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For the People: The War of Yankee Aggression Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
383 7/14/2025 1:44:00 PM Fall 1864 Confederate 21 3 Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
AoNV (15-1) in Petersburg VA (4)

1-5) Wilmington NC ...

381 7/14/2025 1:35:00 PM Fall 1864 Union 82 3 Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
I must remember to set the deck to shuffle.

Activate Reynolds and 3 in Ft St P/J (0)

Naval move to Wilmington (3), NC
380 7/14/2025 1:21:00 PM Fall 1864 Confederate 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
AoNV (15-1)

1) Petersburg (4) d1 (14-1)
2-3) Norfolk VA (0) pu1 (15-1)
4-5) Petersburg (19-1)
376 7/14/2025 1:04:00 PM Fall 1864 Union 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Wish I had this card 2-3 seasons ago…

Activate AoC 6-1 in Hanover (4)

1-2 Manassas (2-1) pu4 n10-1
3 Fredericksburg (1) pu1 and Hancock n11-1
4 Hanover (1) pu3 d Meade n14-1
5 Attack Richmond…
375 7/14/2025 12:51:00 PM Fall 1864 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Hood + 6 in Marion SC (0) via rail:

1-7) Richmond VA (4) d1 (5)
8-9) Burkeville (15-1) d2 (3)
10) Petersburg (3)
365 7/14/2025 12:03:00 PM Fall 1864 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate AoC 13-1 in Williamsburg (2)

1 convert Williamsburg
2 Attack CSA in Ft Monroe
364 7/14/2025 11:57:00 AM Fall 1864 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event: CSA SPs in Norfolk VA (1), Morehead City NC (1), and Mobile AL (2)
363 7/14/2025 11:45:00 AM Fall 1864 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate AoC 15-1 in Franklin (0)

1 Staunton (2) d2 n13-1
2 Charlottesville (2) d1 n11-1
3 Gordonsville (2) pu4 n15-1
4-5 Hanover, convert
6 Williamsburg (15-1)
362 7/14/2025 11:33:00 AM Fall 1864 Confederate 48 3 Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Event: CSA +3 SW and +2 CoF.

USA 96(+) / CSA 84(+)
361 7/14/2025 11:30:00 AM Fall 1864 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Curtis and 5 in Grafton (0)

1-2 Lewisburg (2) d2 n3
3-4 Strasburg (0) pu2 n5
5 Culpeper (0) pu1 n6
6 Gordonsville (6) pu Meade
7 Hanover (6) d6 and Meade n0
8 End in Gordonsville (6)
359 7/14/2025 10:46:00 AM Fall 1864 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT (13-1) in Saltville VA (0)

1-5) Convert Somerset KY (0)
6) Clinton TN (13-1)

Move 2: AoNV (6-1) leave 7 SPs in Petersburgh VA (7)

1-2) Williamsburg VA (0) pu Longstreet's corps (12-2)
3-4) Petersburg (6-1) pu7 and drop Longstreet's corps (13-1)
5) Burkeville VA (13-1)

354 7/14/2025 9:57:00 AM Fall 1864 Union 79 1 Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Activate AoT 14-1 in Charlottesville (1)

1-2 Gordonsville, convert (6) pu Thomas, d Meade
3 Charlottesville (0) pu1 n15-1
4 Lynchburg…
353 7/14/2025 8:28:00 AM Fall 1864 Confederate 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Hood + 2 in Baldwin FL (0) via rail:

1-4) Screvern GA (0) pu2 (4) -- [Note: I am not sure how the SPs got into Screvern Ga since I placed them in Walthourville GA, but it will make no impact on the game or my move.]

5-8) Kingston SC (0) pu2 (6)
9-10) Marion SC (6)
352 7/13/2025 6:46:00 AM Fall 1864 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate AoP 8-1 in DC (2)

1 Manassas (2) pu3 and Hancock n11-1
2 Culpeper (1) pu3 and Thomas n14-1
3 Gordonsville (6) d6, Hancock and Thomas n8-1
4 Wilderness (2) d2 and Hancock n6-1
5 Fredericksburg (2) d2 n4-1
6 Manassas (6-1)
343 7/9/2025 2:52:00 PM Summer 1864 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
AoNV (12-1) in Gordonsville VA (0)

1) Hanover (4) pu Longstreet, Van Dorn, and 1 SP (14-2)
2) Williamsburg VA (2-1) drop Longstreet, Van Dorn, and 1 SP (12-1)
3) Hanover (1) pu 2 SPs (15-1)
4-5) Petersburg (15-1)
341 7/9/2025 2:32:00 PM Summer 1864 Confederate 89 1 o hand #89: 1 / Quaker Guns

Message from Confederate:
Can't be used to interrupt a naval move.
340 7/9/2025 2:26:00 PM Summer 1864 Confederate 89 1 Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Event, to cancel Reynolds' activation.
338 7/9/2025 2:24:00 PM Summer 1864 Union 57 2 Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Activate Reynolds and 3 in Baltimore (1)

AA vs Forts St P/J. Rolling next.
337 7/9/2025 2:14:00 PM Summer 1864 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
AoT (11-1) in Clinton TN (0)

1-4) Wytheville VA (11-1)
336 7/9/2025 2:06:00 PM Summer 1864 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Activate Burnside and 4 in Cincy (2) via rail

1 Falmouth (2) d2 n2
2-3 Frankfort (2) d2 n0
4-7 Clarksville (2) pu2 n2
8 Bowling Green (2) pu2 n4
9 Lebanon (6) d1 and Buell n3
10 Louisville (3)

335 7/9/2025 1:38:00 PM Summer 1864 Confederate 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
AoT (11-1) in Lewisburg WV (0)

1-6) Convert Clinton TN (11-1)
334 7/9/2025 1:20:00 PM Summer 1864 Union 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Activate AoT 13-1 in Charlottesville (2). Leaving 2…

1-3 Strasburg (2) convert to USA PC.
4-5 Staunton (1) convert to USA PC.
6 Charlottesville (15-1)
333 7/9/2025 12:59:00 PM Summer 1864 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Event: Remove USA PCs in Staunton and Strasburg VA.
331 7/9/2025 12:48:00 PM Summer 1864 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate AoT 7-2 in Strasburg (6)

1-2 DC (2-1) pu8 d Stoneman n14-1
3 Manassas (6) d4 n10-1
4 Strasburg (2) pu4 n14-1
5 Staunton (1) pu1 n15-1
6 Charlottesville…reaction by AoNV?
330 7/9/2025 12:23:00 PM Summer 1864 Confederate 1 1 Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
GO Reorg

Pemberton (Fort Monroe VA) > AoT
J. Johnston (Richmond VA) > McKenzie TN
A.P. Hill (McKenzie TN) > Millen GA
Hood (Millen GA) > Baldwin FL
Hardee (Baldwin FL) > Memphis TN
Bragg (Nashville TN) > AoNV
Polk (AoNV) > AoT (new DCG)
Ewell (AoT) > AoNV
Beauregard (AoNV) > AoT
329 7/9/2025 12:12:00 PM Summer 1864 Union 70 2 Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Hard to believe but the Union has been behind the power curve on building AAM.
Now it is +2
328 7/9/2025 12:04:00 PM Summer 1864 Confederate 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
AP Hill + 1 in McKenzie TN (1-1)

1-2) Corinth MS (0) pu1 (2)
3) Tuscumbia ASL (0) pu1 (3)
4-6) Humboldt (0) pu2 (5)
7) McKenzie TN (6-1)
324 7/9/2025 11:44:00 AM Summer 1864 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Activate Pope and 2 in St Louis (0)

1 Ironton (1) pu1 and Halleck n3
2-3 New Madrid (2) d2 and Halleck n1
4 Greenville (0) pu1 n2
5 Ironton (2) d1 n1
6 Cairo (1) pu4 n5
7 Paducah (1) pu1 n6
8 Attack 2SPs in Columbus
323 7/9/2025 10:14:00 AM Summer 1864 Confederate 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Beau + 2 in Wilmington NC (0) via rail:

1-3) Weldon NC (0) pu1 (3)
4-5) Norfolk VA (0) pu1 (4)
6-9) Hanover (6-1) d4 (0)
10) Gordonsville to join AoNV
319 7/8/2025 6:26:00 PM Summer 1864 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Going to target the AoT.

Rolling next to determine the chosen general and then another time to determine his fate.
306 7/8/2025 12:49:00 PM Spring 1864 Confederate 7 1 Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Buell + 5 are stopped in Bowling Green.
305 7/8/2025 12:47:00 PM Spring 1864 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate Buell and 5 in Bowling Green (0)

1 Clarksville…reaction by Price?
299 7/8/2025 12:23:00 PM Spring 1864 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
AoNV (15-2) drop Longstreet, Van Dorn, and 1 SP in Hanover (2-1):

1) Fredericksburg ...
298 7/8/2025 12:16:00 PM Spring 1864 Union 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Activate AoC (13-1) leaving 2 in Gordonsville (2)

1 Culpeper (2) d1 n11-1
2-3 DC (2-0) pu3 n14-1
4-6 Franklin (15-1 w1 outside)
293 7/8/2025 11:10:00 AM Spring 1864 Confederate 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
AoT (13-2) in Wytheville VA (0)

1-2) Weston WV ...
290 7/8/2025 10:34:00 AM Spring 1864 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate AoC 15-1 in Manassas (2)

1 Fredericksburg…
289 7/8/2025 10:15:00 AM Spring 1864 Confederate 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
This hurts, but has to be done. Jackson assumes command of the AoT in Wytheville VA (13-2). Beauregard > TT. CSA -5 SW for demoting Beau.

USA 93(-) / CSA 84(-)
288 7/8/2025 10:09:00 AM Spring 1864 Union 31 2 Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Remove 1 each SP from AoT in Wytheville (13-1) and Hanover (5-1)
284 7/8/2025 9:43:00 AM Spring 1864 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
AoT (9-1) in Lynchburg VA (0)

1) Charlottesville VA (0) pu Jackson's corps (15-2)
2-4) Lewisburg VA ...
283 7/8/2025 9:31:00 AM Spring 1864 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
FINALLY! Blockade to 2
282 7/8/2025 9:19:00 AM Spring 1864 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
AoT (6-1) in Knoxville (0)

1-2) Convert Rodgersville TN (0)
3-4) Convert Saltville VA
5) Wytheville (0) pu2 (8-1)
6) Lynchburg VA (9-1)
281 7/8/2025 8:47:00 AM Spring 1864 Union 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Create the AoTN in Strasburg (15-1). Sherman, CG; CofCav Stoneman and Banks as DCG (so he can be watched). Loss of 2 SW as more senior GOs on the map.

USA 95- -2 n93-
CSA remains at 89-
279 7/8/2025 8:36:00 AM Spring 1864 Confederate 6 1 Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Targeting Stoneman in Strasburg VA.
278 7/8/2025 8:29:00 AM Spring 1864 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Activate Sherman and 5 in Culpeper (2) taking Banks with.

1 Manassas (15-1 w2 outside AoC) d Banks
2 DC (5-0) pu Stoneman n6-1
3-4 Strasburg (14-1) d4 and Stoneman n1 pu Scofield
5 Manassas (15-1 w2 outside AoC) d Scofield and pu Banks
6 Strasburg (15-1)
264 7/7/2025 11:14:00 AM Fall 1863 Confederate 81 3 Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Will set deck to reshuffle next.

AoNV (8-1) in Gordonsville VA (0):

1) Charlottesville (pu Jackson's corps (14-2)
2-3) Wytheville ...
263 7/7/2025 11:05:00 AM Fall 1863 Union 37 2 Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Pope and 1 in St. Louis (1)

1-2 Jonesborough (0) pu1 n2
3 Cairo (1) pu3 n5 and Halleck
4 Ironton (2) d2 and Halleck n3
5 Greenville (1) d1 n2
6-7 Rolla (2) d2 n0
8 St Louis (1)
261 7/7/2025 10:53:00 AM Fall 1863 Confederate 20 3 Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Slight change in plans ...

AoNV in Gordonsville VA (1) d1 (9-1)

1) Charlottesville (1-1) pu Jackson's corps minus Morgan's cav (14-1)
2) Lynchburg ...
260 7/7/2025 10:43:00 AM Fall 1863 Union 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
PC in Lynchburg.
259 7/7/2025 10:39:00 AM Fall 1863 Confederate 108 2 Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
2 SPs in New Orleans LA (1) via rail > Oxford MS (2)
256 7/7/2025 10:19:00 AM Fall 1863 Union 112 2 Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Activate AoC 15-1 in Strasburg (6) leaving Meade there

1 Manassas (6) d1 n14-1
2 Culpeper…
255 7/7/2025 10:10:00 AM Fall 1863 Confederate 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
AoT (6-1) in Chatanooga TN (0)

1-3) Convert Dalton GA
4-5) Convert Cleveland TN
6) Knoxville TN (6-1)
254 7/7/2025 10:05:00 AM Fall 1863 Union 19 1 Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Cairo (4)

1-5 St Joseph (1) d1 n1
6 KC (1) d1 n0
253 7/7/2025 9:54:00 AM Fall 1863 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AoT in Memphis TN (2) d2 (4-1)

1-2) Corinth MS (0) pu1 (5-1)
3) Tuscumbia AL (0) pu1 (6-1)
4-6) Chattanooga TN (6-1)
252 7/7/2025 9:47:00 AM Fall 1863 Union 104 1 Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Activate 2 in Paducah (2)

1-4 Jeff City (1) d1 n1
5 Lexington (1) d1 n0
251 7/7/2025 9:44:00 AM Fall 1863 Confederate 28 1 Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
SP in New Madrid MO (0) > AoT (6-1)
250 7/7/2025 9:39:00 AM Fall 1863 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Marching, temporary food shortage and minor illnesses takes a toll of 2 out of the AoNV in Gordonsville (10-1)
245 7/7/2025 9:17:00 AM Fall 1863 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
AoNV (13-1) in Gordonsville VA (0)

1) Hanover VA (5-1) pu1 (14-1)
2) Fredericksburg VA (1) pu1 (15-1)
3) Acquia Creek ...
244 7/7/2025 9:05:00 AM Fall 1863 Union 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
GO reorganization:

Rosecrans, Charleston to Wytheville; Buell, Pittsburg to Bowling Green; Burnside to Columbus; Meade, Frederick to Strasburg (AoC); Reynolds, Aquia Creek to Baltimore; Banks, Franklin to Aquia Creek; Pope, Strasburg to St Louis
230 7/6/2025 3:30:00 PM Summer 1863 Confederate 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AoT (12-2) d1 in Humboldt TN (1):

1) Memphis (0) pu2 (14-2)
2) Humboldt (0) pu1 (15-2)
3) Columbus KY ...
227 7/6/2025 3:22:00 PM Summer 1863 Union 26 3 Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
Activate Rosy and 5 in Cleveland (1)

1 Dalton (1) d1 n4
2-4 Attack CSA SP in Rodgersville (small battle)

USA Rosy and 3 fr; CSA 0. No matter the roll the CSA SP will be gone

Rolling for CSA to see if a 1 is rolled for no loss to USA

226 7/6/2025 3:08:00 PM Summer 1863 Confederate 25 1 Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
1 SP in Little Rock AR (1):

1-4) Humboldt TN
225 7/6/2025 3:03:00 PM Summer 1863 Union 64 1 Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Activate AoC 5-1 in Strasburg (8)

1-2 to DC (2-1) pu6 and Pope n11-1
3 Frederick (2) pu McDowell and drop Meade
4 Manassas (2) pu2 d McDowell n13-1
5 Strasburg (21-1); AoC 15-1 with 6 outside the army in the space
224 7/6/2025 2:46:00 PM Summer 1863 Confederate 21 3 Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event: CSA SPs in Norfolk VA (1), Morehead City NC (1), and Mobile AL (2)
223 7/6/2025 2:41:00 PM Summer 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Activate Burnside and 4 in Columbus (0), using rail

1 Cincy (0) pu2 n6
2-4 Louisville (2) d2 n4
5 Bloomington (0) pu2 n6
6-7 Lebanon (2) d1 n5
8 Louisville (1) pu1 n6
9-10 Bowling Green (6)
217 7/6/2025 11:45:00 AM Summer 1863 Confederate 69 3 Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
AoT (13-2) in Grand Jct TN (0):

1) Humboldt ...
216 7/6/2025 10:13:00 AM Summer 1863 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Activate Hooker and 1 in Alton (0)

1-3 Cairo (2) d1 n0
4-6 McKenzie (0) pu1
7 Humboldt (0) pu4 n5
8 Columbus (6)
215 7/6/2025 9:53:00 AM Summer 1863 Confederate 57 2 Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Army of the Tennessee in Grand Jct TN (13-2), Beauregard in command and Ewell DCG. CSA -2 SW.

USA 101(-) / CSA 96(-)
213 7/6/2025 9:42:00 AM Summer 1863 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Activate AoC 13-1 Strasburg (2)

1-2 Franklin, convert (2) d2 n11-1
3-4 Strasburg-Staunton...
212 7/6/2025 9:28:00 AM Summer 1863 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
I am glad to be playing this one for ops ...

Hill's corps (2-1) in Missionary Ridge TN (0)

1-6) Grand Jct (12-2) drop Forrest + 1 (0)
7) Memphis (2) pu Ewell + 1 (1)
8) Grand Jct (13-2)
206 7/6/2025 8:55:00 AM Summer 1863 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
205 7/5/2025 11:51:00 PM Summer 1863 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1: AP Hill, Van Dorn, and 3 SPs in Gordonsville VA (10-1)

1) Hanover (6-1) drop Van Dorn, pu Forrest (4-1)
2-7) Rodgersville TN (1) d1 (3-1)
8) Knoxville TN

Assuming no card for you, none for me either.

CSA: +3

USA: +2

Small Battle

Regardless of whether it is a 1/1 USA win or a 1*/1 CSA win, Hill's corps is 2-1 and Bank's corps is destroyed and Hill remains in Knoxville.

Move 2: Beauregard's corps (4-1) in New Madrid (0)

1-4) Grand Jct TN (4-1) drop everybody (0)
5-6) Tuscumbia AL (0) pu3 (3)
7) Corinth MS (0) pu3 (6)
8) Grand Jct TN (10-1)
204 7/5/2025 1:37:00 PM Summer 1863 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
GO reorganization:

Pope Frederick to DC
McDowell Alton to Frederick
Hooker, Johnstown to Alton
Meade, Grafton to AoC , Strasburg
Buell, Strasburg to Pittsburgh
Curtis, Parkersburg to Grafton
Halleck, Humboldt to Cairo
192 7/3/2025 11:06:00 AM Spring 1863 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Ok, this is the best I can come up with:

AoNV (2-1) d6 in Gordonsville VA (6):

1-2) Staunton VA (0) pu Jackson's corps (8-2)
3) Charlottesville VA (2-1) pu Longstreet's corps and drop Jackson, Morgan, and 1 SP (12-1)
4-5) Hanover VA (2) d2 + Longstreet (10-1)
6) Gordonsville (16-1)
189 7/3/2025 10:06:00 AM Spring 1863 Union 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Curtis and 2 in Washington (0) OH

1 Jackson (2) pu4 n6
2-4 Wheeling (1) d1 n5
5 Grafton (2) d2 n3
6 Weston (1) d1 n2
7 Charleston (1) n1
8 Parkersburg (1) remove fort
188 7/3/2025 9:00:00 AM Spring 1863 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
CSA SPs in Norfolk VA (1) and Morehead City NC (1).
184 7/2/2025 3:17:00 PM Spring 1863 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activate Halleck alone in Columbus (5)

1-2 (0) Cairo pu2
3 Paducah (0) pu2 n4
4 Columbus (3) pu2 n6
5 McKenzie (1) d1 n5
6 Columbus (2) pu1 n6
7-8 Attacks 2SPs in New Madrid
183 7/2/2025 2:29:00 PM Spring 1863 Confederate 51 1 Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Jackson alone in Staunton VA (6-1)

1-3) Parkersburg WV (0) pu2 (2)
4) Grafton WV (0) pu Longstreet + 2 (4)
5) Franklin (0) pu2 (6)
6-7) Charlottesville VA (6) drop Longstreet + 6 (0)
8) Staunton (6-1)
181 7/2/2025 9:13:00 AM Spring 1863 Union 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
Activate AoC 15-1 in Manassas (3)

1 Acquia Creek (1) d1 n14-1
2-3 Fredericksburg (2), convert d2 n12-1
4 Manassas (2) pu1 n13-1
5 Strasburg …
180 7/1/2025 12:09:00 PM Spring 1863 Confederate 53 1 Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Tennessee in Dover TN.
179 6/28/2025 7:41:00 AM Spring 1863 Union 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Activate AoC 10-1 in Frederick (2) Leaving Pope in Frederick

1 Harpers Ferry (2) pu4 and Buell n14-1
2-3 Winchester (2) d2, convert n12-1
4-6 Manassas (18-1), 3 outside the Army’s 15-1
178 6/27/2025 10:16:00 AM Spring 1863 Confederate 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Longstreet + J. Johnston + 2 in Gordonsville VA (8-1) via road:

1-2) Richmond (2) pu2 and Smith, drop J Johnston (4)
3-4) Gordonsville VA (8-1) drop Smith (4)
5-7) Franklin WV (2) d2 (2)
8) Grafton WV (2)
177 6/22/2025 8:04:00 AM Spring 1863 Union 78 3 Event #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
While it may not have been McDowell’s fault for not moving into Manassas at the end of Fall 1862, Abe has listened to the song of McClellan and his abilities to do something, so...

McDowell is removed from command of the AoP in DC (6-1), McClellan takes command.

No SW penalty for replacing McDowell, who goes to the TT, and Mac is the highest PV GO on the map. Butler is assigned as DCG. The Union receives a +5 SW bonus.

USA 101- +5 +2 COF n108+
CSA remains at 104+
176 6/19/2025 1:52:00 PM Spring 1863 Confederate 3 1 Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
AoNV gets recalled to defend Richmond.

AoNV (6-1) in Pittsburgh PA (0)

1-2) Grafton WV (0) pu Jackson's corps (12-2)
3-4) Staunton VA (6-1) drop Jackson's corps and pu Longstreet's corps (10-1)
5-6) Gordonsville VA (10-1)
174 5/26/2025 9:56:00 AM Spring 1863 Union 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Create the Army of the Cumberland in Frederick (12-1).

CG Grant, Pleasanton Cav and Fremont DCG. Since Mac is invested with DCG duties in the AoP, there are no other GOs on the map that would outrank Grant for this command.
170 5/26/2025 9:28:00 AM Spring 1863 Confederate 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
AoNV in Grafton WV (1) d1 (7-1)

1-2) Strasburg VA (0) pu Jackson's corps (13-2)
3-4) Grafton WV (6-1) drop Jackson, Morgan, and 4 SPs (8-1)
5-6) Attack Hooker in Pittsburgh
169 5/25/2025 11:42:00 AM Spring 1863 Union 54 1 Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Activate Grant, taking Pleasanton and 5 in Baltimore (2) n6-1

1 Frederick (8-1) d1 and Pleasanton pu McClellan n4
2 DC (6-1) d McClellan (becomes DCG AoP) pu Pope
3 Manassas (6) d2 n2
4 Frederick (10-1) d2 and Pope no
5-6 Chambersburg (0) pu2
7-8 Frederick (12-1)
160 5/23/2025 10:29:00 AM Fall 1862 Confederate 107 1 Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Cancel AoP's move.
159 5/23/2025 10:09:00 AM Fall 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AoP 4-1 in DC (1)

1 Frederick (2) pu4 and Fremont n8-1
2 Baltimore (2) d1 and Fremont pu Pleasanton n8-2
3 DC (2-1) d Pleasanton n7-1
4-5 Manassas (2) convert still 7-1
6 Attack Jackson in Strasburg…
158 5/23/2025 9:52:00 AM Fall 1862 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Event: CSA +3 SW

USA 106(-) / CSA 104(+)
157 5/23/2025 9:40:00 AM Fall 1862 Union 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Another wasted naval card...have had mobility issues this round for sure.

Activate Burnside and 4 in Coshocton (0)

1 Columbus (2) pu Curtis
2 Cincinnati (0) pu2 n6
3 Washington (2) d Curtis
4 Jackson (6) d6
5-7 Columbus (2)

156 5/23/2025 9:20:00 AM Fall 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Fort Parkersburg WV
155 5/23/2025 9:06:00 AM Fall 1862 Union 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Hooker in Harrisburg (2)

1 York (0) pu2
2 Gettysburg (0) pu2 n4
4-6 Pittsburgh (6) pu Burnside
7 Coshocton (4) d4 and Burnside
8 Pittsburgh (6)
152 5/23/2025 8:47:00 AM Fall 1862 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
AoNV (6-1) in Grafton WV (0)

1) Wheeling WV ...
150 5/23/2025 8:26:00 AM Fall 1862 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Activate Pope and 5 in DC (2-1)

1 Manassas…
149 5/23/2025 8:19:00 AM Fall 1862 Confederate 15 1 Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Remove USA PCs in Winchester and Harper's Ferry VA
148 5/23/2025 8:07:00 AM Fall 1862 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort in Johnstown, PA.
147 5/22/2025 6:25:00 PM Fall 1862 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Smith + 1 in Richmond VA (0) via rail:

1-4) Manassas VA (3) pu4 (5)
5) Strasburg VA (8-1) d4 (1)
6) Manassas VA (0) pu3 (4)
7-10) Richmond (4)

146 5/22/2025 5:53:00 PM Fall 1862 Union 36 1 Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Wilder's Bde to AoP.
145 5/22/2025 5:44:00 PM Fall 1862 Confederate 18 2 Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Jackson in Strasburg VA (2-1) moves alone:

1-2) Lewisburg WV (0) pu1 (1)
3) Weston WV (0) pu1 (2)
4) Charleston WV (0) pu1 (3)
5) Parkersburg (2) d1 (2)
6) Grafton WV (6-1) d2 (0)
7) Franklin WV (0) pu2 (2)
8) Strasburg VA (4-1)
140 5/22/2025 5:28:00 PM Fall 1862 Union 4 1 Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Targeting the GOs of the AoNV; good thing you put more GOs in.

Rolling soon.

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