Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
398 | 4/19/2025 7:50:00 AM | Summer 1863 | Union | 18 | 2 | Operations |
#18: 2 / Confederate Inflation Confederate SW reduced by two. Message from Union: Activate Grant and AoT in Florence. 1) convert Florence 2) to Kingston to attack Ewell. If no retreat, small battle with US+8, CS+1. Over to you to react/retreat. I will continue to move after the battle. |
395 | 4/19/2025 5:40:00 AM | Summer 1863 | Confederate | 36 | 1 | Operations |
#36: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Confederate: I activate to Jackson in New Bern to move to: 1) Goldsboro to attack Rosecrans and 2 SP. You can react/resolve. |
392 | 4/17/2025 9:05:00 AM | Summer 1863 | Union | 34 | 1 | Operations |
#34: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Union: Fremont survives, to TT. Activate Grant and AoT in Strickland Depot. 1) AoT n4 to Goldsboro. Drop Rosecrans and 1 SP. Goldsboro n2, AoT n3. 2) AoT n3 to Strickland Depot. 3) to Wilmington. Pickup 1 SP n4. 4) to Marion. If no intercept: 5) convert 6) to Florence to attack Ewell. Over to you to react/resolve. |
383 | 4/16/2025 12:16:00 PM | Summer 1863 | Confederate | 52 | 3 | Operations |
#52: 3 / Trent Affair Confederate gains 5 SW points. Remove from deck if event is played. Message from Confederate: I activate the AoT (4) in Clarksville to move to: 1) Dover and drop off 1 SP. AoT (3) and Dover (2). 2) Paducah and pick up 1 SP. AoT (4) and Paducah (1). 3) Cairo and pick up 1 SP. AoT (5) and Cairo (1). 4) Jonesborough to attack Reynolds and 2 SP. You can react/resolve. |
382 | 4/15/2025 9:59:00 AM | Summer 1863 | Union | 92 | 2 | Operations |
#92: 2 / Baltimore Revolts Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant. Message from Union: Activate Pope and AoM in Zanesville. 1) AoM n5 to Washington 2) to Cincinnati 3) to Falmouth. Drop 1 SP n4. 4) AoM n4 to Cincinnati 5) to Vernon 6) to Bloomington |
378 | 4/15/2025 4:43:00 AM | Summer 1863 | Confederate | 55 | 1 | Operations |
#55: 1 / CSS Tennessee Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Confederate: I activate Jackson with 1 SP in New Bern to move to: 1) Morehead City and pick up 2 SP (3). 2) New Bern. 3) Goldsboro to attack 2 SP. You can react/resolve. |
377 | 4/3/2025 5:07:00 PM | Summer 1863 | Union | 23 | 2 | Operations |
#23: 2 / Bermuda Blockade Surge Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Create Army of the Missouri in Zanesville, Pope commanding. Strength 5, Hancock subordinate. US SW -3 -2 FoW to 84- |
374 | 4/3/2025 11:58:00 AM | Summer 1863 | Confederate | 58 | 2 | Operations |
#58: 2 / Admiral Porter Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll. Message from Confederate: I activate AoNV in Lynchburg: 1) Wytheville to attack 1 SP. |
367 | 3/31/2025 3:21:00 PM | Summer 1863 | Union | 86 | 3 | Event |
#86: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: Good time for a campaign. 1st activation: Meade in Columbus OH. 1) Meade, Hancock and 2 SPs to Zanesville. Drop Hancock with Pope. 2) Meade n2 to Wheeling 3) to Grafton 4) to Weston 5) to Lewisburg 6) to Wytheville. Drop 1 SP. 7) Meade n1 to Lynchburg. Intercept attempt? |
366 | 3/31/2025 2:51:00 PM | Summer 1863 | Confederate | 124 | 2 | Operations |
#124: 2 / Confederate Desertion During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played. Message from Confederate: I activate AoNV in Richmond, drop off Wheeler, Longstreet and 2 infantry SP (3) and move to (4): 1) Amelia C.H.. 2) Burkeville. 3) Appomattox Court House. 4) Lynchburg. 5) Convert. 6) Charlottesville. |
360 | 3/30/2025 5:31:00 PM | Summer 1863 | Union | 73 | 1 | Operations |
#73: 1 / Ball's Bluff The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort. Message from Union: Activate Grant and AoT in Suffolk. Leave 1 SP in Suffolk. 1) AoT n13 to Drewrys Bluff. Pickup 1 SP n14. 2) AoT n14 to Suffolk. Pickup 1 SP n15. 3) to Weldon to attack Beauregard Over to you to respond/react. Out for a couple of hours. |
333 | 3/25/2025 4:53:00 PM | Spring 1863 | Confederate | 82 | 3 | Operations |
#82: 3 / Foreign Intervention - Reshuffle/Remove Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase. Message from Confederate: I activate Jackson and 3 SP at Weldon (Beauregard remains in Weldon): 1) Goldsboro. You can react/resolve. |
332 | 3/25/2025 4:40:00 PM | Spring 1863 | Union | 111 | 2 | Event |
#111: 2 / Wilson’s Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played. Message from Union: Place US PCs in Norfolk and Wilmington NC. US PC immediately placed in Fort Fisher due to PC in Wilmington. US SW +1 to 85+ CS SW -1 to 47- |
331 | 3/25/2025 4:28:00 PM | Spring 1863 | Confederate | 109 | 2 | Event |
#109: 2 / Fortified Lines The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts. Message from Confederate: Fort in Richmond. Fort in Weldon. |
326 | 3/25/2025 3:17:00 PM | Spring 1863 | Union | 87 | 3 | Event |
#87: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: 1st activation: Grant and AoT in Drewys Bluff Leave 1 SP in Drewys Bluff 1) AoT n7 to Suffolk 2) convert Drop 1 SP in Suffolk 3) AoT n6 to Weldon 4) convert 5) to Goldsboro to attack Beauregard (who finds himself in command) Over to you to react/resolve. If no retreat, medium battle, US+5 (Grant, Mitchell, Halleck), CS+1 (Beauregard) |
324 | 3/25/2025 8:38:00 AM | Spring 1863 | Confederate | 37 | 2 | Event |
#37: 2 / Confederate Scientist Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces. Message from Confederate: - Richmond, AoNV (6) - Goldsboro (5) - Clarksville, AoT (4) |
322 | 3/25/2025 8:29:00 AM | Spring 1863 | Union | 4 | 1 | Operations |
#4: 1 / Costly Mistake Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn. Message from Union: Activate Grant and AoT. 1) convert Williamsburg. Leave 1 SP in Williamsburg. 2) AoT n7 to Fort Monroe 3) convert US SW +1 +2 FoW to 84+ CS SW -1 to 48- 4) AoT n7 to Williamsburg, pickup 1 SP n8 5) AoT n8 to Drewrys Bluff You have intercept ability. If no intercept: 6) convert Drewrys Bluff |
319 | 3/25/2025 7:08:00 AM | Spring 1863 | Confederate | 97 | 1 | Operations |
#97: 1 / Davis Tours the South Increase Confederate SW by 3. Message from Confederate: I activate Jackson with 1 SP in Fayetteville: 1) Goldsboro and pick up 3 SP. Goldsboro has Beauregard and 1 SP, and Jackson has 4 SP. 2) New Bern to attack Hooker and 5 SP. You can react/resolve. |
317 | 3/24/2025 4:38:00 PM | Spring 1863 | Union | 54 | 1 | Operations |
#54: 1 / CSS Virginia Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Union: Activate Grant and AoT in Lynchburg. 1) AoT n6 to Charlottesville 2) to Gordonsville 3) to Hanover. Pickup Halleck, Banks and 2 SPs from AoP. AoP n4 in Hanover with McClellan, Butler and Pleasanton. 4) AoT n8 to Urbanna 5) convert 6) to Williamsburg. You have option to intercept and then continue. |
312 | 3/24/2025 3:44:00 PM | Spring 1863 | Confederate | 32 | 3 | Operations |
#32: 3 / Dixie Land Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points. Message from Confederate: I activate Longstreet at Knoxville: 1) Rodgersville. 2) Saltville. 4) Lewisburg. 5) Franklin, WV. 6) Staunton. 7) Charlottesville. 8) Lynchburg. You can react/resolve. |
311 | 3/23/2025 5:20:00 PM | Spring 1863 | Union | 53 | 1 | Operations |
#53: 1 / CSS Arkansas Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Union: Activate Grant and AoT in Charlottesville. 1) AoT n7 to Gordonsville. Pickup Mitchell n8. Now we have cavalry! 2) to Charlottesville. 3) convert 4) to Lynchburg 5) convert 6) to Appomattox Court House. Destiny? |
310 | 3/23/2025 4:57:00 PM | Spring 1863 | Confederate | 9 | 3 | Operations |
#9: 3 / Clara Barton Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space. Message from Confederate: PC at Fayetteville, NC. PC at Goldsboro. PC at Falmouth. |
309 | 3/23/2025 11:36:00 AM | Spring 1863 | Union | 107 | 1 | Operations |
#107: 1 / Guerilla Raids Delay Supply Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3. Message from Union: Activate Grant and AoT in Columbus OH. 1) AoT n8 to Zanesville. Drop Pope and 1 SP n7. 2) AoT n7 to Wheeling 3) to Grafton 4) to Franklin 5) to Staunton 6) to Charlottesville. |
296 | 3/22/2025 4:17:00 PM | Spring 1863 | Confederate | 85 | 3 | Event |
#85: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: 1st move: I activate Jackson with 3 SP in Wilmington: 1) Marion and pick up 1 SP (4). 2) Wilmington and pick up Beauregard and 2 SP (6). 3) Strickland Depot. You can react/resolve. |
295 | 3/21/2025 5:08:00 PM | Spring 1863 | Union | 90 | 3 | Operations |
#90: 3 / Habeas Corpus Reduce Union SW by 2. Remove from deck if event is played. Message from Union: Form AoT in Columbus OH, Grant commanding. Strength 8, Pope and Rosecrans subordinate. |
278 | 3/21/2025 1:43:00 PM | Fall 1862 | Confederate | 45 | 3 | Operations |
#45: 3 / Food Shortage Confederate loses SW equal to current Union blockade value. Message from Confederate: I activate Longstreet and 1 SP in Selma: 1) Talladega. 2) Jacksonville, AL. 3) Kingston, GA. 4) Dalton. 5) Cleveland, TN. 6) Knoxville. |
277 | 3/21/2025 1:38:00 PM | Fall 1862 | Union | 98 | 2 | Event |
#98: 2 / Cape Hatteras Operations Increase Union Blockade Level by 1 Message from Union: Blockade Level to 3. |
274 | 3/21/2025 1:11:00 PM | Fall 1862 | Confederate | 10 | 3 | Operations |
#10: 3 / Dorothea Dix Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC. Message from Confederate: I activate AoT (3) in Salem: 1) Convert 2) Pana to attack Fremont and 3 SP. |
273 | 3/21/2025 9:44:00 AM | Fall 1862 | Union | 73 | 1 | Operations |
#73: 1 / Ball's Bluff The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort. Message from Union: Fremont and his 3 SPs retreat to Pana. Build fort in Hanover. |
270 | 3/21/2025 8:16:00 AM | Fall 1862 | Confederate | 16 | 2 | Operations |
#16: 2 / Grierson's Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes. Message from Confederate: I activate AoT in Paducah and drop off 2 SP there: 1) Dover and pick up 1 SP (4) 2) Paducah 3) Cairo 4) Jonesborough 5) Salem/Vandalia to attack Fremont and 5 SP. |
269 | 3/19/2025 5:09:00 PM | Fall 1862 | Union | 95 | 2 | Operations |
#95: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Union: Activate Hooker in Burkeville. 1) Hooker, Curtis and all 4 SPs to Danville. 2) to Greensboro 3) to Salisbury. Drop 1 SP n3. 4) to Melvers 5) to Fayetteville. Drop 1 SP n2. 6) to Goldsboro. Drop Curtis and 1 SP n1. 7) Hooker and 1 SP end in New Bern. |
268 | 3/19/2025 11:39:00 AM | Fall 1862 | Confederate | 106 | 3 | Event |
#106: 3 / British Clydeside Shipyards Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: - 1 Confederate SP placed at Norfolk. - 1 Confederate SP placed at Wilmington, NC. - 1 Confederate SP placed at Morehead City. |
267 | 3/19/2025 7:56:00 AM | Fall 1862 | Union | 129 | 2 | Operations |
#129: 2 / USS Cairo Hits Mine and Sinks Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played. Message from Union: The war could be over because there won't be any troops left! Activate Hooker in Harpers Ferry. 1) Hooker and his 1 SP to Frederick 2) to Manassas 3) to Wilderness 4) to Gordonsville. Pickup Curtis and 2 infantry SPs n3. Mitchell remains in Gordonsville. 5) to Charlottesville. Pickup 1 SP n4. 6) to Lynchburg 7) to Appomattox Court House 8) Hooker, Curtis and 4 SPs end in Burkeville. |
266 | 3/19/2025 5:46:00 AM | Fall 1862 | Confederate | 20 | 3 | Event |
#20: 3 / Union Arms Production Delayed Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space. Message from Confederate: -1 SP in AoP at Hanover (3) so Pope is displaced to Turn 7. -1 SP at Gordonsville (2 infantry SP and 1 cavalry SP). |
265 | 3/18/2025 3:14:00 PM | Fall 1862 | Union | 102 | 3 | Operations |
#102: 3 / First Manassas Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept. Message from Union: We're both running out of troops in the East! Time for reinforcements. Activate Curtis in Cincinnati. 1) Curtis, Mitchell and 5 infantry SPs to Washington. 2) to Jackson 3) to Parkersburg 4) to Grafton 5) to Franklin 6) to Staunton. Drop 1 SP n5. 7) to Charlottesville. Drop 1 SP n4. 8) Curtis, Mitchell and 3 infantry SPs end in Gordonsville. |
257 | 3/18/2025 11:19:00 AM | Fall 1862 | Confederate | 93 | 2 | Operations |
#93: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: I activate AoNV in Fort Monroe to move to: 1) Williamsburg. You can react/resolve. |
247 | 3/16/2025 12:04:00 PM | Fall 1862 | Union | 121 | 3 | Event |
#121: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: Ouch and double ouch. Emancipation which means you can't move, and I have a campaign. 1st activation: McDowell and AoP in the Wilderness. Drop 1 SP in Wilderness. 1) AoP n4 to Manassas. Pickup 2 SPs. AoP n6. Halleck and 2 SPs remain in Manassas. 2) AoP n6 to Wilderness. Pickup 1 SP n7. 3) convert Wilderness 4) to Hanover to attack Beauregard. You have options for interception/retreat. If no changes, medium battle with US+6 (McDowell, Pleasonton, 5:1 odds), CS+1 (Beauregard). If I win that battle, I will continue: 5) convert Hanover 6) attack Richmond You can react/resolve all. |
246 | 3/16/2025 10:01:00 AM | Fall 1862 | Confederate | 81 | 3 | Event |
#81: 3 / Emancipation Proclamation - Reshuffle/Remove Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase. Message from Confederate: CSA loses 1 SP in: - Selma (1). - Camden, AR (0). - Sabine City (1). USA SW 88- CSA SW 75- |
240 | 3/12/2025 6:36:00 PM | Fall 1862 | Union | 52 | 3 | Operations |
#52: 3 / Trent Affair Confederate gains 5 SW points. Remove from deck if event is played. Message from Union: Well, since you've put Jackson on the front lines, I'll have to see if I can help give him the same glory that Lee got! :) Activate McDowell and AoP in DC. Leave Pope and 1 SP in DC. 1) AoP n4 to Frederick. Pickup Butler. 2) to Harpers Ferry. Pickup 3 SPs, AoP n7. Hooker and 1 SP remain in Harpers Ferry. 3) AoP n7 to Frederick. Pickup 5 SPs, AoP n12. 4) AoP n12 to Manassas. You have options. If you fight, medium battle, US+6 (McDowell, Pleasonton, Halleck, 4:1 odds), CS+5 (Jackson, fort) Over to you to resolve/react. If possible I will continue. |
215 | 3/11/2025 8:24:00 AM | Summer 1862 | Union | 86 | 3 | Event |
#86: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: 1st activation: McDowell and AoP in DC. Leave Curtis behind all alone in the DC fort. 1) AoP n5 to Manassas to attack Lee. You have option to retreat. If not, medium battle US+3, CS+5 Over to you to react/retreat. |
205 | 3/10/2025 3:58:00 PM | Summer 1862 | Confederate | 82 | 3 | Operations |
#82: 3 / Foreign Intervention - Reshuffle/Remove Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase. Message from Confederate: I activate AoNV (3) in Frederick to move to: 1) Manassas, drop off F. Lee and pick up 1 SP. AoNV (3), Manassas (2). 2) Fredericksburg. You can intercept, if fail I continue the move to: 3) Hanover to attack to Buell and 1 SP. You can react/resolve. |
197 | 3/9/2025 2:33:00 PM | Summer 1862 | Union | 103 | 3 | Operations |
#103: 3 / Seven Days/Chattanooga Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept. Message from Union: Activate Buell in Johnstown. Leave 1 SP in Johnstown. 1) Buell n3 to Pittsburgh 2) to Uniontown 3) to Grafton 4) to Franklin. Drop 1 SP n2 5) Buell n2 to Staunton 6) to Charlottesville. Drop 1 SP n1. 7) Buell n1 to Gordonsville. 8) to Hanover, end there. AoNV and Lee now OOS for combat purposes, although they can draw attrition supply from the Shenandoah valley. Also, AoNV only has 1 infantry SP left. |
190 | 3/8/2025 2:08:00 PM | Summer 1862 | Confederate | 111 | 2 | Operations |
#111: 2 / Wilson’s Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played. Message from Confederate: I activate AoNV in Manassas, drop off 2 SP and R.E. Lee (6) and move to: 1) Frederick to attack AoP. You can react/resolve. |
189 | 3/8/2025 11:44:00 AM | Summer 1862 | Union | 104 | 1 | Event |
#104: 1 / Big Bethel Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Union: Corps move. Activate 2 SPs from Cincinnati. 1) 2 SPs to Vernon. Rosecrans and 3 SPs remain in Cincinnati. 2) to Bloomington 3) to Vincennes 4) to Salem/Vandalia 5) to Pana. Drop 1 SP. 6) 1 SP to Salem/Vandalia, end there. |
182 | 3/8/2025 4:15:00 AM | Summer 1862 | Confederate | 75 | 2 | Event |
#75: 2 / Western Concentration Block Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played. Message from Confederate: 1 Confederate SP moved Wilmington, NC to Strasburg. 1 Confederate SP moved Mobile to Strasburg. 1 Confederate SP moved Selma to Strasburg. 1 Confederate SP moved New Orleans to Strasburg. Army of Northern Virginia SP set to strength 12. I activate J.J to move AoNV with 12 SP to: 1) Manassas, drop off R.E.Lee and pick up Jackson and 2 SP (14). Manassas has 0 SP, Lee and a fort. 2) Frederick to attack AoP. You can react/resolve. |
181 | 3/7/2025 4:03:00 PM | Summer 1862 | Union | 56 | 1 | Operations |
#56: 1 / CSS Hunley Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time. Message from Union: Build a fort in Johnstown for Buell. |
180 | 3/7/2025 1:59:00 PM | Summer 1862 | Confederate | 123 | 1 | Operations |
#123: 1 / Quantrill’s Raiders If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played. Message from Confederate: I activate Lee with 2 SP in Weldon to move to: 1) Hickford Jct. 2) Petersburg. 3) Richmond. 4) Hanover. 5) Fredericksburg and pick up F.Lee. 6) Wilderness. 7) Culpepper. 8) Strasburg to join AoNV (8). |
179 | 3/7/2025 1:22:00 PM | Summer 1862 | Union | 46 | 1 | Event |
#46: 1 / Pro Union Secessionist in Tennessee Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts. Message from Union: US PCs in Clinton and Knoxville. |
176 | 3/7/2025 12:40:00 PM | Summer 1862 | Confederate | 48 | 3 | Operations |
#48: 3 / Brazil Recognizes the Confederacy Confederate gains +3 SW. Remove from deck if event is played. Message from Confederate: I active Longstreet with 1 SP in Cairo (2) to move to: 1) Paducah and pick up 2 SP. Longstreet has 3 SP and AoT has 3 SP too. 2) Dover, TN. 3) Franklin, TN. 4) Columbia, TN. 5) Decatur, AL. 6) Jacksonville, AL. 7) Talladega. 8) Selma to attack Fremont and 3 SP. Medium battle: USA+0 CSA+4 You can resolve. |
172 | 3/6/2025 7:31:00 AM | Summer 1862 | Union | 90 | 3 | Operations |
#90: 3 / Habeas Corpus Reduce Union SW by 2. Remove from deck if event is played. Message from Union: Activate Fremont in Shreveport. 1) Fremont and 3 SPs to Monroe 2) to Vicksburg. Pickup 2 SPs n5. 3) to Jackson to attack your SP. Over to you to resolve - I will continue. Medium battle, US+4 odds, CS+2 OOS. |
171 | 3/6/2025 3:22:00 AM | Summer 1862 | Confederate | 49 | 3 | Operations |
#49: 3 / CSS Alabama, Commerce Raider Union SW reduced by two. Message from Confederate: CSA Fort in Cairo IL. |
168 | 3/5/2025 8:22:00 PM | Summer 1862 | Union | 47 | 3 | Operations |
#47: 3 / CSA Recognizes KY, MO, MD and DE Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played. Message from Union: Activate Fremont in St. Louis. 1) Fremont and his 6 SPs to Ironton (no interception possible across Mississippi River) 2) to Greenville 3) to Gaineville 4) to Elizabeth 5) to Little Rock. Drop 1 SP n5. 6) to Camden 7) to Monroe to attack the 1 SP there. Medium battle, US+4 (odds), CS+2 (OOS). 8) Fremont and all remaining SPs to Shreveport. |
162 | 3/5/2025 3:48:00 PM | Summer 1862 | Confederate | 88 | 3 | Event |
#88: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: 1st move: I active AoNV in Zanesville: 1) Coshocton. 2) Pittsburgh and pick up 1 SP and Forrest. 3) Uniontown. 4) Grafton. 5) Franklin, WV. 6) Strasburg to attack Pope and 2 SP. You can react/resolve. |
145 | 3/3/2025 3:17:00 PM | Spring 1862 | Confederate | 83 | 3 | Event |
#83: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: I active AoT in Paducah, drop off 2 SP, and to move to: 1) Cairo to attack Rosecrans and 1 SP. You can react/resolve. |
141 | 3/3/2025 2:48:00 PM | Spring 1862 | Union | 96 | 2 | Operations |
#96: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Union: Activate Pope in Harpers Ferry. Curtis stays in the fort alone. 1) Pope and 6 SPs to Winchester. You have an opportunity for intercept with Van Dorn, but I'll continue. 2) to Strasburg to attack Van Dorn. You have an option to intercept with Wheeler, or Van Dorn can conduct a retreat automatically (cavalry brigade alone). I'll stop there for reaction, but will continue moving if possible. |
135 | 3/3/2025 1:28:00 PM | Spring 1862 | Confederate | 77 | 2 | Operations |
#77: 2 / Stop the War Union SW reduced by five points. Remove from deck if event is played. Message from Confederate: I active Army of Northern Virginia (4) in Wincester to move to: 1) Strasburg, drop off to Van Dorn and pick up to Forrest and 1 SP (5). 2) Franklin, WV. 3) Grafton. 4) Uniontown. You can react. |
131 | 3/3/2025 10:42:00 AM | Spring 1862 | Union | 66 | 1 | Event |
#66: 1 / Wilson's Creek Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Union: Activate 1 SP in Cairo. Rosecrans and 1 SP remain there. 1) 1 SP to Ironton 2) to Greenville 3) to Gaineville 4) to Elizabeth 5) to Little Rock 6) to Camden 7) to Monroe 8) to Vicksburg |
121 | 3/3/2025 3:49:00 AM | Spring 1862 | Confederate | 19 | 1 | Operations |
#19: 1 / Belmont Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Confederate: I active Lee with 2 SP to move to: 1) Strickland Depot. 2) Wilmington, NC. 3) Marion, SC. 4) Florence. 5) Kingston, SC. 6) Charleston, SC to attack 1 SP. You can react/resolve. |
120 | 3/2/2025 5:08:00 PM | Spring 1862 | Union | 31 | 2 | Event |
#31: 2 / Contraband of War Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played. Message from Union: -1 Wilmington NC n0 -1 Goldsboro, Lee n2 |
119 | 3/2/2025 4:22:00 PM | Spring 1862 | Confederate | 50 | 1 | Operations |
#50: 1 / CSS Sumter, Commerce Raider Union SW reduced by one. Message from Confederate: I active to Lee in Strasburg with 2 SP to move to: 1) Culpepper. 2) Gordonsville. 3) Hanover. 4) Richomond. 5) Petersburg. 6) Hickford Jct. 7) Weldon and pick up 1 SP (3). 8) Goldsboro. |
118 | 3/2/2025 3:52:00 PM | Spring 1862 | Union | 70 | 2 | Operations |
#70: 2 / Gustavus Fox, Ironclad Building Program The Union Amphibious Assault modifier is increased by two. Message from Union: Activate Burnside in Kingston. 1) Burnside and his 3 SPs to Atlanta 2) to Union Pt. 3) to Camack 4) to Warrenton 5) to Augusta 6) to Branchville. Drop 1 SP. 7) Burnside n2 to Charleston. Drop 1 SP. 8) Burnside n1 ends in Savannah. |
117 | 3/2/2025 3:34:00 PM | Spring 1862 | Confederate | 114 | 3 | Operations |
#114: 3 / Frederick Douglas Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played. Message from Confederate: Fort in Paducah |
116 | 3/1/2025 9:33:00 PM | Spring 1862 | Union | 67 | 2 | Operations |
#67: 2 / J.B. Eads, Riverine Ironclads The Union Amphibious Assault modifier is increased by two. Message from Union: Activate Burnside in Cincinnati again (busy guy!) 1) Burnside n2 to Falmouth. Pickup 1 SP n3. 2) Burnside n3 to Lexington 3) to Somerset 4) to Clinton 5) to Knoxville 6) to Cleveland 7) to Dalton 8) Burnside n3 ends in Kingston |
105 | 3/1/2025 12:42:00 PM | Spring 1862 | Confederate | 57 | 2 | Operations |
#57: 2 / Admiral Foote Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll. Message from Confederate: I activate AoT (5) in Nashville to move to: 1) Clarksville and pick up 2 SP (7). 2) Dover and pick up 1 SP (8). 3) Paducah to attack Rosecrans and 2 SP. Medium battle: USA+1 CSA+6 You can react/resolve. |
102 | 3/1/2025 9:43:00 AM | Spring 1862 | Union | 23 | 2 | Operations |
#23: 2 / Bermuda Blockade Surge Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Activate Burnside in Bloomington. 1) Burnside n6 to Vincennes 2) to Salem/Vandalia 3) to Jonesborough 4) to Cairo 5) to Paducah. Drop 2 SPs n4. 6) to Cairo. Pickup Rosecrans and 2 SPs n6. 7) to Paducah. Drop Rosecrans. 8) Burnside n6 to Columbus to attack Smith. Medium battle, US+2 odds, CS+3 Smith, fort. Over to you to resolve. |
101 | 3/1/2025 9:32:00 AM | Spring 1862 | Confederate | 74 | 2 | Operations |
#74: 2 / Political Crisis The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game. Message from Confederate: Army of Tennessee formed at Nashville with A. Johnston in command, strength 5. |
100 | 3/1/2025 9:03:00 AM | Spring 1862 | Union | 116 | 2 | Operations |
#116: 2 / Confederate River Flotilla Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played. Message from Union: Activate Burnside in Lexington. 1) Burnside and 1 SP to Falmouth. Drop 1 SP. 2) Burnside alone to Lexington 3) to Somerset. Pickup 1 SP n1. 4) to Lebanon. 5) to Louisville. 1 SP remains in Lebanon. 6) to Frankfort. Drop 1 SP. 7) Burnside alone back to Louisville. Pickup all 6 SPs there. 8) Burnside n6 to Bloomington. |
84 | 2/28/2025 9:52:00 AM | Fall 1861 | Confederate | 17 | 3 | Event |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: 1 Confederate SP placed at Wilmington, NC. 1 Confederate SP placed at Mobile. 1 Confederate SP placed at Charleston, SC. |
83 | 2/28/2025 9:47:00 AM | Fall 1861 | Union | 72 | 2 | Event |
#72: 2 / John Ericsson's Monitor Fleet The Union Amphibious Assault modifier is increased by two. Message from Union: Amphibious Assault drm to +2 |
82 | 2/28/2025 9:35:00 AM | Fall 1861 | Confederate | 115 | 2 | Event |
#115: 2 / Galveston The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played. Message from Confederate: I move 1 SP from New Orleans to Forts St. Philip/Jackson and remove Union PC. |
81 | 2/28/2025 8:17:00 AM | Fall 1861 | Union | 43 | 1 | Operations |
#43: 1 / Kansas Admitted to Union Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played. Message from Union: Build fort in Chambersburg. |
78 | 2/28/2025 6:12:00 AM | Fall 1861 | Confederate | 91 | 2 | Operations |
#91: 2 / Letters of Marque Increase Confederate SW by 1. Remove from deck if event is played. Message from Confederate: I activate to AoNV in Manassas and drop off 2 SP there, then move to: 1) Strasburg. 2) Winchester, VA. 3) Harpers Ferry to attack Pope and 4 SP. AoNV has 5 SP. You can react/resolve. |
77 | 2/27/2025 8:08:00 AM | Fall 1861 | Union | 127 | 2 | Event |
#127: 2 / Brooklyn Navy Yard Conversions The Union blockade level is increased by one. Remove from deck if event is played. Message from Union: Blockade level to 2 |
75 | 2/27/2025 2:02:00 AM | Fall 1861 | Confederate | 65 | 1 | Event |
#65: 1 / Union 90-Day Enlistments Expire Union player removes three SPs (Union player’s choice). Message from Confederate: |
72 | 2/26/2025 7:38:00 AM | Fall 1861 | Union | 16 | 2 | Operations |
#16: 2 / Grierson's Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes. Message from Union: Great card, but not when you have no cavalry! Time to generate a medium victory in case Emancipation is about. Activate Burnside in Cincinnati. 1) Burnside and his 5 SPs to Vernon 2) to Bloomington 3) to Louisville to attack the 1 SP there. Medium battle, US+4 (odds), CS+0. Over to you to resolve in case you have an interrupt - I will continue moving. |
67 | 2/26/2025 6:19:00 AM | Fall 1861 | Confederate | 6 | 1 | Operations |
#6: 1 / Ambush Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect. Message from Confederate: I activate Van Dorn with 3 SP in Manassas to move to (AoNV stays with 4 SP): 1) Wilderness. You can intercept. |
66 | 2/25/2025 10:31:00 PM | Fall 1861 | Union | 36 | 1 | Event |
#36: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Union: Iron Brigade to AoP. |
65 | 2/25/2025 6:47:00 PM | Fall 1861 | Confederate | 14 | 3 | Operations |
#14: 3 / Red River Campaign May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card. Message from Confederate: Fort in Manassas. |
64 | 2/25/2025 5:34:00 PM | Fall 1861 | Union | 68 | 2 | Event |
#68: 2 / Lincoln Declares Southern Blockade The Union Blockade Level is increased by one. Remove from deck if event is played. Message from Union: Blockade level to 1. |
50 | 2/25/2025 2:17:00 PM | Summer 1861 | Confederate | 92 | 2 | Operations |
#92: 2 / Baltimore Revolts Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant. Message from Confederate: I activate to AoNV in Manassas to move to: 1) Strasburg. 2) Franklin WV to attack 1 SP. |
49 | 2/25/2025 1:58:00 PM | Summer 1861 | Union | 21 | 3 | Operations |
#21: 3 / Confederate Overseas Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Activate Buell in Pittsburgh. Leave 1 SP in Pittsburgh. 1) Buell n5 to Uniontown 2) to Grafton. Drop 1 SP. 3) Buell n4 to Franklin to attack the 1 SP there. Small battle, US+4 (4:1 odds, Buell), CS+2 (OOS). Auto 1/1. CS SP eliminated, Buell n3 in Franklin. Drop 1 SP in Franklin. 4) Buell n2 to Staunton 5) to Charlottesville. Drop 1 SP. 6) Buell n1 to Gordonsville 7) Buell n1 ends in Hanover. AoNV OOS for combat purposes, but can trace LOS to the Shenandoah for attrition. |
47 | 2/25/2025 9:41:00 AM | Summer 1861 | Confederate | 53 | 1 | Event |
#53: 1 / CSS Arkansas Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Confederate: I place 1 Ironclad in New Orleans LA. |
40 | 2/25/2025 7:31:00 AM | Summer 1861 | Confederate | 3 | 1 | Event |
#3: 1 / Forward to Richmond Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play. Message from Confederate: You must attack the AoNV in Manassas with the AoP. You can leave 1 SP in the fort. You have to discard a card. |
39 | 2/25/2025 6:51:00 AM | Summer 1861 | Union | 28 | 1 | Operations |
#28: 1 / Franz Sigel Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle. Message from Union: Build fort in Pittsburgh. |
38 | 2/25/2025 3:46:00 AM | Summer 1861 | Confederate | 29 | 2 | Operations |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Confederate: Army of Northern Virginia is formed at Manassas with J. Johnston in command, strength 5. CSA Strategic Will set to 94- (-2 penalty). |
37 | 2/24/2025 6:22:00 PM | Summer 1861 | Union | 1 | 1 | Event |
#1: 1 / Empty Haversacks Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC. Message from Union: -2 SPs Manassas n5 |
36 | 2/24/2025 6:07:00 PM | Summer 1861 | Confederate | 63 | 2 | Operations |
#63: 2 / Beaufort/Port Royal Captured The Union Blockade Level is increased by one. Message from Confederate: I activate JJ with 2 SP in Winchester to move to: 1) Strasburg. 2) Franklin, WV and drop off 1 SP (1). 3) Grafton and pick up 1 SP (2). 4) Weston and drop of 1 SP (1). 5) Lewisburg and drop off 1 SP (0). 6) Franklin, WV. 7) Strasburg. 8) Manassas (7). |
35 | 2/24/2025 4:21:00 PM | Summer 1861 | Union | 55 | 1 | Operations |
#55: 1 / CSS Tennessee Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Union: That works. 1 SP still in Grafton. Build fort in Harpers Ferry. Back to you. |
14 | 2/24/2025 7:32:00 AM | Spring 1861 | Union | 69 | 3 | o hand |
#69: 3 / Gideon Welles, The Naval Program Message from Union: |
12 | 2/24/2025 7:24:00 AM | Spring 1861 | Confederate | 4 | 1 | Operations |
#4: 1 / Costly Mistake Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn. Message from Confederate: I move 1 SP in Manassas to: 1) Strasburg. 2) Franklin. 3) Grafton. |
11 | 2/24/2025 7:19:00 AM | Spring 1861 | Confederate | 119 | 2 | Event |
#119: 2 / War in the West: Valverde/Glorietta Pass Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played. Message from Confederate: You discard the card you have left. |
10 | 2/24/2025 6:45:00 AM | Spring 1861 | Union | 106 | 3 | Operations |
#106: 3 / British Clydeside Shipyards Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Activate McDowell and AoP in DC. Leave 1 SP in DC. 1) AoP n2 to Baltimore. Drop 1 SP n1. 2) AoP n1 to Wilmington 3) to Philadelphia. Pickup 1 SP n2. 4) AoP n2 to Wilmington 5) to Baltimore. 6) to Frederick. Pickup 1 SP n3. End result: 1 SP each in Baltimore and DC, AoP n3 in Frederick. Still 2 SPs in Harpers Ferry. |
9 | 2/24/2025 4:43:00 AM | Spring 1861 | Confederate | 33 | 1 | Event |
#33: 1 / Orphan Brigade Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs. Message from Confederate: 1 Confederate SP placed at Louisville. |
8 | 2/23/2025 6:21:00 PM | Spring 1861 | Union | 73 | 1 | Operations |
#73: 1 / Ball's Bluff The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort. Message from Union: Build fort in Frederick. |
7 | 2/23/2025 6:14:00 PM | Spring 1861 | Confederate | 22 | 3 | Event |
#22: 3 / Josiah Gorgas, Chief of Ordnance Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces. Message from Confederate: - 1 Confederate SP placed at New Orleans. - 1 Confederate SP set to strength 2 at Winchester, VA. - 1 Confederate SP set to strength 2 at Nashville. |
6 | 2/23/2025 5:51:00 PM | Spring 1861 | Union | 24 | 3 | Operations |
#24: 3 / Pre-War Treachery Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played. Message from Union: I’ll start with your move. 2 SPs from DC/AOP n3 sail to Forts St P-J for amphibious assault. Auto victory with 1 SP lost - 1 SP ends in the fort. |
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