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For the People: BPA2025 P4 Leader-Jacob Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
98 1/21/2025 2:40:00 PM Fall 1861 Confederate 121 3 Operations #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
activation Bragg +1sp
1. Marschall + AJ+1 SP (2SP)
2. Shreveport
3. Monroe
4. Vicksburg +1SP (3SP)
5. Monroe
6. Camden
7. Little Rock
97 1/19/2025 1:45:00 PM Fall 1861 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 SPs from AoT in Bowling Green.
1) 2 SPs to Nashville
2) to Franklin.
3) 1 SP to Columbia
4) to Waynesboro
5) to Pittsburgh Landing. Drop 1 SP n1.
6) to Corinth
7) to Lexington
8) 1 SP ends in McKenzie
96 1/19/2025 12:27:00 PM Fall 1861 Confederate 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
1 SP Drewey Buff to Hannover (2)
94 1/19/2025 11:45:00 AM Fall 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Let's see what comes out.
93 1/19/2025 6:39:00 AM Fall 1861 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
Van Dorn + 1SP Franklin, Nashville take 1 SP (2), Fraznklin; Dover
92 1/18/2025 11:48:00 AM Fall 1861 Union 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Create Army of the Tennessee in Bowling Green, Ambrose Burnside commanding.
Strength 6, Buell subordinate.

US SW -2 -3 FoW to 110- for insults.
91 1/18/2025 11:19:00 AM Fall 1861 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
1 SP from Vicksburg (2) to Sabine City
90 1/18/2025 10:40:00 AM Fall 1861 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
General reorganization:
Burnside from Frederick to Bowling Green
Rosecrans from Pittsburgh to DC/AoP
Pope from DC/AoP to Pittsburgh
Fremont from Columbus KY to Little Rock (by river)
Butler from Fort Monroe to DC/AoP (naval move)
Halleck from Harpers Ferry to Frederick
80 1/17/2025 12:26:00 PM Fall 1861 Confederate 99 3 Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
activation 1
Brag+2 SP go to Nacododges
interception ?
77 1/17/2025 11:51:00 AM Fall 1861 Union 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Ambush Stuart in Richmond.
59 1/16/2025 10:19:00 AM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
first activation
AJ at Forest +1SP
2. Vicksburg take 1 SP
3. Monroe take 1 SP, attack Shreveport

intercepetion ?
58 1/16/2025 10:05:00 AM Summer 1861 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
I was hoping you would create AoNV, but alas.

Place PC in Little Rock.
Resource destroyed.

US SW +1 to 105+
CS SW -1 to 92-
57 1/16/2025 6:10:00 AM Summer 1861 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
AJ + 1 SP
Francklin
Columbia
Decatur
Tuscumbia
Corinth
Tupelo
Artesia
Gaineville
Meridian
Forest
with rail movement bonus
56 1/15/2025 5:36:00 PM Summer 1861 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Activate McClellan in Cairo.
1) McClellan and all 4 SPs to Ironton
2) to Greenville
3) to Gaineville
4) to Elizabeth
5) to Little Rock. Drop 1 SP.
6) McClellan n3 to Camden
7) to Shreveport. Drop 1 SP.
8) McClellan and 2 SPs end in Marshall.
55 1/15/2025 3:57:00 PM Summer 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 SP in Wilmingthon NC
1 SP in Mobile
1 SP Charleston SC
53 1/15/2025 2:36:00 PM Summer 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Just verifying to make sure our boards are the same:
West of the Mississippi, you have
Price n1 in Fayetteville
1 SP in Monroe
Bragg n2 in Sabine City
and that's it, correct?

Build fort in Harpers Ferry
45 1/15/2025 11:42:00 AM Summer 1861 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Bragg activation
1.Bragg +4 SP Monroe
2. Camden
3 Little Rock take 2 SP (6sp)
4 Camden
5 Attack Shreveport

decide for interception or evade please
44 1/15/2025 11:33:00 AM Summer 1861 Union 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate Buell in Cincinnati.
1) Buell and all 6 SPs to Falmouth. Drop 1 SP.
2) Buell n5 to Lexington. Drop 1 SP.
3) Buell n4 to Frankfort. Drop 1 SP.
4) Buell n3 to Louisville. Drop 1 SP.
5) Buell n2 to Lebanon. Drop 1 SP.
6) Buell and 1 SP to Bowling Green, end there.
39 1/15/2025 5:55:00 AM Summer 1861 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
I take 1 SP from Richmond (6), 2 from Clarksville (0), 1 from Hanover (1) to Mobile (6).
activation of Bragg + 6 Sp, move to Vicksburg with 6 SP -4 mp. and attack Monroe
34 1/12/2025 5:17:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate Halleck in Sabine City.
1) Halleck and 6 SPs to Nacogdoches.
2) to Marshall to attack 1 SP there.
Medium battle, US+5, CS+2.
Over to you to react/resolve. I will continue moving.
16 1/12/2025 3:35:00 AM Spring 1861 Confederate 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
fort in Vicksburg
15 1/11/2025 10:19:00 AM Spring 1861 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
I had a very good opening hand.

2 SPs from DC/AoP sail to Sabine City.
AoP n1 remains in DC.
14 1/11/2025 5:39:00 AM Spring 1861 Confederate 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
1 CP à Bowling Green KY
13 1/10/2025 2:37:00 PM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
Division move: 1 SP from Philadelphia to Frederick n2.
12 1/10/2025 9:25:00 AM Spring 1861 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SP at Clarksville TN

I said to Stephane in french : Leader crushed me at turn one, and i thinck there s no problem of rule :-)
11 1/9/2025 5:03:00 PM Spring 1861 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Build fort in Frederick.
9 1/9/2025 3:54:00 AM Spring 1861 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
activation of J-Jonsthon+ 1 SP
1. Strasburg
2. Manassas + 2SP (3sp) / 1 SP and Beauregard remain at Manassas
3. Fredericksburg
4. Hanover 2 SP remain (1SP with Jonhston)
5. end at Richmond with 2 SP
5 1/8/2025 12:38:00 PM Spring 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Okay, let's start big!

1st activation: 2 SPs from DC sail to Forts St. Philip/Jackson to conduct amphibious assault on the fort. Result is auto 1/1. 1 US SP lost, 1 SP remains on the fort. AoP n3 in DC.

2nd activation: Fremont in St. Louis.
1) Fremont and 2 SPs to Salem/Vandalia
2) to Jonesborough
3) to Cairo. Pickup 1 SP n3.
4) Fremont n3 to Paducah
5) to Columbus to attack the 1 SP in the fort. Small battle, US+2, CS+2.
Back to you for response/resolution. I'll send a log file.

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