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For the People: BPA2025 P4 Jacob-Salas Escobar Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
534 4/13/2025 4:39:00 AM Fall 1863 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
I activate to the AoNV in Somerset:
1) Lebanon to attack AoT.

You can react/resolve.
533 4/13/2025 3:58:00 AM Fall 1863 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
I polay as event sorry
532 4/13/2025 3:58:00 AM Fall 1863 Union 40 3 o hand #40: 3 / Emergency Call for Volunteers

Message from Union:
531 4/13/2025 3:57:00 AM Fall 1863 Union 40 3 Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 SP in AoT in Lebannon (9)
2 SP in Louisville (2)
1 SP in Falmouth (1)
523 4/11/2025 3:35:00 PM Fall 1863 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
1 Confederate SP moved Dalton (0) to Dover (7).
1 Confederate SP moved Jackson MS (1) to Dover (8).
1 Confederate SP moved Paducah (0) to Dover (9).
1 Confederate SP moved Humboldt (0) to Dover (10).
1 Confederate SP moved Marion SC (1) Dover (11).

I activate Jackson in Dover and drop off 1 SP there (10) to move to:
1) Clarksville TN and overruns 1 SP.
2) Convert.
3) Bowling Green.

You can react/resolve.

516 4/11/2025 12:57:00 PM Fall 1863 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
activation of AdT; attack Sommerset
react / resolve
483 4/3/2025 11:09:00 AM Summer 1863 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
I activate AoNV in Wytheville:
1) Saltville.
2) Rodgersville. If you don't intercept, I will continue the move to Knoxville to attack Burnside and 1 SP.

You can react/resolve.
480 4/3/2025 10:32:00 AM Summer 1863 Union 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
activation of Banks, take Pope +1 SP, go to Clarkeville AR
479 4/2/2025 12:33:00 PM Summer 1863 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
I activate AoNV (7) in Hanover:
1) Richmond, drop off 3 SP and Price. Richmond (5) and AoNV (5).
2) Amelia C.H.
3) Burkeville.
4) Appomattox Court House.
5) Lynchburg and pick up 2 SP (6).
6) Wytheville.
473 3/30/2025 3:24:00 PM Summer 1863 Union 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
activation of AdT attack Dover
resolve / react ?
472 3/30/2025 12:43:00 PM Summer 1863 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
I activate AoM at Dover, drop 2 SP there (4) and move to:

1) Paducah and drop off 1 SP (1). AoM (3).
2) Columbus, KY.
3) Convert Columbus.
4) Humboldt and drop off 1 SP (1). AoM (2).
5) McKenzie.
6) Dover, TN (4).
471 3/30/2025 10:52:00 AM Summer 1863 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
activation of Halleck +1 SP
1. Elisabeth take 1 SP (2)
2 Gaineville take 2 SP (4)
3 Greennville
4. Ironton
5. St Louis drop 1
6 Rolla drop 1
7. Springfield drop 1
8. Fayetteville
468 3/30/2025 5:46:00 AM Summer 1863 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
I activate 2 SP in Weldon to move to:
1) Hickford Jct.
2) Petersburg.
3) Richmond.
4) Hanover and join AoNV (7).
467 3/28/2025 9:48:00 AM Summer 1863 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
activation of AdT
drop 1 SP top Clarkville (8)
1. drop 1 to Nasville(7)
2. drop 1 tu Musfreesboro (6)
3. Nashville
4. Bowling Green drop 1 Sp (5)
5 Lebanon
465 3/28/2025 8:07:00 AM Summer 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
I activate AoM in Dover and drop off 4 SP (1):
1) McKenzie.
2) Humboldt.
3) Grand Jct. and pick up Wheeler (2).
4) Humboldt.
5) McKenzie.
6) Dover (6).
461 3/28/2025 6:32:00 AM Summer 1863 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
activation of AdT
1. Nashville
2. flag
3. Clarksville
interception ?
4. if not, flag
5. attack Dover
460 3/28/2025 6:04:00 AM Summer 1863 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Army of Mississippi formed at Dover, TN with Jackson in command, strength 6.
451 3/27/2025 5:30:00 PM Summer 1863 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
activation of AdT
1 flag Louisville
2 attack Lebannon
450 3/27/2025 1:11:00 PM Summer 1863 Confederate 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
5.65 REORGANIZATION MOVE:

Jackson moved Richmond to Dover, TN.
A. P. Hill moved Marion, SC to Dover, TN.
Pemberton moved Williamsburg to Hanover with AoNV.
Price moved Dover, TN to Hanover with AoNV.
Bragg moved Jackson, MS to Hanover with AoNV.
439 3/27/2025 9:17:00 AM Summer 1863 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
activation of AdT
1 Ironton
interception ? if not I attack St Louis
react / resolve
413 3/22/2025 6:15:00 AM Spring 1863 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
activation of AoT
1. flag
2. attack memphis
react / resolve ?

just a question : you where able to retreat with Wheeler and 2 SP ?
412 3/21/2025 5:08:00 PM Spring 1863 Confederate 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA Fort in Memphis.
401 3/21/2025 7:23:00 AM Spring 1863 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
activation of AoT
1 Greenville
2 New Madrid
3 flag
4 Humboldt
do you intercept ?
400 3/17/2025 7:44:00 AM Spring 1863 Confederate 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Hood's Tigers in AoT at St. Louis.
396 3/16/2025 9:49:00 AM Spring 1863 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
adtivation AoT
Cairo 1
Ironton 2
intgerception ?
395 3/16/2025 9:33:00 AM Spring 1863 Confederate 37 2 Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP in Columbus KY (4).
1 SP in Weldon NC (2).
1 SP in Memphis TN (1).

392 3/12/2025 5:21:00 PM Spring 1863 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
activation of AdT
1. Paducah
2. Flag Pasducah

if you want to react when I arrive at Paducah ? if not I attack Colombus
react/resolve
386 3/12/2025 12:21:00 PM Spring 1863 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move: AoT in Ironton (4):
1) St. Louis.
2) Salem.
3) Convert.
4) St. Louis and ends the move (6).

2nd move: AoNV (6) in Lynchburg and drop off 2 SP there (4):
1) Appomattox Court House.
2) Burkeville.
3) Amelia C.H.
4) Richmond, pick up Pemberton and 1 SP (5), and drop off Jackson. Richmond (2).
5) Williamsburg.

You can react/resolve.
385 3/12/2025 11:32:00 AM Spring 1863 Union 10 3 Event #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3 SP for AoT (14)
380 3/12/2025 10:20:00 AM Spring 1863 Confederate 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
I activate AoT with 4 SP in Columbus KY (drop off 4 infantry SP and Wheeler, 5 SP in total) and move to:
1) Humboldt.
2) Memphis and pick up Morgan and 1 SP (6).
3) Humboldt.
4) New Madrid and pick up 1 SP (7).
5) Greenville MO.

You can intercept. If you don't want or fail, I move to 6) Ironton to attack AoT (15).

You can react/resolve.
379 3/12/2025 10:04:00 AM Spring 1863 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AoT ends the move at Ironton. There is no change of PC.
377 3/12/2025 9:48:00 AM Spring 1863 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
activation of AoT
376 3/12/2025 7:12:00 AM Spring 1863 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
I activate AoT in Lebanon and drop off 2 SP there (4), then move to:
1) Bowling Green.
2) Nashville and pick up 3 SP. Nashville (0) and AoT (7).
4) Clarksville.
5) Dover.
6) Mckenzie.
7) Columbus KY, pick up Polk and 2 SP, and end the move (9).
375 3/12/2025 6:24:00 AM Spring 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
creation of AoT under Grant at Cairo with 15 SP
357 3/7/2025 5:57:00 PM Fall 1862 Union 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
activation of Fremont + 4 SP
3. Decatur drop 1 SP
4. Pana drop 1 SP
5 Salem drop 1 SP
6. Vincennes drop 2 SP (2)
7. End at Bloomington with 2 SP
355 3/7/2025 2:11:00 PM Fall 1862 Confederate 52 3 Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
CSA: 112+
353 3/7/2025 1:50:00 PM Fall 1862 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Union 74 -
CSA : 105 -
I let you eliminate 3 SP
343 3/7/2025 12:58:00 PM Fall 1862 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
I active AoT in Frankfort KY to move to:
1) Louisville and drop off 2 SP.
2) Lebanon to attack 1 SP.
342 3/6/2025 2:06:00 PM Fall 1862 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
activation of 2 Sp from Lexington
Sommerset drop 1 SP Lebannon drop 1 SP
(if I must finish in the same space then 2 SP in Lebannon
337 3/6/2025 10:25:00 AM Fall 1862 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st MOVE: I activate AoNV in Manassas to move to:

1) Strasburg.
2) Franklin.
3) Lewisburg to attack 1 SP.

Small battle:
USA+2
CSA+9
332 3/3/2025 3:42:00 AM Fall 1862 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
activation of Pope with 3 SP
2. attack Little Rock with +3

resolve, react ?
323 3/1/2025 12:53:00 PM Fall 1862 Confederate 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
I activate AoNV in Frederick to move to:
1) Manassas

You can react.
321 3/1/2025 12:10:00 PM Fall 1862 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
my card sorry
315 2/28/2025 7:42:00 AM Fall 1862 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
I activate to AoNV and move with 10 SP (all) to:

1) Frederick to attack AoP.

Big battle:
1st USA+4
2nd CSA+8

You can react/resolve.
314 2/28/2025 6:29:00 AM Fall 1862 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Attrition on ANV 12->10
313 2/28/2025 6:01:00 AM Fall 1862 Confederate 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
I activate to Jackson with 2 SP in Wilmington, NC to move to:
1) Strickland Depot.
2) Goldsboro.
3) Weldon and pick up 2 SP (4).
4) Hickford Jct.
5) Petersburg.
6) Richmond.
7) Hanover.
8) Gordonsville.
9) Culpepper.
10) Manassas and they join to AoNV (12).

5.9 Rail Movement Bonus for 2 spaces more.
302 2/23/2025 5:21:00 PM Fall 1862 Confederate 8 1 Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
I intercept with Longstreet and 2 SP.
301 2/23/2025 4:32:00 PM Fall 1862 Union 86 3 Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
activation of Hooker with 6 SP
1 Indianapolis
2 GreenCastle
3 Vincennes
4. Attack Salem

React / Resolve

PS I will come back from work Wedenesday night
280 2/22/2025 10:34:00 AM Summer 1862 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
I activate Longstreet and 2 SP in Little Rock to move to:
1) Elizabeth.
2) Gainesville.
3) Greenville, MO.
4) Ironton.
5) St. Louis and pick up 1 SP (3).
6) Salem/Vandalia and drop off 1 SP (2).
7) Pana and drop off 1 SP (1).
8) Decatur, IL and ends move with 1 SP.

I can't do the turn-end now, if you don't, I'll do it later.
279 2/22/2025 9:55:00 AM Summer 1862 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
activation of Curtis with 1 SP
1. Philladelphia take 1 SP
3. Lewistown take 1 SP (3)
5. Pittsburg
6 Weeling drop 1 SP
7 Grafton
8 end at Weston with 2 SP
270 2/20/2025 8:49:00 AM Summer 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
I activate AoT, drop off 1 SP in Bowling Green and move to:

1) Lebanon to attack Fremont and 1 SP.
267 2/16/2025 12:50:00 PM Summer 1862 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
activation of Rosecrans + 2 SP
1 Louisville
2 Franckfort take 1 SP (3)
3 Louisville (3)
6 Salem (3)
7 attack Saint Louis

resolve / react
264 2/15/2025 3:18:00 PM Summer 1862 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Fort in St. Louis MO.
263 2/15/2025 12:28:00 PM Summer 1862 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
1 SP in Lebannon
1 SP in Francfort
1 SP in Gettysburg
262 2/14/2025 5:59:00 PM Summer 1862 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2 SP in Nashville.
261 2/14/2025 5:34:00 PM Summer 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
1 SP from Salem go to Lebannon
258 2/14/2025 10:12:00 AM Summer 1862 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
I activate AoT (5) in Bowling Green:

1) It drops off 1 SP in Bowling Green, moves to Nashville and picks up the cavalry brigade (5).
2) Bowling Green and picks up 1 SP (6).
3) Lebanon for attack Fremont, Rosecrans and 2 SP who cannot retreat.
257 2/14/2025 6:02:00 AM Summer 1862 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
1 Sp from Cincinnati go to Frankfurt KY via Louisville
256 2/14/2025 5:28:00 AM Summer 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
The AoT is created with Van Dorn as its commanding general in Bowling Green.

CSA Strategic Will momentum flipped to DOWN.
CSA Strategic Will set to 103- (-2 penalty, -3 momentum penalty).



255 2/14/2025 4:59:00 AM Summer 1862 Union 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
activation of Burnside + 5 SP + Cav Bgde Pleasanton
2. Coshoctown
3. Pittsburg drop 1 SP (4)
4. Johnston drop 1 SP (3)
5. Pittsburg
6. Uniontown drop 1 SP (2)
7 Grafton drop 1 SP (1)
8. Franklin (1 + Bgde cav)
8.
242 2/13/2025 9:27:00 AM Summer 1862 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
I activate to AoNV (7) in Johnstown and move to:

1) Pittsburgh.
2) Uniontown and pick up to Forrest (8).
3) Grafton.
4) Franklin, WV to attack 1 Union SP.

Medium battle.
USA+2
CSA+11
241 2/13/2025 9:07:00 AM Summer 1862 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
activation of Burnside
1. Strasburg take 2 SP (3)
2. Francklin drop 1 SP (2)
3. Lewisburg drop 1 SP (1)
4. CHarleston
5. Parkersburg
6. Jackson
7.Whashington
8. Cincinnati
216 2/4/2025 2:18:00 PM Spring 1862 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move:
I activate AoNV at Weston:

1) Convert.
2) Grafton.
3) Uniontown.
4) Pittsburgh to attack 1 SP.
215 2/4/2025 2:10:00 PM Spring 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
You discard the card you have left in your hand.
207 2/4/2025 12:34:00 PM Spring 1862 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
I create Army of Tennesse under Pope at Viscksburg
ca
206 2/4/2025 12:15:00 PM Spring 1862 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
- Political Control Marker flipped to CONFEDERATE at St. Joseph.
- Political Control Marker flipped to CONFEDERATE at Kansas City.
205 2/4/2025 12:07:00 PM Spring 1862 Union 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
I move 1 division (1 SP) from Zaneville (1) to Johnstown
204 2/4/2025 11:37:00 AM Spring 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
- Political Control Marker (CONFEDERATE) placed at Springfield MO.
- Political Control Marker (CONFEDERATE) placed at Rolla MO.
197 2/4/2025 10:53:00 AM Spring 1862 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
One Fort at Johnston PA
192 2/4/2025 6:29:00 AM Spring 1862 Confederate 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
I activate Van Dorn at Panola with 2 SP and move to:

1) Memphis and pick up 2 infantry SP (4).
2) Humboldt.
3) Columbus, KY.
4) Paducah and pick up Price and 1 SP (5).
5) Dover TN, drop off Price and pick up 1 SP (6).
6) Clarksville, TN.
7) Bowling Green.
8) Lebanon to attack Fremont and 2 SP with Van Dorn and 6 SP.

Summary:
- In Memphis is Morgan (Cav brigade).
- In Columbus are Polk and 2 SP.
- Paducah is empty.
- In Dover are Price and 1 SP.

Medium battle, USA+0 CSA+3

You may react/resolve.
188 2/3/2025 6:46:00 AM Spring 1862 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
activation of Curtis+6SP
1. Pittsburg
185 2/3/2025 5:24:00 AM Spring 1862 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
I activate Lee and AoNV at Uniontown:

1) Grafton.
2) Franklin, WV.
3) Convert.
4) Lewisburg.
5) Convert.
6) Weston and end the activation.
184 2/3/2025 5:04:00 AM Spring 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
1 fort at Coshocton
183 2/2/2025 4:59:00 PM Spring 1862 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
RELIEVING GENERAL:

I replace the commanding general of AoP, Smith, by relieving him, who is displaced to Turn Track. The new commanding general of AoP is Lee.

CSA Strategic Will is 86-
(Smith’s political value is 6 and it adds a -3 for Changing Fortunes of War, going from 95+ to 86-)
182 2/2/2025 3:47:00 PM Spring 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
activation de Pope+Halleck+1SP,
2.go to Nacododges take 1 SP (2)
3. MArshall take 1 SP (3)
4. Camden take 1 SP (4)
6. Vicksburg (6)
154 1/27/2025 1:12:00 AM Fall 1861 Union 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
flag Fraikin
152 1/26/2025 4:47:00 PM Fall 1861 Confederate 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate to AoNV at Baltimore:

1) York
2) Harrisburg
3) Lewistown
4) Johnstown
5) Pittsburgh and drop off 1 SP
6) Uniontown and end move with 1 SP
151 1/26/2025 2:24:00 PM Fall 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
PC in Kansas CIty
150 1/26/2025 2:09:00 PM Fall 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Political Control Marker (CONFEDERATE) placed at Grafton.
143 1/26/2025 10:14:00 AM Fall 1861 Union 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
activation of Burnside
2. Pittsburg take 2 SP (3)
4. Grafton
5. Franklin
6. Strasburg
react /resolve
133 1/25/2025 1:24:00 PM Fall 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move:

Activate to Van Dorn with 4 SP in AoNV at Gettysburg (3):

1) Chambersburg
2) Harpers Ferry

You can react/resolve.
132 1/25/2025 12:57:00 PM Fall 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
activation of Burnside + 3 SP (AoP 5 SP)
1. baltimore take Mc Clellan + 2SP, (5Sp)
2. DC drop Mc Clelann + 2 SP (3SP)
3.Mannassas
4. Strasburg drop 1 SP (2SP)
5. Winchester drop 1SP (1S)
6 Strasburg
7 Franklin
8. End at Grafton with 1 SP
122 1/25/2025 6:07:00 AM Fall 1861 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
I activate AoNV in Chambersburg and move to:

1) Harrisburg.

You can react/resolve.
121 1/25/2025 6:03:00 AM Fall 1861 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
I cancel the activation of Burnside.
120 1/25/2025 5:49:00 AM Fall 1861 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
This one sorry
107 1/23/2025 10:46:00 AM Fall 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate to AoNV (6) at Manassas:

1) Strasburg.
2) Winchester, VA. Pick up Van Dorn and 2 SP.
3) Harpers Ferry to attack McClelan and 4 SP.
Medium battle USA+2 CSA+4

You can react/resolve.
98 1/23/2025 9:13:00 AM Fall 1861 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
1 Fort to Vicksburg
90 1/23/2025 3:59:00 AM Summer 1861 Union 99 3 Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
sorry I have a very good hand with 2 campaign cards ...

1st activation Pope in Nacododge
drop 1SP in Nacododges
1. Marshall drop 1 SP
2. Shreveport drop 1 SP

2nd activation
Bank +3SP
1. Camden drop 1 SP
2. Monroe 1 SP
3. End at Vicksburg with 1SP
89 1/23/2025 3:39:00 AM Summer 1861 Confederate 7 1 Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Political Control Marker (CONFEDERATE) placed at Ironton, MO.
84 1/22/2025 1:41:00 PM Summer 1861 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
activation of Pope in Sabine City,
attack Nacododges with 4 SP
83 1/22/2025 12:41:00 PM Summer 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Don't worry, you stay in Little Rock and Bragg is displaced to Turn 3.

In my other game, when somebody moves and a battle is about to take place, the attacker sends the log and the non-active player (defender) resolves the battle. I think this is, in addition to possible interceptions and retreats, to see if the defender has any card to respond to that move or battle.

Political Control Marker (CONFEDERATE) placed at Greenville, MO.

72 1/22/2025 12:38:00 AM Summer 1861 Union 87 3 Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation Pope with 6 sp to Nacododges
71 1/21/2025 6:45:00 PM Summer 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
1 SP moves from Shreveport (n0) to:

1) Marshall.
2) Nacodoches. Here the move ends (n2).
68 1/21/2025 6:08:00 PM Summer 1861 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
please discard on card and play
64 1/19/2025 6:42:00 PM Summer 1861 Confederate 2 2 Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
Army of Northern Virginia formed at Manassas with Smith in command, strength 7.
CSA Strategic Will momentum flipped to DOWN (-3 momentum penalty).
CSA Strategic Will set to 95- (-2 penalty, -3 momentum penalty).
63 1/19/2025 12:21:00 PM Summer 1861 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Fortification in Frederick
36 1/15/2025 8:09:00 AM Spring 1861 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
naval move 2 Sp from Army of Potomac to Sabine City TX
35 1/15/2025 8:02:00 AM Spring 1861 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Move 1 SP from Manassas (n2) to:
1 Strasburg, VA
2 Winchester, VA (n1)
34 1/15/2025 7:00:00 AM Spring 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
activation of Fremont + 2 SP
Ironton Cairo (2mp) take 1 SP (3sp)
Louisville via Vincennes (7 MP), via to Vincennes
Louisville - 2SP
en of move 1 SP and Fremont at Lebannon
32 1/12/2025 7:52:00 AM Spring 1861 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
PC at Lebanon (KY).

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