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For the People: BPA2025 P10 Flores-Wright Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
54 1/14/2025 1:36:00 PM Summer 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
1SP from Vicksburg (n1) moves to Marschall (Tx) - n2
53 1/14/2025 11:09:00 AM Summer 1861 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Event, 2SP from Manasas

1. Culpepper, drop 1SP
2. Gordonville (1SP)
52 1/13/2025 9:45:00 PM Summer 1861 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs arrive in Mobile )n1), Savannah (n1), and Charleston (n1)
51 1/13/2025 4:56:00 PM Summer 1861 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Rose in Cairo

Rose with 6sp (in Cairo stay Banks and 1SP)

1. Ironton, drop 2SP (4S)
2. St. Louis, p/u Freemon and 2SP (6SP)
3. Rolla, drop Freemon 1SP (5SP)
4. Ironton, p/u 1SP (1SP left) (6SP)
5. Greenville, drop 2SP (4SP)
6. New madrid, drop 2SP (2S)
7. Humboldt, Rose 2SP.
50 1/13/2025 3:39:00 PM Summer 1861 Confederate 54 1 Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Build the CSS Virginny in Baton Rouge
49 1/13/2025 1:07:00 PM Summer 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Activate Pope with the 1 QOO.

1. Pope +2SP to Baltimore, p/u Halleck and 2SP (4SP)
2. Fred, drop Halleck, p/u Burnside (4SP)
3-4. Winchester, p/u 2SP
5. Strasburg, drop 2SP and Burnside
6-7. Wilderness, drop 2SP
8. Fredericksburg, Pope (2SP)
46 1/13/2025 12:34:00 PM Summer 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Place fort in Vicksburg
45 1/13/2025 12:34:00 PM Summer 1861 Confederate 34 1 o hand #34: 1 / Elite Units

Message from Confederate:
43 1/13/2025 12:32:00 PM Summer 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Place PCs:
Paducah
42 1/13/2025 12:18:00 PM Summer 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Queue of operations for Pope
34 1/12/2025 11:10:00 PM Summer 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Smith leaves Fayetteville with 1SP to LR (p/u 2 - Smith n3 & LR n0), then to Shreveport to attack Buell & his 1SP.
Over to you to resolve
29 1/12/2025 11:42:00 AM Summer 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate Buell in Sabine City, with 6SP.

1. Nacogdoches, drop 1SP (5)
2. Marshall, 5sp

You can react or roll for battle
16 1/11/2025 11:08:00 PM Spring 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 to Mobile - n2
1 to Columbus - n1
1 to Wilmington - n1
14 1/11/2025 5:07:00 PM Spring 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Event.

First movement (naval) 1SP from WDC to Sabine City.
13 1/11/2025 12:10:00 PM Spring 1861 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Gen re-org:
Price from Fayetteville to Dover
Polk from Memphis to Richmond
ASJohn from Nashville to Fort Columbus
10 1/11/2025 4:49:00 AM Spring 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Event, attrition in Richmond, lose 1SP.
9 1/10/2025 6:13:00 PM Spring 1861 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Fort built in Little Rock
8 1/9/2025 3:52:00 PM Spring 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Lousville KY, PC control

7 1/9/2025 3:46:00 PM Spring 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
JoeJohn moves with his 1SP from Winchester to Manassas (p/u Beau & his 3SPs - n4), then retires to Richmond - n5
5 1/9/2025 11:46:00 AM Spring 1861 Union 122 3 Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Naval movement:

2SP from Washington to Fort Jackson

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