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For the People: BPA2025 SEG8 Squindo-PeiN Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
80 5/7/2025 2:22:00 AM Fall 1861 Union 82 3 Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
And bunch of 1s and useless 2

It's clearly over
67 5/6/2025 6:11:00 PM Fall 1861 Union 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate Banks with 2 SP

1 Grafton, leave 1, n1
2 Franklin, you can intercept
54 5/5/2025 8:54:00 PM Summer 1861 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I do have cc

First move
Bragg(6) from Aonv(5)
1-2.Lewis dp1
3.Weson dp1
4.Bragg(4) to Grafton dp1

u choose intercept ?
53 5/5/2025 4:46:00 PM Summer 1861 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
If you have also a CC, I am already doomed, so I'll take a risk to distract you a little

Activate Pope

1-4 Bloomington, pick 2, n4
5 Louisville, leave 1, n3
6 Lebanon, leave 1, n2
7 Bowling Green, leave 1, n1
8 Nashville
46 5/4/2025 10:05:00 PM Summer 1861 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
SR Memphis, Tuscumbia, Nashville, Charleston, Marion to Manassas(13)
Leave 1, activate AoNV(12)
1.Strasbourg pu cav
2.AoNV(13) overrun Franklin(Burnside 1)
You may react



45 5/4/2025 6:32:00 PM Summer 1861 Union 9 3 Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
SP in

Frederick, n17
Grafton, n5
St Louis, n2
44 5/4/2025 5:45:00 PM Summer 1861 Confederate 4 1 Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Reorg
Price to Columbus-KY
Polk, ASJ, Bragg to AoNV
Smith to Richmond
43 5/4/2025 3:13:00 PM Summer 1861 Union 76 2 Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
MC in charge of AoP

SW +2+5=107+
42 5/4/2025 3:05:00 PM Summer 1861 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1sp to Charleston, Wilmington(2), Columbus-GA
41 5/4/2025 9:24:00 AM Summer 1861 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Increase AA by 2
40 5/4/2025 7:11:00 AM Summer 1861 Confederate 10 3 Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
AoNV with JJ in command

100+ -2-3=95-
35 5/4/2025 4:21:00 AM Summer 1861 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Activate Burniside

1-4 Pittsburgh, pick Banks and 2SP
5-6 Grafton, autowin 2/1, leave Banks and 4
7-8 Strasburg, Stuart can autoavoid
18 5/2/2025 7:21:00 PM Spring 1861 Confederate 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
PC Fallmouth, Lebanon
17 5/2/2025 5:38:00 PM Spring 1861 Union 23 2 Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
PC in Charleston and Wheeling
16 5/2/2025 5:36:00 PM Spring 1861 Confederate 79 1 Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
1sp to Madison, AR
15 5/2/2025 3:54:00 AM Spring 1861 Union 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
PC Grafton and Parkersburg
14 5/2/2025 3:41:00 AM Spring 1861 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
PC Paducah, Louisville
13 5/2/2025 3:10:00 AM Spring 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort in Frederick
12 5/2/2025 3:02:00 AM Spring 1861 Confederate 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Little Rock riverine move to Ft P-J
4 5/1/2025 6:37:00 PM Spring 1861 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activate AoP, leave 1 in DC

1 Frederick(2), leave 1, n3
2 Harpers Ferry, pick 2, n5
3 Winchester

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