Warhorse Simulations

Automated Card Tracking System: Home

For the People: Tom vs. Philipp Ladder Rd. 5 Card Play Report

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

Next 100 entries

Entry # Time Turn Player Card Number Ops Type Entry
33 5/13/2025 8:22:00 AM Summer 1861 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Random discard, no file.
32 5/13/2025 1:07:00 AM Summer 1861 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Bulid AoNV in Richmond, JJ commanding
CSA SW -2-3 = 98-
30 5/12/2025 9:35:00 AM Summer 1861 Union 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Reorganiastion of generals:

* McClellan moved Cairo to Army of the Potomac: Other Generals.
* Burnside moved Grafton to Cairo.
* Halleck moved Cincinnati to Grafton.
* Pope moved Army of the Potomac: Other Generals to Cincinnati.
* Fremont moved St. Louis to Army of the Potomac: Other Generals.
* Banks moved Army of the Potomac: Other Generals to Fort Monroe.
* Butler moved Fort Monroe to Army of the Potomac: Other Generals.
18 5/11/2025 4:38:00 PM Spring 1861 Confederate 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 SP from Manassas (Beau and 1 stay)
1-3 drop 1 in Lewisburg
4 end in Charleston WV
17 5/11/2025 4:12:00 PM Spring 1861 Union 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
* 1 Union SP moved Indianapolis to Dayton.
* 1 Union SP moved Dayton to Columbus, OH.
* 1 Union SP moved Columbus, OH to Coshocton.
16 5/11/2025 1:40:00 PM Spring 1861 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
flags to Paducah, Louisville KY
15 5/9/2025 11:20:00 AM Spring 1861 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
* US Fort(10) moved USA Forts Pool to Harpers Ferry.
* US Fort(9) moved USA Forts Pool to Frederick.
* US Fort(8) moved USA Forts Pool to Baltimore.
14 5/9/2025 1:35:00 AM Spring 1861 Confederate 2 2 Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
flags to Coshocton and Zanesville
13 5/8/2025 4:04:00 AM Spring 1861 Union 15 1 Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
* 1 Union SP moved Philadelphia to York.
* 1 Union SP moved York to Gettysburg.
* 1 Union SP moved Gettysburg to Chambersburg.
* 1 Union SP moved Chambersburg to Harpers Ferry.
12 5/8/2025 1:13:00 AM Spring 1861 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Flags to Parkersburg and Franklin WV
5 5/6/2025 4:20:00 PM Spring 1861 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:

Next 100 entries

Copyright 2005 Warhorse Simulations