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For the People: BPA2025 P8 Squindo-Jabbour Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
111 1/21/2025 6:27:00 PM Spring 1862 Union 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Eliminate 3 from AoP, n9

Activate Pope with 2SP

1 Sheverport, pick 2, n4
2 Monroe, leave 1, n3
3 Grand Ecore, leave 1, n2
4-7 Clarksville, leave 1, n1
7-8 Fayetville
110 1/21/2025 12:33:00 PM Spring 1862 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
107 1/20/2025 5:30:00 PM Spring 1862 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Burn Nashville

SW

USA +5=118+
CSA -5=36-
106 1/20/2025 1:36:00 PM Spring 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
2 SP from New Orleans (0) to Jackson (5)
105 1/20/2025 1:07:00 PM Spring 1862 Union 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Fort in Bloomington
104 1/20/2025 1:06:00 PM Spring 1862 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Fort in Louisville
97 1/19/2025 2:00:00 PM Spring 1862 Union 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 st Activate Rosencrans

1 St Louis, pick 1, n4
4-5 Columbus, via Paducah

Small Battle

USA +4
CSA +4

Do you confirm me Dover it's empty and has only Pemberton?
79 1/18/2025 5:47:00 AM Fall 1861 Confederate 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First move

Activate A Johnston with Price and 5 SP

1 Bowling Green you may react
else battle at Bowling Green
US +5
CS +1
76 1/17/2025 5:45:00 PM Fall 1861 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Yes, really unlucky game, nothing to say

Activate Pope

1-4 Little Rock

70 1/16/2025 3:43:00 PM Fall 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Activate Van Dorn and 2SP leave Pemberton in Dover

1 Paducah take all SP + Price (4)
2-3 Clarksville you can react here if you want
69 1/16/2025 2:11:00 PM Fall 1861 Union 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
Activate Pope with 1SP

1-2 Lebanon, pick 5 and Halleck, n6
3 Bowling Green, leave 2 and Halleck, n4
4-5 Louisville, pick 1, n5
6 Bloomington, pick 1, n6
7-10 Ironton
68 1/16/2025 3:22:00 AM Fall 1861 Confederate 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Sabine City -1
65 1/15/2025 7:06:00 PM Fall 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Buell and 3SP sail from DC to AA Sabine City

USA +3
CSA +0
64 1/15/2025 2:27:00 AM Fall 1861 Confederate 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Hood's Texan with AoNV
63 1/14/2025 5:30:00 PM Fall 1861 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 SP from AoP(6) to DC, n4
62 1/14/2025 11:01:00 AM Fall 1861 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Ironclad Tennessee in Pensacola
61 1/13/2025 6:14:00 PM Fall 1861 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
PC Bowling Green
60 1/13/2025 5:03:00 PM Fall 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
fort Nashville and Selma
59 1/13/2025 3:00:00 PM Fall 1861 Union 6 1 Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
General Reorg

Banks to AoP
Freemont to AoP
Pope to Bloomington
Buell to DC
Mc to Frederick
Rosencrans to Salem
49 1/12/2025 4:36:00 PM Summer 1861 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Cancel last general activation
48 1/12/2025 4:28:00 PM Summer 1861 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
Activate Mc with 3SP

1 Frederick, pick 1, n4
2 Manassas, pick 1(5), n5
3-4 Gordonsville, leave 1, n4
5 Charlottesville, leave 1, n3
6-7 Wytheville, leave 1, n2
8 Lynchburg
47 1/12/2025 3:49:00 PM Summer 1861 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Activation AoNV (5)

1-2 Richmond leave 1 (4)
3 Williamsburg leave 1 (3)
4-5 Petersburg leave 1 (2)
6 Hickford Jct (2)
44 1/11/2025 1:25:00 PM Summer 1861 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Sorry for the delay

Activate Halleck alone

1 Cochocton, pick 2, n2
2 Columbus, pick 2, n4
3 Cincinnati, pick 2, n6
4 Flamouth, leave 1, n5
5 Lexington, leave 1, n4
6 Frankfort, leave 1, n3
7 Louisville, leave 1, n2
8 Lebanon

2 Activate Pope with 5

1 Wildnerness, leave 1, n4
2 Culpepper, leave 1, n3
3 Strasburg, leave 1, n2
4-5 Winchester, leave 1, n1
6-7 Staunton
43 1/10/2025 2:07:00 PM Summer 1861 Confederate 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
1 SP Savannah to Fort Pulaski
42 1/10/2025 2:52:00 AM Summer 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Fort in Manassas
41 1/10/2025 2:49:00 AM Summer 1861 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Morehead City, Wilmington, Savannah
40 1/9/2025 6:22:00 PM Summer 1861 Union 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AoP

1 Richmond, pick 1 and Butler, n12
2-3 Hannover and PC
4 Fredericksburg, leave 1, n11
5 Aquia Creek, leave 1, n10
6 Manassas
39 1/9/2025 3:37:00 AM Summer 1861 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Creation of AoNV at Hickford Jct
J.Johnston Commander

CS SW -2 = 66-
38 1/9/2025 3:12:00 AM Summer 1861 Union 124 2 Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Actually let's do this attrition

-2SP in Hickford, n5
37 1/9/2025 3:10:00 AM Summer 1861 Union 8 1 o hand #8: 1 / 3 Cigars

Message from Union:
36 1/9/2025 3:10:00 AM Summer 1861 Union 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Fort in Frederick

No file
24 1/8/2025 11:37:00 AM Spring 1861 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
PC Falmouth, Lexington, Somerset
23 1/8/2025 3:00:00 AM Spring 1861 Union 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Fort in Cairo
22 1/8/2025 2:08:00 AM Spring 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Price with one from Fayetteville AR

1-4 Madison pick 1 (2)
5-8 Paducah
15 1/7/2025 3:07:00 PM Spring 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Did you receive my Dropbox invitation?

First move activate AoP in Manassas

1 Manassas, PC
2 Fredericksburg
14 1/7/2025 1:58:00 AM Spring 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
1SP Madison
9 1/6/2025 6:15:00 PM Spring 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activate AoP with 6, DC(1)

1 Frederick, pick 2(1), n8
2 Harpers Ferry, pick 2, n10
3 Winchester

JJ can avoid
8 1/6/2025 2:47:00 AM Spring 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
I build a fort in Manassas
6 1/5/2025 6:12:00 PM Spring 1861 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 to AoP, n7
2 Frederick, n3
1 Baltimore

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