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For the People: Ladder Rd5 Leader vs Elkin Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
115 5/13/2025 12:43:00 PM Fall 1861 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Place PCs in West Virginia: Lewisburg, Franklin and Grafton.
107 5/12/2025 8:28:00 PM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
activate AotP attack Beau. You can attempt evade or intercept. Not sure what you would want to do.
94 5/12/2025 10:13:00 AM Fall 1861 Confederate 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Confederate:
Activate JJ and AoNV.
Leave Beauregard and 3 SPs in Manassas.
1) AoNV n6 to Strasburg
2) to Winchester
3) to Harpers Ferry. You have opportunity for intercept if desired. Assuming no intercept:
4) convert Harpers Ferry
5) to Frederick to attack AoP.
If no retreat, medium battle, CS+4 (JJ, Stuart, Van Dorn), US+1 (Halleck)
92 5/10/2025 10:35:00 PM Fall 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
playing for the event 2 to AotP and 1 to DC
91 5/10/2025 6:24:00 PM Fall 1861 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Create AoNV in Manassas, J. Johnston commanding.
Stuart, Bragg, Van Dorn, Pemberton and Beauregard subordinate, strength 9.

CS SW -2 -3 FoW to 110-.
89 5/10/2025 5:50:00 PM Fall 1861 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
playing to moving Pope
88 5/10/2025 5:50:00 PM Fall 1861 Union 106 3 o hand #106: 3 / British Clydeside Shipyards

Message from Union:
redoing the card player to move Pope
84 5/10/2025 10:59:00 AM Fall 1861 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
74 5/9/2025 5:22:00 PM Summer 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Activate Smith in New Madrid.
Leave 1 SP in New Madrid.
1) Smith, Polk and 1 SP to Humboldt.
2) to Columbus. Drop Polk.
3) Smith n1 to McKenzie
4) to Dover. Pickup 1 SP n2.
5) to Clarksville
6) to Bowling Green. Drop 1 SP n1.
7) Smith n1 to Lebanon.
8) to Louisville.
72 5/9/2025 5:10:00 PM Summer 1861 Union 46 1 Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
61 5/9/2025 10:08:00 AM Summer 1861 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I've got one too!
1st activation: Smith in Tuscumbia.
1) Smith and his 1 SP to Corinth. Pickup 1 SP n2.
2) to Grand Jct
3) to Memphis. Pickup Polk and 1 SP n3
4) to Madison
5) to Elizabeth
6) to Gaineville
7) to Greenville to attack the 1 SP there.
You have option for intercept. If not, small battle, CS+3 (Smith, 3:1 odds), US+0.
Over to you to resolve - I will continue.
59 5/8/2025 10:24:00 PM Summer 1861 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
MOVEMENT AND POLITICAL CONTROL:An Army
that contains one or more infantry SPs has a unique capability to
convert an enemy PC marker or place a PC marker in a neutral
or enemy-controlled space by expending an additional space of
movement in the space
58 5/8/2025 5:23:00 PM Summer 1861 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Place the Arkansas in Aquia Creek.
This means DC and AoP are OOS since they are currently surrounded by CSA PCs and now have no naval supply, which also means I get an extra +2 drm if I'm able to attack DC.
56 5/8/2025 3:27:00 PM Summer 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
55 5/8/2025 12:31:00 PM Summer 1861 Confederate 17 3 Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Piling up troops for next turn when there aren't any reinforcements.

+1 Fernandina n1
+1 Wilmington n2
+1 Columbus GA n1
48 5/7/2025 11:07:00 PM Summer 1861 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
playing for Ops so that Banks can move. Moves with 5 from York to Gettysburg picking up 1 to max of 6
Banks Move to Baltimore and drop off 1 SP now at 5
* Banks and 5 Union SP moved Baltimore to Annapolis.
- do you have any cards to negate attack on Annapolis? and since it is 5-1 I believe the corps can continue if they win?
47 5/7/2025 10:00:00 PM Summer 1861 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
If Bragg moved to Frederick and attacked DC, it would be my +1 against your +4 with you winning ties - not really much chance of success. I will work toward the future instead.

+1 Mobile n1
+1 Wilmington NC n1
+1 Jacksonville n1
46 5/7/2025 9:31:00 PM Summer 1861 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
sent generals back to turn track, removed 1 sp from Frederick and Baltimore
31 5/6/2025 7:53:00 AM Spring 1861 Confederate 114 3 Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:
Last card.
Place CS PCs in Paducah, Lebanon and Lexington KY.
22 5/5/2025 6:39:00 PM Spring 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Yes, tough start.
For the record, I think it would have been better for you to take 2 SPs from DC to capture New Orleans (which would also give you Forts St. Philip/Jackson). But we'll see!

Activate Beauregard in Manassas.
Leave 1 SP in Manassas.
1) Beauregard n2 to Strasburg
2) to Winchester. Pickup JJ and 1 SP n3.
3) to Strasburg
4) to Manassas. Pickup 1 SP n4.
5) to Frederick to attack the 1 SP there.
You have option to intercept. If no intercept, battle is small, CS+4 (Beauregard, 4:1 odds), US+0.
Over to you to resolve - I will continue moving if possible. File coming. No need to make one yourself - I'll just add to mine to finish the turn.
20 5/5/2025 6:13:00 PM Spring 1861 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
16 5/5/2025 1:38:00 PM Spring 1861 Confederate 71 3 m discard pile back to deck #71: 3 / General Scott, The Anaconda Plan

Message from Confederate:
14 5/5/2025 1:36:00 PM Spring 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
I thought with two blockade cards in my hand this turn I'd be safe, but you had another one!

Activate Lee and AoNV in Richmond.
Leave Forrest in Richmond.
1) AoNV n5 to Williamsburg. Drop 1 SP in Williamsburg.
2) AoNV n4 to Fort Monroe to attack the 1 SP there.
I'll roll it since you would have played an interrupt on AoNV before if you had one!
13 5/5/2025 11:26:00 AM Spring 1861 Confederate 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Unusual start to the game with this card! You get to randomly discard one card and then play the other, and I get the last two plays.
File will be coming shortly.
9 5/5/2025 10:38:00 AM Spring 1861 Union 66 1 Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
playing as Ops, PC Marker in St. Joseph MO
8 5/4/2025 7:30:00 PM Spring 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Place CS PCs in Louisville and Falmouth KY.
6 5/4/2025 5:37:00 PM Spring 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
It does get removed, send vassal file as well

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