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For the People: Fred-Mar v5 Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
343 11/21/2024 11:39:00 AM Spring 1863 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Army of the Tennessee grant in Command Charlottesville
(n15)
318 11/20/2024 4:11:00 PM Fall 1862 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Activation AoM

1-2 Dover Prend Polk et 2 (12)
3-4 Columbus reaction ?
je ne pense pas que tu interceptes à McKenzie car overrun mais dis moi si jamais
317 11/20/2024 4:04:00 PM Fall 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activation Curtis avec 6 SP
1 Lebanon
Despose 2 (n8)
2-3 Frankfort
Despose 1
4 Lexingon
Depose 1
5 Falmouth
Depose 1
6-8
Clinton (n1)
310 11/20/2024 3:51:00 PM Fall 1862 Confederate 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Activation de Bragg

1 Baldwin reaction ?
306 11/20/2024 3:44:00 PM Fall 1862 Union 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activation de Pope avec 1 SP

1 Salem
Prend 2 (n3)
2 Jonesborough
Prend 2 (n5)
3 Cairo Prend Halleck
4 Paducah
Depsoe 2 (n2) (n3)
Destruction du fort
5 Columbus
Depose 1 + Halleck (n2) (n2)
6 Paducah
7 Cairo (n2)
299 11/20/2024 3:31:00 PM Fall 1862 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
fort à Paducah

dsl trompé de bouton :D
298 11/20/2024 3:31:00 PM Fall 1862 Confederate 52 3 o hand #52: 3 / Trent Affair

Message from Confederate:
296 11/20/2024 3:27:00 PM Fall 1862 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activation Burnside avec 4 SP

1 Baldwin
Depose 1
2 Cedar Key.
Depsoe 1
3-4 St. Augustine
Depsoe 1
5-6 Fernandina (n1)

Fin
295 11/20/2024 3:18:00 PM Fall 1862 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Columbus, New Madrid
283 11/20/2024 2:56:00 PM Fall 1862 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:

Activation Pope avec 6 SP
1 Paducah

Reaction ?
282 11/20/2024 2:52:00 PM Fall 1862 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Activation de Bragg qui prend 1SP
1-5 Savannah prend 1
6-10 Live Oak (3)
281 11/20/2024 2:18:00 PM Fall 1862 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
3 SP Jacksonville FL
279 11/20/2024 1:36:00 PM Fall 1862 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2SP à Dover (4)
277 11/20/2024 3:14:00 AM Fall 1862 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
REORG

Freemont => AoP
Rosencrans => Cairo
Halleck => Lebanon
Burnside => Jacksonville FL
Hooker => WDC
Pope => Cairo
275 11/19/2024 4:22:00 PM Fall 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Creation AoNV à Richmond

Commandant en chef Jackson

CS SW -2 (84-)
271 11/19/2024 3:23:00 PM Fall 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Wheeler
245 11/19/2024 2:38:00 PM Summer 1862 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Activation LongStreet prend Wheeler et 1SP (2) - Wilmington (2)

1-3 Weldon prend 1SP (2)(3)
4 Hickford Jct depose 2 (1)
5-6 Richmond dépose Wheeler et prend 4SP + Smith (4)
7 Petersburg dépose 2SP et Smith
8 Burkerville Longstreet et 2SP
244 11/19/2024 2:16:00 PM Summer 1862 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Burnside sans SP
1 Gordonsville
Prend 1 (n0) (n1)
2 -3 Urbanna
Prend 4 (n1) (n5) + Halleck
4 Hanover
Depose 2 => Aop n6 (n3)
5 Winderness
Depose 1 (n1) (n2)
6 Culpepper
Depose 1 (n1) (n1)
7 Manassas
Depose 1 + Halleck (n1) (n0)
8 WDC (n2)
236 11/19/2024 2:06:00 PM Summer 1862 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Charlottesville -1SP
si Urbana est à 6SP -1SP sinon AoP -1SP
235 11/19/2024 2:02:00 PM Summer 1862 Union 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort Charlottesville
234 11/19/2024 2:00:00 PM Summer 1862 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
2 SP à Marshall
233 11/19/2024 1:56:00 PM Summer 1862 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
UBL => 2
232 11/19/2024 1:52:00 PM Summer 1862 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1SP Richmond (9)
1SP Weldon (3)
1SP Dover (2)
231 11/19/2024 1:47:00 PM Summer 1862 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Fort Hanover
230 11/19/2024 1:21:00 PM Summer 1862 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
Wheeler et sa brigade à Wilmington (4)
227 11/19/2024 12:07:00 PM Summer 1862 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Activation Burnside avec 1 SP (n1) (n1)

1-4 Grafton Prend 5 SP + Buell
5-6 Strasburg
Depose 1
7-8 Charlottesville

226 11/19/2024 11:32:00 AM Summer 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1SP à Columbus GA et Wilmington
208 11/19/2024 7:34:00 AM Summer 1862 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Bon a va terminé le boulot

Activation AoP avec 7 SP (n2) (n7)
1 Manassas

Reaction ?
203 11/19/2024 7:23:00 AM Summer 1862 Confederate 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
sur Pleasonton ça se tente
193 11/18/2024 4:45:00 PM Summer 1862 Union 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
1 SP Chambersburg

=> AoP Activation AoP (n15)
1 Manassass

Reaction
?

Si battle j'utilise mon unité d'élite
175 11/18/2024 3:55:00 PM Spring 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activation Halleck Seul
1 Uniontwon
Prend 6 SP (n0) (n6)
1-2 Staunton
Depose 1 (n1) (n5)
3 Charlottesville
Depose 1 (n1) (n4)
4 Gordonsville

Tu peux tenter interception
171 11/18/2024 3:43:00 PM Spring 1862 Confederate 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activation AoM laisse 1 à Nashville (6)

1 Clarksville prend 1 (7)
2 Bowling Green
CS +6
US +0

170 11/18/2024 3:37:00 PM Spring 1862 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
PC

Parkersburg
Lewisburg
Franklin (flip)
167 11/18/2024 3:12:00 PM Spring 1862 Confederate 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Activation AoNV

1-2 Franklin, tu peux tenter une interception si tu veux
166 11/18/2024 1:31:00 PM Spring 1862 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Activation Pope avec 2 SP

1-2 Louisvlle Prend 2 SP (n1) (n4)
3-4 Bowling Green depsoe 4 SP (n6) (n0)
5-6 Louisville (n1)
165 11/18/2024 2:51:00 AM Spring 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Creation de AoM à Nashville

Commandant Lee

CS SW -2 (96-)
163 11/17/2024 3:28:00 PM Spring 1862 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
1 SP Lebanon (n2)
1 SP Uniontown (n6)
1 SP Louisville (n3)
162 11/17/2024 3:24:00 PM Spring 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activation J.Johnston seul
1 Nashville prend 1SP + A.Johnston (1)
2-4 Paducah dépose A.Johnston et prend 1SP (2)
5-7 Nashville (7)
160 11/17/2024 3:19:00 PM Spring 1862 Union 114 3 Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 SP Uniontown
159 11/17/2024 3:06:00 PM Spring 1862 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Activation de Lee qui va chercher les SP de Tuscumbia et Corinth et revient à Nashville avec (8+2 avec RR bonus)
157 11/17/2024 2:57:00 PM Spring 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Bon ma chance avec les cartes continue :)
156 11/17/2024 2:53:00 PM Spring 1862 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
1SP à Paducah (2)
154 11/17/2024 2:41:00 PM Spring 1862 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort Harpers Ferry
119 11/17/2024 1:02:00 PM Fall 1861 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Je suis bien content d'avoir eu le Emergency Call for Volunteers et celui ci, mine de rien ça faisait bcp de SP pour l'Union

Activation AoNV
1 Strasburg, tu peux tenter une interception avec Buell
116 11/17/2024 12:27:00 PM Fall 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
110 11/17/2024 10:15:00 AM Fall 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activation A. Johnston qui prend Polk et 2 SP - New Madrid (0)

1-3 Dover prend J. Johnston et 2SP, laisse Polk (4)
4-5 Nashville en passant par Franklin

CS +4
US +0

109 11/17/2024 5:41:00 AM Fall 1861 Union 72 2 Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Amphibious Assaut => 2
108 11/17/2024 5:37:00 AM Fall 1861 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
1SP de Little rock (0) à Dover (2)
107 11/17/2024 5:34:00 AM Fall 1861 Union 71 3 Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
UBL => 1
106 11/17/2024 5:33:00 AM Fall 1861 Confederate 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
fort à Little rock
101 11/17/2024 5:12:00 AM Fall 1861 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activation Freemont

Avec 1 SP
1 St Louis Prend 2 SP (n0) (n3)
2-7 Bowling Green
Depsoe 2 SP
8 Bowling Green (n1)

Interception ?

100 11/17/2024 5:03:00 AM Fall 1861 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
-1SP Bowling Green Halleck TT
90 11/17/2024 4:41:00 AM Fall 1861 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activation Pope avec 2 SP
1 Lebanon Prend 2
2 Bowling Green Prend 2 + Halleck
3 Nashville

US+5
CS+0

89 11/17/2024 4:36:00 AM Fall 1861 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1SP à New Orleans, Columbus GA, Wilmington
88 11/17/2024 4:25:00 AM Fall 1861 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
1 SP Rolla
70 11/16/2024 3:29:00 PM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Premier mouvement
Activation AoNV
1-4 dépose 2 à Culpeper, dépose 1 à Gordonsville et retourne à Manassas (2)

Second mouvement
Activation de Smith avec 2SP
1-7 il va à Lebanon en faisant le tour

Tu peux tenter une interception avec Halleck si tu veux
69 11/16/2024 3:13:00 PM Summer 1861 Union 59 2 Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
1 SP Baltimore => Pensacola
68 11/16/2024 3:09:00 PM Summer 1861 Confederate 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
PC Sommerset
67 11/16/2024 3:02:00 PM Summer 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Fort Cairo
66 11/16/2024 2:59:00 PM Summer 1861 Confederate 121 3 Operations #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
fort à Paducah
65 11/16/2024 2:32:00 PM Summer 1861 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
Activation Burnside avec 1 SP
1-2 Frederick
Prend 4 SP (n6) (n5) + Buell
3 Baltimore
Depose 2 (n2) (n3)
4 -6 Winchester
Despoe Buell + 1 SP (n2) (n2)
7 Harpers Ferry (n2)
Fin
64 11/16/2024 2:20:00 PM Summer 1861 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Creation AoNV à Manassas

Bragg Commandant en chef

CS SW -2 -3 (98-)
63 11/16/2024 2:12:00 PM Summer 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoP : Iron Brigade
52 11/16/2024 1:20:00 PM Summer 1861 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Activation du SP à New Orleans (0) qui rejoins Memphis (2)

Activation de Smith avec 2SP
1-2 Corinth prend 1 (0)(3)

3-7 Nashville

Tu peux tenter une interception avec Halleck et ce serait une bataille avec
CS +1
US +3

Sinon c'est une bataille
CS +3
US +0
32 11/16/2024 9:16:00 AM Summer 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Premier Mouvement

Activation AoP avec 8 SP
Laisse 4 a WDC
1 Frederick Prend 4 SP (n2)(n12) + Tout les generaux
2 Harpers Ferry
Prend 2 SP (n14)
3 Winchester
Tu peux tenter la retraite Sinon overruns

Bon que tu retraites ou non :

Depose Burnside +2 SP (n2) (n12)
4 Harpers Ferry
5 Frederick prend 1 SP (n1) (n13)
6 Manassas
11 11/16/2024 7:10:00 AM Spring 1861 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Activation A. Johnston sans SP
1-2 Dover prend 1SP (1)
3-4 Columbus prends 1SP (2)
5-6 Memphis prend Polk et 1SP (3)
7-8 New Madrid

Combat
CS +3
US +0

je te laisse lancer pour voir si je perds 1 SP
10 11/16/2024 5:57:00 AM Spring 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activation Freemont avec 2 SP
1-2 Cairo Prend 1 (n3)
3 -4 Greenville
Depsoe 1
5 New Madird
Depsoe 1
6-7 Ironton (n1)
9 11/16/2024 5:55:00 AM Spring 1861 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activation A. Johnston et 1SP
Nashville (0) -> Bowling green (1)
8 11/16/2024 5:49:00 AM Spring 1861 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Je suis content de l'avoir celle-ci

Fort Baltimore
7 11/16/2024 5:47:00 AM Spring 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
1SP de Little Rock (0) -> Paducah (1)
6 11/16/2024 5:44:00 AM Spring 1861 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
1 SP Philadelphia (n0) => Frederick (n2)
5 11/16/2024 5:03:00 AM Spring 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
fort manassas
4 11/16/2024 4:28:00 AM Spring 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort Frederick

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