Warhorse Simulations

Automated Card Tracking System: Home

For the People: Slow and Steady Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
331 12/3/2024 1:46:00 PM Summer 1864 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Activate Burnside and 2 in Springfield (0)

1 Decatur (0) pu2 n4
2 Pana (0) pu1 n5
3-5 Cairo (1) d1 n4
6 Paducah (2)
7 attack Columbus

No BC, I will assume none for you; no avoid. I will roll the battle and if you have a card that changes things I will fix it.
310 11/30/2024 1:11:00 PM Spring 1864 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AoT in Lebanon KY (0) via road (6-1)

1) Louisville (0) pu6 (12-1)
2) Bloomington ...
304 11/30/2024 12:51:00 PM Spring 1864 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate Pope and 6 in Ironton

1-2 New Madrid (2) d1 n4
3 Humboldt (2) pu2 n6
4 McKenzie…
303 11/30/2024 12:33:00 PM Spring 1864 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Beau + 6 in McKenzie TN (0) via road:

1-5) Somerset KY
6) Lexington KY

Resulting medium battle is either a 2 or 3-1 CSA win. USA SP removed and Beau's corps (5) continues

7) Frankfort KY

Resulting medium battle is either a 2 or 3-1 CSA win. USA SP removed and Beau's corps (4) continues

8) Louisville KY (6)
302 11/30/2024 12:20:00 PM Spring 1864 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Buell and 1 from Wilderness (12-1)

1 Manassas (6) pu Meade
2 Strasburg (6-1) pu3 d Meade (becomes DCG) n4
3-4 Aquia Creek (2) d2 n2
5 Fredericksburg (2) d2 n0
6 Wilderness (6-1) pu6
7 Gordonsville…
301 11/30/2024 11:42:00 AM Spring 1864 Confederate 56 1 Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
CSA Hunley > Dover TN
300 11/30/2024 11:37:00 AM Spring 1864 Union 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate 2 SPs in Fort Fisher (1)

Naval move to Savannah (2)
298 11/30/2024 11:23:00 AM Spring 1864 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Beau + 4 in Mobile AL (0) via road:

1-8) McKenzie TN (6)
297 11/30/2024 11:22:00 AM Spring 1864 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Remove an SP in McKenzie (2)
296 11/30/2024 11:09:00 AM Spring 1864 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
GO Reorg
Ewell (Mobile AL) > AoMS
Beauregard (Williamsburg VA) > Mobile AL (4)
Hood (McKenzie TN) > AoMS (becomes DCG)
J Johnston (Richmond VA) > Petersburg VA (2-1)
295 11/30/2024 10:55:00 AM Spring 1864 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 SPs in Cincy (1)

1-2 Lexington (1)
3 Frankfort (1)

294 11/30/2024 10:46:00 AM Spring 1864 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
AoMS in Burkeville (0) via road (6-1):

1) Amelia CH (0) pu2 (8-1)
2-3) Appomattox CH (0) pu2 (10-1)
4-5) Charlottesville (10-1)
293 11/30/2024 10:33:00 AM Spring 1864 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Form the Army of Tennessee in Strasburg (9-1)
Sherman, commanding; Stoneman, cavalry and McPherson as deputy commander.

Loss of 2 SW as more senior GOs on map without and army
USA 92- -2 n 90-
CSA 59-
292 11/30/2024 10:21:00 AM Spring 1864 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Army of the Mississippi (AoMS) in Burkeville VA (6-1), Jackson in command. -2 SW since pretty much everybody is more politically favored than is he.

USA 92(-) / CSA 59(-)
291 11/30/2024 9:45:00 AM Spring 1864 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Activate Sherman in DC (3) taking McPherson and 6, Scofield remains

1-2 to Strasburg (7) d5 and McPherson n1
3-4 to Frederick (2) d1 pu Stoneman n1-1
5 DC (2) pu1 n2-1
6-7 Strasburg (9-1)
281 11/26/2024 2:07:00 PM Fall 1863 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Played as ops. Deck already set to reshuffle after the turn is over.

Beau alone in Petersburg VA (2) via rail:

1) Burkeville (8-1) pu2 (2)
2) Appomattox CH (2) d2 (0)
3) Burkeville (2-1) pu6 (6)
4-5) Hickford Jct (2) d2 (4)
6) Weldon (2) d2 (2)
7) Suffolk (2) d2 (0)
8-9) Richmond (13-1) pu2 (2)
10) Williamsburg (2)

275 11/26/2024 1:36:00 PM Fall 1863 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Activate AoC 8-1 leaving Strasburg (2)

1 Manassas (2) pu4 and Buell d Meade n12-1
2 Attack AoNV in Fredericksburg…
273 11/26/2024 1:20:00 PM Fall 1863 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Played as ops so will set deck to reshuffle.

SP in Vicksburg MS (0) > 1-4) Mobile AL (2)
272 11/26/2024 1:14:00 PM Fall 1863 Union 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Activate Pope and 1 in Memphis (2)

1-2 Humboldt (5) -New Madrid (0)
3-5 Cairo (0) pu2 n3
6 Paducah (2) d2 n1
7-8 to Ironton (1)

Cannot get to Grand Encore this turn, so -5 SW and -3 for cof

USA 100+ -5 -3 n92-
CSA remains at 73-
271 11/26/2024 1:03:00 PM Fall 1863 Union 14 3 oved Strategy card to hand #14: 3 / Red River Campaign

Message from Union:
Illegal move by USA as Memphis is not a USA controlled port. Good observation by my opponent.
270 11/26/2024 12:51:00 PM Fall 1863 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
As event to dodge the SW hit.

Activate 1 SP in Memphis (2)

Naval movement to Shreveport (1) USA PC placed.
269 11/26/2024 12:46:00 PM Fall 1863 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
2 SPs in Lebanon KY (4-1) via road > 1-5) Columbus KY
268 11/26/2024 12:34:00 PM Fall 1863 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate Rosy in Humboldt (2)

1-2 Greenville (0) pu2
3 Gaineville (0) pu1 n3
4 Elizabeth (1) pu1 n4
5 Madison (1) d1 n3
6 Memphis (3) pu1 n4
7 Grand Jct (1) d1 n3
8 Humboldt (5)
267 11/26/2024 11:42:00 AM Fall 1863 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Beau + 6 in Hickford Jct VA (0) via rail:

1-2) Burkeville (8-1) d6 (0)
3) Appomattox CH (0) pu2 (2)
4) Burkeville (10-1) d2 (0)
5-7) Norfolk VA (0) pu2 (2)
8-9) Petersburg (2)
262 11/26/2024 10:56:00 AM Fall 1863 Union 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Can't put a blockade to 6 so...

Activate Pope alone in Greenville (2)

1 Ironton (0) pu6
2 Greenville (2) pu Rosy
3-4 New Madrid-Humboldt… reaction?
261 11/26/2024 10:45:00 AM Fall 1863 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Beauregard + 2 in Millen GA (0) via rail:

1) Savannah GA (0) pu2 (4)
2-6) Wilmington NC (0) pu2 (6)
7-10) Hickford Jct VA (6)
260 11/26/2024 10:17:00 AM Fall 1863 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Activate AoC 6-1 in Baltimore (2). Leaving Reynolds…

1 Frederick (5-1) d Stoneman; pu Pleasanton and Curtis
2 DC (2) pu4 n10-1
3 Manassas (6) pu2 n12-1
4 Culpeper (2) d2 and Curtis n10-1
5-6 Strasburg (10-1), convert
259 11/26/2024 9:26:00 AM Fall 1863 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
GO Reorg
Jackson (Lebanon KY) > Burkeville VA
J Johnston (Burkeville VA) > Richmond VA
Ewell (Fredericksburg VA) > Memphis TN
AP Hill (Memphis TN) > Fredericksburg VA
Bragg (Fredericksburg VA) > Lebanon KY
256 11/25/2024 10:37:00 AM Fall 1863 Union 93 2 Event #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate 3 SPs in Fort Pickens (1)

Will conduct AA vs Fort Fisher... rolling next.

255 11/25/2024 10:17:00 AM Fall 1863 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Event: CSA SPs in Norfolk VA (2) and Mobile AL (1)
254 11/25/2024 10:07:00 AM Fall 1863 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM to 4.
245 11/25/2024 8:27:00 AM Summer 1863 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Event: AoC stopped in Baltimore.
244 11/25/2024 8:23:00 AM Summer 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate AoC 6-1 in DC (2) leaving 2
1 Baltimore (2) pu Meade d Reynolds
2 Frederick (4-1) d Stoneman pu2, Curtis, Banks and Pleasanton n8-1
3-4 Manassas (6), convert d Meade pu Buell
5 Culpeper (2) d2 n6-1 d Buell and Banks
6 Strasburg (6-1)
243 11/25/2024 7:51:00 AM Summer 1863 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT in Lebanon KY (0) via road (8-1)

1) Somerset

Barring you playing a card, result will be a 3*-1 CSA win. Both USA SPs removed and AoT (7-1) will continue:

2) Convert Somerset
3) Lexington

Barring you playing a card, result will be a 3*- or 2*-1 CSA win. Both USA SPs removed and AoT (6-1) will continue:

4) Convert Lexington
5-6) Lebanon KY (6-1)

Move 2: J Johnston in Richmond (2) moves alone via rail:

1-2) Fredericksburg (11-2) pu2 (2)
3) Hanover (2) d2 (0)
4) Fredericksburg (6-1) pu Wheeler's cav plus 4 (51)
5-7) Amelia CH (1) d1 (4-1)
8-9) Appomattox CH (2) d2 (2-1)
10) Burkeville (2-1)
242 11/23/2024 2:25:00 PM Summer 1863 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Had hoped to use this last and for a naval move/AA, but…

Activate Burnside and 2 in Washington (2) via rail

1-3 Grafton (2) pu2 and McDowell n4
4 Parkersburg (0) pu2 n6
5-8 Vernon (4) d2 and McDowell n4
9 Bloomington (6) d3 n1
10 Greencastle (1)
241 11/23/2024 9:00:00 AM Summer 1863 Confederate 88 3 Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Fort in Louisville
240 11/19/2024 10:15:00 AM Summer 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activate Pope and 4 in Cairo (2)

1 Ironton (3) pu2 n6
2 Greenville (2) d2 n4
3 Ironton (2) pu1 and Rosy n5
4 Greenville (2) d Rosy
5 New Madrid (2) d1 n3
6 Elizabeth (2) d2 n1
7 Gaineville (1) d1 n0
8 Greenville (2)
239 11/19/2024 9:04:00 AM Summer 1863 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event: SPs in Norfolk VA (1); Wilmington NC (1); and Mobile AL (1)
236 11/17/2024 3:34:00 PM Summer 1863 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Using FTR for Ops:

Activate AoC 6-1 DC (5) Leaving 5

1 Annapolis (2) d2 n4-1
2 Baltimore (2) pu2 and Curtis n6-1
3 Frederick (6-1) pu3 n9-1
4 DC (7) d2 and Reynolds n7-1
5 attack AoNV in Manassas
232 11/17/2024 12:15:00 PM Summer 1863 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Event: 1 SP from Memphis TN (1) via rail > Lebanon KY (12-1)

AoT (12-1) in Lebanon KY (0) is activated:

1) Louisville ...
231 11/17/2024 11:20:00 AM Summer 1863 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Did not anticipate that. NOT where I wanted to use this card, at this time… however…

AoT hit with Dysentery and is reduced to 11-1.
230 11/17/2024 10:47:00 AM Summer 1863 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Jackson + 2 in Humboldt TN (0) via rail:

1-2) Corinth MS (0) pu1 (3)
3) Tuscumbia AL (0) pu1 (4)
4-7) Nashville TN (0) pu1 (5)
8) Bowling Green (0) pu Smitty + 1 (6)
9) Lebanon KY (12-1)
229 11/16/2024 1:19:00 PM Summer 1863 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Fort in Louisville.
228 11/16/2024 12:26:00 PM Summer 1863 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Army of Tennessee (AoT 6-1) in Lebanon KY. -2 SW with other higher P-rated GOs on the board.

USA 100(+) / CSA 81(-)
225 11/16/2024 11:37:00 AM Summer 1863 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Sniper in the vicinity of Williamsburg, sees no other than Bedford Forrest patrolling with his cavalry.

Hoping the for best, the sniper takes aim...

rolling next
208 11/5/2024 10:42:00 AM Spring 1863 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Event: No cav in battle for USA.
202 11/5/2024 7:24:00 AM Spring 1863 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1
Activate Pope and 3 in Jeff City (0)

1 St Louis (2) pu1 n4
2-3 to Vincennes (2) pu2 n6
4-7 to Paducah to attack the SPs there.
201 11/4/2024 5:57:00 PM Spring 1863 Confederate 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Smith +1 in Memphis TN (1)

1-2) Lexington TN (0) pu1 (2)
3) McKenzie TN (0) pu2 (4)
4-7) Lebanon KY (6-1) d3 (1)
8) Bowling Green KY (1)
200 11/4/2024 10:36:00 AM Spring 1863 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
No increase in AAM this turn...

Activate Pope and 2 in Cincy (0)

1 Vernon (0) pu2 n4
2-5 St Louis (3) pu1 and Rosy n5
6 Ironton (3) d3 and Rosy n2
7 Rolla (2) d2 n0
8 Jeff City (3)
199 11/4/2024 8:21:00 AM Spring 1863 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Event. CSA +5 SW and +2 CoF.

USA 88(-) / CSA 102(+)
198 11/3/2024 2:11:00 PM Spring 1863 Union 45 3 Event #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
As Event. CSA loses 5SW as that is what the Union blockade is.

CSA 103+ -5 -3 cof n95-
USA remains at 88-

Consolation reward for Grant losing at Manassas.
197 11/3/2024 12:50:00 PM Spring 1863 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
GO Reorg

Longstreet (Manassas VA) > Lebanon KY
AS Johnston (Lebanon KY) > Manassas VA <-- Becomes AoNV DCG
Smith (Richmond VA) > Memphis TN
J Johnston (Manassas VA) > Richmond VA
Beauregard (Manassas VA) > Millen GA
Bragg (Millen GA) > Manassas VA
Price (Humboldt TN) > Dover TN
Polk (Dover TN) > Manassas VA
J Jackson (Manassas VA) > Humboldt TN

192 11/3/2024 11:43:00 AM Spring 1863 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate AoC 8-1 in DC (2)

1 Baltimore (2) pu2 n10-1
2 Frederick (10-1) pu3 n13-1
3-4 DC-attack AoNV in Manassas
191 11/3/2024 9:17:00 AM Spring 1863 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Price + 2 in Ironton MO (1) via road

1) Rolla MO (0) pu2 (4)
2) Ironton (0) pu1 (5)
3-5) Humboldt TN (2) d2 (3)
6) McKenzie TN (2) d2 (1)
7) Lexington TN (1) d1 (0)
8) Humboldt (2)
190 11/2/2024 1:33:00 PM Spring 1863 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
GO reorganization:

McDowell Frederick to Grafton
Curtis Grafton to Baltimore
Burnside St Joseph to Louisville
Hooker Cincy to Harrisburg
Pope Harrisburg to Cincy
189 11/2/2024 11:07:00 AM Spring 1863 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Jackson + Morgan in Strasburg VA (5)

1) Manassas (6-1) drop Morgan's cav (0)
2) Fredericksburg (2-1) pu Longstreet (0)
3) Manassas (6-1) drop Longstreet (0)
4) Fredericksburg (1) pu Wheeler's cav (1-1)
5-6) Strasburg (6-1)
185 10/31/2024 9:47:00 AM Spring 1863 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
As event. Will roll next to determine which GO in the AoNV will be the target.
182 10/30/2024 11:34:00 AM Spring 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Longstreet + 1 in Williamsburg VA (1-1) via rail

1-3) Culpeper VA (0) pu Forrest's cav (3-2)
4-6) Williamsburg VA (2-2) drop Forrest's cav and pick up Wheeler (2-1)
7-10) Manassas VA (8-2)
181 10/30/2024 10:00:00 AM Spring 1863 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
First things first… Create the Army of the Cumberland in DC (10-1). Grant, CG, Stoneman Cav and Freemont as DCG.
163 10/29/2024 11:44:00 AM Fall 1862 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: Price + 1 in Fayetteville AR (0)

1-2) Little Rock AR (0) pu1 (2)
3-6) Ironton MO (1) pu2 (4)
7) Rolla ...
162 10/29/2024 11:34:00 AM Fall 1862 Union 69 3 Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
You are not going to like this, but your ports/forts are getting harder to take. A +2 for AAM would be helpful in that regard, going with the blockade.

Blockade to 5.
160 10/29/2024 11:24:00 AM Fall 1862 Confederate 51 1 Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Event: Torpedo markers in Dover TN; Fort P-J LA; and Charleston SC
158 10/29/2024 10:57:00 AM Fall 1862 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Wanted this for naval, but...

Activate Burnside and 1 in Paducah (1)

1 Cairo (0) pu3 n4
2-6 to Springfield, MO…
153 10/29/2024 10:30:00 AM Fall 1862 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
AoNV in Manassas VA (1) d1 (9-4)

1) Convert Manassas
2) Strasburg ...
152 10/29/2024 10:13:00 AM Fall 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Halleck alone in Frederick (11-2)…via rail

1 Harpers Ferry (0) pu2
2 Frederick (12-1) d2 pu Stoneman n1-1
3 DC (4-1) d Stoneman pu Pope
4-6 to Harrisburg (2) d Pope
7 Philly (0) pu1
8-10 DC (5-1)
146 10/29/2024 8:11:00 AM Fall 1862 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
AoNV (9-1) in Petersburg VA (0)

1-2) Hanover VA (0) pu Johnston's corps (11-2)
3) Gordonsville VA (0) pu Jackson's corps (13-4)
4) Hanover
5) Fredericksburg VA (7-1) pu Beauregard, d4 + Johnson and Stuart (8-3)
6) Manassas
145 10/28/2024 11:00:00 AM Fall 1862 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Pope and 1 in DC (3)
1 Frederick (1-1) pu2 n3
2 Harpers Ferry (2) pu Buell
3 Winchester (2) d1 n1
4 Strasburg (2) pu2 d Buell n3
5 Culpeper (2) pu1 n4
6 Manassas (14-1) d4 n0
7 DC (3)
144 10/28/2024 10:09:00 AM Fall 1862 Confederate 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Army of Northern VA in Petersburg VA (9-1), RE Lee commanding and Stuart head of cavalry. CSA -2 SW.

USA 106(+) / CSA 104(-)

141 10/28/2024 9:40:00 AM Fall 1862 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Rosy asked for a command to redeem his loss at Dover...

Activate Rosecrans and 2 in Paducah (2)

1-2 Jonesborough (0) pu2 n4
3 Salem (0) pu2 n6
4 attack Bragg in St. Louis…
140 10/28/2024 9:32:00 AM Fall 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Longstreet's corps (4-1) in Weldon NC (0)

1) Suffolk VA (0) pu2 (6-1)
2) Petersburg VA (9-1) drop Wheeler's cav + 2 (3)
3) Burkeville VA (0) pu Stuart's cav + 1 (5-1)
4) Petersburg (9-1) drop Stuart's cav and pu Wheeler's cav (5-1)
5-6) Appomattox CH (0) pu1 (6-1)
7) Lynchburg (6-1)
139 10/28/2024 9:16:00 AM Fall 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Playing one of my best offensives/defensive cards. Blockade to 4.

This card goes away...
138 10/28/2024 9:07:00 AM Fall 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
AS Johnston + 3 in Lebanon KY (3-1)

1-2) Nashville TN (1) d1 (2)
3-4) Dover TN (2) d1 (1)
5-7) Lebanon KY (4-1)
135 10/28/2024 8:56:00 AM Fall 1862 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Activate Rosy and 3 in Paducah (2)

AA vs Dover

Will wait a little and then roll the battle...
126 10/27/2024 1:33:00 PM Summer 1862 Confederate 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Activate Longstreet alone in Hanover VA (4-1)

1) Fredericksburg VA (2) pu Morgan's cav + 1 (2-1)
2) Hanover (2-1) drop Morgan's cav, pu Stuart's cav + 2 (4-1)
3) Gordonsville (2-2) pu2 (6-1)
4-5) Lynchburg (2) d2 (4-1)
6) Appomattox CH (2) d2 (2-1)
7) Burkeville (2-1) drop Stuart's cav + 1 (0)
8) Petersburg (2) pu Wheeler's cav + 3 (4-1)
9) Suffolk (2) d2 (2-1)
10) Weldon NC (2-1)
120 10/27/2024 12:19:00 PM Summer 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1

Activate AoP 7-0, leaving Stoneman and 1 in Frederick (2-1)

1 DC (2) pu2 Pleasanton and Banks n10-1 d Pope
2 Manassas (4) pu2 n12-1
3 Attack Forrest in Culpeper…



119 10/27/2024 11:57:00 AM Summer 1862 Confederate 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
SP in New Orleans LA (0) via riverine > Columbus KY (2)
116 10/27/2024 11:41:00 AM Summer 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Probably should have used as event, but…

Activate Burnside and 1 in Salem (1)

1 Vincennes (0) pu2 n3
2-3 Jonesborough (0) pu2 n5
4 Cairo (1) pu1 n6
5 Paducah (2) still 6
6 attack Pemberton in Columbus…

115 10/27/2024 11:09:00 AM Summer 1862 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
RE Lee in alone in Savannah GA (2) via rail

1) Charleston SC (1) pu Wheeler + 2 (3-1)
2) Kingston SC (0) pu1 (4-1)
3-5) Wilmington NC (0) pu2 (6-1)
6-10) Petersburg VA (6-1)
114 10/27/2024 11:03:00 AM Summer 1862 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
As event and card goes away. Attrite CSA forces in Hanover from 5-1 to 4-1.
113 10/27/2024 10:25:00 AM Summer 1862 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Charleston SC (4-1); Wilmington NC (2); Mobile AL (1)
112 10/27/2024 10:23:00 AM Summer 1862 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
More troops...received into the AoP in Frederick (9-1).

111 10/27/2024 10:17:00 AM Summer 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Polk + 2 in Memphis TN (0) via rail

1-5) Bowling Green KY (0) pu1 (3)
6) Lebanon KY (4-1) d3 (0)
7-9) Dover TN (2)
108 10/27/2024 9:55:00 AM Summer 1862 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate Rosy alone Bloomington (2)

1-2 Cincy (0) pu2 n2
3 Falmouth (0) pu1 n3
4 Lexington (1) pu1 n4
5-6 Louisville (1) pu2 n6
7 Attack A. Johnston in Lebanon…
107 10/27/2024 9:44:00 AM Summer 1862 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Charleston SC (3-1); Wilmington NC (1); Columbus GA (2)
106 10/27/2024 9:34:00 AM Summer 1862 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Can always use troops...

SPs in Franklin (1), Grafton (4) and Somerset (2)
105 10/27/2024 9:21:00 AM Summer 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
SP in Jefferson City MO (0) > St Louis (3)
104 10/27/2024 9:08:00 AM Summer 1862 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
New cannons for part of the fleet, AAM to 2
90 10/22/2024 10:39:00 AM Spring 1862 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Lexington

1-2 Louisville…
89 10/22/2024 10:32:00 AM Spring 1862 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Activate J Johnston alone in Strasburg

1) Winchester (0) pu Forrest (2-2)
2) Strasburg (1-1) pu1 (3-2)
3) Culpeper (2-2) drop Forrest (1)
4) Strasburg (0) pu Stuart's cav (2-1)
5-7) Hanover (2-1)
84 10/22/2024 9:47:00 AM Spring 1862 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Activate AoP 6-1 in DC (0) leaving Banks in the fort

1 Baltimore (1) pu1 and Pope n7-1
2-3 Harpers Ferry (2) pu1 n8-1
4 Frederick (1) pu4 and Halleck d Pope n12-1
5 Manassas…
83 10/22/2024 9:29:00 AM Spring 1862 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Beau, Morgan, and 1 SP in Manassas VA (2)

1) Fredericksburg (drop Morgan)
2-3) Richmond (2) d1 (0)
4-6) Manassas (2)
82 10/22/2024 9:22:00 AM Spring 1862 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
More ships and sailors being build up.

Blockade to 3.
81 10/22/2024 9:18:00 AM Spring 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Lee, Wheeler, and 1 SP in Savannah GA (2)

1) Charleston SC (2-1) drop Wheeler + 1 SP (0)
2) Savannah GA (2)
80 10/22/2024 9:10:00 AM Spring 1862 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Another remove from the deck card.

Lincoln was convinced that McClellan is the best hope to lead the Union AoP to glory.

McClellan becomes DCG of the AoP in DC (6-1), Butler becomes DCG again. No SW penalty involved. McDowell is given a handshake from Lincoln and is told “see you in the Summer” (he goes to the TT.

5 SW plus for Mac taking charge of an Army.

USA 98- +5 +2 n105+
CSA remains at 118+
79 10/22/2024 9:03:00 AM Spring 1862 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Fort in Manassas VA
77 10/22/2024 8:56:00 AM Spring 1862 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Please discard your best, then have your turn.

Card is removed from the deck.
74 10/22/2024 8:50:00 AM Spring 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Lee (5-1) tries again.

1) Savannah
73 10/22/2024 8:46:00 AM Spring 1862 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Lincoln to Banks and Union forces in Savannah: We had ships to get you there and will have the ones to help you leave, but for now sending ships elsewhere to help the blockade.

Blockade to 2
70 10/22/2024 8:27:00 AM Spring 1862 Confederate 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Lee's corps in Millen GA (0) via road (4-1):

1-3) Charleston SC (0) pu2 (6-1)
4) Savannah GA ...
68 10/22/2024 8:01:00 AM Spring 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
GO reorganization.

Burnside, Cincy to Salem
Rosy, Paducah to Bloomington
Curtis, Bloomington to Grafton
Halleck, Grafton to Frederick
McClellen, Frederick to AoP/DC, becomes DCG
Banks, Ft Monroe to Savannah
Pope, Savannah to Baltimore

Next 100 entries

Copyright 2005 Warhorse Simulations