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For the People: BPA2025 P1 Liese - Sherwood Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
130 1/19/2025 1:25:00 AM Spring 1862 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 SP in Jackson OH (Pope + 1 stay)
1-3 Vernon
4 attack Indy for a 2:5 medium battle
please react/resolve
129 1/19/2025 1:24:00 AM Spring 1862 Union 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
Pope and 5 in Gettysburg
1 pick up 1 in Harrisburg
2-5 drop 1 in Wheeling
6 drop 1 in Grafton
7 destroy fort in Parkersburg, drop 1 there
8 end in Jackson (3)

USA SW +1+2 = 43+
CSA SW -1 = 108-

2nd activation
Buell in 3 in Coshocton
1 pick up 1 in Columbus
2-3 drop 1 in Falmouth
4-6 drop 1 in Louisville
7 end in Bloom (2)
124 1/19/2025 1:03:00 AM Spring 1862 Confederate 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Aow 6sp

1) Parkersburg
2) Jackson
3) Washington
4) Cincinnati
5) Vernon
6) Indianapolis

6-2 medium battle

CSA +4 leaders +2 size= +6
USA +2 OOS= +2

You may resolve.
123 1/19/2025 1:00:00 AM Spring 1862 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Event! Stop that move.
122 1/19/2025 12:54:00 AM Spring 1862 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Pope and 5 leave AoP (now 6)
1-5 Pick up Buell and 1 (Coshocton now 2)
6-8 and in Dayton (6)
121 1/18/2025 10:07:00 AM Spring 1862 Confederate 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Build fort in Parkersburg wv.
120 1/18/2025 12:55:00 AM Spring 1862 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Fremont and 1 to Memphis via Elisabeth
114 1/17/2025 12:02:00 PM Spring 1862 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Leave aow 4sp

Van dorn alone

1) Franklin
2) strasburg
3) manassa pu 3sp ( AONV 6sp)
4) strasburg
5) Franklin
6) grafton pu 1 sp
7) Parkersburg

4-1 small battle

CSA +1 leaders +3 size= +4
USA +0

You may resolve…

After the battle all troops back to aow.


112 1/17/2025 2:06:00 AM Spring 1862 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Fort to DC
111 1/16/2025 11:50:00 PM Spring 1862 Confederate 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
R.E lee forms AONV in manassa.
101 1/15/2025 3:15:00 PM Spring 1862 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
I’ll intercept into grafton!

2-6 medium battle

USA +0 leaders
CSA +5 leaders +2 interception +2 OOS=+9
100 1/15/2025 2:52:00 PM Spring 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation
Curtis + 3 (Buell + 3 stay in Coshocton
1-4 Drop 1 in Parkersburg
5 Drop 1 in Grafton
6 Uniontown
7 attack Pitts
Please react / resolve
99 1/15/2025 10:35:00 AM Spring 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Leave aow 6sp

Beuregard and pemberton 1sp

1) uniontown
2) grafton
3) Franklin
4) strasburg
5) manassa drop pemberton
6) strasburg pu Morgan
7) manassa end n9
96 1/15/2025 1:14:00 AM Spring 1862 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Aiming at Forrest
76 1/14/2025 12:16:00 AM Fall 1861 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Event!

Leave beuregard 3sp in manassa

Aow 6sp

1) strasburg
2) Franklin
3) grafton
4) uniontown interception?

2 movement left…..




75 1/14/2025 12:09:00 AM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Flags to Kansas, Lexington MO + Jeff City
74 1/13/2025 5:56:00 PM Fall 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Flags

Bowling green ky
Lebanon ky
73 1/13/2025 2:41:00 PM Fall 1861 Union 70 2 Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Flags to Rolla + Springfield MO
72 1/13/2025 10:32:00 AM Fall 1861 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Build ironclad in Paducah.
71 1/13/2025 1:21:00 AM Fall 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Flags to Ironton + Greenville
70 1/12/2025 10:52:00 PM Fall 1861 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Flags

Frankfort ky
Somerset ky
69 1/12/2025 2:06:00 PM Fall 1861 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Fort to DC
68 1/12/2025 11:01:00 AM Fall 1861 Confederate 98 2 Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Flags

Falmouth ky
Lexington ky
67 1/12/2025 9:16:00 AM Fall 1861 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Fort to HF
66 1/12/2025 1:17:00 AM Fall 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Leave aow 6sp

Van dorn 1sp

1) strasburg
2) Franklin
3) grafton
4) Parkersburg pu 1sp+beuregard
5) grafton
6) Franklin
7) strasburg pu 1sp
8) manassa aow n9
65 1/12/2025 1:00:00 AM Fall 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
AoW -2 (7)
53 1/11/2025 10:25:00 AM Summer 1861 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Leave 3sp in aow

Beauregard 6sp

1) culpepper d2
2) manassa pu 1sp
3) strasburg d1
4) Franklin d1
5) Lewisburg d1
6) Weston
7) grafton d1
8) Beauregard 1sp parkersburg
52 1/11/2025 10:18:00 AM Summer 1861 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
McClellan and 5 (leave 1 in Chambersburg)
1 drop 1 in Gettysburg
2-3 drop 1 in Annapolis
4 drop 1 in DC (2)
5-6 end in HF (2)
51 1/11/2025 9:47:00 AM Summer 1861 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event

1sp Columbus ga
1sp Savannah ga
50 1/11/2025 1:05:00 AM Summer 1861 Union 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Fort to Pitts
49 1/10/2025 10:50:00 AM Summer 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
AJ to aow
Polk to aow
Price to Columbus ky
Smith Richmond
Bragg Dover
48 1/10/2025 7:39:00 AM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Little Mac and 2 start in Bloom
1 pick up 2 in Vernon
2 pick up 2 in Cinny (Not 6)
3-9 via Pitts end in Chambersburg
47 1/10/2025 7:39:00 AM Summer 1861 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Little Mac and 2 start in Bloom
1 pick up 2 in Vernon
2 pick up 2 in Cinny (Not 6)
3-9 via Pitts end in Chambersburg
46 1/9/2025 11:12:00 PM Summer 1861 Confederate 73 1 Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Event

Remove 1sp from harpers ferry now 0. Halleck to turn track!
45 1/9/2025 11:04:00 PM Summer 1861 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Fort to Fred
42 1/9/2025 7:04:00 PM Summer 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
JJ forms the army of the west in manassa with 9sp.

94-2=92(-) SW
37 1/9/2025 2:21:00 PM Summer 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
AoP drops 1 in Fred and moves with 5
1 pick up Pope and 2 in Baltimore (Rosey+2)
2 return to Fred (no pick up, Fred n1, AoP n7)
3 attack DC for a 7:1 battle
please react/resolve
19 1/6/2025 11:08:00 AM Spring 1861 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Beauregard 3sp

1) strasburg
2) Winchester
3) Harper’s ferry

5 movement left.

3-1 small battle

CSA +1 leader +2 size= +3
USA +2 OOS= +2

You may react and or resolve.
18 1/6/2025 1:13:00 AM Spring 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
1 SP sails from Philly to Morehead City
17 1/5/2025 4:48:00 PM Spring 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Build fort in manassa.
16 1/5/2025 4:29:00 PM Spring 1861 Union 95 2 Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2 SP DC assault Fort Fisher with 1 auto-loss.
15 1/5/2025 4:05:00 PM Spring 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Price 1sp

1-5) Memphis pu Polk 1sp
6-7) Columbus ky drop 1sp and Polk ( now 2sp+polk+fort in Columbus ky)
8) price 1sp to Paducah
14 1/5/2025 3:47:00 PM Spring 1861 Union 75 2 Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
flags to Paducah and Louisville
13 1/5/2025 3:26:00 PM Spring 1861 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Event

1sp in Sabine city
1sp in forts Phillip/jackson
1sp in fort gadson
6 1/5/2025 1:44:00 PM Spring 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
AoP leaves 2 in DC and moves with 3
1 drop 1 in Fred (2) and continue with 2
2 pick up 2 in HF
3 attack JJ for a 4:1 small battle
please react/resolve

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