Warhorse Simulations

Automated Card Tracking System: Home

For the People: Roger & Daniel Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
109 11/23/2024 6:03:00 PM Spring 1862 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form AoW under Lee in Richmond
108 11/23/2024 5:56:00 PM Spring 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
3 at Louisville
81 11/21/2024 5:52:00 PM Fall 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Ok I got this

1st Activate AoNV with all

1-5 Franklin, it's auto 1/1 unless you intercept with Burniside
6 Grafton

Halleck can intercept
71 11/20/2024 3:51:00 PM Fall 1861 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Activate Halleck in Frederick (2)

1. Move alone to AoP (6)
2-4. Pick up 2. Move to Lewisburg
5. Drop 1. Move to Franklin
6. Drop 1. Move alone to Grafton (6)
7. Pick up 4. Attack Weston

Beauregard has options

67 11/20/2024 2:56:00 AM Fall 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Bereguard and 4SP from AoNV(6)

1-6 Lewisburg, leave 2, n2
7 Weston, Burny can intercept
66 11/19/2024 8:37:00 PM Fall 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
Fort in Louisville
63 11/19/2024 7:40:00 PM Fall 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Activate Price with 1

1-6 Dover, leave 1, n2
7 Clarksville
62 11/18/2024 9:29:00 PM Fall 1861 Union 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
PC in Weston and Louisville
61 11/18/2024 7:26:00 PM Fall 1861 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2SP in Clarksville
57 11/17/2024 7:22:00 PM Fall 1861 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activate Pope in Parkersburg (6)

1 Move to Grafton (2)
2-7 Drop 4. Move to Bloomington
8 Pick up 4. Attack Louisville
56 11/17/2024 6:33:00 PM Fall 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
PC Lewisburg
55 11/17/2024 6:32:00 PM Fall 1861 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Grafton
54 11/17/2024 6:00:00 PM Fall 1861 Confederate 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Bragg with 1SP

1-7 Richmond, n10
53 11/17/2024 10:26:00 AM Fall 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Fort in Manassas
38 11/16/2024 2:00:00 PM Summer 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I had an Amazing hand, but not the right time to have it. 2nd turn I don't have enough SPs

1st activate Price with 1SP

1-2 Fayetville, pick 1, n2
3 Springfield, leave 1, n1
4 Rolla

2nd activate Bragg with 6SP

1-5 Franklin

Burny can intercept

Do you confirm this situation in the East?

1 Franklin
2 Grafton with Burinisde
1 Charleston
1 Parkersburg with Pope
1 Winchester
6 Harpers Ferry, Fort and Mc
1 Frederick, Fort and Halleck
37 11/16/2024 9:59:00 AM Summer 1861 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Activate Pope in AoP (6)

1-2. Pope and 1 SP to Franklin
3-5. Drop 1. Move alone to Pittsburgh (6)
6. Pick 4. Move to Wheeling
7. Drop 2. Move to Grafton (1)
8. Drop 1. Move to Parkersburg (1)
36 11/16/2024 2:10:00 AM Summer 1861 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
PC

Kansas City, St Joseph and Lexington, MO
35 11/15/2024 8:03:00 PM Summer 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Activate Burnside in Bloomington (6)

1-5 Burnside and 4 SP to Parkersburg.
6 Drop 1. Move to Charleston.
7. Drop 1. Move to Weston.
8. Drop 1. Move to Grafton.
32 11/15/2024 6:12:00 PM Summer 1861 Confederate 85 3 Operations #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st Activate Bragg

1-3 Richmond, pick 3(6), n4
4-5 Fort Monroe

Small Battle

If I win, leave 1 in Fort Monroe and back to Richmond

Activate Price alone

1 Paduach, pick 1, n1
2-5 Greenville, leave 1, n0
6-8 Little Rock
31 11/14/2024 6:27:00 PM Summer 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort in Bloomington, IN
30 11/14/2024 5:54:00 PM Summer 1861 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
General Report

AJ to AoNV
Bragg to Weldon
Smith to Dover

I previously uploaded a file in our previous EoTS Gladiator folder
27 11/13/2024 7:08:00 PM Summer 1861 Union 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Fort in Manassas
26 11/13/2024 6:30:00 PM Summer 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Create AoNV under JJ -2 SW 103-
22 11/13/2024 6:25:00 PM Summer 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate AoP (13)

1-3 Drop 1 in DC. Move to Winchester (overrun)
4. Drop 1. Move to Harper's Ferry (2)
5. Drop 4. Move to Frederick
6. Attack Manassas. AoP (7)

12 11/13/2024 3:06:00 AM Spring 1861 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Safe play and take KY adding 3 spaces

Attrition

AoP-1,n4
Manassas-1, n2

CSA takes KY SW=110+
11 11/12/2024 6:43:00 PM Spring 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Union Naval Blockade Level set to 1.
10 11/12/2024 5:25:00 PM Spring 1861 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
PC Somerset and Lexington
9 11/12/2024 5:23:00 PM Spring 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Fort in Harpers Ferry
8 11/12/2024 5:13:00 PM Spring 1861 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
1 SP in Paducah
7 11/12/2024 2:34:00 PM Spring 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Fred
6 11/12/2024 2:12:00 PM Spring 1861 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
General Reorg

Polk to Richmond
JJ to Richmond
Price to Columbus

No file
5 11/12/2024 1:08:00 PM Spring 1861 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
1 sp Phil to Fred

Next 100 entries

Copyright 2005 Warhorse Simulations