Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
64 | 4/2/2025 1:05:00 AM | Fall 1861 | Confederate | 111 | 2 | Operations |
#111: 2 / Wilson’s Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played. Message from Confederate: Activate AoNV under Smith (14) 1 - Richmond pick up Stuart, AoNV(15) 2 - Hanover 3 - Gordonsville 4 - Culpeper, interception? 5 - Attack Strasburg , interception? |
63 | 3/31/2025 3:32:00 PM | Fall 1861 | Union | 39 | 2 | Operations |
#39: 2 / Draft Riots in New York The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC. Message from Union: fort in Manassas VA |
50 | 3/29/2025 11:31:00 PM | Summer 1861 | Confederate | 119 | 2 | Event |
#119: 2 / War in the West: Valverde/Glorietta Pass Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played. Message from Confederate: Please discard your final card and I will make a EoT summary and file later. |
49 | 3/29/2025 3:23:00 PM | Summer 1861 | Union | 30 | 3 | Event |
#30: 3 / Glory Hallelujah Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort. Message from Union: 3 SPs in Coshocton (7) |
48 | 3/29/2025 7:22:00 AM | Summer 1861 | Confederate | 1 | 1 | Operations |
#1: 1 / Empty Haversacks Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC. Message from Confederate: Corinth 1SP travels to Nashville(2) |
47 | 3/26/2025 5:37:00 PM | Summer 1861 | Union | 21 | 3 | Operations |
#21: 3 / Confederate Overseas Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Pope with 4 (AoP 6) 1. Frederick, pick 1 & Burnside (Frederick 1), 2-3. Strasburg, drop Burnside and 4, 4-5. Grafton, drop 1, 6-7. Pittsburgh, pick 4 (Pitt 2) 8. Coshocton(4) |
46 | 3/25/2025 11:11:00 AM | Summer 1861 | Confederate | 69 | 3 | Operations |
#69: 3 / Gideon Welles, The Naval Program The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two. Message from Confederate: Organize AONV under Smith in Hanover, Bragg not happy, SW 110- I think |
44 | 3/21/2025 5:06:00 PM | Summer 1861 | Union | 125 | 1 | Event |
#125: 1 / Confederate Locomotive shortage The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played. Message from Union: discard a random card, then it's your turn |
42 | 3/20/2025 11:24:00 PM | Summer 1861 | Confederate | 31 | 2 | Operations |
#31: 2 / Contraband of War Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played. Message from Confederate: I do not have time to write everything, sorry. But this card activates Beauregard and he carries all SPs(3SP) from West Virginia to Hanover(10) Also, you were correct about drm in Somerset but if the result was 1/2, I guess you should have 2SP there right now instead? |
34 | 3/18/2025 6:32:00 PM | Summer 1861 | Union | 17 | 3 | Operations |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: Buell, with Halleck and 6 1-2. Bloomington, drop Halleck 3. attack Louisville To speed play, and since the interrupt cards are very rare, the attacker can roll the battles. He can also roll optional retreat/interception rolls. |
21 | 3/15/2025 8:38:00 PM | Spring 1861 | Confederate | 84 | 3 | Event |
#84: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: I actually do not know why I need a major campaign in T2, so this might be too risky for a move 1st move Polk with 1SP starts in Memphis 1 - Humbolt 2 - Columbus pick up 2SP and Price 3 - McKenzie 4 - Dover drop Price 5 - Clarksville 6 - Bowling Green drop 1 SP 7 - Lebanon drop 1SP 8 - Polk and 1SP ends at Louisville 2nd Move, AJ starts in Nashville with 1SP 1 - Clarksville 2 - Dover pick up 1SP 3 - Clarksville 4 - Bowling Green 5 - Lebanon 6 - Louisville 7 - Frankfort drop 1SP 8 - AJ and 1SP ends in Lexington 3rd move, Beauregard and 1SP starts in Richmond 1 - Hanover pick up 2SP 2 - Gordornsville 3 - Charlotteville 4 - Stauton 5 - Franklin 6 - Grafton drop 1SP 7 - Weston drop 1SP 8 - Beauregard and 1SP ends in Lewisburg |
20 | 3/15/2025 4:03:00 PM | Spring 1861 | Union | 75 | 2 | Operations |
#75: 2 / Western Concentration Block Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played. Message from Union: PCs in Louisville KY & Grafton WW |
19 | 3/14/2025 9:15:00 PM | Spring 1861 | Confederate | 76 | 2 | Operations |
#76: 2 / Great Sioux Uprising Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played. Message from Confederate: PC markers in Paducah, KY and Charleston, WV |
17 | 3/14/2025 4:58:00 PM | Spring 1861 | Union | 36 | 1 | Event |
#36: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Union: Iron Brigade in AoP And about optionals, both the ladder and the BPA tournament use the Generals and the Ops Queue options. They do not use (and almost nobody does) the Railroads one. So, we are playing the two options only, agree? |
15 | 3/13/2025 8:38:00 PM | Spring 1861 | Confederate | 118 | 3 | Event |
#118: 3 / Mexican Supply Line Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost. Message from Confederate: 2SP placed in Sabine City, TX |
14 | 3/13/2025 6:41:00 PM | Spring 1861 | Union | 113 | 2 | Event |
#113: 2 / Washington Defenses The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played. Message from Union: place forts in Baltimore MD, Frederick MD, H-F VA |
13 | 3/12/2025 11:18:00 PM | Spring 1861 | Confederate | 87 | 3 | Event |
#87: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: 1st Move: Beauregard starts in Wilderness with 3SP 1 Hanover, drop 2SP 2 ends in Richmond(2) 2nd Move: Price with 1SP starts in Fayetteville 1 Clarksville 2 Little Rock picks up 1SP 3 Elizabeth 4 New Madrid 5 Humboldt 6 Columbus drop 1SP, Columbus(2) 7 McKenzie 8 Price ends at Dover(2) |
5 | 3/12/2025 4:16:00 PM | Spring 1861 | Union | 100 | 3 | Operations |
#100: 3 / Shiloh Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5. Message from Union: AoP with 4 (Washington 1) 1. Frederick, drop 1 (now 2) 2. H-F, pick 2 (5) 3. attack Winchester medium battle, max drm for me (+5), you may retreat before |
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