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For the People: BPA2025 G9 Harrod - Woodger Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
443 8/23/2025 11:05:00 PM Fall 1864 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate Longstreet at Corinth, expending OPs queue.

1 Tuscumbia p2 n6
2-6 Cleveland TN
442 8/23/2025 10:57:00 PM Fall 1864 Union 118 3 Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
Amphib
Buell+2 SPs from Washington, n2
to
New Bern
441 8/23/2025 9:47:00 PM Fall 1864 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Play to OPs queue on Longstreet at Corinth MS
440 8/23/2025 9:41:00 PM Fall 1864 Union 22 3 Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
AoM
1-2 Bowling Green
3 PC
4 Lebanon, end
439 8/23/2025 4:28:00 PM Fall 1864 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate AoT at Vicksburg, d1 n4

1-6 Corinth MS
436 8/23/2025 10:44:00 AM Fall 1864 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
AoM
1 PC Lebanon
2 Somerset, Auto Union win 3*/1
3-4 Lexington, and PC
5-6 Somerset and PC, n8
435 8/23/2025 10:05:00 AM Fall 1864 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Lee at Humboldt, d1 n12

1 Lexington
2 Corinth
3 Tuscumbia p2 + Ewell + Pegram cav n15 (Tuscumbia n2)
4 Corinth
5 Lexington
6 McKenzie
434 8/23/2025 9:19:00 AM Fall 1864 Union 11 2 Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
AoM
1-5 Louisville, p2
6 Lebanon, n9
433 8/22/2025 9:32:00 PM Fall 1864 Confederate 127 2 Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
Activate Early at Marion with 1 SP

1 Wilmington p2 n3
2-6 Suffolk p2 n5
7 Petersburg p1 n6
8 Burkeville END
432 8/22/2025 6:34:00 PM Fall 1864 Union 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
AoM
1 Camden, p1, (7)
2-6 Ironton
431 8/22/2025 1:56:00 AM Fall 1864 Confederate 65 1 Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Activate AotW at Humboldt, d1 n7

1 Columbus p3 n10
2 McKenzie p2 n12
3 Humboldt END n13
430 8/22/2025 1:14:00 AM Fall 1864 Union 53 1 Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
AoT
1-4 Cairo, p4, (14)
5-6 Paducah, and PC
428 8/21/2025 6:00:00 PM Fall 1864 Confederate 97 1 Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
Davis tours what is left of the South.

CS SW 55- +3 +2 = 60+
427 8/21/2025 11:25:00 AM Fall 1864 Union 14 3 Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
AoP drop 2
1 Gordonsville, (10)
No effect from event.
412 8/20/2025 7:07:00 PM Summer 1864 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First campaign move:

Army of the West at Humboldt

1 Columbus
2 PC
3 Attack Paducah ....
407 8/20/2025 9:36:00 AM Summer 1864 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Please implement and resolve.
406 8/20/2025 9:20:00 AM Summer 1864 Union 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Curtis with 3 in Elizabeth, n7
1-3 Fayetteville, d1, (2)
4-8 Paducah, end Curtis and 2
404 8/20/2025 7:39:00 AM Summer 1864 Confederate 39 2 Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
Activate AotW at Humboldt, d1 n9

1 Columbus d1 n8
2 Paducah
3 PC
4 Dover
5 McKenzie d1 (McKenzie n2)
6 Humboldt end n9


403 8/19/2025 7:26:00 PM Summer 1864 Union 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
AoT
1 Paducah
2-6 Elizabeth
402 8/19/2025 7:02:00 PM Summer 1864 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate Longstreet’s army

1 Vicksburg n4.

End
399 8/19/2025 6:51:00 PM Summer 1864 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
AoM, drop 1
1-3 Sabine City
Auto Union win 3*/1
4-6 Shreveport, n5
398 8/19/2025 6:40:00 PM Summer 1864 Confederate 106 3 Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 to New Orleans
1 to Wilmington
1 to Columbus GA
393 8/19/2025 6:29:00 PM Summer 1864 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
AoM, drop 1
1 Marshall
392 8/19/2025 1:31:00 AM Summer 1864 Confederate 101 3 Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Fort at Vicksburg
381 8/18/2025 8:05:00 PM Summer 1864 Union 33 1 Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
AoM
1 Little Rock, p1 and Hooker, (14)
2 Camden
Intercept? Union at +8
380 8/18/2025 7:15:00 PM Summer 1864 Confederate 44 2 Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Activate Ewell at Lynchburg with Pegram cav brigade and 2 infantry SP (leaving AoM n6)

1 Wytheville p1 n4
2-10 Tuscumbia end n5


379 8/18/2025 6:26:00 PM Summer 1864 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
AoP d2, (10)
1 Gordonsville, done
364 8/17/2025 6:39:00 PM Spring 1864 Confederate 105 1 Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Event: PC in Fayetteville AR
361 8/17/2025 6:35:00 PM Spring 1864 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Event: please discard a card

AotP n11
1 Hanover
2 Attack Richmond

I will go ahead and resolve it ...
360 8/17/2025 11:43:00 AM Spring 1864 Union 17 3 Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AoM
1 PC Camden
2 Little Rock, d1, n3, (5)
3-4 Elizabeth and PC, d1, (4)
5 Gainesville, p1, (5)
6 Elizabeth, p1, now 6 SPs
359 8/17/2025 10:42:00 AM Spring 1864 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Form the Army of Tennessee at Shreveport, Longstreet commanding, 6SP

CS SW 72- -2 = 70-
353 8/17/2025 9:19:00 AM Spring 1864 Union 52 3 Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
AoM with 7
1 Clarksville, p1, (8)
2 Little Rock
3 Camden, intercept?
352 8/16/2025 11:45:00 PM Spring 1864 Confederate 77 2 Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet at Dover with F.Lee cav and 3 SP (Dover n2)

1 McKenzie
2 Humboldt p1 n5 (AotW n6)
3 Grand Jcn
4 Oxford
5 Grenada
6 Winona
7 Canton City
8 Jackson
9 Vicksburg p1 n6
10 Monroe LA n6
351 8/16/2025 11:28:00 PM Spring 1864 Union 38 2 Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
AoM
1-6 Fayetteville, AR p1, now with 7 SPs
350 8/16/2025 8:05:00 PM Spring 1864 Confederate 55 1 Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Ironclad CSS Tennessee to Vicksburg MS
349 8/16/2025 1:56:00 PM Spring 1864 Union 63 2 Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Increase blockade to level 3
348 8/15/2025 11:13:00 PM Spring 1864 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate AoM at Lynchburg, drop 1 n7

1-2 Burkeville, p2 + Ewell n9
3 Petersburg p Pegram cav n10
4-6 Lynchburg n11
347 8/15/2025 10:53:00 PM Spring 1864 Union 31 2 Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Form the Army of Missouri, Sherman in command
SW impact
Union -67 -2 = -65
346 8/15/2025 4:15:00 AM Spring 1864 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate Longstreet and 1 SP at Humboldt

1 Grand Jcn
2 Corinth p1 n2
3 Tuscumbia p1 n3
4-7 Nashville pick up F.Lee n4
8 Clarksville
9 Dover end n6
345 8/14/2025 7:13:00 PM Spring 1864 Union 90 3 Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Rosecrans at HF
1-4 Grafton, p4, n2
5-6 Strasburg, n6 and Rosecrans
326 8/10/2025 5:53:00 PM Fall 1863 Confederate 102 3 Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Event: rail 2SP from Memphis to Tuscumbia, leaving Pemberton alone in the fort at Memphis.

Bragg and 3Sp

1 Decatur p1 n4
2-6 Lebanon
7 Attack Pope ...
325 8/10/2025 2:10:00 PM Fall 1863 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Pope
1-2 Vernon, p2, (2)
3-4 Louisville, p1, n3, (3)
5 Frankfort, d1
6 Lexington, d1
7 Somerset, Pope and 1 SP
324 8/10/2025 1:22:00 AM Fall 1863 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Activate Ewell at Charleston SC with 1sp

1-4 Wilmington p2 n3
5-7 Weldon p2 n5
8 Suffolk d2 n3
9 Petersburg d1 n2
10 Burkveille end n2

323 8/10/2025 12:32:00 AM Fall 1863 Union 109 2 Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Pope, leaves 1 in Springfield
1-4 Vincennes, pickup 2, (2)
5 Greencastle, pickup 1, n0 (3)
6 Bloomington, pickup 2, n0 (5)
7 Louisville
Auto 1/1
End Louisville, Pope and 4
322 8/10/2025 12:15:00 AM Fall 1863 Confederate 72 2 Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Bragg at Lebanon, drop 2

1 Louisville d1 n2
2-7 Decatur AL, d1 n1
8 Tuscumbia end n2
319 8/9/2025 11:44:00 PM Fall 1863 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoT, drops 3, with 6
Attack Humbolt
Union +5
Please react/resolve
315 8/9/2025 10:02:00 PM Fall 1863 Confederate 123 1 Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
Activate Lee at Humboldt, d1 n7

1 Memphis p5 n12
2 Madison
3 Attack Hooker at Elizabeth

US to react/resolve
311 8/9/2025 9:29:00 PM Fall 1863 Union 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 from AoT, leaving 9 SPs
1 Paducah
2-4 Greenville
5 Gainesville, drop 1, (1)
6-7 New Madrid
8 Humbolt
Intercept?
310 8/9/2025 9:24:00 PM Fall 1863 Confederate 33 1 Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Add 1 SP to Lebanon n5
309 8/9/2025 8:19:00 PM Fall 1863 Union 36 1 Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort Little Rock
308 8/9/2025 8:03:00 PM Fall 1863 Confederate 47 3 Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Add 2 to Bragg’s force at Lebanon n4.
307 8/9/2025 7:41:00 PM Fall 1863 Union 126 1 Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
PC Little Rock, resource destroyed

SW impact
Union +74+1 = +75
CSA -80-1 = -79
306 8/9/2025 5:53:00 PM Fall 1863 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Fort at Memphis
302 8/9/2025 11:08:00 AM Fall 1863 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Activate Pope
1 New Madrid, pick up 4, n0 (4)
2 Ironton, pickup 1, (5)
3-5 Little Rock, via Elizabeth
Med battle
286 8/9/2025 9:37:00 AM Summer 1863 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Activate Pope in Columbus, KY, takes 5, n4
1 Paducah
2-3 Ironton, pickup 1 and Hooker
4 Greenville, drop 1, (5)
5-7 Little Rock
Med battle Union +5, CSA +2
282 8/9/2025 12:16:00 AM Summer 1863 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First campaign move:

Activate Bragg and 4SP at Memphis (Hill and 2SP stay behind)

1 Grand Jn
2 Corinth
3 Lexington
4 McKenzie

Grant intercept?

277 8/8/2025 10:32:00 PM Summer 1863 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
AoT, drop 1, (5)
1 PC Paducah
2-3 Ironton, pickup 6, n1 (11)
4-5 Paducah, pickup 1, now with 12
6 Attack Columbus, KY fort
Union at +8, CSA +3

React/Resolve please
276 8/8/2025 9:49:00 PM Summer 1863 Confederate 32 3 Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
No interception at Paducah.

Build fort at Dover.
275 8/8/2025 9:26:00 PM Summer 1863 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
AoT
1 Bloomington, drop 1
2 Vincennes, pickup 3, (4) and Burnside
3-5 Cairo, pickup 2, (6)
6 Paducah, end with 6 SPs
Intercept?
274 8/8/2025 7:27:00 PM Summer 1863 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
Activate Lee at Franklin

1 Dover
2 PC
3 leave 2 behind at Dover, back to Franklin n5
4 Nashville
5 PC
6 Franklin

272 8/8/2025 6:19:00 PM Summer 1863 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
AoT with 6
1-2 Bowling Green and PC
3-4 Lebanon and PC
5 Attack Louisville
Auto Union win 1*/1, Fort captured
6 PC Louisville

End Louisville, n2

SW impact
Union +62 +1 = +63
CSA -96 -1 = -95
264 8/7/2025 7:34:00 PM Summer 1863 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Activate Lee at Tullahoma n10

1 Shelbyville
2 Columbia
3 Franklin
4 Attack Nashville

Please react and resolve ,,,
263 8/7/2025 3:10:00 PM Summer 1863 Union 5 1 Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
AoT
1 PC Dover
2-3 Clarksville and PC
4-5 Nashville, and PC and destroy resource
End there

SW impact
Union +57+5 = +62
CSA -101-5 = -96

262 8/7/2025 9:18:00 AM Summer 1863 Confederate 73 1 Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Activate Lee at Louisville, drop 1sp

1 Lebanon pick up 2 n10
2 Somerset
3 Clinton
4-6 Tullahoma
259 8/6/2025 9:07:00 AM Summer 1863 Union 83 3 Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Use the event to move Grant to Dover, TN
AoT drops 3 and Burnside
Attacks with 9 SP and +8
257 8/6/2025 7:36:00 AM Summer 1863 Confederate 96 2 Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Bragg and 1SP at Lexington MO

1-5 Little Rock d1
6-8 alone to Memphis n6
256 8/5/2025 10:03:00 PM Summer 1863 Union 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Grant
1 Indianpolis with 12
2-3 Greencastle and PC
4-5 Vincennes and PC, end with 12
255 8/5/2025 4:48:00 AM Summer 1863 Confederate 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
CS takes the initiative

First campaign move:

Wheeler cav 1-8 from Greenville MO to Louisville KY n9

Second campaign move:

Beauregard with 1SP from Cleveland TN
1-5 Tuscumbia, pick up Hill and 1 SP n2
6 Corinth, p1 n3
7-8 Memphis n4, drop 2 and Hill
9-10 Columbus

So Memphis now has Hill and 6
Columbus now had Beau and 3
239 7/29/2025 4:28:00 AM Spring 1863 Confederate 87 3 Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First campaign move:

Bragg and 1SP at Greenville (leaving Wheeler behind)

1 New Madrid n1, pick up 1 ,Bragg n2
2-3 Little Rock n1, pick up 1, Bragg n3
4-6 Attack Springfield ...
234 7/28/2025 2:40:00 PM Spring 1863 Union 9 3 Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
Activate Grant, drop 1, with 6
1 Indianapolis
2 Greencastle, pick up 1, n0 now with 7
3 Indianapolis
4 Vernon, pickup 1, now with 8
5 Attack Bloomington, with 8 and +5
Please react/resolve
226 7/26/2025 6:35:00 AM Spring 1863 Confederate 75 2 Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Event:

Rail the following SPs to join Bragg at Memphis:

1 from New Orleans n0
1 from Dalton GA n0
1 from Charleston SC n0
1 from Richmond VA n5

Activate Bragg, Wheeler and 5 infantry SP at Memphis

1 Humboldt
2 New Madrid d1 n5
3 Elizabeth
4 Gaineville
5 Attack Greenville CS +5 US +0 ...
216 7/19/2025 6:14:00 PM Spring 1863 Union 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
AoT, drop 3, with 10
1 Vernon
Intercept?
215 7/19/2025 4:42:00 PM Spring 1863 Confederate 30 3 Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Activate Van Dorn and 1 SP.

Use special ability to convert VD to a cav brigade.

VD cav brigade moves to Join Jackson’s army.
214 7/19/2025 10:46:00 AM Spring 1863 Union 11 2 Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Flip PCs
St. Joseph, Lexington, New Madrid
213 7/19/2025 10:31:00 AM Spring 1863 Confederate 8 1 Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activate Jackson and his army at Petersburg

1 Burkeville
2 Amelia CH p1 n7
3 Burkeville, p3 and Smith n10
4 Overrun Apot CH
5 PC
6 Overun Lynchburg
211 7/19/2025 10:22:00 AM Spring 1863 Union 45 3 Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
AoP, with 8, leave 2
1-2 Fredericksburg, PC
3 Aquia Creek, drop 1
4 Frederick
5 Hanover
6 Gordonsville, end with 6
210 7/19/2025 10:06:00 AM Spring 1863 Confederate 91 2 Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Form the Army of the Mississippi at Petersburg under Jackson.

CS SW 97- -2 =95-
207 7/19/2025 8:52:00 AM Spring 1863 Union 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
AoP, with 10, leave 4
1 Greencastle
Intercept?
206 7/19/2025 8:09:00 AM Spring 1863 Confederate 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Activate Jackson at Charleston SC with 1SP, leave 1 behind

1-3 Marion, pick up 1, n2
4 Wilmington pick up 1, n3
5-6 Goldsboro, pick up 2 and VD, n5
6 Weldon, pick up 1 n6, drop VD
7 Hickford Jn
8 Petersburg
END
205 7/19/2025 6:26:00 AM Spring 1863 Union 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
AoT with 14
1-2 Cincinnati and PC
3 Dayton
4-5 Indianapolis and PC, end
204 7/19/2025 12:02:00 AM Spring 1863 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate Longstreet and 2SP at Cincinnati n0

1-2 Bloomington n6, drop 2
3 Alone to Greencastle, pick up Stuart cav and 1SP (2)
4 Bloomington, drop 1SP, AotW n9
5 Longstreet and Stuart to Louisville n6
203 7/18/2025 11:19:00 PM Spring 1863 Union 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Form the Army of Tennesse with Grant in Command
192 7/18/2025 9:29:00 PM Fall 1862 Union 78 3 Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activate Hooker with 3 SPs in Urbana
1-4 St. Louis
5 Jefferson City, drop 1
6 Rolla
7 Springfield, drop 1
8 Rolla, end with Hooker and 1 SP
185 7/18/2025 9:12:00 PM Fall 1862 Confederate 130 3 Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Activate Beauregard and 2 SP at Bloomington (AotW n3)

1 Louisville n2, pick up 1 (3)
2-4 Clinton TN
5 Attack Knoxville

Assuming no interception at Knoxville, the surviving CS force will continue after the battle:

6 Attack Halleck at Cleveland ...
184 7/18/2025 7:08:00 PM Fall 1862 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Activate Halleck with 6 from AoP, n9
1-4 Wytheville, drop 1
5 Saltville, drop 1
6 Rodgersville, drop 1
7 Attack Knoxville, CSA 1 SP, Auto 1/1, drop 1
8 Cleveland, TN, Halleck and 1 SP
183 7/18/2025 9:06:00 AM Fall 1862 Confederate 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Activate AotW at Bloomington, drop 2SP and Polk

1 Vincennes
2 PC
3 Evansville
4 PC
5-6 Back to Bloomington, reunite with the 2SP and Polk
182 7/17/2025 7:43:00 PM Fall 1862 Union 29 2 Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Hooker with 3 SPs, n1
1 Ironton, drop 1
2 Greenville, drop 1
3-8 Urbana, Hooker and 3 SPs
181 7/16/2025 8:07:00 AM Fall 1862 Confederate 61 3 Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
General reorg:

Jackson from Bloomington (AotW) to Charleston SC
Van Dorn from Weldon NC to Goldsboro SC
Price from Columbus KY to Richmond VA (AoNV)
178 7/13/2025 10:10:00 AM Fall 1862 Union 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort in Urbana
177 7/13/2025 9:24:00 AM Fall 1862 Confederate 67 2 Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate AotW at Bloomington (6)

1 Greencastle
2 Attack La Fayette, auto CS win with 1 loss to CS, no leader loss possible
3 PC La Fayette
4-5 Back to Bloomington END
176 7/13/2025 9:02:00 AM Fall 1862 Union 107 1 Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort in Hanover
173 7/13/2025 3:49:00 AM Fall 1862 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
>> Actually, I had the card but was worried you would know that and try to get a double move on me...

Don't worry, I am not smart enough to plot something like that.

For emancipation event:

Remove 2 from Sabine city n1
Remove 1 from Knoxville TN n1

For Mexican Supply Line event:

Place 2 at Sabine City n2
172 7/13/2025 1:13:00 AM Fall 1862 Union 81 3 Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Actually, I had the card but was worried you would know that and try to get a double move on me...

SW
Union -79-5= -74
CSA -112-10= -102

Over to you for remove 3 SPs
171 7/12/2025 11:14:00 PM Fall 1862 Confederate 22 3 Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
No, I don't have that card.

Event:

1 to Memphis TN
1 to Amelia CH VA
1 to Goldsboro NC
168 7/12/2025 10:49:00 PM Fall 1862 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Activate Hooker with 1 in Decatur
1 Bloomington, pickup 1, (2)
2 Springfield, pickup 1, (3)
3 Peoria, pickup 1, (4)
4-7 Salem, pickup 1, (5)
8 Attack St. Louis, +4 medium battle
163 7/12/2025 8:21:00 PM Fall 1862 Confederate 121 3 Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
CS takes the initiative

First move:

Activate Smith and 6SP at Marion SC

1-3 Goldsboro
4 Attack Weldon ...

Please react/resolve
151 7/12/2025 2:47:00 PM Summer 1862 Union 86 3 Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Part 1
Activate Burnside with 2
1 Gordonsville, pickup 2, (4)
2-3 Lynchburg, drop 1
4 Appomattox, drop 1
5 Burkeville, drop 1
6-8 End Weldon, Burnside and 1

Part 2
AoP, leaves 2, (13)
1-2 Wilderness, and PC
3 Hanover
Intercept? Union at +4

If no interception, then
4 PC Hanover
5 Attack Richmond with +4 with 13 SPs, medium battle

Please react/resolve
149 7/11/2025 11:47:00 PM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please discard a card
140 7/11/2025 10:35:00 PM Summer 1862 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Activate Bragg and 2SP at Rolla

1 Jefferson City n2, pick up all (4)
2 St Louis n1, pick up 1SP (5)
3 Attack Ironton medium battle CS+5 US+0 = auto CS win 1/2 or 1/3
4 Attack Greenville small battle CS +6 (odds, general, OOS) US +0 ...

139 7/11/2025 10:07:00 PM Summer 1862 Union 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Halleck with 2 in Cairo
1 Jonesborough, pickup 2, (4)
2-3 Ironton, drop 1
4 Greenville, drop 1
5 New Madrid, drop 1
6 Elizabeth
7 Madison
8 Memphis, Halleck and 1

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