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For the People: BPA2025 P3 Trifan-Pei N. Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
205 4/2/2025 9:59:00 PM Fall 1861 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
2OP card sufficient to move

Smith(4) from AoNV(1sp cav briagade only)
1-2.Wilmington dp1
3.Dover dp1
4.Millard dp1
5-7.Baltimore(1)
8.Annapolis end Smith(1)

AoP can intercept
200 4/1/2025 12:02:00 PM Fall 1861 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Discard your last card
198 4/1/2025 8:42:00 AM Fall 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
196 3/30/2025 6:43:00 PM Fall 1861 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Discard and go again
194 3/30/2025 6:41:00 PM Fall 1861 Union 43 1 Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
193 3/29/2025 3:21:00 PM Fall 1861 Confederate 123 1 Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
PC Greenville, Rolla
192 3/29/2025 3:18:00 PM Fall 1861 Confederate 123 1 o hand #123: 1 / Quantrill’s Raiders

Message from Confederate:
189 3/28/2025 4:34:00 PM Fall 1861 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
1sp from Richmond(1)
To Frederick join AoNV(6)
186 3/28/2025 4:20:00 PM Fall 1861 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
activate AOC...1-3 to pgh and pick up 2 SP (n8) and move on harrisburg..will pause in case you have card
185 3/27/2025 2:45:00 PM Fall 1861 Confederate 20 3 Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Aoc -1= 6
AoP -1= 3
183 3/27/2025 2:39:00 PM Fall 1861 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
169 3/25/2025 6:01:00 PM Fall 1861 Confederate 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Csa start T3

First move repeat VD general shuffling in addition to attrition-attack AoT(8)

VD(1) from Dover(3)
1.Paducah pu Polk
2.Dover dp Polk
3.Paducah pu Price +1
4.Dover dp Price + 1 (Dover 4 + Price), pu Polk
5-6.Nashville dp Polk (ASJ, Polk, 1sp)
7.BG VD(1) attack AoT(8) medium battle
Csa +1
USA +6 (+4 odds, +2 generals)

Second , Third move tbd
154 3/23/2025 4:16:00 PM Fall 1861 Confederate 36 1 o hand #36: 1 / Elite Units

Message from Confederate:
Wrong game
153 3/23/2025 4:15:00 PM Fall 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Fort Cleveland
145 3/22/2025 9:16:00 PM Fall 1861 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Smith +2 from AoNV(1sp=Stuart cav brigade)
1-3.Milford dp1
4.Dover dp1
5-7.Smith alone can enter CSA PC-controlled Wilmington, Baltimore end with AoNV(1) can support max 4 generals
142 3/22/2025 9:00:00 PM Fall 1861 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
gonna try same move then...go to pittsburgh and pick up 2 and move with 8 SP against harrisburg (2SP)
140 3/21/2025 5:00:00 PM Fall 1861 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Leave 1 Baltimore, Aonv(2)
1-2.York convert
3.Philly pu 1 + Beau
4.dp 1+ Beau into Harrisburg(2)
5.Gettysburg
6.Baltimore Aonv (3)
139 3/21/2025 4:55:00 PM Fall 1861 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Cancel Burnside move
137 3/21/2025 4:42:00 PM Fall 1861 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
136 3/20/2025 9:50:00 PM Fall 1861 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
1sp Marshall retake Sabine
133 3/20/2025 9:40:00 PM Fall 1861 Union 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Move AoC to washington Ohio
128 3/19/2025 9:55:00 PM Fall 1861 Union 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
well hopefully cav will come save the day for me haha
123 3/19/2025 11:59:00 AM Fall 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
AoNV(6)
1-2.convert Baltimore dp1
3-4.convert Wilmington
5.Baltimore pu 1
6.Annapolis, AoNV(6) attack AoP(5) medium battle
Csa +4
USA +3
119 3/18/2025 4:13:00 PM Fall 1861 Union 44 2 Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
115 3/17/2025 3:38:00 PM Fall 1861 Confederate 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Ops queue AonV
114 3/17/2025 1:28:00 PM Fall 1861 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
fort in anapolis
93 3/16/2025 4:31:00 PM Summer 1861 Confederate 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Complete Ops queue AoNV
Leave 1 Manassas
1.Aonv (4) to Strasbourg pu Stuart cav
2.Manassas pu1
3.Aonv(6) attack Fred(2)
Csa +6
USA +1
You may roll intercept and battle
92 3/16/2025 3:35:00 PM Summer 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
guess will play this on ANOVA and force it to cause 1 round attrition so n5
91 3/15/2025 10:41:00 PM Summer 1861 Confederate 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
No intercept to Burnside movement

Ops queue on JJ-Aonv
89 3/15/2025 9:18:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
85 3/15/2025 7:58:00 PM Summer 1861 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Forts to Memphis, New Orleans
83 3/15/2025 2:20:00 PM Summer 1861 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
82 3/15/2025 2:20:00 PM Summer 1861 Union 102 3 o hand #102: 3 / First Manassas

Message from Union:
81 3/15/2025 2:04:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
79 3/15/2025 1:49:00 AM Summer 1861 Confederate 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
Form AoNV(7) under JJ
Csa 98 -2 =96-
76 3/11/2025 9:43:00 PM Summer 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
74 3/11/2025 9:32:00 PM Summer 1861 Union 47 3 o hand #47: 3 / CSA Recognizes KY, MO, MD and DE

Message from Union:
59 3/8/2025 7:19:00 PM Summer 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
58 3/8/2025 8:44:00 AM Summer 1861 Confederate 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
HF 1sp to Harrisburg (3)
56 3/5/2025 9:50:00 PM Summer 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
form AoC with burnside in command in pgh
29 3/1/2025 2:27:00 PM Spring 1861 Confederate 100 3 Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Now to demonstrate why AoP needs 2 sp to be safe
Csa can use 1 of 3 concentration cards to bring Manassas(3) to min.4sp and auto 1-1 at Winchester, then Beau +3sp can score auto 1-1 on AoP(1) in DC

But since AoP(2), will do something different
SR 2 Clarkesville, 1 Mobile, 1 Memphis To Manassas(7)
Activate Beau+ 5 from Manassas(2)
1.Strasbourg dp1
2.Beau(4) attack Winchester(1)
USA +4
Csa +0

I will roll since there is no possibility to play intercept/interrupt action
22 2/28/2025 8:34:00 PM Spring 1861 Union 58 2 Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
21 2/28/2025 1:59:00 PM Spring 1861 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
PC Lebanon
18 2/28/2025 1:40:00 PM Spring 1861 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
17 2/28/2025 3:34:00 AM Spring 1861 Confederate 113 2 Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Price +1 from Fayetteville
1-2.LR pu 1
3-5.Memphis pu Polk only (1sp stay)
6-7.Columbus dp1
8.Price +Polk +1 end Paducah
13 2/27/2025 4:24:00 PM Spring 1861 Union 94 2 Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
12 2/27/2025 4:24:00 PM Spring 1861 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
11 2/26/2025 8:29:00 PM Spring 1861 Confederate 41 2 Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
2sp Clarkesville
4 2/25/2025 4:44:00 PM Spring 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:

Next 100 entries

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