 12:41:00 AM Summer 1862 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
AoW drops 1 in Grafton and moves with 7
1-3 pick up Bragg in Manassas
4-5 pick up 1 in Winchester (AoW now 8)
6 attack HF
please react/resolve
151 8/12/2024 5:13:00 PM Summer 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
Halleck and 2sp
1-2 Springfield +1 3
3-5 Greenville +1 4 +Freemont
6-7 Cairo +2 6
8 Paducah
you can resolve
150 8/12/2024 1:19:00 AM Summer 1862 Confederate 68 2 Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Reorg

AJ to AoNV
vD to Charleston
Longstreet to Richmond
Price to Memphis
Polk to Louisville
Bragg to AoNV
149 8/11/2024 3:57:00 AM Summer 1862 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
PC to Pittsburg
145 8/10/2024 3:38:00 AM Summer 1862 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
AoW
1 pick up 1 in Strasburg n8
2 Grafton (no pick up)
3 attack Wheeling for an 8:3 medium battle
please react/resolve
143 8/9/2024 12:03:00 PM Summer 1862 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Pope alone
1-4 Johnstown +6 +Banks
5 Pittsburg -6 -Banks
6 Coshocton +6
7 Pittsburg -3 3 (9)
8 Wheeling (3)
142 8/9/2024 8:57:00 AM Summer 1862 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2 SP to Clarksville TN
136 8/8/2024 4:08:00 PM Summer 1862 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
to AoW
134 8/8/2024 12:46:00 AM Summer 1862 Confederate 39 2 Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Please reduce some troops
133 8/7/2024 4:01:00 PM Summer 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
-2 to AoW 7
112 8/5/2024 1:26:00 AM Spring 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoW drops 1 in Pitts and moves with 6
1 Uniontown
2 attack Grafton
111 8/4/2024 5:11:00 AM Spring 1862 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2sp from Bloo (4)
1-6 Grafton -1 1
7 Franklin (1)
108 8/3/2024 4:52:00 PM Spring 1862 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
AoW
1-2 pick up 1 in Franklin
3 pick up Beau and 1 in Grafton (AoW now 8)
4-5 convert Uniontown
6 attack Pitts
Please react/resolve
107 8/3/2024 9:16:00 AM Spring 1862 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Build a fort in Harrisburg
104 8/2/2024 12:39:00 AM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Please lose a card and play another
103 8/1/2024 1:21:00 PM Spring 1862 Union 18 2 Event #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
SW
USA 99-
CSA 96- -2 94-
102 7/31/2024 1:30:00 AM Spring 1862 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
remove Yankee-SP in Baldwin FL
101 7/29/2024 3:37:00 PM Spring 1862 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2sp from Cairo (2)
1-3 New Madrid -1 1
4-7 Springfield (1)
100 7/29/2024 12:06:00 AM Spring 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SP to Norfolk (2) and Wilmington
98 7/28/2024 9:13:00 AM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
97 7/28/2024 3:50:00 AM Spring 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
create AoW in Culpeper, General Lee commanding

AJ is pissed:
CSA SW -2 = 94-
95 7/27/2024 6:34:00 AM Spring 1862 Union 98 2 Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
UBL +1 to 1
81 7/20/2024 5:41:00 PM Fall 1861 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Beau alone (leaving 2 SP in Strasburg)
1 take 6 SP from AoNV (2)
2 drop 2 in Wilderness (Beau now 4)
3 drop 2 in Culpepper (Beau now 2)
4 Strasburg (no pick up)
5 Winchester
wanna intercept?
80 7/20/2024 4:54:00 AM Fall 1861 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Freemont and 1sp
1-2 Cairo +3 4 +Halleck
3-4 Rolla -1 3
5 Ironton -2 1 -Halleck
6 Greenville (1)
end of move
79 7/20/2024 1:02:00 AM Fall 1861 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
flags to Kansas City, Lexington, Ironton
78 7/19/2024 4:58:00 PM Fall 1861 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Pope and 1 (AoP 6)
1 DC +4 5 (2)
2 Baltimore -2 3
3-4 Harrisburg -2 1
5-6 HF -1 0 (6)
7 Frederick
77 7/19/2024 1:11:00 AM Fall 1861 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Flag to Greenville MO
76 7/18/2024 4:49:00 PM Fall 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Build a fort in Pittsburg
75 7/17/2024 5:48:00 PM Fall 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
flags to St. Joseph and Springfield MO
74 7/17/2024 4:42:00 PM Fall 1861 Union 35 1 Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Iron Bde to AoP
73 7/17/2024 1:26:00 AM Fall 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
reduce 1 SP in
Baldwin (1)
AoP (7)
72 7/16/2024 4:16:00 PM Fall 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Build a fort in HF
71 7/14/2024 5:26:00 PM Fall 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SP to Norfolk, Wilmington, Savannah
70 7/14/2024 3:35:00 PM Fall 1861 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
+5sp in DC 6
53 7/14/2024 1:26:00 AM Summer 1861 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation
AoNV leaves 2 SP in Richmond (AoNV n7)
1 drop 1 in Hanover (AoNV n6, Hanover Beau + n3)
2-3 Manassas
drop 1 (AoNV n5)
4 attack Frederick
please react/resolve
51 7/13/2024 4:56:00 PM Summer 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Rosecrans and 4sp (1)
1 Baldwin
2 Live oak auto win I lose 1 to 3
3 Baldwin -1 2
4 Cedar key -1 1
5-6 St Augustine (1)
end of move
50 7/13/2024 1:47:00 PM Summer 1861 Confederate 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
1 SP from Savannah to Live Oak
49 7/13/2024 8:23:00 AM Summer 1861 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Rosecrans and 3sp sail to Jacksonville (5)
48 7/13/2024 7:51:00 AM Summer 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Each 1 SP to Fernandia FL, Wilmington NC
47 7/12/2024 7:29:00 AM Summer 1861 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2sp sail from Fort Monroe (Buttler keeps the fort) to Jacksonville
46 7/12/2024 12:38:00 AM Summer 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Create AoNV in Richmond, JJ commanding

AJ is pissed
CSA SW -2-3 = 101-
45 7/11/2024 5:12:00 PM Summer 1861 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
McD is demoted, McC takes Commands for free SW
44 7/11/2024 4:44:00 PM Summer 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Forts to Louisville and Hanover
43 7/11/2024 4:25:00 PM Summer 1861 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Build fort to Frederick
20 7/7/2024 5:38:00 AM Spring 1861 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
AJ and 1
1 pick up 3 in Clarksville (AJ 4)
2 drop 1 in Bowling Green
3 drop 1 in Lebanon
4 drop 1 in Somerset
5-6 end in Lousiville (1)
19 7/7/2024 4:55:00 AM Spring 1861 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
PC to Grafton, Parkersburg and Charleston
18 7/7/2024 4:49:00 AM Spring 1861 Confederate 80 1 Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
3 SP to Clarksville KY
CSA SW -3-3 = 94-
17 7/7/2024 4:39:00 AM Spring 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Build a fort in Baltimore
16 7/7/2024 4:35:00 AM Spring 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
1 SP from LR to Paducah
15 7/7/2024 4:29:00 AM Spring 1861 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
PC to Wheeling and Louisville
10 7/5/2024 6:38:00 PM Spring 1861 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
JJ and 1
1 Manassas pick up Beau and 3 (JJ 4)
2-3 drop Beau and 1 in Hanover (JJ 3)
4-5 attack Fort Monroe
small battle 3:1, auto-losses 1:1
Butler to track
6-7 JJ drops 1 in Ft. Monroe and proceeds to Richmond (2)
5 7/4/2024 5:07:00 PM Spring 1861 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
AoP with 4sp (1)
1 Frederick -1 3 (2)
2 HF +2 5
3 Winchester
Reaction ? If not, you can resolve

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