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For the People: Ladder Rd5 Leader vs Elkin Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
271 5/25/2025 5:17:00 PM Fall 1862 Union 125 1 Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
270 5/25/2025 5:17:00 PM Fall 1862 Union 125 1 o hand #125: 1 / Confederate Locomotive shortage

Message from Union:
269 5/25/2025 4:17:00 PM Fall 1862 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Lee and AoNV in Franklin again.
1) AoNV n6 to Strasburg
2) to Manassas
3) convert
4) to Frederick
5) convert
6) to DC to attack Hooker.
You have opportunity for intercept.
If not, medium battle in DC with CS+5 (Lee, Wheeler, Bragg), US+3 (Hooker, fort).
Over to you to resolve and continue.
265 5/25/2025 3:15:00 PM Fall 1862 Union 125 1 Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
264 5/25/2025 1:03:00 PM Fall 1862 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Activate Lee and AoNV in Pittsburgh.
1) AoNV n5 to Wheeling
2) convert
3) to Grafton
4) to Parkersburg. Pickup 1 SP n6.
5) to Grafton
6) to Franklin
255 5/24/2025 11:23:00 AM Fall 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
for event activate AotM first.
- adding the missing SP
* Union SP set to strength 4 at Bloomington, IL.
- strat moves non existent
- Oh boy Pope and Hooker
- One to DC and one to Bloomington
- if even die Pope to DC odd Pope to Bloomington
* Blue Die = (Rolled by cruces)
* Hooker moved General Reinforcements to Washington, DC.
* Pope moved General Reinforcements to Hawkinsville.
* Pope moved Hawkinsville to Union Pt..
* Pope moved Union Pt. to Knoxville.
* Pope moved Knoxville to Kentucky.
* Pope moved Kentucky to La Fayette.
* Pope moved La Fayette to Bloomington, IL.
* Army of the Missouri (14) (McClellan: 3 - Cav 1) moved Vernon to Indianapolis.
- Polk cant retreat, however JJ can intercept if you wish. I think it is an overun if you fail to intercept?
- Logfile written.
- oh should play the card
* cruces plays Minor Campaign for the event.
* MINOR CAMPAIGN: Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.
243 5/23/2025 5:02:00 PM Summer 1862 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Last card: activate Beauregard in Louisville.
1) Beauregard and his 2 SPs to Bloomington, leaving behind an empty fort. Pickup Polk and the three infantry SPs.
2) Beauregard and Polk n5 to Greencastle. JJ and Morgan left in Bloomington. Drop Polk and 1 SP in Greencastle.
3) Beauregard n4 to La Fayette. Drop 1 SP n3.
4) Beauregard n3 to Urbana. Drop 1 SP n2.
5) Beauregard n2 to Decatur.
6) to Springfield. Drop 1 SP n1.
7) Beauregard n1 returns to Decatur.
3)
238 5/23/2025 4:21:00 PM Summer 1862 Confederate 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Activate Lee and AoNV again.
1) AoNV n8 to Parkersburg. Drop 1 SP n7.
2) AoNV n7 back to Grafton
3) to Uniontown to attack Pope.
Since you have no cards and can't intercept or retreat, I'll go ahead and roll the battles.
237 5/23/2025 4:16:00 PM Summer 1862 Confederate 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
Tough choices, but I think we're ready for action.
Activate Lee and AoNV.
Leave Forrest in Richmond.
1) AoNV n6 to Hanover
2) to Gordonsville
3) to Culpepper
4) to Strasburg
5) to Franklin. Pickup 1 SP n7
6) to Grafton. Pickup 1 SP n8.
233 5/23/2025 3:47:00 PM Summer 1862 Union 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
232 5/23/2025 2:26:00 PM Summer 1862 Confederate 128 3 Event #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
Blockade back to zero.
231 5/23/2025 1:45:00 PM Summer 1862 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Play for ops build for in Union Town
229 5/23/2025 12:21:00 PM Summer 1862 Confederate 27 3 Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Hopefully you've saved some good cards - over to you to discard one and then continue.
227 5/23/2025 11:34:00 AM Summer 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
225 5/22/2025 5:58:00 PM Summer 1862 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
playing to stop CSA and Lee at Hanover
224 5/22/2025 4:51:00 PM Summer 1862 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Lee and AoNV in Richmond.
Forrest and 2 infantry SPs remain in Richmond.
1) AoNV n5 to Hanover.
2) to Gordonsville
3) to Culpepper
4) to Strasburg
5) convert
6) to Franklin, pickup 1 SP n6.
221 5/22/2025 4:13:00 PM Summer 1862 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Play for Ops activate AotM
* cruces plays Union Arms Production Delayed for 3 OPS.
- activate AotM
* Army of the Missouri (8) (McClellan: 3) moved Vincennes to Greencastle.
- move to Grencastle leave 1 SP behind
* Army of the Missouri (8) (McClellan: 3) moved Greencastle to Vincennes.
* Army of the Missouri SP set to strength 7.
* 1 Union SP dropped off at Vincennes.
* Army of the Missouri (7) (McClellan: 3) moved Vincennes to Greencastle.
- you can intercept if yo wish
- if you don't mvoe to Indy
* Army of the Missouri (7) (McClellan: 3) moved Greencastle to Indianapolis.
* Army of the Missouri SP set to strength 8.
* 1 Union SP picked up at Indianapolis.
* Army of the Missouri SP set to strength 9.
* 1 Union SP picked up at Indianapolis.
* Army of the Missouri (9) (McClellan: 3) moved Indianapolis to Vernon.
- If you did not intercept (or retreat) you can now
- if not
- to Cincy
* Army of the Missouri (9) (McClellan: 3) moved Vernon to Cincinnati.
* Army of the Missouri SP set to strength 12.
* 3 Union SP picked up at Cincinnati.
* Army of the Missouri (12) (McClellan: 3) moved Cincinnati to Vernon.
- back to Vernon and attack Bloomington
- you can stop if successful at any time
- if Johnston retreated to Louisvileel still move to Bloomington
* Army of the Missouri (12) (McClellan: 3) moved Vernon to Bloomington, IN.
220 5/22/2025 1:33:00 PM Summer 1862 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Form AoNV in Richmond with Lee commanding.
Bragg, Forrest and Wheeler subordinate.

I was hoping you'd take care of AJ for me to save me the 2 SW for creating an army with Lee, but was thinking he'd just go to the turn track. Oh well.
209 5/21/2025 5:07:00 PM Summer 1862 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
activate Pope
196 5/20/2025 11:59:00 AM Spring 1862 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Unfortunately for Buell, as soon as he gets to Zanesville, the heavens open up and he is stopped there.
195 5/19/2025 10:23:00 PM Spring 1862 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
play for Ops activate Buell - activate Buell
* Buell moved Columbus, OH to Zanesville.
* 6 Union SP moved Columbus, OH to Zanesville.
* Buell moved Zanesville to Wheeling.
* 6 Union SP moved Zanesville to Wheeling.
- you can intercept, and or evade
- we attack Pittsburg
189 5/19/2025 4:27:00 PM Spring 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Let's see if I can finally corner Rosecrans. Who knew he would be such a problem!

Activate AJ in Grafton.
1) AJ and 2 SPs to Weston. 1 SP remains in Grafton. Pickup 1 SP n3.
2) AJ n3 to Grafton.
3) to Wheeling
4) to Pittsburgh. You have intercept possibility.
If no intercept:
5) to Uniontown to attack Rosecrans. At least he can't retreat this time!
Small battle, CS+5 (AJ, OOS, 3:1 odds), US+3 (Rosecrans, OOS).
If victorious, I will continue.
186 5/18/2025 11:20:00 PM Spring 1862 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
178 5/18/2025 4:21:00 PM Spring 1862 Confederate 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate AJ in Richmond.
1) AJ and 5 SPs move to Hanover.
Lee, Forrest, Wheeler, Bragg and 2 infantry SPs remain in Richmond.
2) to Gordonsville
3) to Charlottesville
4) to Staunton
5) to Franklin to attack Rosecrans.
You have intercept opportunity in Staunton and can attempt to retreat. If not,
Medium battle, CS+5 (AJ, 5:1 odds), US+1 (Rosecrans)
Over to you to resolve - I will continue moving if eligible.
177 5/18/2025 4:02:00 PM Spring 1862 Union 34 1 Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
place iron birgade with AotP
176 5/18/2025 1:12:00 PM Spring 1862 Confederate 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
General reorganization.
Lee from Tuscumbia to Richmond
A. Johnston from Louisville to Richmond
Beauregard from Richmond to Louisville
Smith from Bloomington to Columbus KY
Polk from Columbus KY to Bloomington
Van Dorn from Richmond to Tuscumbia
175 5/18/2025 12:23:00 PM Spring 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Mac builds a fort in Vincennes
174 5/18/2025 11:58:00 AM Spring 1862 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Place CSA PC in Bloomington.
164 5/17/2025 5:25:00 PM Spring 1862 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
activate AotM * Army of the Missouri (6) (McClellan: 3) moved St. Louis to Salem/Vandalia.
* Army of the Missouri (6) (McClellan: 3) moved Salem/Vandalia to Jonesborough.
* Army of the Missouri (6) (McClellan: 3) moved Jonesborough to Cairo.
* Army of the Missouri SP set to strength 8.
* 2 Union SP picked up at Cairo.
- Move to Paducah
- you can't intercpet
* Army of the Missouri (8) (McClellan: 3) moved Cairo to Paducah.
* Political Control Marker (UNION) placed at Paducah.
- flip PC
- 1 move left attack Dover
- You are + 2 for the fort
- I get + 4 for odds
- rolling for attacker first
160 5/17/2025 9:46:00 AM Spring 1862 Confederate 103 3 Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Event activating JJ in Dover.
1 SP from Corinth n0 to Dover n3.
Leave 1 SP in Dover.
1) JJ and 2 infantry SPs to Clarksville
2) to Nashville. Pickup AJ and 2 SPs n4
3) to Bowling Green
4) to Lebanon. Pickup 1 SP n5.
5) to Louisville.
AJ, Morgan and 1 infantry SP remain in Louisville.
6) JJ, Smith and 6 SPs to Bloomington to attack the 2 SPs there.
Medium battle, CS+3 (JJ, 3:1 odds), US+0
Over to you to react/resolve.
159 5/16/2025 10:59:00 PM Spring 1862 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
playing for OPS, creating the Army of Missouri with Mac.
158 5/16/2025 5:43:00 PM Spring 1862 Confederate 24 3 Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Place forts in Little Rock and Louisville.
156 5/16/2025 5:30:00 PM Spring 1862 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
play as ops moving AotP
133 5/15/2025 4:51:00 PM Fall 1861 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
A very wimpy way to finish, but I suppose I need to attempt to extricate AoNV.
Activate JJ adn AoNV in Frederick.
1) AoNV n3 to Harpers Ferry
2) to Winchester to attack the 1 SP there. I'll roll it.
132 5/15/2025 4:31:00 PM Fall 1861 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
play to flip a PC maker in MO, Jefferson City
126 5/14/2025 6:38:00 PM Fall 1861 Confederate 117 3 Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
Activate JJ and AoNV yet again.
1) AoNV n5 to Manassas.
Intercept attempt? If not, I will continue.
No file yet.
120 5/14/2025 4:49:00 PM Fall 1861 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
will activate Pope and move, you will have intercept options
118 5/14/2025 8:21:00 AM Fall 1861 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Activate JJ and AoNV in Frederick.
1) Convert Frederick.
Leave 1 SP in Frederick.
2) to Baltimore.
Interception attempt? If you succeed, let me know if you're leaving 1 SP behind in DC or not.
If no interception, I will continue moving.
116 5/13/2025 5:36:00 PM Fall 1861 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
play of ops
115 5/13/2025 12:43:00 PM Fall 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Place PCs in West Virginia: Lewisburg, Franklin and Grafton.
107 5/12/2025 8:28:00 PM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
activate AotP attack Beau. You can attempt evade or intercept. Not sure what you would want to do.
94 5/12/2025 10:13:00 AM Fall 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Activate JJ and AoNV.
Leave Beauregard and 3 SPs in Manassas.
1) AoNV n6 to Strasburg
2) to Winchester
3) to Harpers Ferry. You have opportunity for intercept if desired. Assuming no intercept:
4) convert Harpers Ferry
5) to Frederick to attack AoP.
If no retreat, medium battle, CS+4 (JJ, Stuart, Van Dorn), US+1 (Halleck)
92 5/10/2025 10:35:00 PM Fall 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
playing for the event 2 to AotP and 1 to DC
91 5/10/2025 6:24:00 PM Fall 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Create AoNV in Manassas, J. Johnston commanding.
Stuart, Bragg, Van Dorn, Pemberton and Beauregard subordinate, strength 9.

CS SW -2 -3 FoW to 110-.
89 5/10/2025 5:50:00 PM Fall 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
playing to moving Pope
88 5/10/2025 5:50:00 PM Fall 1861 Union 106 3 o hand #106: 3 / British Clydeside Shipyards

Message from Union:
redoing the card player to move Pope
84 5/10/2025 10:59:00 AM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
74 5/9/2025 5:22:00 PM Summer 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Activate Smith in New Madrid.
Leave 1 SP in New Madrid.
1) Smith, Polk and 1 SP to Humboldt.
2) to Columbus. Drop Polk.
3) Smith n1 to McKenzie
4) to Dover. Pickup 1 SP n2.
5) to Clarksville
6) to Bowling Green. Drop 1 SP n1.
7) Smith n1 to Lebanon.
8) to Louisville.
72 5/9/2025 5:10:00 PM Summer 1861 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
61 5/9/2025 10:08:00 AM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I've got one too!
1st activation: Smith in Tuscumbia.
1) Smith and his 1 SP to Corinth. Pickup 1 SP n2.
2) to Grand Jct
3) to Memphis. Pickup Polk and 1 SP n3
4) to Madison
5) to Elizabeth
6) to Gaineville
7) to Greenville to attack the 1 SP there.
You have option for intercept. If not, small battle, CS+3 (Smith, 3:1 odds), US+0.
Over to you to resolve - I will continue.
59 5/8/2025 10:24:00 PM Summer 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVEMENT AND POLITICAL CONTROL:An Army
that contains one or more infantry SPs has a unique capability to
convert an enemy PC marker or place a PC marker in a neutral
or enemy-controlled space by expending an additional space of
movement in the space
58 5/8/2025 5:23:00 PM Summer 1861 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Place the Arkansas in Aquia Creek.
This means DC and AoP are OOS since they are currently surrounded by CSA PCs and now have no naval supply, which also means I get an extra +2 drm if I'm able to attack DC.
56 5/8/2025 3:27:00 PM Summer 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
55 5/8/2025 12:31:00 PM Summer 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Piling up troops for next turn when there aren't any reinforcements.

+1 Fernandina n1
+1 Wilmington n2
+1 Columbus GA n1
48 5/7/2025 11:07:00 PM Summer 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
playing for Ops so that Banks can move. Moves with 5 from York to Gettysburg picking up 1 to max of 6
Banks Move to Baltimore and drop off 1 SP now at 5
* Banks and 5 Union SP moved Baltimore to Annapolis.
- do you have any cards to negate attack on Annapolis? and since it is 5-1 I believe the corps can continue if they win?
47 5/7/2025 10:00:00 PM Summer 1861 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
If Bragg moved to Frederick and attacked DC, it would be my +1 against your +4 with you winning ties - not really much chance of success. I will work toward the future instead.

+1 Mobile n1
+1 Wilmington NC n1
+1 Jacksonville n1
46 5/7/2025 9:31:00 PM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
sent generals back to turn track, removed 1 sp from Frederick and Baltimore
31 5/6/2025 7:53:00 AM Spring 1861 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Last card.
Place CS PCs in Paducah, Lebanon and Lexington KY.
22 5/5/2025 6:39:00 PM Spring 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Yes, tough start.
For the record, I think it would have been better for you to take 2 SPs from DC to capture New Orleans (which would also give you Forts St. Philip/Jackson). But we'll see!

Activate Beauregard in Manassas.
Leave 1 SP in Manassas.
1) Beauregard n2 to Strasburg
2) to Winchester. Pickup JJ and 1 SP n3.
3) to Strasburg
4) to Manassas. Pickup 1 SP n4.
5) to Frederick to attack the 1 SP there.
You have option to intercept. If no intercept, battle is small, CS+4 (Beauregard, 4:1 odds), US+0.
Over to you to resolve - I will continue moving if possible. File coming. No need to make one yourself - I'll just add to mine to finish the turn.
20 5/5/2025 6:13:00 PM Spring 1861 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
16 5/5/2025 1:38:00 PM Spring 1861 Confederate 71 3 m discard pile back to deck #71: 3 / General Scott, The Anaconda Plan

Message from Confederate:
14 5/5/2025 1:36:00 PM Spring 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
I thought with two blockade cards in my hand this turn I'd be safe, but you had another one!

Activate Lee and AoNV in Richmond.
Leave Forrest in Richmond.
1) AoNV n5 to Williamsburg. Drop 1 SP in Williamsburg.
2) AoNV n4 to Fort Monroe to attack the 1 SP there.
I'll roll it since you would have played an interrupt on AoNV before if you had one!
13 5/5/2025 11:26:00 AM Spring 1861 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Unusual start to the game with this card! You get to randomly discard one card and then play the other, and I get the last two plays.
File will be coming shortly.
9 5/5/2025 10:38:00 AM Spring 1861 Union 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
playing as Ops, PC Marker in St. Joseph MO
8 5/4/2025 7:30:00 PM Spring 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Place CS PCs in Louisville and Falmouth KY.
6 5/4/2025 5:37:00 PM Spring 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
It does get removed, send vassal file as well

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