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For the People: BPA2024 Final game Squindo D - Pei J Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
584 11/11/2024 2:24:00 PM Summer 1864 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
AONV [6]
1-2. to Zane
3. convert
4-5. convert Washiongton
6. attack Cincin

will auto win whatever is there, even if McDowell intercept...
578 11/10/2024 8:59:00 AM Summer 1864 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate AoT

1 Knoxville, leave 2, n3
2 Cleveland, leave 1, n2
3-4 Dalton and PC
5 Kingston, leave 1, n1
6 Atlanta

2nd

Activate McDowell

1-3 Evansville, leave 1, n2
4-6 La Fayette
7 Greencastle

Let's see if I can survive one more turn
577 11/9/2024 9:56:00 PM Summer 1864 Confederate 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
AONV [6]
1-2. convert Sidney
3-5. end in Pitts
575 11/9/2024 7:03:00 PM Summer 1864 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate AoT

1-3 Louisville, pick 3 and Mc, n8
4-5 Bloomington and PC
6 Greencastle

File up
574 11/9/2024 1:54:00 PM Summer 1864 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AONV [6]
1. convert Greencastle
2-3. convert La Fayette
4-6. back to Dayton
569 11/8/2024 5:41:00 PM Summer 1864 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Activate AoC

1-3 Manassas and PC, leave 1, n9
4 Strasburg
5 Franklin, if you avoid
6 Grafton
568 11/8/2024 4:05:00 PM Summer 1864 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Longstreet, Wheeler CB, and 3 inf SP from AONV [6]
1-5. to Pitts
6-8. end in Franklin, n4
564 11/8/2024 1:44:00 PM Summer 1864 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Sheridan didn't last long...

Activate Reynolds with 1

1-2 Manassas, pick Stoneman,n2
3 Frederick(1), pick 1, n3
5-6 Hannover, leave Cav and 2, AoC(10)
7 Richmond

Medium Battle

USA +1
CSA auto 10*
563 11/7/2024 10:03:00 PM Summer 1864 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Bragg and 2 sp,
1-3. pick up 1 in Marion
4-7. pick up 1 in Weldon
8-10. to Richmond, AOW n7
554 11/7/2024 5:11:00 PM Summer 1864 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Longstreet dies

Activate AoC with all

1-3 Wilderness and PC
4-5 Hannover and PC in case you don't intercept and autoavoid
6 Richmond
550 11/7/2024 3:59:00 PM Summer 1864 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
AONV [9]
1. pick up 1 in Dayton
2. pick up 1 in Indy
3. pick up 1 in Vernon
4. attack Bloom

AONV use +8.
546 11/7/2024 6:13:00 AM Summer 1864 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
1 DC, pick 8(1), n13
2 Manassas, leave Sheridan cav, n12
3-5 Franklin and PC
6 Strasburg
544 11/6/2024 7:51:00 PM Summer 1864 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AONV [7]
1-2. pick up all in Pitts
3-4. to Columbus
5. convert
6. AONV [9] attack AOT [5] in Cincin

AONV use +8.
538 11/6/2024 4:41:00 PM Summer 1864 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Activate AoT

1-2 Washigton, pick 1, n7
3 Zanesville
4 Columbus and PC if you don't avoid

Medium battle

USA +6
CSA +1

6 Cincinnati, again Medium

USA +6
CSA +1
500 11/4/2024 1:42:00 AM Spring 1864 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;

leave Ewell and 1 sp,
AONV [4]
1. convert Uniontown
2. pick up Longstreet and 1 sp in Pitts [5]
3. drop off 1 in Johnstown
4-6. attack Grafton

AONV has +8.
497 11/3/2024 8:46:00 AM Spring 1864 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Activate McDowell with Curtis and 4 SP (11)

1-2 Harrisburg, leave 4 and Curtis(6)
3-4 Frederick, pick 5(6)
5 Harpers Ferry, leave 2, n4
6 Winchester, leave 1, n3
7 Strasburg, leave 1, n2
8 Franklin
489 11/1/2024 8:21:00 PM Spring 1864 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
leave Longtreet, Wheeler CB, 5 inf SP behind in Pitts,
AONV [10]
1. attack Cosh

you can roll in case you have a card...
486 11/1/2024 8:54:00 AM Spring 1864 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st Activate AoT, leave 2 in Coshocton

1-6 Grafton and PC

2nd (if not interrupted on the first) Activate AoM, leave 1 in Sabine, n9

1-4 Sheverport, leave 2,n7
5 Camden and PC
6 Little Rock

USA auto 10*
CSA +2
479 10/30/2024 10:33:00 PM Spring 1864 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;

leave 1 sp in Manassas,
AONV [7]
1-3. to Grafton... pick up 8 sp, Longsteet, Hood from AOW [1] ... AOW now only has Stu CB, Beau, VD.
4. attack AOT [5] in Wheeling

AOT has +3, AONV has +10.
478 10/30/2024 7:52:00 PM Spring 1864 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
About SW, see 458 where I was 55+ so +3, then -3-5=50-

Activate Butler with 5, DC(1)

1-6 Pittsburgh, leave 3(5), n2
7 Coshocton, pick 1, n3
8-9 Wheeling, AoT, n5
468 10/29/2024 9:32:00 PM Spring 1864 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
play this card...
464 10/29/2024 7:51:00 PM Spring 1864 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Activate AoM, leaving 1 in Vicksburg

1 Monroe, leave 1, n13
2-3 Sheverport and PC
4 Marshall, auto 3/1, leave 1, n11
5 Nacodoches, leave 1, n10
6 Sabine City, overrun
459 10/29/2024 2:51:00 PM Spring 1864 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
leave 1 sp behind,
AOW [9]
1-2. pick up 6 in Charlottesville
3-5. AOW [15] attack AOT [11] in Grafton

you can roll... AOW use +7.
457 10/29/2024 3:49:00 AM Spring 1864 Union 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Too late to increase Blockade...

Activate AoM

1-5 Jackson and burn resource
6 Vicksburg

SW

USA +2+4
CSA -4
456 10/28/2024 10:33:00 PM Spring 1864 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Hood and 2 sp,
1-4. pick up 2 in Weldon
5-7. pick up 1 in Richmond [1]
8. pick up Stu CB in Hanover [1]
9-10. end in Charlottesville, n6
455 10/28/2024 3:52:00 AM Spring 1864 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Activate AoM

1 Ironton, pick 1, n12
2 Greenville, pick 1, n13
3 New Madrid, pick 2, n15
4-6 Oxford
454 10/27/2024 9:59:00 PM Spring 1864 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
VD and 1 sp,
1-2. pick up 1 in Stevens
3-4. pick up 1 in Mission Ridge
5. pick up 1 in Dalton
6-10. end in Wythe, n4
453 10/26/2024 3:37:00 AM Spring 1864 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Create AoM under Shermann

-2SW
432 10/23/2024 6:30:00 PM Fall 1863 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;
Longstreet and 3 sp from AOW [10]
1-2. drop 2 in Winchester
3. to HF

you can react.
431 10/23/2024 2:59:00 AM Fall 1863 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Fort in Grafton
429 10/23/2024 1:00:00 AM Fall 1863 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
AOW [13]
1-6. end in Franklin

you can intercept... if battle, will use +6.
426 10/22/2024 8:13:00 PM Fall 1863 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
flip Springfield, Jefferson City and New Madrid
425 10/21/2024 8:40:00 PM Fall 1863 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
AOW [11]
1-5. pick up 2 in Mission Ridge
6. end in Cleveland, n13
424 10/21/2024 5:54:00 PM Fall 1863 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate AoT with 9

1 Coshocton, pick 4, n13
2-4 Uniontown and PC, leave 2, n11
5-6 Grafton and PC
423 10/21/2024 2:06:00 PM Fall 1863 Confederate 77 2 Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
usa -5 SW = 44-
422 10/21/2024 2:40:00 AM Fall 1863 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 in AoT, n10
421 10/20/2024 9:32:00 PM Fall 1863 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
place 2 sp in Mission Ridge.
420 10/20/2024 6:17:00 PM Fall 1863 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Hancock with 2SP

1 Humboldt, pick 1,n3
2 McKenzie, pick 2,n5
3 Lexington, pick 1,n6
4-5 New Madrid, leave 2, n4
6 Greenville leave 1, n3
7 Ironton, leave 1,n2
8 Rolla
419 10/20/2024 5:26:00 PM Fall 1863 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
form AOW [11] under Lee.
418 10/20/2024 3:18:00 PM Fall 1863 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Hanckock with 2SP sails to New Madrid
417 10/20/2024 1:43:00 PM Fall 1863 Confederate 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;

Longstreet, Wheeler CB, 2 inf sp
1-2. pick up 1 in Dalton
3-6. pick up 1 in Decatur
7-8. end in Corinth [7]

2nd move;

Beau and 1 sp
1. pick up 1 in Murfree
2. pick up 1 in Tulla
3-4. pick up 1 in Columbia [1]
5-7. end in Corinth [11]
416 10/20/2024 7:25:00 AM Fall 1863 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Fort in Frederick
402 10/19/2024 3:04:00 PM Summer 1863 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
well, I guess Stonewall will have to wait til next turn to attack Grant... need to save TN!

Beau and 1 sp,
1-2. pick up 1 in Mission Ridge
3. pick up 1 in Dalton
4-6. drop 1 in Tullahoma
7. drop 1 in Murfree
8. end in Nash, n1
401 10/19/2024 10:15:00 AM Summer 1863 Union 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Using this card
394 10/18/2024 7:29:00 PM Summer 1863 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
leave Morgan CB and 1 inf sp behind,
AONV [8]
1. attack AOC [11] in Manassas

AONV use +7, you can roll.
392 10/18/2024 6:32:00 PM Summer 1863 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Change in activate Reynolds, alone

1-2 Wilderness, pick Rosencrans and 4, n4
3-5 Charlottesville, via Staunton, pick 1, n5
6-8 Manassas, n11
391 10/18/2024 6:18:00 PM Summer 1863 Union 10 3 o hand #10: 3 / Dorothea Dix

Message from Union:
390 10/18/2024 6:15:00 PM Summer 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3 SP to AoC, n9
380 10/18/2024 2:31:00 PM Summer 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
AONV [15]
1-2. to Hanover, drop off Ewell, Morgan CB and 1 sp
3. to Richmond, drop off AP Hill, pick up Pemb and 2 sp
4-5. to Wilderness
6. AONV [15] attack AOC [15] in Manassas

AONV use +7... you can roll.
377 10/18/2024 2:39:00 AM Summer 1863 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Rosencrans with Meade and 2

1 Johnstown, leave 1, n1
2-6 Manassas, leave Meade and pick 3, n4
7 Fredericksburg, if you autoretreat retreat 8, all back to Manassas, n15
376 10/17/2024 8:32:00 PM Summer 1863 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Hill and 1 sp,
1. pick up 1 in Charleston [1]
2-4. pick up Ewell and 1 in Marion
5. pick up 1 in Wilmington
6-8. pick up 1 in Weldon
9-10. end in AONV [15]
375 10/17/2024 4:46:00 PM Summer 1863 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Destroy Memphis and place PC there

SW:

CSA -5=68-
USA +5=57+
374 10/17/2024 4:02:00 PM Summer 1863 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
place 2 sp in Marshall TX.
371 10/17/2024 3:42:00 AM Summer 1863 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Activate Hancock with 4

1-4 Cairo, pick 2, n6
5-6 Columbus

Medium Battle

USA +5
CSA +2

If I win, leave 1, or if you only inflict one casualty, leave 2

7 Humboldt, leave 1
8 Memphis end with 2



370 10/17/2024 12:45:00 AM Summer 1863 Confederate 117 3 Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
place 2 sp in St Marks.
367 10/16/2024 6:36:00 PM Summer 1863 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Activate AoT with 3, leave 4 and Hancock in Bloomington

1-3 Columbus, pick 1, n4
4 Coshocton, pick 6, Meade and Rosencrans, n10
5 Pittsburgh, if you escape go to Wheeling, if you fail, overrun and PC in Pittsburgh
366 10/16/2024 12:33:00 PM Summer 1863 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AONV [8]
1. pick up 1 in Lewisburg
2-6. via Lynchburg, end in Pertersburg [10]
360 10/15/2024 6:11:00 PM Summer 1863 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Activate AoT

1 Bloomington, pick Pleasonton and Freemont
2 Vernon
343 10/13/2024 8:54:00 PM Spring 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
VD and 2 sp from AONV [2]
1. drop 1 in Lewisburg
2-5. pick up Lee and 1 sp in Pitts
6. drop 1 in Johnstown
7. end in Pitts [Lee, VD, 1 sp]
340 10/13/2024 2:32:00 PM Spring 1863 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Ok if you have another CC is a big big problem, but, as you seen, my hand was this one so not much I could have done

If Stuart is in Fredericksburg

Activate AoC, leave 1 in Manassas, n5

1 Culpepper, leave 1, n4
2-3 Charlottesville, leave 1, n3
4-6 Manassas, n4

Othwerwise I will revise bit
335 10/13/2024 12:08:00 PM Spring 1863 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Lee and Smith, 2 sp
1-4. drop Smith and pick up 1 from AONV [4]
5. now 3 sp, attack Grafton ... auto 1 hit.

usa defense = 0
332 10/12/2024 6:07:00 PM Spring 1863 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Activate AoC, n5, leave 2 in DC(2)

1-2 York(1), pick 4, n9
3 Gettysburg, leave 1, n8
4 Frederick, leave 2, n6
5-6 Manassas and PC
331 10/12/2024 1:54:00 PM Spring 1863 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
place 1 sp in Charleston [2],
1 in Wilmington.
325 10/11/2024 6:36:00 PM Spring 1863 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Activate 2 from Harrisburg(2)

1-3 Pittsburgh, leave 1, n1
4 Uniontown, you can intercept


324 10/11/2024 6:16:00 PM Spring 1863 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
well then, need to attack before you build fort in Pittsburgh... :-)

AONV [6]
1. convert Grafton
2-3. convert Uniontown
4. attack Pitts ... auto 2/1 win
5-6. back to Grafton n5
323 10/11/2024 2:25:00 PM Spring 1863 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Change with

Activate 2SP from Harrisburg(4)

1 Philadelphia, leave 1, n1
2 Trenton
322 10/11/2024 2:24:00 PM Spring 1863 Union 35 1 o hand #35: 1 / Elite Units

Message from Union:
321 10/11/2024 2:19:00 PM Spring 1863 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Pittsburgh
299 10/8/2024 2:02:00 PM Spring 1863 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;

Lee and 2 sp from Richmond [Pemb alone],
1. pick up Stu CB in Hanover
2. pick up 1 in Fred'burg
3. attack AOC [5] in Manassas

you can roll.
289 10/7/2024 6:51:00 PM Spring 1863 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Activate AoC

1-3 York and PC, leave 5, n10
4 Baltimore
282 10/6/2024 9:19:00 PM Spring 1863 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
leaving 13 sp behind,
AONV [4],
1. attack HF ... auto 1*/1 result;
2. convert
3. pick up 12 sp in Fred [1]
4. AONV [15] overrun Baltimore

any reaction? ... if a battle, please roll.
279 10/6/2024 7:00:00 PM Spring 1863 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Generals Reorg

Halleck to AoC
Curtis to AoC
Banks to AoC
276 10/6/2024 6:11:00 PM Spring 1863 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Beau and 1 sp,
1. pick up 1 in Camden
2. pick up 1 in Atl City
3-4. pick up 1 in Philly
5. pick up 1 in York
6. pick up 1 in Getty
7. drop 5 to AONV [17]
8. Beau and 1 sp attack AOP [7]

you can roll.
275 10/6/2024 3:45:00 PM Spring 1863 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Create AoC under Grant
261 10/5/2024 8:55:00 PM Fall 1862 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
mother nature calls...
Rose is stuck in DC [AOP n9]
260 10/5/2024 9:44:00 AM Fall 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate Rosencrans with 1

1 DC(4), pick 4 and Hooker, n5
2-3 York

Auto 2/1, n4, leave 1, n3

5 Harrisburg(1), pick 1 and leave Hooker, n4
6 Philadelphia, you can intercept
258 10/4/2024 7:46:00 PM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Beau w/ VD and 4 sp from Manassas [2],
1. pick up 2 and drop VD in AONV [6]
2. drop 1 in Gettysburg
3. drop 1 in York
4. drop 1 in Philly
5. drop 1 in Camden
6. drop 1 in Atl City
7-8. end in Trenton [1]


257 10/4/2024 5:52:00 PM Fall 1862 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
After the disaster in the East, at least let's close KY forever

Activate Curtis with 2

1 Bloomington(2), leave 1, n1
2 Louisville(6), pick 5, n6
3 Frankfort, leave 2, n4
4 Lexington, leave 1, n3
5 Falmouth, leave 1, n2
6-7 Somerset
256 10/3/2024 9:31:00 PM Fall 1862 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
VD and 1 sp in Weldon [1],
1. pick up 1 in Golds
2-4. pick up Price and 1 in Petersburg
5. pick up 1 in Richmond [1]
6-7. drop 1 in Fred'burg
8. end in Manassas [6]
253 10/3/2024 12:50:00 PM Fall 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Rosencrans with 2, Dayton(2)

1 Columbus(2), pick 1, n3
2-5 Frnaklin, leave 2, n1
6-7 Manassas, you can intercept, if you fail attack leave 1 and attack Frederick
250 10/2/2024 3:00:00 AM Fall 1862 Union 49 3 o hand #49: 3 / CSS Alabama, Commerce Raider

Message from Union:
Ups
247 10/1/2024 5:12:00 PM Fall 1862 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Rosencrans with 4 SP

1 Columbus(1), pick 2, n6
2-3 Pittsburg, leave 1, n5
4-7 Frederick, n6
242 10/1/2024 3:11:00 PM Fall 1862 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
AONV [7]
1. pick up JJ, Beau, Polk and 8 sp in Richmond [2]
2. drop off Stu CB and pick up Morgan CB in Hanover
3. to Wilderness
4. AONV [15] attack AOP [6] in Manassas

you can roll.
241 10/1/2024 2:53:00 AM Fall 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Finish queue on AoT

1-2 Bloomington and PC
3-4 Vincennes and PC
5-6 Louisville
240 9/30/2024 6:37:00 PM Fall 1862 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
form AONV [7] under Stonewall in Drewys.
-2 SW = 82-
239 9/30/2024 5:13:00 PM Fall 1862 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Queue on AoT
238 9/30/2024 3:47:00 PM Fall 1862 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
VD, w/ Jackson and 3 sp,
1. pick up 3 in Wilmington
2-3. drop 1 in Goldsboro
4. pick up 1 in Weldon [2]
5-6. drop Jackson and 6 sp in Drewys [7]
7-8. back to Weldon [2]
234 9/30/2024 2:09:00 PM Fall 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
I also noticed I subtracted one SP from my reinf, but since Indianapolis was only occupied and not controlled y by CSA the penalty was not in place so there is one more in DC(7)

Activate 1 SP in Salem

1-2 Bloomington

you can intercept
231 9/30/2024 3:59:00 AM Fall 1862 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Smith and 1,
1. pick up 1 in Vincen
2-3. pick up 1 in Indy [1]
4-5. pick up Longstreet and 3 in Cincin
6. drop Longstreet and 6 sp in Vernon
7. Smith pick up Bragg and 1 in Indy
8. attack Dayton

you can roll.
222 9/29/2024 6:48:00 PM Fall 1862 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Activate AoT

1 Clarksville, pick 1, n15
2-3 Bowling Green and PC
4 Lebanon, you can intercept
208 9/28/2024 7:44:00 PM Summer 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
Ok let's try this craziness. Do you confirm me that I put OOS you and if I win I am back to supply?

Leave 1 in and Halleck Clinton, n10

4 Crossville, leave 1, n9
5 McMinville, leave 1, n8
6 Tullahoma, leave 1, n7

Activate AoT, n7

1 Murfreesboro, leave 1, n6
2 Nashville, leave 1, n5
3 Clarksville, leave 1, n4
4 Dover

Small Battle

USA +5
CSA +4
203 9/28/2024 6:36:00 PM Summer 1862 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Activate AoT with all

1 Lexington, pick Buell Stoneman
2 Somerset, you have options
202 9/28/2024 4:15:00 PM Summer 1862 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Smith alone from AOW [4],
1-2. pick up 2 from Somerset [2]
3-6. pick up Bragg and 1 in Vernon
7. drop Bragg and 2 in Indy
8. Smith and 1 end in Greencastle
199 9/28/2024 4:54:00 AM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Discard and your last play
194 9/27/2024 6:23:00 PM Summer 1862 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
leave 1 sp in Cincin,
Longstreet and 3 sp
1. pick up Bragg and 2 in Vernon [1]
2. back to pick up 1 in Cincin
3. now 6 sp, attack Dayton

you can roll.
187 9/25/2024 5:48:00 PM Summer 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
I had this one so the odds of you have a double intercept were kind of low....
182 9/25/2024 2:54:00 PM Summer 1862 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
SR 5 sp to Dalton,
1 sp from Marion [2]
1 sp from Steven
3 sp from Richmond [2]

activate Bragg and 6 sp from Dalton [1]
1-4. drop 3 in Somerset [4]
5-8. w/ 3 sp, attack Union 1 sp in Vernon

you can roll, in case you have reaction card.
175 9/25/2024 5:25:00 AM Summer 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activate 2SP in Urbana

1-3 Indianapolis, you have options
173 9/24/2024 6:52:00 PM Summer 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
using this card for shuffle...
171 9/24/2024 6:29:00 PM Summer 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Increase Blockade

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