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For the People: WGL FtP rd. 5 Pacheco vs. Greenman Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
45 5/13/2025 11:47:00 AM Summer 1861 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSA4.

As 1 Ops for Ops Queue for JJohnston.
44 5/13/2025 1:47:00 AM Summer 1861 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
USA 4

Army of Tennessee formed in Cinci. Gen. Burnside commanding. 7sp, Rosecrans is Other General.

Pay -2 for passing up McLellan and Fremont. Already negative, so now 98-.
43 5/13/2025 12:54:00 AM Summer 1861 Confederate 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
CSA3.

Place PCs in:

Louisville, KY
Lexington, KY
Falmouth, KY
42 5/12/2025 10:19:00 PM Summer 1861 Union 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
1 OPS for a Re-org move:
McClellan rails to AoP.

This frees up Halleck to rail the other way for Cairo.
41 5/12/2025 12:02:00 PM Summer 1861 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA2.

As 2 Ops to form ANV under JJohnston.

AS Johnston pouts:

SW 103+ -2sw for ASJ -3cf =98-
40 5/12/2025 9:34:00 AM Summer 1861 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
No funny business.

U2
Event
+2 to 2.
39 5/12/2025 12:59:00 AM Summer 1861 Confederate 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
CSA1.

Activate JJohnston and 1sp to march:

1. Strasburg
2. Staunton
3. Charlottesville
4. Gordonsville
5. Hanover
6. Fredericksburg to join up with Beauregard.

Any surprises?
33 5/11/2025 1:18:00 AM Summer 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Start with Minor Campaign.

1st move will be Naval, Banks + 2sp from D.C. (n4) to Morehead City, NC.1

Let me know about Stuart and I'll do the 2nd move.
16 5/7/2025 11:54:00 AM Spring 1861 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
CSA4.

Place PCs in:

Lebanon, KY
Somerset, KY
12 5/7/2025 1:29:00 AM Spring 1861 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
3 OPS, Activate Army of Potomac
* Army of the Potomac SP set to strength 7.
* 1 Union SP dropped off at Washington, DC.

1 * Army of the Potomac (7) (McDowell: 3) moved Washington, DC to Frederick.
2 * Army of the Potomac (7) (McDowell: 3) moved Frederick to Harpers Ferry.
* Army of the Potomac SP set to strength 8.
* 1 Union SP picked up at Harpers Ferry.

3 * Army of the Potomac (8) (McDowell: 3) moved Harpers Ferry to Frederick.
* Army of the Potomac SP set to strength 9.
* 1 Union SP picked up at Frederick.

4 * Army of the Potomac (9) (McDowell: 3) moved Frederick to Manassas.

Possible Medium battle.
Over to you for Withdraw or battle.
Commit my elite, so +1 McDow, +1 Elite, +1 Force ratio so far.

2 spaces left.
11 5/7/2025 1:03:00 AM Spring 1861 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
CSA3.

As event. CSA SW 100+ +3sw=103+.
10 5/7/2025 12:24:00 AM Spring 1861 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Event: Iron Bde to Army of the Potomac
9 5/6/2025 11:26:00 PM Spring 1861 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
CSA2.

As 2 Ops to place PCs in:

Paducah, KY
Bowling Green, KY
8 5/6/2025 10:37:00 PM Spring 1861 Union 105 1 Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
1 OPS: Fort to Fredrick
7 5/6/2025 1:25:00 AM Spring 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
CSA1.

As 2 Ops to activate 1sp in Little Rock to make a riverine move to Forts St. P-J.
6 5/5/2025 10:35:00 PM Spring 1861 Union 30 3 Event #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
U1
Event

+3 SP to Washington D.C., now 8.

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