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For the People: Once More Unto the Breach Card Play Report

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Entry # Time Turn Player Card Number Ops Type Entry
168 9/4/2025 8:54:00 AM Fall 1862 Confederate 13 2 Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Activate Jackson and 2 in Corinth (0)

1 Grand Jct (0) pu2 n4
2-6 Chattanooga (1) d1 n3
7 Missionary Ridge (1) d1 n2
8 Dalton (2)

167 9/4/2025 8:46:00 AM Fall 1862 Union 89 1 Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
GO Reorg
Burnside (Clarksville TN) > Grafton WV
Buell (Grafton WV) > Clarksville TN
Banks (Nashville TN) > Bowling Green KY
Curtis (Manassas VA) > Dover TN
166 9/4/2025 8:37:00 AM Fall 1862 Confederate 49 3 Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Fort in Vicksburg (1)
165 9/4/2025 8:32:00 AM Fall 1862 Union 40 3 Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 SPs in Dover TN (11-1), 2 SPs in Bowling Green KY (2), and 1 SP in Somerset KY (2).
164 9/4/2025 8:27:00 AM Fall 1862 Confederate 118 3 Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
2SPs in Marshall, TX (2)
163 9/4/2025 8:23:00 AM Fall 1862 Union 113 2 Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
USA forts in Strasburg VA, Harper's Ferry VA, and Frederick MD.
162 9/4/2025 8:18:00 AM Fall 1862 Confederate 124 2 Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate Price and 4 in Memphis (2) via rail

1 Humboldt (6-1) d1 n3
2 Grand Jct (2) 2 n1
3 Corinth (2) pu1 and Jackson n2
4 Grand Jct (2) d Jackson
5-9 Jackson (1) d1 n1
10 Vicksburg (1)
161 9/3/2025 10:14:00 PM Fall 1862 Union 74 2 Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Burnside + 1 in Atlanta GA (0)

1-7) Nashville TN (6) pu1 (2)
8) Clarksville TN (2)
160 9/3/2025 4:35:00 PM Fall 1862 Confederate 14 3 Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
Fort in Little Rock (1)
159 9/3/2025 12:14:00 PM Fall 1862 Union 5 1 Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
AoT loses 1 SP to dysentery (5-1)
157 9/3/2025 11:52:00 AM Fall 1862 Confederate 65 1 Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Please remove 3 SPs.
156 9/3/2025 11:41:00 AM Fall 1862 Union 67 2 Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
AAM > 4
155 9/3/2025 11:20:00 AM Fall 1862 Confederate 104 1 Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate AoT 5-1 in Decatur (0)

1 Steven (0) pu2 and Smith n7-1
2-4 Corinth (3) d1 and Jackson pu Bragg, becomes DCG
5-6 Humboldt (6-1)
152 9/3/2025 10:32:00 AM Fall 1862 Union 85 3 Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
AoMO (14-1) in Humboldt TN (1)

1) New Madrid MO (2) overrun USA SP and d2 (12-1)
2) Humboldt TN (0) pu1 (13-1)
3) Columbus KY ...

Note: The overrun of the SP in New Madrid MO triggers EP.
133 9/2/2025 1:42:00 PM Summer 1862 Union 106 3 Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Army of the Missouri (10-1) in Dover TN (0)

1) McKenzie TN ...
130 9/2/2025 1:21:00 PM Summer 1862 Union 88 3 Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: Banks alone in Dover TN (6-1)

1-3) Jonesborough IL (0) pu2 (2)
4) Cairo IL (0) pu2 (4)
5) Paducah KY (0) pu2 (6)
6) Dover TN (10-1) d4 (2)
7) Franklin TN (1) d1 (1)
8) Murfreesboro TN (1)

Move 2: Burnside + 6 in Nashville TN (0)

1-2) Tullahoma TN ...
129 9/2/2025 12:47:00 PM Summer 1862 Confederate 84 3 Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Move 1

Activate AoT 6-1 in Decatur (0)

1 Columbia (2) pu Smith
2-3 Steven (2) d2 and Smith n4-1
4 Decatur (4-1)

Move 2

Activate Bragg alone in Corinth (1)
1 Grand Jct (0) pu1 n1
2-3 New Madrid (0) pu1 n2
4-5 Columbus (2) pu Pemberton
6-7 Lexington (2) d2 and Pemberton
8 Corinth (1)

Move 3

Activate VanDorn and 1 in Petersburg (1)

1-2 Hanover (6-1) pu1 n2
3-4 Burkeville (2) d1 n1
5 Appomattox (1) d1 n0
6-7 Petersburg (1)
128 9/2/2025 12:16:00 PM Summer 1862 Union 120 1 Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Fort in Grafton WV.
125 9/2/2025 12:01:00 PM Summer 1862 Confederate 103 3 Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Such a change in plans with your TWO DISCARDS against me. So, when it doubt...

Activate AoNV 5-1 in Hanover (1)

1 Richmond (2-1) d Stuart pu1 and Morgan n6-1
2-3 Hanover-attack AoP in Fredericksburg…
123 9/2/2025 11:37:00 AM Summer 1862 Union 119 2 Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Union:
Event: Please discard your best remaining card and then your turn.
122 9/2/2025 11:31:00 AM Summer 1862 Confederate 66 1 Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate SP in Columbus, GA (0) Via rail

1-9 to AoT, Decatur (6-1)
120 9/2/2025 11:07:00 AM Summer 1862 Union 25 1 Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Event: Discard a nice one, please, and then it is your turn.
119 9/2/2025 11:00:00 AM Summer 1862 Confederate 19 1 Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
GO reorganization

Polk (Petersburg) to Ft Monroe
Van Dorn (Ft Monroe) to Petersburg
Beau (AoNV) to Burkeville
Pemberton (Burkeville) to Columbus, KY
Bragg (Columbus) to Corinth
Jackson (Corinth) to AoT
Longstreet (AoT) to AoNV.

118 9/2/2025 10:39:00 AM Summer 1862 Union 97 1 Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
GO reorg:

Rosecrans and Banks (Nashville TN) > AoMO
Burnside (Paducah KY) > Nashville TN
Butler (Grafton WV) > AoP
Buell (Frederick MD) > Grafton WV
117 9/2/2025 10:27:00 AM Summer 1862 Confederate 76 2 Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Create the AoTN in Decatur (5-1)

Lee CG, Wheeler Cav and Longstreet DCG

No SW penalty as ASJ in in the AoNV and complaining he should be out West.
116 9/2/2025 8:34:00 AM Summer 1862 Union 27 3 Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Army of the Mississippi in Dover TN, George B. McClellan commanding (6-1). He is the big dog on the board so no SW penalty.
103 9/1/2025 9:38:00 AM Spring 1862 Confederate 100 3 Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
PCs in Springfield, Jefferson City and Kansas City.
102 9/1/2025 9:35:00 AM Spring 1862 Union 42 2 Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Burnside + 2 in Nashville TN (5)

1-3) Somerset KY (1) d1 (1)
4-7) Dover TN (4) pu1 (2)
8) Paducah KY (2)
101 9/1/2025 9:31:00 AM Spring 1862 Confederate 110 3 Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
PCs in Greenville, Ironton and Rolla
100 9/1/2025 9:29:00 AM Spring 1862 Union 62 2 Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
USA PCs in Parkersburg and Charleston WV
99 9/1/2025 9:26:00 AM Spring 1862 Confederate 23 2 Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
SPs in Columbus, GA and Wilmington
98 9/1/2025 9:25:00 AM Spring 1862 Union 127 2 Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade > 2
97 9/1/2025 9:21:00 AM Spring 1862 Confederate 63 2 Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activate Lee alone in Decatur (2-1)

1-2 Franklin (0) pu1 and Smith n1
3 Columbia (1) d1 and Smith
4 Decatur (2-1)
94 9/1/2025 9:00:00 AM Spring 1862 Union 115 2 Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Burnside + 2 in Tullahoma TN (0)

1-3) Clinton TN (0)
4-5) Lebanon KY (0)
6-7) Nashville TN (2) pu4 (6)
8) Franklin TN ...
91 9/1/2025 8:49:00 AM Spring 1862 Confederate 35 1 Operations #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Activate Lee and 3-1 in Franklin taking Wheeler with (2)

1-2 Columbia-attack USA in Decatur
88 9/1/2025 8:33:00 AM Spring 1862 Union 129 2 Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Burnside + 3 in Paducah KY (0)

1) Dover TN (5) pu1 (4)
2) McKenzie TN ...
87 9/1/2025 8:23:00 AM Spring 1862 Confederate 56 1 Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Activate Lee, taking Forrest Humboldt (1) 1-1

1 Memphis (2-1) d Forrest pu1 and Wheeler n2-1
2 Humboldt (2-1) d Wheeler n1
3 Memphis (2-1) pu Price still 1
4 Humboldt (2) d1 and Price pu Wheeler n1-1
5-6 Corinth (0) pu1 n2-1
7-10 Franklin (5-1)
86 9/1/2025 8:12:00 AM Spring 1862 Union 34 1 Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Nashville TN
85 9/1/2025 6:38:00 AM Spring 1862 Confederate 43 1 Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn alone in Richmond (1)

1 Petersburg (1) pu Morgan n1-1
2 Richmond (2-1) d Morgan
3 Petersburg (0) pu1 and AS Johnston n1
4-5 Hanover (5-1) d AS Johnston, becomes DCG
6-7 Ft Monroe (1) Butler forced to leave the ungarrisoned fort and to TT
82 8/31/2025 8:07:00 PM Spring 1862 Union 116 2 Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Burnside + 6 in Cairo IL (0)

1) Paducah KY ...
68 8/29/2025 10:10:00 AM Fall 1861 Confederate 59 2 Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Activate AoNV 4-1 in Williamsburg (0)

1 Hanover (0) pu1 n5-1
Fredericksburg…
67 8/29/2025 9:57:00 AM Fall 1861 Union 24 3 Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
AoP (4-0) in Fredericksburg VA (0)

1) Manassas VA
2-3) Harper's Ferry VA (0) pu2 (6-0)
4) Frederick MD (1) d1 (5-0)
5) Manassas (6-0)
64 8/29/2025 9:32:00 AM Fall 1861 Confederate 101 3 Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
2 SPs from Franklin (2) and 1 from Humboldt to Hanover (7-1)

Activate AoP 6-1 in Hanover (1)

1-2 Attack Butler in Ft Monroe…
57 8/29/2025 9:10:00 AM Fall 1861 Confederate 3 1 Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Please discard one of your last two cards and use this one to leave the new fort you built.
56 8/29/2025 9:04:00 AM Fall 1861 Union 94 2 Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Fort in Manassas VA
55 8/29/2025 9:02:00 AM Fall 1861 Confederate 60 2 Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Create the AoNV in Hanover (5-1)

J Johnston CG, Stuart Cav and Beau DCG.

No penalty for no more senior GO is on the map.

54 8/29/2025 8:56:00 AM Fall 1861 Union 72 2 Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Event: AAM > 2
53 8/29/2025 8:32:00 AM Fall 1861 Confederate 50 1 Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
Activate Van Dorn and 1 in Richmond (1)

1-2 Wilderness (1) pu Stuart n2-1
3 Hanover (3-1) d Stuart n1
4 Wilderness (1) pu J Johnston
5 Hanover (3-1) d Johnston still 1
6 Wilderness (0) pu1 and Beau n2
7 Hanover (5-1) d2 and Beau n0
8 Richmond (1)
52 8/27/2025 10:24:00 PM Fall 1861 Union 12 3 Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
USA PCs in Nashville TN and Wheeling and Grafton WV.

Resource space in Nashville is destroyed. CSA -5 SW and USA +5 SW.

USA 108(+) / CSA 91(-)
51 8/27/2025 2:52:00 PM Fall 1861 Confederate 38 2 Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
2SPs in Franklin (4)
47 8/27/2025 2:16:00 PM Fall 1861 Union 128 3 Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Rosecrans + 2 in Lebanon KY (0) via road:

1) Louisville (0) pu Mac + 2 (4)
2-5) Dover TN (4) pu2 and drop McClellan (6)
6-7) Attack AS Johnston in Nashville ...
36 8/27/2025 1:13:00 PM Summer 1861 Confederate 28 1 Event #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
IAT the intercept and JJ's 2 defense, please extend an additional +2 DRM for this battle card.
34 8/27/2025 1:08:00 PM Summer 1861 Union 102 3 Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoP (8-0) in DC (0)

1) Frederick MD (0) pu4 (12-0)
2) Manassas VA ...
33 8/27/2025 12:55:00 PM Summer 1861 Confederate 92 2 Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Activate Beau in Richmond (0), taking Stuart with

1 Hanover (2-1) pu1 d Stuart
2 Richmond (1) d1 n0
3 Hanover (1) pu Stuart n1-1
4-5 Culpeper (1-1) d Stuart n0
6 Manassas (2) pu1 and JJ n1
7 Culpeper (2-1) d1 and JJ no
8 Manassas (2)
30 8/27/2025 12:40:00 PM Summer 1861 Union 16 2 Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Burnside + 2 in St Louis (0) via road:

1-2) Cairo IL (0) pu1 (3)
3) Paducah KY ...
29 8/27/2025 12:35:00 PM Summer 1861 Confederate 93 2 Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Bragg and 2 in Corinth (0)

1-3 Payola (0) pu1 and Polk n3
4 Memphis (2) pu1 n4
5 Humboldt (1) d1 n3
6-7 Paducah (1) d1 and Polk n2
8 Columbus (2)
28 8/27/2025 12:25:00 PM Summer 1861 Union 95 2 Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
USA PCs in Frankfort and Falmouth KY
27 8/27/2025 12:21:00 PM Summer 1861 Confederate 26 3 Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
SPs in Sabine City (1) and Wilmington (1)
26 8/27/2025 12:16:00 PM Summer 1861 Union 68 2 Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
Blockade > 1
25 8/27/2025 12:09:00 PM Summer 1861 Confederate 58 2 Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activate Price and 1 in Fayetteville (0)

1-5 Memphis (3) pu Polk
6 Payola (1) d1 and Polk n0
7 Memphis (3)
24 8/27/2025 12:01:00 PM Summer 1861 Union 41 2 Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Fort in Dover TN
14 8/27/2025 9:44:00 AM Spring 1861 Confederate 48 3 Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Fort in Memphis.
10 8/27/2025 9:18:00 AM Spring 1861 Union 99 3 Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Move 1: 1 SP in Cincinnati OH via riverine > AA against Dover TN
9 8/27/2025 9:16:00 AM Spring 1861 Confederate 71 3 Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
PCs in Paducah, Somerset and Lexington
8 8/27/2025 9:10:00 AM Spring 1861 Union 55 1 Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
SP in Indianapolis IN (0)

1-5) Bowling Green KY
7 8/27/2025 9:05:00 AM Spring 1861 Confederate 80 1 Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Would really like the troops, but don't want the hit and...

SP in Little Rock naval move to Forts St P/J
6 8/27/2025 9:02:00 AM Spring 1861 Union 47 3 Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
USA PCs in Louisville, Lebanon, and Bowling Green KY.
5 8/27/2025 8:58:00 AM Spring 1861 Confederate 111 2 Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
Activate J. Johnston and 1 in Winchester (0)

1-2 Manassas (2) pu Beau
3-5 Richmond (1) d Beau
6-8 Manassas (3)
4 8/27/2025 8:49:00 AM Spring 1861 Union 1 1 Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Event: Beau's force in Manassas -1 SP (now 2).

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