Entry # | Time | Turn | Player | Card Number | Ops | Type | Entry |
115 | 5/13/2025 12:43:00 PM | Fall 1861 | Confederate | 14 | 3 | Operations |
#14: 3 / Red River Campaign May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card. Message from Confederate: Place PCs in West Virginia: Lewisburg, Franklin and Grafton. |
107 | 5/12/2025 8:28:00 PM | Fall 1861 | Union | 106 | 3 | Operations |
#106: 3 / British Clydeside Shipyards Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: activate AotP attack Beau. You can attempt evade or intercept. Not sure what you would want to do. |
94 | 5/12/2025 10:13:00 AM | Fall 1861 | Confederate | 129 | 2 | Operations |
#129: 2 / USS Cairo Hits Mine and Sinks Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played. Message from Confederate: Activate JJ and AoNV. Leave Beauregard and 3 SPs in Manassas. 1) AoNV n6 to Strasburg 2) to Winchester 3) to Harpers Ferry. You have opportunity for intercept if desired. Assuming no intercept: 4) convert Harpers Ferry 5) to Frederick to attack AoP. If no retreat, medium battle, CS+4 (JJ, Stuart, Van Dorn), US+1 (Halleck) |
92 | 5/10/2025 10:35:00 PM | Fall 1861 | Union | 30 | 3 | Event |
#30: 3 / Glory Hallelujah Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort. Message from Union: playing for the event 2 to AotP and 1 to DC |
91 | 5/10/2025 6:24:00 PM | Fall 1861 | Confederate | 127 | 2 | Operations |
#127: 2 / Brooklyn Navy Yard Conversions The Union blockade level is increased by one. Remove from deck if event is played. Message from Confederate: Create AoNV in Manassas, J. Johnston commanding. Stuart, Bragg, Van Dorn, Pemberton and Beauregard subordinate, strength 9. CS SW -2 -3 FoW to 110-. |
89 | 5/10/2025 5:50:00 PM | Fall 1861 | Union | 109 | 2 | Operations |
#109: 2 / Fortified Lines The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts. Message from Union: playing to moving Pope |
88 | 5/10/2025 5:50:00 PM | Fall 1861 | Union | 106 | 3 | o hand |
#106: 3 / British Clydeside Shipyards Message from Union: redoing the card player to move Pope |
84 | 5/10/2025 10:59:00 AM | Fall 1861 | Union | 106 | 3 | Operations |
#106: 3 / British Clydeside Shipyards Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Union: |
74 | 5/9/2025 5:22:00 PM | Summer 1861 | Confederate | 48 | 3 | Operations |
#48: 3 / Brazil Recognizes the Confederacy Confederate gains +3 SW. Remove from deck if event is played. Message from Confederate: Activate Smith in New Madrid. Leave 1 SP in New Madrid. 1) Smith, Polk and 1 SP to Humboldt. 2) to Columbus. Drop Polk. 3) Smith n1 to McKenzie 4) to Dover. Pickup 1 SP n2. 5) to Clarksville 6) to Bowling Green. Drop 1 SP n1. 7) Smith n1 to Lebanon. 8) to Louisville. |
72 | 5/9/2025 5:10:00 PM | Summer 1861 | Union | 46 | 1 | Operations |
#46: 1 / Pro Union Secessionist in Tennessee Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts. Message from Union: |
61 | 5/9/2025 10:08:00 AM | Summer 1861 | Confederate | 88 | 3 | Event |
#88: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: I've got one too! 1st activation: Smith in Tuscumbia. 1) Smith and his 1 SP to Corinth. Pickup 1 SP n2. 2) to Grand Jct 3) to Memphis. Pickup Polk and 1 SP n3 4) to Madison 5) to Elizabeth 6) to Gaineville 7) to Greenville to attack the 1 SP there. You have option for intercept. If not, small battle, CS+3 (Smith, 3:1 odds), US+0. Over to you to resolve - I will continue. |
59 | 5/8/2025 10:24:00 PM | Summer 1861 | Union | 86 | 3 | Event |
#86: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Union: MOVEMENT AND POLITICAL CONTROL:An Army that contains one or more infantry SPs has a unique capability to convert an enemy PC marker or place a PC marker in a neutral or enemy-controlled space by expending an additional space of movement in the space |
58 | 5/8/2025 5:23:00 PM | Summer 1861 | Confederate | 53 | 1 | Event |
#53: 1 / CSS Arkansas Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Confederate: Place the Arkansas in Aquia Creek. This means DC and AoP are OOS since they are currently surrounded by CSA PCs and now have no naval supply, which also means I get an extra +2 drm if I'm able to attack DC. |
56 | 5/8/2025 3:27:00 PM | Summer 1861 | Union | 50 | 1 | Operations |
#50: 1 / CSS Sumter, Commerce Raider Union SW reduced by one. Message from Union: |
55 | 5/8/2025 12:31:00 PM | Summer 1861 | Confederate | 17 | 3 | Event |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: Piling up troops for next turn when there aren't any reinforcements. +1 Fernandina n1 +1 Wilmington n2 +1 Columbus GA n1 |
48 | 5/7/2025 11:07:00 PM | Summer 1861 | Union | 78 | 3 | Operations |
#78: 3 / Personal Advisor Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game. Message from Union: playing for Ops so that Banks can move. Moves with 5 from York to Gettysburg picking up 1 to max of 6 Banks Move to Baltimore and drop off 1 SP now at 5 * Banks and 5 Union SP moved Baltimore to Annapolis. |
47 | 5/7/2025 10:00:00 PM | Summer 1861 | Confederate | 21 | 3 | Event |
#21: 3 / Confederate Overseas Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: If Bragg moved to Frederick and attacked DC, it would be my +1 against your +4 with you winning ties - not really much chance of success. I will work toward the future instead. +1 Mobile n1 +1 Wilmington NC n1 +1 Jacksonville n1 |
46 | 5/7/2025 9:31:00 PM | Summer 1861 | Union | 31 | 2 | Event |
#31: 2 / Contraband of War Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played. Message from Union: sent generals back to turn track, removed 1 sp from Frederick and Baltimore |
31 | 5/6/2025 7:53:00 AM | Spring 1861 | Confederate | 114 | 3 | Operations |
#114: 3 / Frederick Douglas Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played. Message from Confederate: Last card. Place CS PCs in Paducah, Lebanon and Lexington KY. |
22 | 5/5/2025 6:39:00 PM | Spring 1861 | Confederate | 111 | 2 | Operations |
#111: 2 / Wilson’s Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played. Message from Confederate: Yes, tough start. For the record, I think it would have been better for you to take 2 SPs from DC to capture New Orleans (which would also give you Forts St. Philip/Jackson). But we'll see! Activate Beauregard in Manassas. Leave 1 SP in Manassas. 1) Beauregard n2 to Strasburg 2) to Winchester. Pickup JJ and 1 SP n3. 3) to Strasburg 4) to Manassas. Pickup 1 SP n4. 5) to Frederick to attack the 1 SP there. You have option to intercept. If no intercept, battle is small, CS+4 (Beauregard, 4:1 odds), US+0. Over to you to resolve - I will continue moving if possible. File coming. No need to make one yourself - I'll just add to mine to finish the turn. |
20 | 5/5/2025 6:13:00 PM | Spring 1861 | Union | 59 | 2 | Operations |
#59: 2 / Farragut Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll. Message from Union: |
16 | 5/5/2025 1:38:00 PM | Spring 1861 | Confederate | 71 | 3 | m discard pile back to deck |
#71: 3 / General Scott, The Anaconda Plan Message from Confederate: |
14 | 5/5/2025 1:36:00 PM | Spring 1861 | Confederate | 71 | 3 | Operations |
#71: 3 / General Scott, The Anaconda Plan The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two. Message from Confederate: I thought with two blockade cards in my hand this turn I'd be safe, but you had another one! Activate Lee and AoNV in Richmond. Leave Forrest in Richmond. 1) AoNV n5 to Williamsburg. Drop 1 SP in Williamsburg. 2) AoNV n4 to Fort Monroe to attack the 1 SP there. I'll roll it since you would have played an interrupt on AoNV before if you had one! |
13 | 5/5/2025 11:26:00 AM | Spring 1861 | Confederate | 119 | 2 | Event |
#119: 2 / War in the West: Valverde/Glorietta Pass Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played. Message from Confederate: Unusual start to the game with this card! You get to randomly discard one card and then play the other, and I get the last two plays. File will be coming shortly. |
9 | 5/5/2025 10:38:00 AM | Spring 1861 | Union | 66 | 1 | Operations |
#66: 1 / Wilson's Creek Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Union: playing as Ops, PC Marker in St. Joseph MO |
8 | 5/4/2025 7:30:00 PM | Spring 1861 | Confederate | 93 | 2 | Operations |
#93: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: Place CS PCs in Louisville and Falmouth KY. |
6 | 5/4/2025 5:37:00 PM | Spring 1861 | Union | 68 | 2 | Event |
#68: 2 / Lincoln Declares Southern Blockade The Union Blockade Level is increased by one. Remove from deck if event is played. Message from Union: It does get removed, send vassal file as well |
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